Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
HEModdingWiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Character Swapping Framework Documentation
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Version 2.0. === Released with the release of "Sonic Unleashed: Reimagined update 2.0.0", version 2.0 rewrites the core system from its previous bool flag based version, to now use integer flags. In theory this allows for an endless amount of character slots and flag modifier lists. This also reduces the FlagList occupied flags from 2-8 bool flags to just 1-2 integer flags. This update also brought with it the ability to switch characters within night stages and the final boss, allowing for Werehog model swapping and Super Sonic model swapping. ==== Replaced: ==== bFlag_isCharacter bFlag_is{modifiable} bFlag_is{modifiable} bFlag_is{modifiable} bFlag_is{modifiable} bFlag_is{modifiable} bFlag_is{modifiable} bFlag_is{modifiable} ==== With: ==== iFlag_isDayCharacter iFlag_isNightCharacter iFlag_isSuperCharacter<syntaxhighlight lang="xml"> <Flag type="Int"> <!--γͺγΆγΌγ--> <name>iFlag_DayCharacter</name> </Flag> <Flag type="Int"> <!--γͺγΆγΌγ--> <name>iFlag_NightCharacter</name> </Flag> <Flag type="Int"> <!--γͺγΆγΌγ--> <name>iFlag_SuperCharacter</name> </Flag> </syntaxhighlight>Below is an example of how the flag modifier script now looks, these can be duplicated infinitely, assuming the "'''FlagValue'''" is unique and referenced in the '''SR_Enter''' scripts.<syntaxhighlight lang="xml"> <MicroSequence> <Switch> <Case flag="eFlag_TownState" operation="E" value="eFlag_TownState_Day"> <Switch> <Case flag="iFlag_DayCharacter" operation="GE" value="1"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_DayCharacter</FlagName> <FlagValue>0</FlagValue> </param> </SequenceUnit> </Case> <Case flag="iFlag_DayCharacter" operation="E" value="0"> <Switch> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_EuropeanCity"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_DayCharacter</FlagName> <FlagValue>1</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_NYCity"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_DayCharacter</FlagName> <FlagValue>2</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_China"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_DayCharacter</FlagName> <FlagValue>3</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_Africa"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_DayCharacter</FlagName> <FlagValue>4</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_PetraCapital"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_DayCharacter</FlagName> <FlagValue>5</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_EggManBase"> <!--Skip this--> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_DayCharacter</FlagName> <FlagValue>6</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_Snow"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_DayCharacter</FlagName> <FlagValue>7</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_Mykonos"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_DayCharacter</FlagName> <FlagValue>8</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_SouthEastAsia"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_DayCharacter</FlagName> <FlagValue>9</FlagValue> </param> </SequenceUnit> </Case> </Switch> <SequenceUnit> <type>ChangeStage</type> <param> <StageType>Menu</StageType> <SettingName>Reload</SettingName> </param> </SequenceUnit> </Case> </Switch> </Case> <Case flag="eFlag_TownState" operation="E" value="eFlag_TownState_Night"> <Switch> <Case flag="iFlag_NightCharacter" operation="GE" value="1"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_NightCharacter</FlagName> <FlagValue>0</FlagValue> </param> </SequenceUnit> </Case> <Case flag="iFlag_NightCharacter" operation="E" value="0"> <Switch> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_EuropeanCity"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_NightCharacter</FlagName> <FlagValue>1</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_NYCity"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_NightCharacter</FlagName> <FlagValue>2</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_China"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_NightCharacter</FlagName> <FlagValue>3</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_Africa"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_NightCharacter</FlagName> <FlagValue>4</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_PetraCapital"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_NightCharacter</FlagName> <FlagValue>5</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_EggManBase"> <!--Skip this--> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_DayCharacter</FlagName> <FlagValue>6</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_Snow"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_NightCharacter</FlagName> <FlagValue>7</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_Mykonos"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_NightCharacter</FlagName> <FlagValue>8</FlagValue> </param> </SequenceUnit> </Case> <Case flag="eFlag_LastTown" operation="E" value="eFlag_TownState_SouthEastAsia"> <SequenceUnit> <type>SetFlag</type> <param> <FlagName>iFlag_NightCharacter</FlagName> <FlagValue>9</FlagValue> </param> </SequenceUnit> </Case> </Switch> <SequenceUnit> <type>ChangeStage</type> <param> <StageType>Menu</StageType> <SettingName>Reload</SettingName> </param> </SequenceUnit> </Case> </Switch> </Case> </Switch> </MicroSequence> </syntaxhighlight>The case statements for the modifiable scripts and their referencers in the '''SR_Enter''' scripts have changed as such:<syntaxhighlight lang="xml"> Before: <Case flag="bFlag_is{modifiable text}" operation="E" value="true"> After: <Case flag="iFlag_DayCharacter" operation="E" value="{modifiable number}"> </syntaxhighlight> ==== Addtional Info: ==== * EggmanLand region does not function for "iFlag_NightCharacter" & "iFlag_SuperCharacter".
Summary:
Please note that all contributions to HEModdingWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
HEModdingWiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)