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	<updated>2026-04-30T06:02:41Z</updated>
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	<entry>
		<id>https://hemodding.wiki/index.php?title=How_To_Create_Mods_For_The_Character_Swapping_Framework&amp;diff=939</id>
		<title>How To Create Mods For The Character Swapping Framework</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=How_To_Create_Mods_For_The_Character_Swapping_Framework&amp;diff=939"/>
		<updated>2025-06-12T15:19:07Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide for the [https://gamebanana.com/mods/481949 Unleashed Character Swapping Framework]!&lt;br /&gt;
&lt;br /&gt;
In this guide we are going to assume you already have your mod created for the game as standard or that you already know how to create such a mod and have a basic understanding of how to mod Unleashed.&lt;br /&gt;
&lt;br /&gt;
= First steps: =&lt;br /&gt;
To make a mod/modpack based on this mod first you need to,&lt;br /&gt;
Pick a character slot/slots. Both day and night have 24 each, these can be seen below.&lt;br /&gt;
&lt;br /&gt;
== Character slots &amp;amp; where they&#039;re located in the world map stage list: ==&lt;br /&gt;
ActD will appear in the day stage list.&lt;br /&gt;
ActN will appear in the night stage list.&lt;br /&gt;
&#039;&#039;&#039;Spagonia:&#039;&#039;&#039;&lt;br /&gt;
* ActD_Char_Character01, ActD_Char_Character11, ActD_Char_Character21&lt;br /&gt;
* ActN_Char_EvilCharacter01, ActN_Char_EvilCharacter11, ActN_Char_EvilCharacter21&lt;br /&gt;
&#039;&#039;&#039;Empire City:&#039;&#039;&#039;&lt;br /&gt;
* ActD_Char_Character02, ActD_Char_Character12, ActD_Char_Character22&lt;br /&gt;
* ActN_Char_EvilCharacter02, ActN_Char_EvilCharacter12, ActN_Char_EvilCharacter22&lt;br /&gt;
&#039;&#039;&#039;Chun-Nan:&#039;&#039;&#039;&lt;br /&gt;
* ActD_Char_Character03, ActD_Char_Character13, ActD_Char_Character23&lt;br /&gt;
* ActN_Char_EvilCharacter03, ActN_Char_EvilCharacter13, ActN_Char_EvilCharacter23&lt;br /&gt;
&#039;&#039;&#039;Mazuri:&#039;&#039;&#039; &lt;br /&gt;
* ActD_Char_Character04, ActD_Char_Character14, ActD_Char_Character24&lt;br /&gt;
* ActN_Char_EvilCharacter04, ActN_Char_EvilCharacter14, ActN_Char_EvilCharacter24&lt;br /&gt;
&#039;&#039;&#039;Shamar:&#039;&#039;&#039;&lt;br /&gt;
* ActD_Char_Character05, ActD_Char_Character15, ActD_Char_Character25&lt;br /&gt;
* ActN_Char_EvilCharacter05, ActN_Char_EvilCharacter15, ActN_Char_EvilCharacter25&lt;br /&gt;
&#039;&#039;&#039;Holoska:&#039;&#039;&#039;&lt;br /&gt;
* ActD_Char_Character07, ActD_Char_Character17, ActD_Char_Character27&lt;br /&gt;
* ActN_Char_EvilCharacter07, ActN_Char_EvilCharacter17, ActN_Char_EvilCharacter27&lt;br /&gt;
&#039;&#039;&#039;Apotos:&#039;&#039;&#039; &lt;br /&gt;
* ActD_Char_Character08, ActD_Char_Character18, ActD_Char_Character28&lt;br /&gt;
* ActN_Char_EvilCharacter08, ActN_Char_EvilCharacter18, ActN_Char_EvilCharacter28&lt;br /&gt;
&#039;&#039;&#039;Adabat:&#039;&#039;&#039; &lt;br /&gt;
* ActD_Char_Character09, ActD_Char_Character19, ActD_Char_Character29&lt;br /&gt;
* ActN_Char_EvilCharacter09, ActN_Char_EvilCharacter19, ActN_Char_EvilCharacter29Below you can find a list of which mods occupy which slots, keep this in mind when creating mods as you want your mod to be as compatible with all other CSF mods as possible:&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1VqLBUkolrO4ISEAD-7QtWvDniNrbgA8w3NFAt-ottf4/edit?usp=sharing Unleashed Character Swapping Framework available &amp;amp; used slot sheet.]&lt;br /&gt;
&lt;br /&gt;
= Step 2: =&lt;br /&gt;
Create a folder with the name of the slot you want to use, then transfer the contents of the &amp;quot;&#039;&#039;&#039;Sonic&#039;&#039;&#039;&amp;quot;/&amp;quot;&#039;&#039;&#039;EvilSonic&#039;&#039;&#039;&amp;quot; ar files that you modified into the slot folder you created.&lt;br /&gt;
&lt;br /&gt;
= Step 3: =&lt;br /&gt;
&#039;&#039;&#039;How to make the voice work:&#039;&#039;&#039;&lt;br /&gt;
Add &amp;quot;se_player_sonic_vo.csb&amp;quot;/&amp;quot;se_player_evil_vo.csb&amp;quot; from the &amp;quot;voices/English/Sonic.ar&amp;quot;/&amp;quot;voices/English/EvilSonic.ar&amp;quot; file from your mod into your slot folder, voices will not work otherwise.&lt;br /&gt;
&lt;br /&gt;
Tip, do not get &amp;quot;se_player_sonic_vo.csb&amp;quot;/&amp;quot;se_player_evil_vo.csb&amp;quot; confused with &amp;quot;se_player_sonic.csb&amp;quot;/&amp;quot;se_player_evil.csb&amp;quot; the former is the voice file, the latter is the movement sound file and is always loaded anyway.&lt;br /&gt;
&lt;br /&gt;
As of 1.0.6 the mod now supports both languages for custom characters, so you can navigate to &amp;quot;voices/English/&amp;quot; and/or &amp;quot;voices/Japanese/&amp;quot; then deposite your character AR file there, it should have the same name as what you picked for the standard character contents. If you do not do this, the character will just inherit Sonic&#039;s voice.&lt;br /&gt;
&lt;br /&gt;
If you do not have a custom voice, the mod will just use Sonic&#039;s &amp;amp; the Werehog&#039;s default voice from the game, as you&#039;d expect.&lt;br /&gt;
&lt;br /&gt;
= Step 4: =&lt;br /&gt;
&lt;br /&gt;
== What to remove for compatibility with HUD mods: ==&lt;br /&gt;
Delete HUD files in your slot folder to maintain compatibility with other HUD mods, HUD files that should be deleted are named below:&lt;br /&gt;
&lt;br /&gt;
=== Sonic ===&lt;br /&gt;
&lt;br /&gt;
* ui_qte.yncp&lt;br /&gt;
* ui_playscreen.yncp&lt;br /&gt;
* ui_lcursor.yncp&lt;br /&gt;
* ui_ps1_gauge1.dds&lt;br /&gt;
* mat_playscreen_002.dds&lt;br /&gt;
* mat_playscreen_001.dds&lt;br /&gt;
* mat_hit_001.dds&lt;br /&gt;
* mat_ex_common_002.dds&lt;br /&gt;
* evil_lockon_cursor01.dds&lt;br /&gt;
&lt;br /&gt;
=== Werehog ===&lt;br /&gt;
&lt;br /&gt;
* ui_playscreen_ev.yncp&lt;br /&gt;
* mat_playscreen_003.dds&lt;br /&gt;
* mat_playscreen_002.dds&lt;br /&gt;
* mat_playscreen_001.dds&lt;br /&gt;
* mat_hit_001.dds&lt;br /&gt;
* mat_comon_num_001.dds&lt;br /&gt;
* mat_comon_004.dds&lt;br /&gt;
* mat_comon_003.dds&lt;br /&gt;
* mat_comon_002.dds&lt;br /&gt;
&lt;br /&gt;
== What files you only need to include, if your mod is already a merge mod, skip this part: ==&lt;br /&gt;
Character slots merge files into the Sonic/EvilSonic file during runtime, this means you do NOT need to have all files of Sonic/EvilSonic in your slot, just the files you modified, that means you &#039;&#039;&#039;should only include files below that you have actually modified&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
* .Model&lt;br /&gt;
* .dds&lt;br /&gt;
* .Material&lt;br /&gt;
* .Texset&lt;br /&gt;
* .Texture&lt;br /&gt;
* .anm.hkx&lt;br /&gt;
* .csb&lt;br /&gt;
&#039;&#039;&#039;Then just pack that folder with AR0pack like you would any other mod.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Disclaimers &amp;amp; info: =&lt;br /&gt;
If you wish to create a JP Sonic/Werehog voice mod for the base game Sonic/Werehog it is worth noting that base game Sonic &amp;amp; Werehog voices are now stored in &amp;quot;&#039;&#039;&#039;#SonicActionCommon.ar&#039;&#039;&#039;&amp;quot; &amp;amp; in &amp;quot;&#039;&#039;&#039;#EvilActionCommon.ar&#039;&#039;&#039;&amp;quot;. NOT in the voices folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Credit&#039;&#039;&#039; (myself, Starlight) &amp;amp; GordonRamsey for the Character Swapping Framework if you use any files from the mod, if you however just follow this guide, credit is not needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Link the Character Swapping Framework as it will be required for your mod if you do this.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List what character slots you used so that people know what mods use the same slots as each other and thus will conflict with each other.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also list where in the stage list slots your characters are located, so for example if you modify &amp;quot;ActD_Char_Character13&amp;quot; then your swap will be located in the Chun-Nan daytime list, second slot down.&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Particle_Shaders_(Generations)&amp;diff=938</id>
		<title>Particle Shaders (Generations)</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Particle_Shaders_(Generations)&amp;diff=938"/>
		<updated>2025-06-07T18:01:24Z</updated>

		<summary type="html">&lt;p&gt;Starlight: Created page with &amp;quot;Sonic Generations uses various shaders for its particle system. {| class=&amp;quot;wikitable&amp;quot; |+Release !Shader Name !Variants !Has Tagless Variant? |- |BillboardParticle_d |v, fv, lv, sv, lsv |No |- |BillboardParticle_da |v, sv |No |- |DeformationParticle_d | |Yes |- |MeshParticle_d |u, v, uv |Yes |- |MeshParticle_dE |uv |No |- |MeshParticleLightingShadow_d | |Yes |- |MeshParticleRef_d |v |No |}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Generations uses various shaders for its particle system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Release&lt;br /&gt;
!Shader Name&lt;br /&gt;
!Variants&lt;br /&gt;
!Has Tagless Variant?&lt;br /&gt;
|-&lt;br /&gt;
|BillboardParticle_d&lt;br /&gt;
|v, fv, lv, sv, lsv&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|BillboardParticle_da&lt;br /&gt;
|v, sv&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|DeformationParticle_d&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticle_d&lt;br /&gt;
|u, v, uv&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticle_dE&lt;br /&gt;
|uv&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticleLightingShadow_d&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticleRef_d&lt;br /&gt;
|v&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Particle_Shaders_(Unleashed)&amp;diff=937</id>
		<title>Particle Shaders (Unleashed)</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Particle_Shaders_(Unleashed)&amp;diff=937"/>
		<updated>2025-06-07T17:58:00Z</updated>

		<summary type="html">&lt;p&gt;Starlight: Created page with &amp;quot;Sonic Unleashed uses various shaders for its particle system. {| class=&amp;quot;wikitable&amp;quot; |+Release !Shader Name !Variants !Has Tagless Variant? |- |BillboardParticle_d |v, lv, sv, lsv |No |- |BillboardParticle_da |v, sv |No |- |DeformationParticle_d | |Yes |- |MeshParticle_d |u, v, uv |Yes |- |MeshParticle_dE |uv |No |- |MeshParticleLightingShadow_d | |Yes |- |MeshParticleRef_d |v |No |} {| class=&amp;quot;wikitable&amp;quot; |+Preview !Shader Name !Variants !Has Tagless Variant? |- |BillboardP...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Unleashed uses various shaders for its particle system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Release&lt;br /&gt;
!Shader Name&lt;br /&gt;
!Variants&lt;br /&gt;
!Has Tagless Variant?&lt;br /&gt;
|-&lt;br /&gt;
|BillboardParticle_d&lt;br /&gt;
|v, lv, sv, lsv&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|BillboardParticle_da&lt;br /&gt;
|v, sv&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|DeformationParticle_d&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticle_d&lt;br /&gt;
|u, v, uv&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticle_dE&lt;br /&gt;
|uv&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticleLightingShadow_d&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticleRef_d&lt;br /&gt;
|v&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Preview&lt;br /&gt;
!Shader Name&lt;br /&gt;
!Variants&lt;br /&gt;
!Has Tagless Variant?&lt;br /&gt;
|-&lt;br /&gt;
|BillboardParticle_d&lt;br /&gt;
|l, s, v, ls, lv, sv, lsv&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|BillboardParticle_da&lt;br /&gt;
|l, s, v, ls, lv, sv, lsv&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|BillboardParticle_dh&lt;br /&gt;
|s, ls, sv lsv&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|BossMorayParticle&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|DeformationParticle_d&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|EvilParticleTest&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticle_d&lt;br /&gt;
|u, v, uv&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticle_dE&lt;br /&gt;
|u, v, uv&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticleLighting_d&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticleLightingShadow_d&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticleRef_d&lt;br /&gt;
|v&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|PrimitiveParticle&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|PrimitiveParticle_&lt;br /&gt;
|l, s, ls&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|VolumeParticle_d&lt;br /&gt;
|l, s, v, ls, lv, sv, lsv&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Unleashed&amp;diff=936</id>
		<title>Sonic Unleashed</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Unleashed&amp;diff=936"/>
		<updated>2025-06-07T17:57:40Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Sonic Unleashed&lt;br /&gt;
| developer = Sonic Team&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = November 18, 2008&lt;br /&gt;
| engine = [[Hedgehog Engine 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Unleashed&#039;&#039;&#039; (Sonic World Adventure in Japan) was released for the XBOX 360 and PlayStation 3 on the 18th of November 2008.&lt;br /&gt;
&lt;br /&gt;
The game uses [[Hedgehog Engine 1]] &amp;amp; shares many similarities with the later [[Sonic Generations]].&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Unleashed/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Arcinfo Values]]&lt;br /&gt;
* [[Unleashed Stage ID&#039;s|Stage ID&#039;s]]&lt;br /&gt;
* [[EvilItem ID Values]]&lt;br /&gt;
* [[EnemyObjEnemyHole Values]]&lt;br /&gt;
* [[Particle Shaders (Unleashed)|Particle Shaders]]&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Character Swapping Framework Documentation|Character Swapping Framework]]&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Generations&amp;diff=935</id>
		<title>Sonic Generations</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Generations&amp;diff=935"/>
		<updated>2025-06-07T17:57:09Z</updated>

		<summary type="html">&lt;p&gt;Starlight: /* Resource references */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Sonic Generations&lt;br /&gt;
| developer = SEGA&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = November 1, 2011&lt;br /&gt;
| engine = [[Hedgehog Engine 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Generations&#039;&#039;&#039; was released for the PC, XBOX 360 and PlayStation 3 on the 1st of November 2011.&lt;br /&gt;
&lt;br /&gt;
The game uses [[Hedgehog Engine 1]] &amp;amp; shares many similarities with the earlier [[Sonic Unleashed]].&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Generations/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Generations Stage ID&#039;s|Stage ID&#039;s]]&lt;br /&gt;
* [[Particle Shaders (Generations)|Particle Shaders]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Particle_Shaders&amp;diff=934</id>
		<title>Particle Shaders</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Particle_Shaders&amp;diff=934"/>
		<updated>2025-06-07T17:55:50Z</updated>

		<summary type="html">&lt;p&gt;Starlight: Created page with &amp;quot;Sonic Unleashed uses various shaders for its particle system. {| class=&amp;quot;wikitable&amp;quot; |+Release !Shader Name !Variants !Has Tagless Variant? |- |BillboardParticle_d |v, lv, sv, lsv |No |- |BillboardParticle_da |v, sv |No |- |DeformationParticle_d | |Yes |- |MeshParticle_d |u, v, uv |Yes |- |MeshParticle_dE |uv |No |- |MeshParticleLightingShadow_d | |Yes |- |MeshParticleRef_d |v |No |} {| class=&amp;quot;wikitable&amp;quot; |+Preview !Shader Name !Variants !Has Tagless Variant? |- |BillboardP...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sonic Unleashed uses various shaders for its particle system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Release&lt;br /&gt;
!Shader Name&lt;br /&gt;
!Variants&lt;br /&gt;
!Has Tagless Variant?&lt;br /&gt;
|-&lt;br /&gt;
|BillboardParticle_d&lt;br /&gt;
|v, lv, sv, lsv&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|BillboardParticle_da&lt;br /&gt;
|v, sv&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|DeformationParticle_d&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticle_d&lt;br /&gt;
|u, v, uv&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticle_dE&lt;br /&gt;
|uv&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticleLightingShadow_d&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticleRef_d&lt;br /&gt;
|v&lt;br /&gt;
|No&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Preview&lt;br /&gt;
!Shader Name&lt;br /&gt;
!Variants&lt;br /&gt;
!Has Tagless Variant?&lt;br /&gt;
|-&lt;br /&gt;
|BillboardParticle_d&lt;br /&gt;
|l, s, v, ls, lv, sv, lsv&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|BillboardParticle_da&lt;br /&gt;
|l, s, v, ls, lv, sv, lsv&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|BillboardParticle_dh&lt;br /&gt;
|s, ls, sv lsv&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|BossMorayParticle&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|DeformationParticle_d&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|EvilParticleTest&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticle_d&lt;br /&gt;
|u, v, uv&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticle_dE&lt;br /&gt;
|u, v, uv&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticleLighting_d&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticleLightingShadow_d&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|MeshParticleRef_d&lt;br /&gt;
|v&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|PrimitiveParticle&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|PrimitiveParticle_&lt;br /&gt;
|l, s, ls&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|VolumeParticle_d&lt;br /&gt;
|l, s, v, ls, lv, sv, lsv&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Unleashed&amp;diff=933</id>
