Jump to content
Main menu
Main menu
move to sidebar
hide
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
HEModdingWiki
Search
Search
Appearance
Create account
Log in
Personal tools
Create account
Log in
Pages for logged out editors
learn more
Contributions
Talk
Editing
Resources/Reflection/NeedleFxSceneData
(section)
Page
Discussion
English
Read
Edit
Edit source
View history
Tools
Tools
move to sidebar
hide
Actions
Read
Edit
Edit source
View history
General
What links here
Related changes
Special pages
Page information
Appearance
move to sidebar
hide
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== cameraControl ==== Includes everything related to exposure. This struct only really exists in Sonic Frontiers and Shadow Generations, but its contents are still included, just under different structs. In Sonic Forces, the exposureType boolean is named tonemapType, and the auto exposure parameters are under the tonemap struct. * '''exposureType (enum) :''' Change between manual exposure and auto exposure. * '''manualExposure > exposureValue (Float) :''' Manual exposure brightness. * '''autoExposure :''' Includes many parameters. You can choose which to use. ** '''middleGray (Float) :''' An exposure offset. Makes everything either darker or brighter while keeping the expected behaviour. ** '''lumMax (Float) :''' How dark exposure is allowed to become. The higher, the darker. ** '''lumMin (Float) :''' How bright exposure is allowed to become. The lower, the brighter. ** '''cutMax (Float) :''' Cuts off how dark the exposure can get from lumMax in a way that if the screen shows too much brightness, it will not be darkened. The lower the parameter is, to earlier this happens. ** '''cutMin (Float) :''' Cuts off how bright the exposure can get from lumMin in a way that if the screen shows too much darkness, it will not be brightened. The higher the parameter is, the earlier this happens. ** '''pctMax (Float) :''' Determines the percentage of the screen taken into consideration by lumMax. The lower, the more screen space brightness has to take to get a darker exposure. ** '''pctMin (Float) :''' Determines the percentage of the screen taken into consideration by lumMin. The higher, the more screen space darkness has to take to get brighter. ** '''adaptedRatio (Float) :''' Auto exposure speed. The lower, the faster. 0 being immediate response and 1 being static. ** '''luminanceRangeType (enum) :''' Determines which parameters are used. Clamp will only use middleGray, lumMax, lumMin and adaptedRatio; Cutoff will add cutMax and cutMin; and CutoffPCTRate and CutoffPCTArea will add pctMax and pctMin. It is not clear what the difference is between the last two. Additionally, you can make auto exposure static by disabling "updateLuminance" under tonemap. This is not the same as manual exposure.
Summary:
Please note that all contributions to HEModdingWiki are considered to be released under the Creative Commons Attribution-ShareAlike (see
HEModdingWiki:Copyrights
for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)