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Character Swapping Framework Documentation
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== How The Core System Works In All Iterations. == All iterations use the same fundamental system where you require: An archive containing your "characters" data, this for example would be similar to "'''Sonic.ar'''", but labled something like "'''ActD_Char_Custom.ar'''". Archives to hook the '''Data Archive''' to the stage, such as "'''#Custom_Africa.ar'''" or "'''#Sub_Custom_Africa1.ar'''". A custom archive tree, referenced as additional in the main archive trees. Entries for '''Data Archives''' and '''Data Bridge''' archives in the "'''swa.arcinfo'''". Entires for your flag type [integer or bool] in the "'''Flaglist.xml'''". Flag modifier scripts for your characters, these dictate what region within the script sets the bool or integer flag. Relevent per version cases in the "'''SR_Enter'''" scripts. Stagelist entries directing to the flag modifer scripts.
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