		<title>Sonic Unleashed</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Unleashed&amp;diff=933"/>
		<updated>2025-06-07T17:37:08Z</updated>

		<summary type="html">&lt;p&gt;Starlight: /* Resource references */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Sonic Unleashed&lt;br /&gt;
| developer = Sonic Team&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = November 18, 2008&lt;br /&gt;
| engine = [[Hedgehog Engine 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Unleashed&#039;&#039;&#039; (Sonic World Adventure in Japan) was released for the XBOX 360 and PlayStation 3 on the 18th of November 2008.&lt;br /&gt;
&lt;br /&gt;
The game uses [[Hedgehog Engine 1]] &amp;amp; shares many similarities with the later [[Sonic Generations]].&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Unleashed/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Arcinfo Values]]&lt;br /&gt;
* [[Unleashed Stage ID&#039;s|Stage ID&#039;s]]&lt;br /&gt;
* [[EvilItem ID Values]]&lt;br /&gt;
* [[EnemyObjEnemyHole Values]]&lt;br /&gt;
* [[Particle Shaders]]&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Character Swapping Framework Documentation|Character Swapping Framework]]&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Games&amp;diff=932</id>
		<title>Games</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Games&amp;diff=932"/>
		<updated>2025-04-08T04:47:59Z</updated>

		<summary type="html">&lt;p&gt;Starlight: /* Hedgehog Engine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page lists games that are known to run on the Hedgehog Engine.&lt;br /&gt;
&lt;br /&gt;
== Sonic the Hedgehog ==&lt;br /&gt;
As the Hedgehog Engine was built to support SEGA&#039;s line of Sonic the Hedgehog video games, many of the games running on it are installments in the Sonic series.&lt;br /&gt;
&lt;br /&gt;
=== Hedgehog Engine ===&lt;br /&gt;
* [[Sonic Unleashed]]&lt;br /&gt;
* [[Sonic Colors]]&lt;br /&gt;
* [[Sonic Generations]]&lt;br /&gt;
* [[Sonic Lost World]]&lt;br /&gt;
* [[Sonic Colors Ultimate]]&lt;br /&gt;
* [[Sonic Generations (2024 remaster)]]&lt;br /&gt;
&lt;br /&gt;
=== Hedgehog Engine 2 ===&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Forces]]&lt;br /&gt;
* [[Sonic Origins]]&lt;br /&gt;
* [[Sonic Origins Plus]]&lt;br /&gt;
* [[Sonic Frontiers]]&lt;br /&gt;
* [[Shadow Generations]]&lt;br /&gt;
&lt;br /&gt;
== Mario &amp;amp; Sonic at the Olympic Games ==&lt;br /&gt;
&lt;br /&gt;
=== Hedgehog Engine ===&lt;br /&gt;
&lt;br /&gt;
* [[Mario &amp;amp; Sonic at the Sochi 2014 Olympic Winter Games]]&lt;br /&gt;
&lt;br /&gt;
=== Hedgehog Engine 2 ===&lt;br /&gt;
&lt;br /&gt;
* [[Mario &amp;amp; Sonic at the Rio 2016 Olympic Games]]&lt;br /&gt;
* [[Mario &amp;amp; Sonic at the Olympic Games Tokyo 2020]]&lt;br /&gt;
&lt;br /&gt;
== Other non-Sonic series games ==&lt;br /&gt;
&lt;br /&gt;
=== Hedgehog Engine 2 ===&lt;br /&gt;
* [[Sakura Wars]]&lt;br /&gt;
* [[Puyo Puyo Tetris 2]]&lt;br /&gt;
* [[Olympic Games Tokyo 2020 - The Official Video Game]]&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EvilItem_ID_Values&amp;diff=928</id>
		<title>EvilItem ID Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EvilItem_ID_Values&amp;diff=928"/>
		<updated>2025-03-10T17:32:41Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EvilItem&amp;quot;&#039;&#039;&#039; object contains 5 values and thus, unique objects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EvilItem ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!What it is&lt;br /&gt;
!What it does&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Unleash Orb&lt;br /&gt;
|Fills the Unleash bar to the maximum value regardless of level.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Health Ring&lt;br /&gt;
|Fills the health bar to the maximum value regardless of level.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Super Claw&lt;br /&gt;
|Increased outgoing damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Power Shield&lt;br /&gt;
|Decreases incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Shield Pickup&lt;br /&gt;
|Fills the shield count to the maximum regardless of level.&lt;br /&gt;
|}&lt;br /&gt;
ID&#039;s &#039;&#039;&#039;5&#039;&#039;&#039; and onwards display nothing and functionally do nothing.&lt;br /&gt;
&lt;br /&gt;
Attack Pickups affect (ID &#039;&#039;&#039;2&#039;&#039;&#039;) can be increased or reduced by modifying &amp;quot;PowerUpRatio&amp;quot; &amp;amp; &amp;quot;PowerUpTimer&amp;quot; in &amp;quot;Evil.prm.xml&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Defense Pickups affect (ID &#039;&#039;&#039;3&#039;&#039;&#039;) can be increased or reduced by modifying &amp;quot;GuardUpRatio&amp;quot; &amp;amp; &amp;quot;GuardUpTimer&amp;quot; in &amp;quot;Evil.prm.xml&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you are looking for the 1up then &amp;quot;&#039;&#039;&#039;ItemBoxEvil&#039;&#039;&#039;&amp;quot; is what you want.&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EvilItem_ID_Values&amp;diff=909</id>
		<title>EvilItem ID Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EvilItem_ID_Values&amp;diff=909"/>
		<updated>2025-02-25T16:48:39Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EvilItem&amp;quot;&#039;&#039;&#039; object contains 5 values and thus, unique objects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EvilItem ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!What it is&lt;br /&gt;
!What it does&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Unleash Orb&lt;br /&gt;
|Fills the Unleash bar to the maximum value regardless of level.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Health Ring&lt;br /&gt;
|Fills the health bar to the maximum value regardless of level.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Attack Pickup&lt;br /&gt;
|Increased outgoing damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Defense Pickup&lt;br /&gt;
|Decreases incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Shield Pickup&lt;br /&gt;
|Fills the shield count to the maximum regardless of level.&lt;br /&gt;
|}&lt;br /&gt;
ID&#039;s &#039;&#039;&#039;5&#039;&#039;&#039; and onwards display nothing and functionally do nothing.&lt;br /&gt;
&lt;br /&gt;
Attack Pickups affect (ID &#039;&#039;&#039;2&#039;&#039;&#039;) can be increased or reduced by modifying &amp;quot;PowerUpRatio&amp;quot; &amp;amp; &amp;quot;PowerUpTimer&amp;quot; in &amp;quot;Evil.prm.xml&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Defense Pickups affect (ID &#039;&#039;&#039;3&#039;&#039;&#039;) can be increased or reduced by modifying &amp;quot;GuardUpRatio&amp;quot; &amp;amp; &amp;quot;GuardUpTimer&amp;quot; in &amp;quot;Evil.prm.xml&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
If you are looking for the 1up then &amp;quot;&#039;&#039;&#039;ItemBoxEvil&#039;&#039;&#039;&amp;quot; is what you want.&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=817</id>
		<title>EnemyObjEnemyHole Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=817"/>
		<updated>2025-01-30T11:44:44Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&#039;&#039;&#039; object contains 31 spawnable enemies.&lt;br /&gt;
&lt;br /&gt;
The parameters are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnableEffect:&#039;&#039;&#039; Is the spawn particle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FirstState:&#039;&#039;&#039; &#039;&#039;Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateMaxCount:&#039;&#039;&#039; Is the maximum number of spawns allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateSeperateTime:&#039;&#039;&#039; Is the time between respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in &amp;quot;&#039;&#039;&#039;Evil_Enemy.prm.xml&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnemyType:&#039;&#039;&#039; The type of enemy to spawn, as seen below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EnemyType ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Enemy&lt;br /&gt;
!Information&lt;br /&gt;
!Object Name (Evil Variant)&lt;br /&gt;
!Model Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Nightmare&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyNightmareR&lt;br /&gt;
|em_dark_nmar_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Deep Nightmare&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyNightmareD&lt;br /&gt;
|em_dark_nmag_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Little Rex&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyRecklessL&lt;br /&gt;
|em_dark_recl_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Dark Fright&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemySpookyR&lt;br /&gt;
|em_dark_spkr_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Red Fright&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemySpooky&lt;br /&gt;
|em_dark_spky_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyKillerBee&lt;br /&gt;
|em_dark_kbee_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyKillerBeeRed&lt;br /&gt;
|em_dark_kbeg_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Standard&lt;br /&gt;
|EvilEnemyEggFighterG&lt;br /&gt;
|em_eday_ef2g_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Sword&lt;br /&gt;
|EvilEnemyEggFighterW&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield&lt;br /&gt;
|EvilEnemyEggFighterS&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield and sword&lt;br /&gt;
|EvilEnemyEggFighterK&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield and sword&lt;br /&gt;
|EvilEnemyEggFighterL&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield, Only punches&lt;br /&gt;
|EvilEnemyEggFighterS&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield, Jabs with shield&lt;br /&gt;
|EvilEnemyEggFighterST&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Little Fighter&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyChibiFighter&lt;br /&gt;
|em_eday_chbi_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Power Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterPower&lt;br /&gt;
|em_dark_mstp_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Cure Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterCure&lt;br /&gt;
|em_dark_mstc_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Fright Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterSpooky&lt;br /&gt;
|em_dark_msts_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Fire Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterFire&lt;br /&gt;
|em_dark_mstf_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Lightning Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterLightning&lt;br /&gt;
|em_dark_mstl_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Evil Flower&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFlower&lt;br /&gt;
|em_dark_evfn_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatNormal&lt;br /&gt;
|em_dark_dflt_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat Sniper&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatCanon&lt;br /&gt;
|em_dark_dfcn_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Thunder Bat&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatThunder&lt;br /&gt;
|em_dark_dfth_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Egg Flame &lt;br /&gt;
|&lt;br /&gt;
|eFlame&lt;br /&gt;
|em_eday_gflm_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Egg Blizzard&lt;br /&gt;
|&lt;br /&gt;
|eBlizzard&lt;br /&gt;
|em_eday_gblz_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Egg Typhoon&lt;br /&gt;
|&lt;br /&gt;
|eTyphoon&lt;br /&gt;
|em_eday_gtyp_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Thunder Ball&lt;br /&gt;
|&lt;br /&gt;
|eThunderBall&lt;br /&gt;
|em_eday_bals_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|Red Rex&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyRecklessR&lt;br /&gt;
|em_dark_recr_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter&lt;br /&gt;
|Standard&lt;br /&gt;
|EvilEnemyEggFighterR&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Doesn&#039;t shoot to begin with,&lt;br /&gt;
swipes at the player until launching&lt;br /&gt;
Chibi fighters, then it shoots&lt;br /&gt;
|EvilEnemyEggFighterC&lt;br /&gt;
|em_eday_ef2g_hi&lt;br /&gt;
|}&lt;br /&gt;
If &amp;quot;&#039;&#039;&#039;GenerateMaxCount&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;GenerateSeperateTime&#039;&#039;&#039;&amp;quot; are set to &amp;quot;-1&amp;quot;, the object will only play the particle appear affect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thanks to Archxe for contributing the &amp;quot;EnemyType&amp;quot; ID data.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=795</id>
		<title>EnemyObjEnemyHole Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=795"/>
		<updated>2025-01-28T18:23:18Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&#039;&#039;&#039; object contains 31 spawnable enemies.&lt;br /&gt;
&lt;br /&gt;
The parameters are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnableEffect:&#039;&#039;&#039; Is the spawn particle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FirstState:&#039;&#039;&#039; &#039;&#039;Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateMaxCount:&#039;&#039;&#039; Is the maximum number of spawns allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateSeperateTime:&#039;&#039;&#039; Is the time between respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in &amp;quot;&#039;&#039;&#039;Evil_Enemy.prm.xml&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnemyType:&#039;&#039;&#039; The type of enemy to spawn, as seen below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EnemyType ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Enemy&lt;br /&gt;
!Information&lt;br /&gt;
!Object Name (Evil Variant)&lt;br /&gt;
!Model Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Nightmare&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyNightmareR&lt;br /&gt;
|em_dark_nmar_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Deep Nightmare&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyNightmareD&lt;br /&gt;
|em_dark_nmag_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Little Rex&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyRecklessL&lt;br /&gt;
|em_dark_recl_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Dark Fright&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemySpookyR&lt;br /&gt;
|em_dark_spkr_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Red Fright&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemySpooky&lt;br /&gt;
|em_dark_spky_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyKillerBee&lt;br /&gt;
|em_dark_kbee_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyKillerBeeRed&lt;br /&gt;
|em_dark_kbeg_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Standard&lt;br /&gt;
|EvilEnemyEggFighterG&lt;br /&gt;
|em_eday_ef2g_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Sword&lt;br /&gt;
|EvilEnemyEggFighterW&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield&lt;br /&gt;
|EvilEnemyEggFighterS&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield and sword&lt;br /&gt;
|EvilEnemyEggFighterK&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield and sword&lt;br /&gt;
|EvilEnemyEggFighterL&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield, Only punches&lt;br /&gt;
|EvilEnemyEggFighterS&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield, Jabs with shield&lt;br /&gt;
|EvilEnemyEggFighterST&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Little Fighter&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyChibiFighter&lt;br /&gt;
|em_eday_chbi_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Power Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterPower&lt;br /&gt;
|em_dark_mstp_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Cure Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterCure&lt;br /&gt;
|em_dark_mstc_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Fright Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterSpooky&lt;br /&gt;
|em_dark_msts_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Fire Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterFire&lt;br /&gt;
|em_dark_mstf_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Lightning Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterLightning&lt;br /&gt;
|em_dark_mstl_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Evil Flower&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFlower&lt;br /&gt;
|em_dark_evfn_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatNormal&lt;br /&gt;
|em_dark_dflt_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat Sniper&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatCanon&lt;br /&gt;
|em_dark_dfcn_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Thunder Bat&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatThunder&lt;br /&gt;
|em_dark_dfth_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Egg Flame &lt;br /&gt;
|&lt;br /&gt;
|eFlame&lt;br /&gt;
|em_eday_gflm_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Egg Blizzard&lt;br /&gt;
|&lt;br /&gt;
|eBlizzard&lt;br /&gt;
|em_eday_gblz_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Egg Typhoon&lt;br /&gt;
|&lt;br /&gt;
|eTyphoon&lt;br /&gt;
|em_eday_gtyp_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Thunder Ball&lt;br /&gt;
|&lt;br /&gt;
|eThunderBall&lt;br /&gt;
|em_eday_bals_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|Red Rex&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyRecklessR&lt;br /&gt;
|em_dark_recr_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter&lt;br /&gt;
|Standard&lt;br /&gt;
|EvilEnemyEggFighterR&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Doesn&#039;t shoot, may only exist to swipe&lt;br /&gt;
|EvilEnemyEggFighterC&lt;br /&gt;
|em_eday_ef2g_hi&lt;br /&gt;
|}&lt;br /&gt;
If &amp;quot;&#039;&#039;&#039;GenerateMaxCount&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;GenerateSeperateTime&#039;&#039;&#039;&amp;quot; are set to &amp;quot;-1&amp;quot;, the object will only play the particle appear affect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thanks to Archxe for contributing the &amp;quot;EnemyType&amp;quot; ID data.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=794</id>
