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==== shadowmap ==== * '''partitionType (enum) :''' Change between PSSM and manual cascade split layouts. * '''sceneRange (float) :''' Shadow draw distance. Does not drop performance. The higher it is, the lower quality the shadow maps will be. * '''pssmLambda (float) :''' When using PSSM, the cascade splits will be distributed by using this parameter. With a lambda of 0 and 4 splits, the splits will be evenly distributed to cover ranges. With a lambda of 1; the splits will be exponentially distributed to cover ranges, based on the assumption that further away splits require less quality than close splits. Use this to get a good middle ground. * '''cascadeSplits[4] (floats) :''' Set the distance at which the cascades are split. The last cascade should be set to 1 to take advantage of the draw distance. Remember that the further the shadows are drawn, the lower quality they will be; this also affects the cascades.
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