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Resources/Reflection/NeedleFxSceneData
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==== bloom ==== Very limited customization in Sonic Frontiers and on. * '''fast (Boolean) :''' Enables bloom of lower quality. * '''bloomScale (Float) :''' Bloom general intensity. * '''sampleRadiusScale (Float) :''' Adds low transparency (ghost) copies of the illuminated objects. The variable affects how far away these are from the source element, 0 making the hide completely. Gives the illusion of a more spread bloom effect. * '''blurQuality (sint32) :''' Affects how much the bloom is blurred, spreading the effect more without changing its intensity. Can't be edited since it's controlled by the game's graphics settings. In Sonic Forces this also includes lens FX parameters and other scale variables. * '''bloomThreshold (Float) :''' Effectively puts a limit on darker pixels to determine how bright something has to be to cast any bloom. * '''bloomMax (Float) :''' How bright something has to be to cast the brightest bloom. If lower, objects that were already casting bloom will have the effect buffed. * '''starScale (Float) :''' Lens FX. Adds further intensity to the brightest bloom spots. Affected by bloomMax and camera distance. * '''ghostCount (sint32) :''' Ghost lens FX samples? * '''ghostScale (Float) :''' Ghost lens FX instensity. * '''haloScale (Float) :''' Lens flare FX intensity. * '''glareType (Boolean) :''' Unsure, but choosing either camera or natural will disable lens FX.
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