		<title>EnemyObjEnemyHole Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=794"/>
		<updated>2025-01-27T20:17:46Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&#039;&#039;&#039; object contains 31 spawnable enemies.&lt;br /&gt;
&lt;br /&gt;
The parameters are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnableEffect:&#039;&#039;&#039; Is the spawn particle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FirstState:&#039;&#039;&#039; &#039;&#039;Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateMaxCount:&#039;&#039;&#039; Is the maximum number of spawns allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateSeperateTime:&#039;&#039;&#039; Is the time between respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in &amp;quot;&#039;&#039;&#039;Evil_Enemy.prm.xml&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnemyType:&#039;&#039;&#039; The type of enemy to spawn, as seen below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EnemyType ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Enemy&lt;br /&gt;
!Information&lt;br /&gt;
!Object Name (Evil Variant)&lt;br /&gt;
!Model Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Nightmare&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyNightmareR&lt;br /&gt;
|em_dark_nmar_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Deep Nightmare&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyNightmareD&lt;br /&gt;
|em_dark_nmag_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Little Rex&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyRecklessL&lt;br /&gt;
|em_dark_recl_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Dark Fright&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemySpookyR&lt;br /&gt;
|em_dark_spkr_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Red Fright&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemySpooky&lt;br /&gt;
|em_dark_spky_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyKillerBee&lt;br /&gt;
|em_dark_kbee_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyKillerBeeRed&lt;br /&gt;
|em_dark_kbeg_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Standard&lt;br /&gt;
|EvilEnemyEggFighterG&lt;br /&gt;
|em_eday_ef2g_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Sword&lt;br /&gt;
|EvilEnemyEggFighterW&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield&lt;br /&gt;
|EvilEnemyEggFighterS&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield and sword&lt;br /&gt;
|EvilEnemyEggFighterK&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield and sword&lt;br /&gt;
|EvilEnemyEggFighterL&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield, Only punches&lt;br /&gt;
|EvilEnemyEggFighterS&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield, Jabs with shield&lt;br /&gt;
|EvilEnemyEggFighterST&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Little Fighter&lt;br /&gt;
|&lt;br /&gt;
|EggFighterChibi&lt;br /&gt;
|em_eday_chbi_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Power Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterPower&lt;br /&gt;
|em_dark_mstp_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Cure Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterCure&lt;br /&gt;
|em_dark_mstc_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Fright Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterSpooky&lt;br /&gt;
|em_dark_msts_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Fire Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterFire&lt;br /&gt;
|em_dark_mstf_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Lightning Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterLightning&lt;br /&gt;
|em_dark_mstl_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Evil Flower&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFlower&lt;br /&gt;
|em_dark_evfn_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatNormal&lt;br /&gt;
|em_dark_dflt_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat Sniper&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatCanon&lt;br /&gt;
|em_dark_dfcn_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Thunder Bat&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatThunder&lt;br /&gt;
|em_dark_dfth_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Egg Flame &lt;br /&gt;
|&lt;br /&gt;
|eFlame&lt;br /&gt;
|em_eday_gflm_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Egg Blizzard&lt;br /&gt;
|&lt;br /&gt;
|eBlizzard&lt;br /&gt;
|em_eday_gblz_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Egg Typhoon&lt;br /&gt;
|&lt;br /&gt;
|eTyphoon&lt;br /&gt;
|em_eday_gtyp_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Thunder Ball&lt;br /&gt;
|&lt;br /&gt;
|eThunderBall&lt;br /&gt;
|em_eday_bals_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|Red Rex&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyRecklessR&lt;br /&gt;
|em_dark_recr_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter&lt;br /&gt;
|Standard&lt;br /&gt;
|EvilEnemyEggFighterR&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Doesn&#039;t shoot, may only exist to swipe&lt;br /&gt;
|EvilEnemyEggFighterC&lt;br /&gt;
|em_eday_ef2g_hi&lt;br /&gt;
|}&lt;br /&gt;
If &amp;quot;&#039;&#039;&#039;GenerateMaxCount&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;GenerateSeperateTime&#039;&#039;&#039;&amp;quot; are set to &amp;quot;-1&amp;quot;, the object will only play the particle appear affect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thanks to Archxe for contributing the &amp;quot;EnemyType&amp;quot; ID data.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=728</id>
		<title>EnemyObjEnemyHole Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=728"/>
		<updated>2025-01-22T07:45:43Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&#039;&#039;&#039; object contains 31 spawnable enemies.&lt;br /&gt;
&lt;br /&gt;
The parameters are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnableEffect:&#039;&#039;&#039; Is the spawn particle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FirstState:&#039;&#039;&#039; &#039;&#039;Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateMaxCount:&#039;&#039;&#039; Is the maximum number of spawns allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateSeperateTime:&#039;&#039;&#039; Is the time between respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in &amp;quot;&#039;&#039;&#039;Evil_Enemy.prm.xml&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnemyType:&#039;&#039;&#039; The type of enemy to spawn, as seen below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EnemyType ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Enemy&lt;br /&gt;
!Information&lt;br /&gt;
!Object Name (Evil Variant)&lt;br /&gt;
!Model Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Nightmare&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyNightmareR&lt;br /&gt;
|em_dark_nmar_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Deep Nightmare&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyNightmareD&lt;br /&gt;
|em_dark_nmag_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Little Rex&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyRecklessL&lt;br /&gt;
|em_dark_recl_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Dark Fright&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemySpookyR&lt;br /&gt;
|em_dark_spkr_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Red Fright&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemySpooky&lt;br /&gt;
|em_dark_spky_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyKillerBee&lt;br /&gt;
|em_dark_kbee_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyKillerBeeRed&lt;br /&gt;
|em_dark_kbeg_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Standard&lt;br /&gt;
|EvilEnemyEggFighterG&lt;br /&gt;
|em_eday_ef2g_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Sword&lt;br /&gt;
|EvilEnemyEggFighterW&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield&lt;br /&gt;
|EvilEnemyEggFighterS&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield and sword&lt;br /&gt;
|EvilEnemyEggFighterK&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield and sword&lt;br /&gt;
|EvilEnemyEggFighterL&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield, Only punches&lt;br /&gt;
|EvilEnemyEggFighterS&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield, Jabs with shield&lt;br /&gt;
|EvilEnemyEggFighterST&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Little Fighter&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|em_eday_chbi_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Power Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterPower&lt;br /&gt;
|em_dark_mstp_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Cure Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterCure&lt;br /&gt;
|em_dark_mstc_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Fright Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterSpooky&lt;br /&gt;
|em_dark_msts_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Fire Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterFire&lt;br /&gt;
|em_dark_mstf_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Lightning Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterLightning&lt;br /&gt;
|em_dark_mstl_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Evil Flower&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFlower&lt;br /&gt;
|em_dark_evfn_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatNormal&lt;br /&gt;
|em_dark_dflt_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat Sniper&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatCanon&lt;br /&gt;
|em_dark_dfcn_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Thunder Bat&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatThunder&lt;br /&gt;
|em_dark_dfth_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Egg Flame &lt;br /&gt;
|&lt;br /&gt;
|eFlame&lt;br /&gt;
|em_eday_gflm_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Egg Blizzard&lt;br /&gt;
|&lt;br /&gt;
|eBlizzard&lt;br /&gt;
|em_eday_gblz_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Egg Typhoon&lt;br /&gt;
|&lt;br /&gt;
|eTyphoon&lt;br /&gt;
|em_eday_gtyp_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Thunder Ball&lt;br /&gt;
|&lt;br /&gt;
|eThunderBall&lt;br /&gt;
|em_eday_bals_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|Red Rex&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyRecklessR&lt;br /&gt;
|em_dark_recr_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter&lt;br /&gt;
|Standard&lt;br /&gt;
|EvilEnemyEggFighterR&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Doesn&#039;t shoot, may only exist to swipe&lt;br /&gt;
|EvilEnemyEggFighterC&lt;br /&gt;
|em_eday_ef2g_hi&lt;br /&gt;
|}&lt;br /&gt;
If &amp;quot;&#039;&#039;&#039;GenerateMaxCount&#039;&#039;&#039;&amp;quot; and &amp;quot;&#039;&#039;&#039;GenerateSeperateTime&#039;&#039;&#039;&amp;quot; are set to &amp;quot;-1&amp;quot;, the object will only play the particle appear affect.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thanks to Archxe for contributing the &amp;quot;EnemyType&amp;quot; ID data.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=727</id>
		<title>EnemyObjEnemyHole Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=727"/>
		<updated>2025-01-22T07:25:57Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&#039;&#039;&#039; object contains 31 spawnable enemies.&lt;br /&gt;
&lt;br /&gt;
The parameters are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnableEffect:&#039;&#039;&#039; Is the spawn particle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FirstState:&#039;&#039;&#039; &#039;&#039;Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateMaxCount:&#039;&#039;&#039; Is the maximum number of spawns allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateSeperateTime:&#039;&#039;&#039; Is the time between respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in &amp;quot;&#039;&#039;&#039;Evil_Enemy.prm.xml&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnemyType:&#039;&#039;&#039; The type of enemy to spawn, as seen below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EnemyType ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Enemy&lt;br /&gt;
!Information&lt;br /&gt;
!Object Name (Evil Variant)&lt;br /&gt;
!Model Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Nightmare&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyNightmareR&lt;br /&gt;
|em_dark_nmar_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Deep Nightmare&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyNightmareD&lt;br /&gt;
|em_dark_nmag_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Little Rex&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyRecklessL&lt;br /&gt;
|em_dark_recl_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Dark Fright&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemySpookyR&lt;br /&gt;
|em_dark_spkr_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Red Fright&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemySpooky&lt;br /&gt;
|em_dark_spky_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyKillerBee&lt;br /&gt;
|em_dark_kbee_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyKillerBeeRed&lt;br /&gt;
|em_dark_kbeg_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Standard&lt;br /&gt;
|EvilEnemyEggFighterG&lt;br /&gt;
|em_eday_ef2g_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Sword&lt;br /&gt;
|EvilEnemyEggFighterW&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield&lt;br /&gt;
|EvilEnemyEggFighterS&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield and sword&lt;br /&gt;
|EvilEnemyEggFighterK&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield and sword&lt;br /&gt;
|EvilEnemyEggFighterL&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield, Only punches&lt;br /&gt;
|EvilEnemyEggFighterS&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield, Jabs with shield&lt;br /&gt;
|EvilEnemyEggFighterST&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Little Fighter&lt;br /&gt;
|&lt;br /&gt;
|?&lt;br /&gt;
|em_eday_chbi_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Power Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterPower&lt;br /&gt;
|em_dark_mstp_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Cure Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterCure&lt;br /&gt;
|em_dark_mstc_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Fright Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterSpooky&lt;br /&gt;
|em_dark_msts_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Fire Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterFire&lt;br /&gt;
|em_dark_mstf_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Lightning Master&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyMasterLightning&lt;br /&gt;
|em_dark_mstl_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Evil Flower&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFlower&lt;br /&gt;
|em_dark_evfn_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatNormal&lt;br /&gt;
|em_dark_dflt_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat Sniper&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatCanon&lt;br /&gt;
|em_dark_dfcn_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Thunder Bat&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyFloatThunder&lt;br /&gt;
|em_dark_dfth_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Egg Flame &lt;br /&gt;
|&lt;br /&gt;
|eFlame&lt;br /&gt;
|em_eday_gflm_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Egg Blizzard&lt;br /&gt;
|&lt;br /&gt;
|eBlizzard&lt;br /&gt;
|em_eday_gblz_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Egg Typhoon&lt;br /&gt;
|&lt;br /&gt;
|eTyphoon&lt;br /&gt;
|em_eday_gtyp_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Thunder Ball&lt;br /&gt;
|&lt;br /&gt;
|eThunderBall&lt;br /&gt;
|em_eday_bals_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|Red Rex&lt;br /&gt;
|&lt;br /&gt;
|EvilEnemyRecklessR&lt;br /&gt;
|em_dark_recr_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter&lt;br /&gt;
|Standard&lt;br /&gt;
|EvilEnemyEggFighterR&lt;br /&gt;
|em_eday_ef2n_hi&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Doesn&#039;t shoot, may only exist to swipe&lt;br /&gt;
|EvilEnemyEggFighterC&lt;br /&gt;
|em_eday_ef2g_hi&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Thanks to Archxe for contributing the &amp;quot;EnemyType&amp;quot; ID data.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=725</id>
		<title>EnemyObjEnemyHole Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=725"/>
		<updated>2025-01-22T02:29:27Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&#039;&#039;&#039; object contains 31 spawnable enemies.&lt;br /&gt;
&lt;br /&gt;
The parameters are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnableEffect:&#039;&#039;&#039; Is the spawn particle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FirstState:&#039;&#039;&#039; &#039;&#039;Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateMaxCount:&#039;&#039;&#039; Is the maximum number of spawns allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateSeperateTime:&#039;&#039;&#039; Is the time between respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in &amp;quot;&#039;&#039;&#039;Evil_Enemy.prm.xml&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnemyType:&#039;&#039;&#039; The type of enemy to spawn, as seen below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EnemyType ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Enemy&lt;br /&gt;
!Information&lt;br /&gt;
!Object Name (Evil Variant)&lt;br /&gt;
