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Resources/Reflection/NeedleFxSceneData
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==== renderOption ==== Contains many parameters to toggle debug rendering and for various lighting and shading technical details. Parameters that don't work, don't seem to make a difference or are used for debug rendering will not be documented. * '''globalLight :''' Parameters for global lighting. When disabled, there will not be any direct lighting, but everything will look like it's covered by a big shadow. ** '''limit :''' Contains parameters for shadow angle limits. *** '''type (enum) :''' Choose between disabling the angle limit, enable it for shadows or for shadows and distant lighting *** '''minLightElevationAngle :''' The angle limit in degrees. * '''enablePointLight (Boolean) :''' Enable or disable point lights lighting * '''enablePreMergeIBL (Boolean) :''' Enable or disable certain Image Based Lighting instances. Used for inexpensive global illumination. Also has an effect on some PBR and cubemap reflections. * '''shadowIBLAttenuation (Float) :''' A slider between 0 and 1 to indicate how dark IBL reflections (similar to cubemaps) will be, 0 being completely dark. Seems to make the biggest difference in Sonic Frontiers. * '''maxCubeProbe''' '''(sint32) :''' ''"Maximum number of IBLProbes used for drawing"''. Seems to affect the overall definition of shaded areas, 24 being the maximum.
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