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Resources/Reflection/NeedleFxSceneData
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==== ssgi ==== Screen Space Global Illumination. Used for small patches of light that would otherwise be too expensive with the use of point lights or too tedious to add with baked global illumination. Only properly used in Sonic Frontiers' Chemical Plant, but ancient ruins like bridges and CyberSpace portals do feature those even if the effect is disabled. * '''intensity (Float) :''' Self explanatory. * '''useAlbedo (Boolean) :''' Blends the effect and the textures that it's around. * '''useParameter (Boolean) :''' Blends the effect with the prm textures that it's around. * '''debugParam :''' A struct containing more parameters that are still very important, but are under this for some reason. ** '''useDenoise (Boolean) :''' Enables blurring of the effect. If disabled, only coloured points will be rendered. ** '''rayLength (Float) :''' How much the effect is spread.
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