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Resources/Reflection/NeedleFxSceneData
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==== timeProgress ==== Enables TimeService's time cycle in the islands. When enabled, the next parameters are used to decide the rotation of the sun and moon's properties, as well as the exact moment where the game thinks nighttime starts and ends. It will also make use of the RFL's timeItems. When timeProgress is disabled, these parameters will be ignored and the parameters of items[0] will be used instead, unless stated to use other parameters in the game's stagedata.lua file. * '''solarRadiusScale (Float) :''' The size of the sun. * '''azimuthAngle (Float) :''' An offset to move the sun's position horizontally, without altering its vertical movement. * '''latitude''' / '''longitude (Float)''' and '''month''' / '''day (sint32) :''' Four parameters that indicate the stage's coordinates on Earth and the exact date the player is in. The sun's rotation will change to simulate how it would be in real life at the same time and place. * '''time (Float) :''' The current time of the day. Does not work. * '''hourlyTime (Float) :''' ''"Basic time progress rate/seconds per hour"''. Does not work as the speed of the sun and moon are set in the timeservice.rfl file in <code>raw/misc/gameparam/</code>. * '''night''' ''':''' A TimeService struct containing the exact moment at which the nighttime starts and finishes. ** '''beginTime > hour''' / '''minute (sint32) :''' The moment when nighttime begins. ** '''endTime > hour''' / '''minute (sint32) :''' The moment when nighttime ends. * '''overrideSpeeds[8] :''' ''"Overwrite time progress speed".'' A series of structs that might be able to change the speed at which the sun and moon move during specific times of the day. Those are unused and may or may not work.
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