!Model Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Nightmare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Deep Nightmare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Little Rex&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Dark Fright&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Red Fright&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Standard&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Sword&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield and sword&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield and sword&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield, Only punches&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield, Jabs with shield&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Little Fighter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Power Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Cure Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Fright Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Fire Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Lightning Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Evil Flower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat Sniper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Thunder Bat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Egg Flame &lt;br /&gt;
|&lt;br /&gt;
|eFlame&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Egg Blizzard&lt;br /&gt;
|&lt;br /&gt;
|eBlizzard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Egg Typhoon&lt;br /&gt;
|&lt;br /&gt;
|eTyphoon&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Thunder Ball&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|Red Rex&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter&lt;br /&gt;
|Standard&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Doesn&#039;t shoot, may only exist to swipe&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Thanks to Archxe for contributing the &amp;quot;EnemyType&amp;quot; ID data.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=724</id>
		<title>EnemyObjEnemyHole Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=724"/>
		<updated>2025-01-22T02:29:03Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&#039;&#039;&#039; object contains 31 spawnable enemies.&lt;br /&gt;
&lt;br /&gt;
The parameters are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnableEffect:&#039;&#039;&#039; Is the spawn particle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FirstState:&#039;&#039;&#039; &#039;&#039;Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateMaxCount:&#039;&#039;&#039; Is the maximum number of spawns allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateSeperateTime:&#039;&#039;&#039; Is the time between respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in &amp;quot;&#039;&#039;&#039;Evil_Enemy.prm.xml&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnemyType:&#039;&#039;&#039; The type of enemy to spawn, as seen below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EnemyType ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Enemy&lt;br /&gt;
!Information&lt;br /&gt;
!Object Name (Evil Variant)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Nightmare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Deep Nightmare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Little Rex&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Dark Fright&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Red Fright&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Standard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Sword&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield and sword&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield and sword&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield, Only punches&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield, Jabs with shield&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Little Fighter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Power Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Cure Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Fright Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Fire Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Lightning Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Evil Flower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat Sniper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Thunder Bat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Egg Flame &lt;br /&gt;
|&lt;br /&gt;
|eFlame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Egg Blizzard&lt;br /&gt;
|&lt;br /&gt;
|eBlizzard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Egg Typhoon&lt;br /&gt;
|&lt;br /&gt;
|eTyphoon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Thunder Ball&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|Red Rex&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter&lt;br /&gt;
|Standard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Doesn&#039;t shoot, may only exist to swipe&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Thanks to Archxe for contributing the &amp;quot;EnemyType&amp;quot; ID data.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=723</id>
		<title>EnemyObjEnemyHole Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=723"/>
		<updated>2025-01-22T02:28:48Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&#039;&#039;&#039; object contains 31 spawnable enemies.&lt;br /&gt;
&lt;br /&gt;
The parameters are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnableEffect:&#039;&#039;&#039; Is the spawn particle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FirstState:&#039;&#039;&#039; &#039;&#039;Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateMaxCount:&#039;&#039;&#039; Is the maximum number of spawns allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateSeperateTime:&#039;&#039;&#039; Is the time between respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in &amp;quot;&#039;&#039;&#039;Evil_Enemy.prm.xml&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnemyType:&#039;&#039;&#039; The type of enemy to spawn, as seen below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EnemyType ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Enemy&lt;br /&gt;
!Information&lt;br /&gt;
!Object Name (Evil Variant)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Nightmare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Deep Nightmare&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Little Rex&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Dark Fright&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Red Fright&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Standard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Sword&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Shield and sword&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield and sword&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield, Only punches&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter: Knight&lt;br /&gt;
|Electric shield, Jabs with shield&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Little Fighter&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Power Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Cure Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Fright Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Fire Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Lightning Master&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Evil Flower&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|Dark Bat Sniper&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Thunder Bat&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Egg Flame &lt;br /&gt;
|&lt;br /&gt;
|eFlame&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Egg Blizzard&lt;br /&gt;
|&lt;br /&gt;
|eBlizzard&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Egg Typhoon&lt;br /&gt;
|&lt;br /&gt;
|eTyphoon&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Thunder Ball&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|Red Rex&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|Egg Fighter&lt;br /&gt;
|Standard&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Egg Shooter&lt;br /&gt;
|Doesn&#039;t shoot, may only exist to swipe&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Thanks to Archxe for contributing the &amp;quot;EnemyType&amp;quot; data.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=710</id>
		<title>EnemyObjEnemyHole Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=710"/>
		<updated>2025-01-21T14:30:55Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&#039;&#039;&#039; object contains 31 spawnable enemies.&lt;br /&gt;
&lt;br /&gt;
The parameters are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnableEffect:&#039;&#039;&#039; Is the spawn particle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FirstState:&#039;&#039;&#039; &#039;&#039;Ranges from 0-3, currently only 3 is known. 3 means enemies do not exist in the scene until activated.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateMaxCount:&#039;&#039;&#039; Is the maximum number of spawns allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateSeperateTime:&#039;&#039;&#039; Is the time between respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in &amp;quot;&#039;&#039;&#039;Evil_Enemy.prm.xml&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnemyType:&#039;&#039;&#039; The type of enemy to spawn, as seen below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EnemyType ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Enemy&lt;br /&gt;
!Information&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Nightmare&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Deep Nightmare&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Green Reckless&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Purple Spooky&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Red Spooky&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Green Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Gun Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Shield Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Shield and Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield and Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield Egg Fighter&lt;br /&gt;
|Only punches&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield Egg Fighter&lt;br /&gt;
|Jabs with shield&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Chibi Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Power Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Cure Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Fright Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Fire Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Lightning Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Flower&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|Shooting Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Thunder Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Flame Element &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Ice Element&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Wind Element&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Thunder Ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|Red Reckless&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|Standard Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Gun Egg Fighter&lt;br /&gt;
|Doesn&#039;t shoot, may only exist to swipe&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Thanks to Archxe for contributing the &amp;quot;EnemyType&amp;quot; data.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=709</id>
		<title>EnemyObjEnemyHole Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=709"/>
		<updated>2025-01-21T14:28:04Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&#039;&#039;&#039; object contains 31 spawnable enemies.&lt;br /&gt;
&lt;br /&gt;
The parameters are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnableEffect:&#039;&#039;&#039; Is the spawn particle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FirstState:&#039;&#039;&#039; &#039;&#039;Is currently unknown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateMaxCount:&#039;&#039;&#039; Is the maximum number of spawns allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateSeperateTime:&#039;&#039;&#039; Is the time between respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in &amp;quot;&#039;&#039;&#039;Evil_Enemy.prm.xml&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnemyType:&#039;&#039;&#039; The type of enemy to spawn, as seen below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EnemyType ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Enemy&lt;br /&gt;
!Information&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Nightmare&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Deep Nightmare&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Green Reckless&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Purple Spooky&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Red Spooky&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Green Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Gun Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Shield Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Shield and Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield and Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield Egg Fighter&lt;br /&gt;
|Only punches&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield Egg Fighter&lt;br /&gt;
|Jabs with shield&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Chibi Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Power Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Cure Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Fright Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Fire Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Lightning Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Flower&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|Shooting Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Thunder Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Flame Element &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Ice Element&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Wind Element&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Thunder Ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|Red Reckless&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|Standard Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Gun Egg Fighter&lt;br /&gt;
|Doesn&#039;t shoot, may only exist to swipe&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Thanks to Archxe for contributing the &amp;quot;EnemyType&amp;quot; data.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=708</id>
		<title>EnemyObjEnemyHole Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=708"/>
		<updated>2025-01-21T14:27:17Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&#039;&#039;&#039; object contains 31 spawnable enemies.&lt;br /&gt;
&lt;br /&gt;
The parameters are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnableEffect:&#039;&#039;&#039; Is the spawn particle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FirstState:&#039;&#039;&#039; &#039;&#039;Is currently unknown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateMaxCount:&#039;&#039;&#039; Is the maximum number of spawns allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateSeperateTime:&#039;&#039;&#039; Is the time between respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in &amp;quot;&#039;&#039;&#039;Evil_Enemy.prm.xml&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnemyType:&#039;&#039;&#039; The type of enemy to spawn, as seen below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EnemyType ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Enemy&lt;br /&gt;
!Information&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Nightmare&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Deep Nightmare&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Green Reckless&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Purple Spooky&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Red Spooky&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Green Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Gun Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Shield Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Shield and Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield and Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield Egg Fighter&lt;br /&gt;
|Only punches&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield Egg Fighter&lt;br /&gt;
|Jabs with shield&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Chibi Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Power Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Cure Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Fright Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Fire Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Lightning Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Flower&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|Shooting Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Thunder Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Flame Element &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Ice Element&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Wind Element&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Thunder Ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|Red Reckless&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|Standard Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Gun Egg Fighter&lt;br /&gt;
|Doesn&#039;t shoot, may only exist to swipe&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Thanks to Archxe for contributing much of this data.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=707</id>
		<title>EnemyObjEnemyHole Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=707"/>
