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Sonic Frontiers/Master Trial Parameters
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==Main Master Trial Parameters== The Master Trials have parameters separate from the main parts of the game. These range from the conditions set inside the trial stage, to your stats and set amount of time you have. For the regular Master Trials, their parameters can be found in "raw\misc\mastertrial.pac" in the '''"mastertrial.rfl"''' file. ===Uncategorized Parameters=== {| class="wikitable" ! Parameter !! Description |- |subjectViewTime | |- |readyTime |Determines the amount of time for the intermission before the Trial Koco starts the Trial. |- |clearTime |Amount of time for the game to show that you beat the Trial. |- |failedTime |Additional amount of time that the FAILED!! text shows up. |- |clearWaitTime |The amount of time that delays the Trial getting beaten. |- |failedWaitTime |The amount of time for the "Try Again?" pop-up to appear after you fail the Trial. |- |kodamaOrdinaryTextTime |The amount of time that the Master Koco's text subtitles can appear. Specifically, it is when the Master Koco begins the Trial. |- |kodamaFightDelayTime |The amount of time to delay the start of the Trial. |- |kodamaFightTextTime |The amount of time that the Master Koco's text subtitles can appear. It is mainly when the Master Koco begins the Trial. (specifically when it says "Start!") |- |kodamaFightSplendidTime |The amount of time that the Master Koco's text subtitles can appear. In this instance, it is when the Master Koco congratulates you for beating an enemy/guardian. |} ===Trial Stage Parameters=== The next two sets of parameters are ''element'' and ''elementEasy''. These parameters set the conditions of each Trial Stage, along with easier conditions when you die a specific amount of times. This is what each element's parameters contain. These are structured the same with both ''element'' and ''elementEasy''. {| class="wikitable" ! Parameter !! Description |- |element[0] |The parameters that set the default conditions of the Master Trials. |- |element[1] |The parameters that set the second set of conditions of the Master Trials. These usually activate if you agree to make the Trial easier after a certain amount of deaths. |- |element[2] |The parameters that set the third set of conditions of the Master Trials. These activate the same way as the element[1] conditions. |- |applicableFailedCount |The amount of deaths needed to activate the set of conditions. |- |stages[4] |The parameters category that set the conditions of the five Master Trial stages. When looking through this category, there are sets of parameters for four stages. stages[0] is for the first Trial, stages[1] is for the second Trial, stages[2] is for the third Trial, and so on. |- |prerequisite |A specific set of conditions that are forced upon the player. (e.g. disabling the Cyloop). You can change them by using specific values, or editing them directly using [[Tools/DevTools|DevTools]]. |- |limitTime |The Trial's set time limit. The "TimeLimitEnabled" prerequisite needs to be enabled for the timer to count down. |- |defeatedWaitTime |The amount of time that delays the Trial getting beaten after an enemy is defeated. |- |speedUpScale |The value that speed scales up for the enemies in the Trial. The "EnemyHightSpeedMoveing" prerequisite needs to be enabled. |- |attackRate |The rate of attacks from the enemies in the Trial. The "EnemyAttackRateEnabled" prerequisite needs to be enabled. |- |recoveryHpTime |The amount of time before an enemy regenerates health in the Trial. The "EnemyRecoveryHp" prerequisite needs to be enabled. |- |recoveryHpPoint |Amount of Health that the enemy regenerates in the Trial. The "EnemyRecoveryHp" prerequisite needs to be enabled. |- |limitMistake |Amount of hits that the Player can take before they fail the Trial. The "MistakeLimitEnabled" prerequisite needs to be enabled. |- |damagePoint |The amount of rings removed from the Player when damaged. It overrides the Player's existing defense stat. |- |powerLevel |The level for the Player's attack stat. |- |} ===Master Trial Prerequisites=== These prerequisites are additional conditions forced upon the player when starting the Trial. Here is a list of them along with the behaviours it enables. {| class="wikitable" ! Parameter !! Description |- |TimeLimit |Enables the timer countdown in the trial. If this is disabled then the timer will freeze. |- |MistakeLimit |Enables the mistake limit/lives system in certain side quests, which determines the amount of hits Sonic can take before the Trial is failed. The amount of hits is determined by the "limitMistake" parameter. This prerequisite is unused in the final game, but functions properly. Also, Lives above 5 will not display properly on the UI. |- |PlayerSkillDisabled |Disables all of Sonicโs combat skills except Cyloop. |- |EnemyRecoveryHP |Allows the enemies to regenerate health. This prerequisite is linked to the "recoveryHpTime" and "recoveryHpPoint" parameters. |- |EnemyHightSpeedMoveing |Affects the movement and attack speed of the enemies. This prerequisite is linked to the "SpeedUpScale" parameter in the stage. |- |EnemyAttackRateEnabled |Affects the rate of enemies attacking, and is linked to the "attackRate" parameter. It is unused since it isn't activated in any of the Trials. |}
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