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== File Format == It's made up of a list of objects using '''[[Resources/Reflection|Reflection]]''' for their parameters. Each object containing: - '''GUID''', unique for every object as its their identifier - '''Parent GUID''', the object its parented to, referenced by a GUID - '''Object Name''', the name of the object - '''Type Name''', name of the object type - '''Position''', the position of the object - '''Rotation''', the rotation of the object - '''Components''', a list of Game Object Components ''(more known as tags),'' they are used to spawn GOComponents for the Game Object such as GOCActivator (RangeSpawning), to determine the Game Objects spawning distance - '''Parameters''', these are just the parameters of the object, every Object Type has a set of their own, e.g. Springs have a parameter for the velocity for when the player touches them. These are using [[Resources/Reflection|Reflection]]. The reflection resources are included in their entirety (minus BinaryFile container), but the parameter pointer points directly to the data. I.e., in games that use Reflection v2, which contains a small header, the headers are included in the gedit resource, but the pointers point to the internal data object.
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