Editing Resources/Master Level
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Revision as of 01:03, 18 February 2025 by Angryzor (talk | contribs) (Created page with "Starting with Sonic Frontiers, HE2 includes the Levels system to automatically and dynamically load resources when they are needed. Master Level is a resource type that contains information on which resources should be loaded to load a level, and also describes the dependencies between different levels. Master Level is stored in a Binary File container. == Structure == <syntaxhighlight lang="cpp"> struct DependencyData { const char* name; unsigned long long unk1; };...")
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