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Guides/DDS compression with DirectXTex
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== Using texdiag == Using texdiag is even simpler than texconv. The main command you will need to use is the info command, which takes in the filepath of an image and returns its format and other metadata.<syntaxhighlight> texdiag info "D:/Converted Textures/texture.dds" </syntaxhighlight>It should give you an output similar to:<syntaxhighlight> width = 1024 height = 1024 depth = 1 mipLevels = 11 arraySize = 1 format = BC7_UNORM dimension = 2D alpha mode = Unknown images = 11 pixel size = 1365 (KB) </syntaxhighlight>With this information, you can replace specialised textures (like heightmaps, normal maps, skycubes, etc.) much more easily by matching their format, width, height and other metadata.
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