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Resources/Reflection/NeedleFxSceneData
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==== dof ==== Depth of Field. Blurring to the scene using distance as the basis. * '''useFocusLookAt (Boolean) :''' Alters strength at certain points according to what the camera is focusing. *'''foregroundBokehMaxDepth (Float) :''' Set the distance at which DOF reaches its maximum strength. Used for close distances. *'''foregroundBokehStartDepth (Float) :''' Set the distance at which DOF starts fading in. Used for close distances. *'''backgroundBokehMaxDepth (Float) :''' Set the distance at which DOF reaches its maximum strength. Used for far distances. *'''backgroundBokehStartDepth (Float) :''' Set the distance at which DOF starts fading in. Used for far distances. *'''enableCircleDOF (Boolean) :''' "CircleDOF" works by adding ghost-like images around objects. *'''cocMaxRadius (Float) :''' How spread those ghost-like images are. *'''bokehRadiusScale (Float) :''' Does not seem to do anything ''"'' *'''bokehSampleCount (sint32) :''' D''".''OF samples. This does not change the quality. Seems to work better with CircleDOF disabled. *'''skyFocusDistance (Float) :''' ''"Focus distance of the celestial sphere [0.0 will be blurry]"''. At anything other than 0.0, DOF will disappear. *'''bokehBias (Float) :''' DOF intensity. Works between 0 and 1. *'''drawFocalPlane (Boolean) :''' Debug rendering. Only works in Shadow Generations. Red symbolizes the background DOF strength, blue symbolizes the foreground DOF strength. The following parameters only exist in Shadow Generations. Those are used as an alternative way to render depth of field. However, you can still use the old method. * '''lensMode (enum) :''' DISTANCE uses the old parameters. LENS uses the new ones that are exclusive to Shadow Generations. When using the LENS mode, it is heavily recommended to use drawFocalPlane. * '''quality (enum) :''' DOF quality. Seems to replace "dofRenderTargetScale". Works in both modes.
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