		<updated>2025-01-21T14:21:06Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&#039;&#039;&#039; object contains 31 spawnable enemies.&lt;br /&gt;
&lt;br /&gt;
The parameters are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnableEffect:&#039;&#039;&#039; Is the spawn particle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FirstState:&#039;&#039;&#039; &#039;&#039;Is currently unknown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateMaxCount:&#039;&#039;&#039; Is the maximum number of spawns allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateSeperateTime:&#039;&#039;&#039; Is the time between respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in &amp;quot;&#039;&#039;&#039;Evil_Enemy.prm.xml&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnemyType:&#039;&#039;&#039; The type of enemy to spawn, as seen below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EnemyType ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Enemy&lt;br /&gt;
!Information&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Nightmare&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Deep Nightmare&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Green Reckless&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Purple Spooky&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Red Spooky&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Green Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Gun Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Shield Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Shield and Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield and Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield Egg Fighter&lt;br /&gt;
|Only punches&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield Egg Fighter&lt;br /&gt;
|Jabs with shield&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Chibi Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Power Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Cure Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Fright Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Fire Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Lightning Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Flower&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|Shooting Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Thunder Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Flame Element &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Ice Element&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Wind Element&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Thunder Ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|Red Reckless&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|Standard Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Gun Egg Fighter&lt;br /&gt;
|Doesn&#039;t shoot, may only exist to swipe&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Thanks to Archxe for contributing some much of this data.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=702</id>
		<title>EnemyObjEnemyHole Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EnemyObjEnemyHole_Values&amp;diff=702"/>
		<updated>2025-01-21T13:02:39Z</updated>

		<summary type="html">&lt;p&gt;Starlight: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&amp;#039;&amp;#039;&amp;#039; object contains 31 spawnable enemies.  The parameters are as follows:  &amp;#039;&amp;#039;&amp;#039;EnableEffect:&amp;#039;&amp;#039;&amp;#039; Is the spawn particle.  &amp;#039;&amp;#039;&amp;#039;FirstState:&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;Is currently unknown.&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;GenerateMaxCount:&amp;#039;&amp;#039;&amp;#039; Is the maximum number of spawns allowed.  &amp;#039;&amp;#039;&amp;#039;GenerateSeperateTime:&amp;#039;&amp;#039;&amp;#039; Is the time between respawns.  &amp;#039;&amp;#039;&amp;#039;Personality:&amp;#039;&amp;#039;&amp;#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EnemyObjEnemyHole&amp;quot;&#039;&#039;&#039; object contains 31 spawnable enemies.&lt;br /&gt;
&lt;br /&gt;
The parameters are as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnableEffect:&#039;&#039;&#039; Is the spawn particle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FirstState:&#039;&#039;&#039; &#039;&#039;Is currently unknown.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateMaxCount:&#039;&#039;&#039; Is the maximum number of spawns allowed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GenerateSeperateTime:&#039;&#039;&#039; Is the time between respawns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Is the behaviour of the enemy; personalities range from 0-9 and control many aspects of enemy behaviour. These can be viewed and modified in &amp;quot;&#039;&#039;&#039;Evil_Enemy.prm.xml&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EnemyType:&#039;&#039;&#039; The type of enemy to spawn, as seen below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EnemyType ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Enemy&lt;br /&gt;
!Information&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Nightmare&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Deep Nightmare&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Green Reckless&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Purple Spooky&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Red Spooky&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
|Green Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
|Red Killer Bee&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
|Gun Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
|Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
|Shield Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
|Shield and Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield and Sword Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield Egg Fighter&lt;br /&gt;
|Only punches&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
|Electric Shield Egg Fighter&lt;br /&gt;
|Jabs with shield&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;14&#039;&#039;&#039;&lt;br /&gt;
|Chibi Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;15&#039;&#039;&#039;&lt;br /&gt;
|Power Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;16&#039;&#039;&#039;&lt;br /&gt;
|Cure Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;17&#039;&#039;&#039;&lt;br /&gt;
|Fright Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;18&#039;&#039;&#039;&lt;br /&gt;
|Fire Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;19&#039;&#039;&#039;&lt;br /&gt;
|Lightning Master&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
|Flower&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
|Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;22&#039;&#039;&#039;&lt;br /&gt;
|Shooting Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;23&#039;&#039;&#039;&lt;br /&gt;
|Thunder Float&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;24&#039;&#039;&#039;&lt;br /&gt;
|Flame Element &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;25&#039;&#039;&#039;&lt;br /&gt;
|Ice Element&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;26&#039;&#039;&#039;&lt;br /&gt;
|Wind Element&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;27&#039;&#039;&#039;&lt;br /&gt;
|Thunder Ball&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;28&#039;&#039;&#039;&lt;br /&gt;
|Red Reckless&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;29&#039;&#039;&#039;&lt;br /&gt;
|Standard Egg Fighter&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;30&#039;&#039;&#039;&lt;br /&gt;
|Gun Egg Fighter&lt;br /&gt;
|Doesn&#039;t shoot, may only exist to swipe&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Unleashed&amp;diff=701</id>
		<title>Sonic Unleashed</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Unleashed&amp;diff=701"/>
		<updated>2025-01-21T12:32:21Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sonic Unleashed&#039;&#039;&#039; (Sonic World Adventure in Japan) was released for the XBOX 360 and PlayStation 3 on the 18th of November 2008.&lt;br /&gt;
&lt;br /&gt;
The game uses Hedgehog Engine 1 &amp;amp; shares many similarities with the later [[Sonic Generations]].&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Unleashed/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Arcinfo Values]]&lt;br /&gt;
* [[Unleashed Stage ID&#039;s|Stage ID&#039;s]]&lt;br /&gt;
* [[EvilItem ID Values]]&lt;br /&gt;
* [[EnemyObjEnemyHole Values]]&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Character Swapping Framework Documentation|Character Swapping Framework]]&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EvilItem_ID_Values&amp;diff=698</id>
		<title>EvilItem ID Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EvilItem_ID_Values&amp;diff=698"/>
		<updated>2025-01-20T06:44:02Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EvilItem&amp;quot;&#039;&#039;&#039; object contains 5 values and thus, unique objects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EvilItem ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!What it is&lt;br /&gt;
!What it does&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Unleash Orb&lt;br /&gt;
|Fills the Unleash bar to the maximum value regardless of level.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Health Ring&lt;br /&gt;
|Fills the health bar to the maximum value regardless of level.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Attack Pickup&lt;br /&gt;
|Increased outgoing damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Defense Pickup&lt;br /&gt;
|Decreases incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Shield Pickup&lt;br /&gt;
|Fills the shield count to the maximum regardless of level.&lt;br /&gt;
|}&lt;br /&gt;
ID&#039;s &#039;&#039;&#039;5&#039;&#039;&#039; and onwards display nothing and functionally do nothing.&lt;br /&gt;
&lt;br /&gt;
Attack Pickups affect (ID &#039;&#039;&#039;2&#039;&#039;&#039;) can be increased or reduced by modifying &amp;quot;PowerUpRatio&amp;quot; &amp;amp; &amp;quot;PowerUpTimer&amp;quot; in &amp;quot;Evil.prm.xml&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Defense Pickups affect (ID &#039;&#039;&#039;3&#039;&#039;&#039;) can be increased or reduced by modifying &amp;quot;GuardUpRatio&amp;quot; &amp;amp; &amp;quot;GuardUpTimer&amp;quot; in &amp;quot;Evil.prm.xml&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=EvilItem_ID_Values&amp;diff=660</id>
		<title>EvilItem ID Values</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=EvilItem_ID_Values&amp;diff=660"/>
		<updated>2025-01-12T21:29:25Z</updated>

		<summary type="html">&lt;p&gt;Starlight: Created page with &amp;quot;The &amp;#039;&amp;#039;&amp;#039;&amp;quot;EvilItem&amp;quot;&amp;#039;&amp;#039;&amp;#039; object contains 5 values and thus, unique objects. {| class=&amp;quot;wikitable&amp;quot; |+EvilItem ID Guide !ID !What it is !What it does |- |&amp;#039;&amp;#039;&amp;#039;0&amp;#039;&amp;#039;&amp;#039; |Unleash orb |Fills the Unleash bar to the maximum value regardless of level. |- |&amp;#039;&amp;#039;&amp;#039;1&amp;#039;&amp;#039;&amp;#039; |Health ring |Fills the health bar to the maximum value regardless of level. |- |&amp;#039;&amp;#039;&amp;#039;2&amp;#039;&amp;#039;&amp;#039; |Attack Pickup |Increased outgoing damage. |- |&amp;#039;&amp;#039;&amp;#039;3&amp;#039;&amp;#039;&amp;#039; |Defense Pickup |Decreases incoming damage. |- |&amp;#039;&amp;#039;&amp;#039;4&amp;#039;&amp;#039;&amp;#039; |Shield Pickup |Fills the shie...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;&amp;quot;EvilItem&amp;quot;&#039;&#039;&#039; object contains 5 values and thus, unique objects.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+EvilItem ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!What it is&lt;br /&gt;
!What it does&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|Unleash orb&lt;br /&gt;
|Fills the Unleash bar to the maximum value regardless of level.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|Health ring&lt;br /&gt;
|Fills the health bar to the maximum value regardless of level.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|Attack Pickup&lt;br /&gt;
|Increased outgoing damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
|Defense Pickup&lt;br /&gt;
|Decreases incoming damage.&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
|Shield Pickup&lt;br /&gt;
|Fills the shield count to the maximum regardless of level.&lt;br /&gt;
|}&lt;br /&gt;
ID&#039;s &#039;&#039;&#039;5&#039;&#039;&#039; and onwards display nothing and functionally do nothing.&lt;br /&gt;
&lt;br /&gt;
Attack Pickups affect (ID &#039;&#039;&#039;2&#039;&#039;&#039;) can be increased or reduced by modifying &amp;quot;PowerUpRatio&amp;quot; &amp;amp; &amp;quot;PowerUpTimer&amp;quot; in &amp;quot;Evil.prm.xml&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Defense Pickups affect (ID &#039;&#039;&#039;3&#039;&#039;&#039;) can be increased or reduced by modifying &amp;quot;GuardUpRatio&amp;quot; &amp;amp; &amp;quot;GuardUpTimer&amp;quot; in &amp;quot;Evil.prm.xml&amp;quot;.&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Unleashed&amp;diff=659</id>
		<title>Sonic Unleashed</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Unleashed&amp;diff=659"/>
		<updated>2025-01-12T21:14:24Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sonic Unleashed&#039;&#039;&#039; (Sonic World Adventure in Japan) was released for the XBOX 360 and PlayStation 3 on the 18th of November 2008.&lt;br /&gt;
&lt;br /&gt;
The game uses Hedgehog Engine 1 &amp;amp; shares many similarities with the later [[Sonic Generations]].&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Unleashed/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Arcinfo Values]]&lt;br /&gt;
* [[Unleashed Stage ID&#039;s|Stage ID&#039;s]]&lt;br /&gt;
* [[EvilItem ID Values]]&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Character Swapping Framework Documentation|Character Swapping Framework]]&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=How_To_Set_Up_Sonic_Unleashed,_Xenia&amp;diff=637</id>
		<title>How To Set Up Sonic Unleashed, Xenia</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=How_To_Set_Up_Sonic_Unleashed,_Xenia&amp;diff=637"/>
		<updated>2025-01-12T13:57:56Z</updated>

		<summary type="html">&lt;p&gt;Starlight: /* Common Prerequisites. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the definitive, full guide on how to get Sonic Unleashed, its DLC &amp;amp; Mods set up for Xenia Canary on your PC.&lt;br /&gt;
&lt;br /&gt;
The RPCS3 version of this guide can be found [[How To Set Up Sonic Unleashed, RPCS3|HERE]]!&lt;br /&gt;
&lt;br /&gt;
== Common Prerequisites. ==&lt;br /&gt;
&lt;br /&gt;
* Sonic Unleashed&lt;br /&gt;
* Sonic Unleashed DLC &amp;amp; TU2 Update Patch&lt;br /&gt;
* [https://github.com/xenia-manager/xenia-manager Xenia Manager]&lt;br /&gt;
* [https://www.mediafire.com/file/17szg7cmcic45as/isoextract.zip/file ISO Extract]&lt;br /&gt;
* [https://gamebanana.com/tools/6765 Unleashed Mod Manager 1.12] &lt;br /&gt;
* [https://gamebanana.com/dl/1115859 SU Fixes DLC Content] &lt;br /&gt;
&#039;&#039;&#039;Mods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://gamebanana.com/mods/361287 SU Fixes]&lt;br /&gt;
* [https://gamebanana.com/mods/393182 AMD Grass Explosion Fix] (&#039;&#039;&#039;For AMD users only&#039;&#039;&#039;)&lt;br /&gt;
* [https://gamebanana.com/mods/462536 SU Unlocked Framerate Fix]&lt;br /&gt;
&lt;br /&gt;
== First Steps: ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up the Sonic Unleashed rom for modding. ===&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, You are going to need your Sonic Unleashed ISO ready, this can be anywhere, now extract the isoextract.zip file, inside the extracted contents, open XBOX360 ISO Extract.exe, it should look like this:&lt;br /&gt;
[[File:Isoextract example.png|left|thumb|897x897px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Click &amp;quot;choose ISO-Folder&amp;quot; &amp;amp; select the folder your ISO is in then click &amp;quot;choose destination&amp;quot; &amp;amp; select any folder, but remember where folder.&lt;br /&gt;
&lt;br /&gt;
Just click go, then wait anywhere from ten seconds to a few minutes for the process to complete, ISO Extract&#039;s global log &amp;amp; &amp;quot;isos: progress bar&amp;quot; will display that it is complete.&lt;br /&gt;
&lt;br /&gt;
== Setting up Xenia Canary &amp;amp; patches for Sonic Unleashed. ==&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Download all prerequisites listed above, for the Sonic Unleashed ROM, DLC &amp;amp; Updates you will need to find your own source for that unfortunately, this guide is going to assume that you already have the Unleashed ROM ISO &amp;amp; DLC to hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Open the xenia_manager.zip file, extract this anywhere (I extracted mine to my downloads folder, don&#039;t do this of course), this is where we will host everything such as the game, DLC &amp;amp; mods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However it is not required to host everything in this folder, this will be the easiest method for new users however.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now copy your extracted Unleashed ROM and create a folder within the &amp;quot;xenia_manager&amp;quot; folder called &amp;quot;games&amp;quot;, then paste your extracted Unleashed ROM within the games folder .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Open &amp;quot;Xenia Manager.exe&amp;quot;, select the &amp;quot;Install Xenia Canary&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Once this is complete, select the &amp;quot;Add Game&amp;quot; option at the top of the window, the explorer should pop up. &lt;br /&gt;
&lt;br /&gt;
Navigate to Sonic Unleashed within your games folder, locate &amp;quot;default.xex&amp;quot; and press open.&lt;br /&gt;
&lt;br /&gt;
Simply follow what Xenia Manager shows you on screen.&lt;br /&gt;
&lt;br /&gt;
Now Unleashed should appear in your games list. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourth&#039;&#039;&#039;, &#039;&#039;&#039;We will now install the DLC &amp;amp; Title Updates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right click the game in your games list, select &amp;quot;Content&amp;quot; then &amp;quot;Install DLC/Updates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Press the folder icon at the bottom of the window, this will open file explorer, navigate to where your DLC/Updates are located, highlight them all and click open.&lt;br /&gt;
&lt;br /&gt;
Xenia Manager will display all the content you wish to install, confirm and upon installation, Xenia Manager will notify you that your DLC is installed!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fifth&#039;&#039;&#039;, &#039;&#039;&#039;Patches&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Right click the game in your games list, select &amp;quot;Game Patch&amp;quot;, then &amp;quot;Download and Apply Patch&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
When asked if you have patches locally, select &amp;quot;no&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you followed every step, select &amp;quot;53450812 - Sonic Unleashed (TU2).patch.toml&amp;quot;&lt;br /&gt;
If you skipped the DLC/Update, select &amp;quot;53450812 - Sonic Unleashed.patch.toml&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now we will set the basic patches for all experiences, right click the game once more, select &amp;quot;Game Patch&amp;quot; then &amp;quot;Manage Patches&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Enable &amp;quot;60fps&amp;quot; &amp;amp; &amp;quot;Disable Color Adjustment&amp;quot;, you can enable remaining patches at your choice, unless you are planning to use Vulkan, in which case DO NOT enable &amp;quot;1280x720 Resolution&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sixth&#039;&#039;&#039;, &#039;&#039;&#039;Xenia Settings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Now within Xenia Manager, click on the &amp;quot;Xenia Settings&amp;quot; button, We do not have to do anything here yet, but I suggest you glance at all settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Internal Display Resolution&amp;quot; will not change the games resolution above 1280x720p, ignore this setting.&lt;br /&gt;
Do not change the &amp;quot;Graphics API&amp;quot; option from &amp;quot;Any&amp;quot; yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lastly&#039;&#039;&#039;, We will not be opening the game from Xenia Manager, for this we will use Unleashed Mod Manager.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the Unleashed Mod Manager. ===&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Extract latest_1c75d.zip then within the extracted contents, copy Unleashed Mod Manager.exe into your xenia_manager folder, next create a folder called &amp;quot;Mods&amp;quot; in your xenia_manager folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Open Unleashed Mod Manager.exe, you will get a window like this:&lt;br /&gt;
[[File:Unleashedmm example1.png|left|thumb|394x394px]]&lt;br /&gt;
For the &#039;&#039;&#039;Mods Directory&#039;&#039;&#039; you will want to press the three dots in the white square, then select the Mods folder we put in the xenia_manager folder earlier.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;Game Executable&#039;&#039;&#039; you will want to press the three dots in the white square, then go in to your ROM folder, at the bottom of the list of folders, there should be a file called &amp;quot;default.xex&amp;quot;, select that.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;Emulator Executable&#039;&#039;&#039; you will want to go back in to the xenia_manager folder, then the &amp;quot;Xenia Canary&amp;quot; folder &amp;amp; select &amp;quot;xenia_canary.exe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We will skip the Save Data option as no mods currently support that. &lt;br /&gt;
Now just press Continue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Now that the mod manager is open, click the Settings button in the bottom left then within the settings, click on &amp;quot;Install 1-Click URL Handler&amp;quot;, this will allow magnet links to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourth&#039;&#039;&#039;, Navigate to the &amp;quot;Emulator&amp;quot; bar in the mod manager, and set the &amp;quot;API&amp;quot; to &amp;quot;Custom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now you need to pick with API you use, basically meaning how you wish to play the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For stability&#039;&#039;&#039; at the cost of accurate visuals when it comes to some particles, refer to Vulkan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For accuracy&#039;&#039;&#039;, refer to D3D12, this is more unstable but is more visually correct and allows you to use the 1280x720p patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For high resolution&#039;&#039;&#039;, refer to D3D12 @2K/4K, this is more unstable than before but will allow the best visual clarity.&lt;br /&gt;
To do this, either scroll below or you can scroll up to the table of contents and select your render option.&lt;br /&gt;
&lt;br /&gt;
You only need to follow one of them options, not all 3.&lt;br /&gt;
&lt;br /&gt;
All instances will have stuttering and possible lag within the first playthrough with a set renderer, this is normal.&lt;br /&gt;
&lt;br /&gt;
= Vulkan: =&lt;br /&gt;
&#039;&#039;&#039;Suggested Prerequisites.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://gamebanana.com/mods/147532 Dragon Road Act 3 Fixes]&lt;br /&gt;
* [https://gamebanana.com/mods/445141 Sonic Unleashed HDR Fix]&lt;br /&gt;
* [https://gamebanana.com/dl/1124865 Sonic Unleashed HDR Fix DLC] (This has it&#039;s own install details)&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Open and paste all mods downloaded, into your mods folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Within Xenia Manager, select &amp;quot;Xenia Settings&amp;quot;, navigate to &amp;quot;Graphics API&amp;quot;, change the option from &amp;quot;any&amp;quot; to &amp;quot;Vulkan&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Keep &amp;quot;Render Target Path&amp;quot; set to &amp;quot;Auto&amp;quot; for now, but if you run into any issues, test between the options &amp;quot;FBO&amp;quot; &amp;amp; &amp;quot;FSI&amp;quot; until you get the generally better experience of the two.&lt;br /&gt;
&lt;br /&gt;
Contrary to what the descriptions inform you, FBO &amp;amp; FSI have their own pros and cons each and are also inconsistent between users/hardware, use at your own modification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to &amp;quot;Save changes&amp;quot;!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: Do NOT enable the &amp;quot;1280x720 Resolution&amp;quot; patch, this will cause the game to become unplayable while boosting.&lt;br /&gt;
&lt;br /&gt;
In addition, you CANNOT modify the &amp;quot;Draw Resolution Scale&amp;quot; setting, it will not do anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you experience screen tearing&#039;&#039;&#039;, set one of- or all three of these settings to &amp;quot;OFF&amp;quot;: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Present Mode Immediate (Vulkan)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Present Mode Mailbox (Vulkan)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Present Mode FIFO Relaxed (Vulkan)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= D3D12: =&lt;br /&gt;
&#039;&#039;&#039;Suggested Prerequisites.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://gamebanana.com/mods/147532 Dragon Road Act 3 Fixes]&lt;br /&gt;
* [https://gamebanana.com/mods/445141 Sonic Unleashed HDR Fix]&lt;br /&gt;
* [https://gamebanana.com/dl/1124865 Sonic Unleashed HDR Fix DLC] (This has it&#039;s own install details)&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Open and paste all mods downloaded, into your mods folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Within Xenia Manager, select &amp;quot;Xenia Settings&amp;quot;, navigate to &amp;quot;Graphics API&amp;quot;, change the option from &amp;quot;any&amp;quot; to &amp;quot;D3D12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Keep &amp;quot;Render Target Path&amp;quot; set to &amp;quot;Auto&amp;quot; for now, but if you run into any issues, test between the options &amp;quot;RTV&amp;quot; &amp;amp; &amp;quot;ROV&amp;quot; until you get the generally better experience of the two.&lt;br /&gt;
&lt;br /&gt;
RTV &amp;amp; ROV have their own pros and cons each and are also inconsistent between users/hardware, use at your own modification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to &amp;quot;Save changes&amp;quot;!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may wish to enable the &amp;quot;1280x720 Resolution&amp;quot; patch, this will increase the games internal resolution, at the cost of performance.&lt;br /&gt;
&lt;br /&gt;
In addition, you should not modify the &amp;quot;Draw Resolution Scale&amp;quot; setting for this part of the guide, we cover that in the D3D12 @2K/4K area.&lt;br /&gt;
&lt;br /&gt;
= D3D12 @2K/4K: =&lt;br /&gt;
&#039;&#039;&#039;Prerequisites.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://gamebanana.com/mods/491083 2K/4K Flashbang Fix]&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Open and paste all mods downloaded, into your mods folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Within Xenia Manager, select &amp;quot;Xenia Settings&amp;quot;, navigate to &amp;quot;Graphics API&amp;quot;, change the option from &amp;quot;any&amp;quot; to &amp;quot;D3D12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Keep &amp;quot;Render Target Path&amp;quot; set to &amp;quot;Auto&amp;quot; for now, but if you run into any issues, test between the options &amp;quot;RTV&amp;quot; &amp;amp; &amp;quot;ROV&amp;quot; until you get the generally better experience of the two.&lt;br /&gt;
&lt;br /&gt;
RTV &amp;amp; ROV have their own pros and cons each and are also inconsistent between users/hardware, use at your own modification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourth&#039;&#039;&#039;, Set &amp;quot;Draw Resolution Scale&amp;quot; to:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; (1760x1440p) (2K)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; (2640x2160p) (4K)&lt;br /&gt;
&lt;br /&gt;
You may wish to enable the &amp;quot;1280x720 Resolution&amp;quot; patch, this will increase the games internal resolution, at the cost of performance.&lt;br /&gt;
&lt;br /&gt;
This also modifies the &amp;quot;Draw Resolution Scale&amp;quot; values to instead be:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; (2560x1440p) (2K)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; (3840x2160p) (4K)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to &amp;quot;Save changes&amp;quot;!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Flashbang Fix is required for resolution scaling as the game on Xenia has a bug that causes blinding flashes at higher resolutions, this is unavoidable but the Flashbang Fix does help mitigate 80-90% of all flashes.&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;not&#039;&#039;&#039; use anything considered as a HDR Fix when resolution scaling.&lt;br /&gt;
&lt;br /&gt;
Flashbangs may still occur, the game may run poorly and crashes may occur.&lt;br /&gt;
&lt;br /&gt;
= Last steps: =&lt;br /&gt;
&lt;br /&gt;
=== (Optional) Setting up a 100% save file. ===&lt;br /&gt;
A 100% save file is NOT needed anymore, but if you wish to use one:&lt;br /&gt;
&lt;br /&gt;
First, Whatever save file you download should be called &amp;quot;SYS-DATA&amp;quot;, copy this file.&lt;br /&gt;
&lt;br /&gt;
Second, Navigate within your xenia_canary folder to content\[your profile]\53450812\00000001\SYS-DATA\ then paste the &amp;quot;SYS-DATA&amp;quot; file in, you will be prompted to overwrite a file, do it.&lt;br /&gt;
&lt;br /&gt;
However, If the path to [your profile]\53450812\00000001\SYS-DATA does NOT exist then open the Unleashed Mod Manager, click &amp;quot;Launch Sonic Unleashed&amp;quot; then on the title screen when prompted to save, pressed save as shown below:&lt;br /&gt;
&lt;br /&gt;
Close the emulator, then do the second step.&lt;br /&gt;
&lt;br /&gt;
=== Final Result and Step. ===&lt;br /&gt;
Anything listed as a prerequisite mod should go in the mods folder.&lt;br /&gt;
&lt;br /&gt;
If any settings aren&#039;t working, make sure your &amp;quot;Xenia Canary Profile&amp;quot; settings are also matching within the &amp;quot;Sonic Unleashed&amp;quot; profile, there is an option to copy the settings from the base profile over too.&lt;br /&gt;
&lt;br /&gt;
Now just open Unleashed Mod Manager &amp;amp; press &amp;quot;Save, Install content &amp;amp; launch Unleashed&amp;quot; &amp;amp; everything should be ready to play, Have Fun!&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=How_To_Set_Up_Sonic_Unleashed,_RPCS3&amp;diff=636</id>
		<title>How To Set Up Sonic Unleashed, RPCS3</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=How_To_Set_Up_Sonic_Unleashed,_RPCS3&amp;diff=636"/>
		<updated>2025-01-12T13:54:20Z</updated>

		<summary type="html">&lt;p&gt;Starlight: /* Common Prerequisites. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the definitive, full guide on how to get Sonic Unleashed, its DLC &amp;amp; Mods set up for RPCS3 on your PC.&lt;br /&gt;
&lt;br /&gt;
== Common Prerequisites. ==&lt;br /&gt;
&lt;br /&gt;
* Sonic Unleashed (BLES/BLUS/BLJM)&lt;br /&gt;
* Sonic Unleashed DLC &amp;amp; 1.0.2 Update Patch&lt;br /&gt;
* [https://www.playstation.com/en-us/support/hardware/ps3/system-software/ PS3 Update PUP]&lt;br /&gt;
* [https://rpcs3.net/ RPCS3]&lt;br /&gt;
* [https://gamebanana.com/tools/6765 Unleashed Mod Manager 1.12]&lt;br /&gt;
&#039;&#039;&#039;Mods:&#039;&#039;&#039;&lt;br /&gt;
* [https://gamebanana.com/mods/361287 SU Fixes]&lt;br /&gt;
* [https://gamebanana.com/mods/462536 SU Unlocked Framerate Fix]&lt;br /&gt;
&lt;br /&gt;
== First Steps: ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up the Sonic Unleashed &amp;amp; RPSC3. ===&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Extract your RPSC3 zip download. Place the extracted folder anywhere practical, open &amp;quot;rpcs3.exe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Follow the general instructions, then navigate to &amp;quot;File&amp;quot; then &amp;quot;Install Firmware&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Once this is done, copy your Sonic Unleashed ROM into the &amp;quot;games&amp;quot; folder, then press refresh within RPCS3, then the game should appear.&lt;br /&gt;
&lt;br /&gt;
PSN versions of the game are unsupported by modding, use &amp;quot;BLES/BLUS/BLJM&amp;quot;, not any &amp;quot;NP&amp;quot; variant.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Select  &amp;quot;File&amp;quot; then &amp;quot;Install Packages/Raps/Edats&amp;quot; and navigate to where you Update PKG and DLC is located, select all files and then install.&lt;br /&gt;
The update should be called this &amp;quot;EP0177-BLES00425_00-SONICEUPATCH0000-A0102-V0100-PE.pkg&amp;quot; or something similar.&lt;br /&gt;
&lt;br /&gt;
You also require &amp;quot;Raps&amp;quot; with the PKGs, so ensure you have these during install or the DLC will not work.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Right click Sonic Unleashed in RPSC3, then press &amp;quot;Create Custom Configuration From Default Settings&amp;quot;. Within these settings, ensure each is set to:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CPU configuration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
SPU xfloat accuracy = Relaxed&lt;br /&gt;
&lt;br /&gt;
SPU block size = Mega&lt;br /&gt;
&lt;br /&gt;
TSX instructions = Disabled&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GPU configuration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
ZCULL accuracy = Relaxed&lt;br /&gt;
&lt;br /&gt;
Resolution scale = 100&lt;br /&gt;
&lt;br /&gt;
Asynchronous texture streaming = On&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advanced configuration&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sleep timers accuracy = As Host&lt;br /&gt;
&lt;br /&gt;
RSX FIFO accuracy = Atomic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended patches&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Disable Dynamic Shadows&lt;br /&gt;
&lt;br /&gt;
Disable Real-time Reflections&lt;br /&gt;
&lt;br /&gt;
Enabling these patches can increase performance greately, at the cost of graphical fidelity.&lt;br /&gt;
&lt;br /&gt;
Any other settings such as resolution scailing you can change at your own risk.&lt;br /&gt;
&lt;br /&gt;
All information in the third section is taken from the RPCS3 Wiki.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fouth&#039;&#039;&#039;, Right click the game in RPCS3, select &amp;quot;Manage Game Patches&amp;quot;, it may ask you to update patches, accept this, then navigate to the section called &amp;quot;BLES00425 v.1.02&amp;quot;, you can enable patches as you wish.&lt;br /&gt;
&lt;br /&gt;
If you enable &amp;quot;1280x720 Resolution&amp;quot;, this will increase horizontal resolution at the cost of performance, this also allows native scailing matched to what RPCS3 tells you.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the Unleashed Mod Manager. ===&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Extract latest_1c75d.zip then within the extracted contents, copy Unleashed Mod Manager.exe into your RPSC3 folder, next create a folder called &amp;quot;Mods&amp;quot; in your RPCS3 folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Open Unleashed Mod Manager.exe, you will get a window like this:&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;Mods Directory&#039;&#039;&#039; you will want to press the three dots in the white square, then select the Mods folder we put in the RPCS3 folder earlier.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;Game Executable&#039;&#039;&#039; you will want to press the three dots in the white square, then go in to your ROM folder, at the bottom of the list of folders, there should be a file called &amp;quot;EBOOT.bin&amp;quot;, select that.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;Emulator Executable&#039;&#039;&#039; you will want to go back in to the RPCS3 folder &amp;amp; select &amp;quot;rpcs3.exe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We will skip the Save Data option as no mods currently support that. &lt;br /&gt;
Now just press Continue. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Now that the mod manager is open, click the Settings button in the bottom left then within the settings, click on &amp;quot;Install 1-Click URL Handler&amp;quot;, this will allow magnet links to work.&lt;br /&gt;
&lt;br /&gt;
All instances will have stuttering and possible lag within the first playthrough, this is normal.&lt;br /&gt;
&lt;br /&gt;
= Last steps: =&lt;br /&gt;
&lt;br /&gt;
=== (Optional) Setting up a 100% save file. ===&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Boot the game, get to a point where it can save.&lt;br /&gt;
&lt;br /&gt;
A 100% save file is NOT needed anymore, but if you wish to use one:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Whatever save file you download should be called &amp;quot;SYS-DATA&amp;quot;, within a folder with a name matching your roms name, such as &amp;quot;BLES00425&amp;quot; copy &amp;quot;SYS-DATA&amp;quot; &amp;amp; &amp;quot;PARAM.SFO&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Navigate within RPCS3, select &amp;quot;Manage&amp;quot;, select &amp;quot;Save Data&amp;quot;, click the Sonic Unleashed option and &amp;quot;View Folder&amp;quot;, then copy the contents of your downloaded save data, and place it here.&lt;br /&gt;
&lt;br /&gt;
Done!&lt;br /&gt;
&lt;br /&gt;
=== Final Result and Step. ===&lt;br /&gt;
Anything listed as a prerequisite mod should go in the mods folder.&lt;br /&gt;
Now just open Unleashed Mod Manager &amp;amp; press &amp;quot;Save, Install content &amp;amp; launch Unleashed&amp;quot; &amp;amp; everything should be ready to play, Have Fun!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sources: [https://wiki.rpcs3.net/index.php?title=Sonic_Unleashed RPCS3 Wiki | Sonic Unleashed]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=How_To_Set_Up_Sonic_Unleashed,_Xenia&amp;diff=635</id>
		<title>How To Set Up Sonic Unleashed, Xenia</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=How_To_Set_Up_Sonic_Unleashed,_Xenia&amp;diff=635"/>
		<updated>2025-01-12T13:53:31Z</updated>

		<summary type="html">&lt;p&gt;Starlight: /* D3D12: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the definitive, full guide on how to get Sonic Unleashed, its DLC &amp;amp; Mods set up for Xenia Canary on your PC.&lt;br /&gt;
&lt;br /&gt;
The RPCS3 version of this guide can be found [[How To Set Up Sonic Unleashed, RPCS3|HERE]]!&lt;br /&gt;
&lt;br /&gt;
== Common Prerequisites. ==&lt;br /&gt;
&lt;br /&gt;
* Sonic Unleashed&lt;br /&gt;
* Sonic Unleashed DLC &amp;amp; TU2 Update Patch&lt;br /&gt;
* [https://github.com/xenia-manager/xenia-manager Xenia Manager]&lt;br /&gt;
* [https://www.mediafire.com/file/17szg7cmcic45as/isoextract.zip/file ISO Extract]&lt;br /&gt;
* [https://gamebanana.com/tools/6765 Unleashed Mod Manager 1.12] &lt;br /&gt;
* [https://gamebanana.com/dl/1115859 SU Fixes DLC Content] &lt;br /&gt;
&#039;&#039;&#039;Mods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://gamebanana.com/mods/361287 SU Fixes]&lt;br /&gt;
* [https://gamebanana.com/mods/393182 AMD Grass Explosion Fix] (&#039;&#039;&#039;For AMD users only&#039;&#039;&#039;)&lt;br /&gt;
* [https://gamebanana.com/mods/462536 SU Unlocked Framerate Fix]&lt;br /&gt;
&lt;br /&gt;
== First Steps: ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up the Sonic Unleashed rom for modding. ===&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, You are going to need your Sonic Unleashed ISO ready, this can be anywhere, now extract the isoextract.zip file, inside the extracted contents, open XBOX360 ISO Extract.exe, it should look like this:&lt;br /&gt;
[[File:Isoextract example.png|left|thumb|897x897px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Click &amp;quot;choose ISO-Folder&amp;quot; &amp;amp; select the folder your ISO is in then click &amp;quot;choose destination&amp;quot; &amp;amp; select any folder, but remember where folder.&lt;br /&gt;
&lt;br /&gt;
Just click go, then wait anywhere from ten seconds to a few minutes for the process to complete, ISO Extract&#039;s global log &amp;amp; &amp;quot;isos: progress bar&amp;quot; will display that it is complete.&lt;br /&gt;
&lt;br /&gt;
== Setting up Xenia Canary &amp;amp; patches for Sonic Unleashed. ==&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Download all prerequisites listed above, for the Sonic Unleashed ROM, DLC &amp;amp; Updates you will need to find your own source for that unfortunately, this guide is going to assume that you already have the Unleashed ROM ISO &amp;amp; DLC to hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Open the xenia_manager.zip file, extract this anywhere (I extracted mine to my downloads folder, don&#039;t do this of course), this is where we will host everything such as the game, DLC &amp;amp; mods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However it is not required to host everything in this folder, this will be the easiest method for new users however.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now copy your extracted Unleashed ROM and create a folder within the &amp;quot;xenia_manager&amp;quot; folder called &amp;quot;games&amp;quot;, then paste your extracted Unleashed ROM within the games folder .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Open &amp;quot;Xenia Manager.exe&amp;quot;, select the &amp;quot;Install Xenia Canary&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Once this is complete, select the &amp;quot;Add Game&amp;quot; option at the top of the window, the explorer should pop up. &lt;br /&gt;
&lt;br /&gt;
Navigate to Sonic Unleashed within your games folder, locate &amp;quot;default.xex&amp;quot; and press open.&lt;br /&gt;
&lt;br /&gt;
Simply follow what Xenia Manager shows you on screen.&lt;br /&gt;
&lt;br /&gt;
Now Unleashed should appear in your games list. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourth&#039;&#039;&#039;, &#039;&#039;&#039;We will now install the DLC &amp;amp; Title Updates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right click the game in your games list, select &amp;quot;Content&amp;quot; then &amp;quot;Install DLC/Updates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Press the folder icon at the bottom of the window, this will open file explorer, navigate to where your DLC/Updates are located, highlight them all and click open.&lt;br /&gt;
&lt;br /&gt;
Xenia Manager will display all the content you wish to install, confirm and upon installation, Xenia Manager will notify you that your DLC is installed!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fifth&#039;&#039;&#039;, &#039;&#039;&#039;Patches&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Right click the game in your games list, select &amp;quot;Game Patch&amp;quot;, then &amp;quot;Download and Apply Patch&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
When asked if you have patches locally, select &amp;quot;no&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you followed every step, select &amp;quot;53450812 - Sonic Unleashed (TU2).patch.toml&amp;quot;&lt;br /&gt;
If you skipped the DLC/Update, select &amp;quot;53450812 - Sonic Unleashed.patch.toml&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now we will set the basic patches for all experiences, right click the game once more, select &amp;quot;Game Patch&amp;quot; then &amp;quot;Manage Patches&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Enable &amp;quot;60fps&amp;quot; &amp;amp; &amp;quot;Disable Color Adjustment&amp;quot;, you can enable remaining patches at your choice, unless you are planning to use Vulkan, in which case DO NOT enable &amp;quot;1280x720 Resolution&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sixth&#039;&#039;&#039;, &#039;&#039;&#039;Xenia Settings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Now within Xenia Manager, click on the &amp;quot;Xenia Settings&amp;quot; button, We do not have to do anything here yet, but I suggest you glance at all settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Internal Display Resolution&amp;quot; will not change the games resolution above 1280x720p, ignore this setting.&lt;br /&gt;
Do not change the &amp;quot;Graphics API&amp;quot; option from &amp;quot;Any&amp;quot; yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lastly&#039;&#039;&#039;, We will not be opening the game from Xenia Manager, for this we will use Unleashed Mod Manager.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the Unleashed Mod Manager. ===&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Extract latest_1c75d.zip then within the extracted contents, copy Unleashed Mod Manager.exe into your xenia_manager folder, next create a folder called &amp;quot;Mods&amp;quot; in your xenia_manager folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Open Unleashed Mod Manager.exe, you will get a window like this:&lt;br /&gt;
[[File:Unleashedmm example1.png|left|thumb|394x394px]]&lt;br /&gt;
For the &#039;&#039;&#039;Mods Directory&#039;&#039;&#039; you will want to press the three dots in the white square, then select the Mods folder we put in the xenia_manager folder earlier.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;Game Executable&#039;&#039;&#039; you will want to press the three dots in the white square, then go in to your ROM folder, at the bottom of the list of folders, there should be a file called &amp;quot;default.xex&amp;quot;, select that.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;Emulator Executable&#039;&#039;&#039; you will want to go back in to the xenia_manager folder, then the &amp;quot;Xenia Canary&amp;quot; folder &amp;amp; select &amp;quot;xenia_canary.exe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We will skip the Save Data option as no mods currently support that. &lt;br /&gt;
Now just press Continue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Now that the mod manager is open, click the Settings button in the bottom left then within the settings, click on &amp;quot;Install 1-Click URL Handler&amp;quot;, this will allow magnet links to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourth&#039;&#039;&#039;, Navigate to the &amp;quot;Emulator&amp;quot; bar in the mod manager, and set the &amp;quot;API&amp;quot; to &amp;quot;Custom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now you need to pick with API you use, basically meaning how you wish to play the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For stability&#039;&#039;&#039; at the cost of accurate visuals when it comes to some particles, refer to Vulkan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For accuracy&#039;&#039;&#039;, refer to D3D12, this is more unstable but is more visually correct and allows you to use the 1280x720p patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For high resolution&#039;&#039;&#039;, refer to D3D12 @2K/4K, this is more unstable than before but will allow the best visual clarity.&lt;br /&gt;
To do this, either scroll below or you can scroll up to the table of contents and select your render option.&lt;br /&gt;
&lt;br /&gt;
You only need to follow one of them options, not all 3.&lt;br /&gt;
&lt;br /&gt;
All instances will have stuttering and possible lag within the first playthrough with a set renderer, this is normal.&lt;br /&gt;
&lt;br /&gt;
= Vulkan: =&lt;br /&gt;
&#039;&#039;&#039;Suggested Prerequisites.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://gamebanana.com/mods/147532 Dragon Road Act 3 Fixes]&lt;br /&gt;
* [https://gamebanana.com/mods/410395 Eggmanland HDR Fix]&lt;br /&gt;
* [https://gamebanana.com/mods/445141 Sonic Unleashed HDR Fix]&lt;br /&gt;
* [https://gamebanana.com/dl/1124865 Sonic Unleashed HDR Fix DLC] (This has it&#039;s own install details)&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Open and paste all mods downloaded, into your mods folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Within Xenia Manager, select &amp;quot;Xenia Settings&amp;quot;, navigate to &amp;quot;Graphics API&amp;quot;, change the option from &amp;quot;any&amp;quot; to &amp;quot;Vulkan&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Keep &amp;quot;Render Target Path&amp;quot; set to &amp;quot;Auto&amp;quot; for now, but if you run into any issues, test between the options &amp;quot;FBO&amp;quot; &amp;amp; &amp;quot;FSI&amp;quot; until you get the generally better experience of the two.&lt;br /&gt;
&lt;br /&gt;
Contrary to what the descriptions inform you, FBO &amp;amp; FSI have their own pros and cons each and are also inconsistent between users/hardware, use at your own modification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to &amp;quot;Save changes&amp;quot;!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: Do NOT enable the &amp;quot;1280x720 Resolution&amp;quot; patch, this will cause the game to become unplayable while boosting.&lt;br /&gt;
&lt;br /&gt;
In addition, you CANNOT modify the &amp;quot;Draw Resolution Scale&amp;quot; setting, it will not do anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you experience screen tearing&#039;&#039;&#039;, set one of- or all three of these settings to &amp;quot;OFF&amp;quot;: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Present Mode Immediate (Vulkan)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Present Mode Mailbox (Vulkan)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Present Mode FIFO Relaxed (Vulkan)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= D3D12: =&lt;br /&gt;
&#039;&#039;&#039;Suggested Prerequisites.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://gamebanana.com/mods/147532 Dragon Road Act 3 Fixes]&lt;br /&gt;
* [https://gamebanana.com/mods/410395 Eggmanland HDR Fix]&lt;br /&gt;
* [https://gamebanana.com/mods/445141 Sonic Unleashed HDR Fix]&lt;br /&gt;
* [https://gamebanana.com/dl/1124865 Sonic Unleashed HDR Fix DLC] (This has it&#039;s own install details)&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Open and paste all mods downloaded, into your mods folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Within Xenia Manager, select &amp;quot;Xenia Settings&amp;quot;, navigate to &amp;quot;Graphics API&amp;quot;, change the option from &amp;quot;any&amp;quot; to &amp;quot;D3D12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Keep &amp;quot;Render Target Path&amp;quot; set to &amp;quot;Auto&amp;quot; for now, but if you run into any issues, test between the options &amp;quot;RTV&amp;quot; &amp;amp; &amp;quot;ROV&amp;quot; until you get the generally better experience of the two.&lt;br /&gt;
&lt;br /&gt;
RTV &amp;amp; ROV have their own pros and cons each and are also inconsistent between users/hardware, use at your own modification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to &amp;quot;Save changes&amp;quot;!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may wish to enable the &amp;quot;1280x720 Resolution&amp;quot; patch, this will increase the games internal resolution, at the cost of performance.&lt;br /&gt;
&lt;br /&gt;
In addition, you should not modify the &amp;quot;Draw Resolution Scale&amp;quot; setting for this part of the guide, we cover that in the D3D12 @2K/4K area.&lt;br /&gt;
&lt;br /&gt;
= D3D12 @2K/4K: =&lt;br /&gt;
&#039;&#039;&#039;Prerequisites.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://gamebanana.com/mods/491083 2K/4K Flashbang Fix]&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Open and paste all mods downloaded, into your mods folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Within Xenia Manager, select &amp;quot;Xenia Settings&amp;quot;, navigate to &amp;quot;Graphics API&amp;quot;, change the option from &amp;quot;any&amp;quot; to &amp;quot;D3D12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Keep &amp;quot;Render Target Path&amp;quot; set to &amp;quot;Auto&amp;quot; for now, but if you run into any issues, test between the options &amp;quot;RTV&amp;quot; &amp;amp; &amp;quot;ROV&amp;quot; until you get the generally better experience of the two.&lt;br /&gt;
&lt;br /&gt;
RTV &amp;amp; ROV have their own pros and cons each and are also inconsistent between users/hardware, use at your own modification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourth&#039;&#039;&#039;, Set &amp;quot;Draw Resolution Scale&amp;quot; to:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; (1760x1440p) (2K)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; (2640x2160p) (4K)&lt;br /&gt;
&lt;br /&gt;
You may wish to enable the &amp;quot;1280x720 Resolution&amp;quot; patch, this will increase the games internal resolution, at the cost of performance.&lt;br /&gt;
&lt;br /&gt;
This also modifies the &amp;quot;Draw Resolution Scale&amp;quot; values to instead be:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; (2560x1440p) (2K)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; (3840x2160p) (4K)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to &amp;quot;Save changes&amp;quot;!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Flashbang Fix is required for resolution scaling as the game on Xenia has a bug that causes blinding flashes at higher resolutions, this is unavoidable but the Flashbang Fix does help mitigate 80-90% of all flashes.&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;not&#039;&#039;&#039; use anything considered as a HDR Fix when resolution scaling.&lt;br /&gt;
&lt;br /&gt;
Flashbangs may still occur, the game may run poorly and crashes may occur.&lt;br /&gt;
&lt;br /&gt;
= Last steps: =&lt;br /&gt;
&lt;br /&gt;
=== (Optional) Setting up a 100% save file. ===&lt;br /&gt;
A 100% save file is NOT needed anymore, but if you wish to use one:&lt;br /&gt;
&lt;br /&gt;
First, Whatever save file you download should be called &amp;quot;SYS-DATA&amp;quot;, copy this file.&lt;br /&gt;
&lt;br /&gt;
Second, Navigate within your xenia_canary folder to content\[your profile]\53450812\00000001\SYS-DATA\ then paste the &amp;quot;SYS-DATA&amp;quot; file in, you will be prompted to overwrite a file, do it.&lt;br /&gt;
&lt;br /&gt;
However, If the path to [your profile]\53450812\00000001\SYS-DATA does NOT exist then open the Unleashed Mod Manager, click &amp;quot;Launch Sonic Unleashed&amp;quot; then on the title screen when prompted to save, pressed save as shown below:&lt;br /&gt;
&lt;br /&gt;
Close the emulator, then do the second step.&lt;br /&gt;
&lt;br /&gt;
=== Final Result and Step. ===&lt;br /&gt;
Anything listed as a prerequisite mod should go in the mods folder.&lt;br /&gt;
&lt;br /&gt;
If any settings aren&#039;t working, make sure your &amp;quot;Xenia Canary Profile&amp;quot; settings are also matching within the &amp;quot;Sonic Unleashed&amp;quot; profile, there is an option to copy the settings from the base profile over too.&lt;br /&gt;
&lt;br /&gt;
Now just open Unleashed Mod Manager &amp;amp; press &amp;quot;Save, Install content &amp;amp; launch Unleashed&amp;quot; &amp;amp; everything should be ready to play, Have Fun!&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=How_To_Set_Up_Sonic_Unleashed,_Xenia&amp;diff=634</id>
		<title>How To Set Up Sonic Unleashed, Xenia</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=How_To_Set_Up_Sonic_Unleashed,_Xenia&amp;diff=634"/>
		<updated>2025-01-12T13:50:48Z</updated>

		<summary type="html">&lt;p&gt;Starlight: /* D3D12: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here is the definitive, full guide on how to get Sonic Unleashed, its DLC &amp;amp; Mods set up for Xenia Canary on your PC.&lt;br /&gt;
&lt;br /&gt;
The RPCS3 version of this guide can be found [[How To Set Up Sonic Unleashed, RPCS3|HERE]]!&lt;br /&gt;
&lt;br /&gt;
== Common Prerequisites. ==&lt;br /&gt;
&lt;br /&gt;
* Sonic Unleashed&lt;br /&gt;
* Sonic Unleashed DLC &amp;amp; TU2 Update Patch&lt;br /&gt;
* [https://github.com/xenia-manager/xenia-manager Xenia Manager]&lt;br /&gt;
* [https://www.mediafire.com/file/17szg7cmcic45as/isoextract.zip/file ISO Extract]&lt;br /&gt;
* [https://gamebanana.com/tools/6765 Unleashed Mod Manager 1.12] &lt;br /&gt;
* [https://gamebanana.com/dl/1115859 SU Fixes DLC Content] &lt;br /&gt;
&#039;&#039;&#039;Mods:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://gamebanana.com/dl/854589 SU Fixes]&lt;br /&gt;
* [https://gamebanana.com/dl/840774 AMD Grass Explosion Fix] (&#039;&#039;&#039;For AMD users only&#039;&#039;&#039;)&lt;br /&gt;
* [https://gamebanana.com/dl/1037320 SU Unlocked Framerate Fix]&lt;br /&gt;
&lt;br /&gt;
== First Steps: ==&lt;br /&gt;
&lt;br /&gt;
=== Setting up the Sonic Unleashed rom for modding. ===&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, You are going to need your Sonic Unleashed ISO ready, this can be anywhere, now extract the isoextract.zip file, inside the extracted contents, open XBOX360 ISO Extract.exe, it should look like this:&lt;br /&gt;
[[File:Isoextract example.png|left|thumb|897x897px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Click &amp;quot;choose ISO-Folder&amp;quot; &amp;amp; select the folder your ISO is in then click &amp;quot;choose destination&amp;quot; &amp;amp; select any folder, but remember where folder.&lt;br /&gt;
&lt;br /&gt;
Just click go, then wait anywhere from ten seconds to a few minutes for the process to complete, ISO Extract&#039;s global log &amp;amp; &amp;quot;isos: progress bar&amp;quot; will display that it is complete.&lt;br /&gt;
&lt;br /&gt;
== Setting up Xenia Canary &amp;amp; patches for Sonic Unleashed. ==&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Download all prerequisites listed above, for the Sonic Unleashed ROM, DLC &amp;amp; Updates you will need to find your own source for that unfortunately, this guide is going to assume that you already have the Unleashed ROM ISO &amp;amp; DLC to hand.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Open the xenia_manager.zip file, extract this anywhere (I extracted mine to my downloads folder, don&#039;t do this of course), this is where we will host everything such as the game, DLC &amp;amp; mods.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;However it is not required to host everything in this folder, this will be the easiest method for new users however.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Now copy your extracted Unleashed ROM and create a folder within the &amp;quot;xenia_manager&amp;quot; folder called &amp;quot;games&amp;quot;, then paste your extracted Unleashed ROM within the games folder .&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Open &amp;quot;Xenia Manager.exe&amp;quot;, select the &amp;quot;Install Xenia Canary&amp;quot; option.&lt;br /&gt;
&lt;br /&gt;
Once this is complete, select the &amp;quot;Add Game&amp;quot; option at the top of the window, the explorer should pop up. &lt;br /&gt;
&lt;br /&gt;
Navigate to Sonic Unleashed within your games folder, locate &amp;quot;default.xex&amp;quot; and press open.&lt;br /&gt;
&lt;br /&gt;
Simply follow what Xenia Manager shows you on screen.&lt;br /&gt;
&lt;br /&gt;
Now Unleashed should appear in your games list. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourth&#039;&#039;&#039;, &#039;&#039;&#039;We will now install the DLC &amp;amp; Title Updates&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Right click the game in your games list, select &amp;quot;Content&amp;quot; then &amp;quot;Install DLC/Updates&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Press the folder icon at the bottom of the window, this will open file explorer, navigate to where your DLC/Updates are located, highlight them all and click open.&lt;br /&gt;
&lt;br /&gt;
Xenia Manager will display all the content you wish to install, confirm and upon installation, Xenia Manager will notify you that your DLC is installed!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fifth&#039;&#039;&#039;, &#039;&#039;&#039;Patches&#039;&#039;&#039;!&lt;br /&gt;
&lt;br /&gt;
Right click the game in your games list, select &amp;quot;Game Patch&amp;quot;, then &amp;quot;Download and Apply Patch&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
When asked if you have patches locally, select &amp;quot;no&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Important!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If you followed every step, select &amp;quot;53450812 - Sonic Unleashed (TU2).patch.toml&amp;quot;&lt;br /&gt;
If you skipped the DLC/Update, select &amp;quot;53450812 - Sonic Unleashed.patch.toml&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Now we will set the basic patches for all experiences, right click the game once more, select &amp;quot;Game Patch&amp;quot; then &amp;quot;Manage Patches&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Enable &amp;quot;60fps&amp;quot; &amp;amp; &amp;quot;Disable Color Adjustment&amp;quot;, you can enable remaining patches at your choice, unless you are planning to use Vulkan, in which case DO NOT enable &amp;quot;1280x720 Resolution&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sixth&#039;&#039;&#039;, &#039;&#039;&#039;Xenia Settings&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Now within Xenia Manager, click on the &amp;quot;Xenia Settings&amp;quot; button, We do not have to do anything here yet, but I suggest you glance at all settings.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Some information:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Internal Display Resolution&amp;quot; will not change the games resolution above 1280x720p, ignore this setting.&lt;br /&gt;
Do not change the &amp;quot;Graphics API&amp;quot; option from &amp;quot;Any&amp;quot; yet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lastly&#039;&#039;&#039;, We will not be opening the game from Xenia Manager, for this we will use Unleashed Mod Manager.&lt;br /&gt;
&lt;br /&gt;
=== Setting up the Unleashed Mod Manager. ===&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Extract latest_1c75d.zip then within the extracted contents, copy Unleashed Mod Manager.exe into your xenia_manager folder, next create a folder called &amp;quot;Mods&amp;quot; in your xenia_manager folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Open Unleashed Mod Manager.exe, you will get a window like this:&lt;br /&gt;
[[File:Unleashedmm example1.png|left|thumb|394x394px]]&lt;br /&gt;
For the &#039;&#039;&#039;Mods Directory&#039;&#039;&#039; you will want to press the three dots in the white square, then select the Mods folder we put in the xenia_manager folder earlier.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;Game Executable&#039;&#039;&#039; you will want to press the three dots in the white square, then go in to your ROM folder, at the bottom of the list of folders, there should be a file called &amp;quot;default.xex&amp;quot;, select that.&lt;br /&gt;
&lt;br /&gt;
For the &#039;&#039;&#039;Emulator Executable&#039;&#039;&#039; you will want to go back in to the xenia_manager folder, then the &amp;quot;Xenia Canary&amp;quot; folder &amp;amp; select &amp;quot;xenia_canary.exe&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
We will skip the Save Data option as no mods currently support that. &lt;br /&gt;
Now just press Continue.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Now that the mod manager is open, click the Settings button in the bottom left then within the settings, click on &amp;quot;Install 1-Click URL Handler&amp;quot;, this will allow magnet links to work.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourth&#039;&#039;&#039;, Navigate to the &amp;quot;Emulator&amp;quot; bar in the mod manager, and set the &amp;quot;API&amp;quot; to &amp;quot;Custom&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Now you need to pick with API you use, basically meaning how you wish to play the game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For stability&#039;&#039;&#039; at the cost of accurate visuals when it comes to some particles, refer to Vulkan.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For accuracy&#039;&#039;&#039;, refer to D3D12, this is more unstable but is more visually correct and allows you to use the 1280x720p patch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;For high resolution&#039;&#039;&#039;, refer to D3D12 @2K/4K, this is more unstable than before but will allow the best visual clarity.&lt;br /&gt;
To do this, either scroll below or you can scroll up to the table of contents and select your render option.&lt;br /&gt;
&lt;br /&gt;
You only need to follow one of them options, not all 3.&lt;br /&gt;
&lt;br /&gt;
All instances will have stuttering and possible lag within the first playthrough with a set renderer, this is normal.&lt;br /&gt;
&lt;br /&gt;
= Vulkan: =&lt;br /&gt;
&#039;&#039;&#039;Suggested Prerequisites.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://gamebanana.com/dl/464036 Dragon Road Act 3 Fixes]&lt;br /&gt;
* [https://gamebanana.com/dl/886668 Eggmanland HDR Fix]&lt;br /&gt;
* [https://gamebanana.com/dl/1057117 Sonic Unleashed HDR Fix]&lt;br /&gt;
* [https://gamebanana.com/dl/1124865 Sonic Unleashed HDR Fix DLC] (This has it&#039;s own install details)&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Open and paste all mods downloaded, into your mods folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Within Xenia Manager, select &amp;quot;Xenia Settings&amp;quot;, navigate to &amp;quot;Graphics API&amp;quot;, change the option from &amp;quot;any&amp;quot; to &amp;quot;Vulkan&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Keep &amp;quot;Render Target Path&amp;quot; set to &amp;quot;Auto&amp;quot; for now, but if you run into any issues, test between the options &amp;quot;FBO&amp;quot; &amp;amp; &amp;quot;FSI&amp;quot; until you get the generally better experience of the two.&lt;br /&gt;
&lt;br /&gt;
Contrary to what the descriptions inform you, FBO &amp;amp; FSI have their own pros and cons each and are also inconsistent between users/hardware, use at your own modification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to &amp;quot;Save changes&amp;quot;!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WARNING&#039;&#039;&#039;: Do NOT enable the &amp;quot;1280x720 Resolution&amp;quot; patch, this will cause the game to become unplayable while boosting.&lt;br /&gt;
&lt;br /&gt;
In addition, you CANNOT modify the &amp;quot;Draw Resolution Scale&amp;quot; setting, it will not do anything.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you experience screen tearing&#039;&#039;&#039;, set one of- or all three of these settings to &amp;quot;OFF&amp;quot;: &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Present Mode Immediate (Vulkan)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Present Mode Mailbox (Vulkan)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Present Mode FIFO Relaxed (Vulkan)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= D3D12: =&lt;br /&gt;
&#039;&#039;&#039;Suggested Prerequisites.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://gamebanana.com/dl/464036 Dragon Road Act 3 Fixes]&lt;br /&gt;
* [https://gamebanana.com/dl/886668 Eggmanland HDR Fix]&lt;br /&gt;
* [https://gamebanana.com/mods/445141 Sonic Unleashed HDR Fix]&lt;br /&gt;
* [https://gamebanana.com/dl/1124865 Sonic Unleashed HDR Fix DLC] (This has it&#039;s own install details)&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Open and paste all mods downloaded, into your mods folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Within Xenia Manager, select &amp;quot;Xenia Settings&amp;quot;, navigate to &amp;quot;Graphics API&amp;quot;, change the option from &amp;quot;any&amp;quot; to &amp;quot;D3D12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Keep &amp;quot;Render Target Path&amp;quot; set to &amp;quot;Auto&amp;quot; for now, but if you run into any issues, test between the options &amp;quot;RTV&amp;quot; &amp;amp; &amp;quot;ROV&amp;quot; until you get the generally better experience of the two.&lt;br /&gt;
&lt;br /&gt;
RTV &amp;amp; ROV have their own pros and cons each and are also inconsistent between users/hardware, use at your own modification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to &amp;quot;Save changes&amp;quot;!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may wish to enable the &amp;quot;1280x720 Resolution&amp;quot; patch, this will increase the games internal resolution, at the cost of performance.&lt;br /&gt;
&lt;br /&gt;
In addition, you should not modify the &amp;quot;Draw Resolution Scale&amp;quot; setting for this part of the guide, we cover that in the D3D12 @2K/4K area.&lt;br /&gt;
&lt;br /&gt;
= D3D12 @2K/4K: =&lt;br /&gt;
&#039;&#039;&#039;Prerequisites.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [https://gamebanana.com/mods/491083 2K/4K Flashbang Fix]&lt;br /&gt;
&#039;&#039;&#039;First&#039;&#039;&#039;, Open and paste all mods downloaded, into your mods folder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Second&#039;&#039;&#039;, Within Xenia Manager, select &amp;quot;Xenia Settings&amp;quot;, navigate to &amp;quot;Graphics API&amp;quot;, change the option from &amp;quot;any&amp;quot; to &amp;quot;D3D12&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Third&#039;&#039;&#039;, Keep &amp;quot;Render Target Path&amp;quot; set to &amp;quot;Auto&amp;quot; for now, but if you run into any issues, test between the options &amp;quot;RTV&amp;quot; &amp;amp; &amp;quot;ROV&amp;quot; until you get the generally better experience of the two.&lt;br /&gt;
&lt;br /&gt;
RTV &amp;amp; ROV have their own pros and cons each and are also inconsistent between users/hardware, use at your own modification.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fourth&#039;&#039;&#039;, Set &amp;quot;Draw Resolution Scale&amp;quot; to:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; (1760x1440p) (2K)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; (2640x2160p) (4K)&lt;br /&gt;
&lt;br /&gt;
You may wish to enable the &amp;quot;1280x720 Resolution&amp;quot; patch, this will increase the games internal resolution, at the cost of performance.&lt;br /&gt;
&lt;br /&gt;
This also modifies the &amp;quot;Draw Resolution Scale&amp;quot; values to instead be:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2&#039;&#039;&#039; (2560x1440p) (2K)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; (3840x2160p) (4K)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to &amp;quot;Save changes&amp;quot;!!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Flashbang Fix is required for resolution scaling as the game on Xenia has a bug that causes blinding flashes at higher resolutions, this is unavoidable but the Flashbang Fix does help mitigate 80-90% of all flashes.&lt;br /&gt;
&lt;br /&gt;
Do &#039;&#039;&#039;not&#039;&#039;&#039; use anything considered as a HDR Fix when resolution scaling.&lt;br /&gt;
&lt;br /&gt;
Flashbangs may still occur, the game may run poorly and crashes may occur.&lt;br /&gt;
&lt;br /&gt;
= Last steps: =&lt;br /&gt;
&lt;br /&gt;
=== (Optional) Setting up a 100% save file. ===&lt;br /&gt;
A 100% save file is NOT needed anymore, but if you wish to use one:&lt;br /&gt;
&lt;br /&gt;
First, Whatever save file you download should be called &amp;quot;SYS-DATA&amp;quot;, copy this file.&lt;br /&gt;
&lt;br /&gt;
Second, Navigate within your xenia_canary folder to content\[your profile]\53450812\00000001\SYS-DATA\ then paste the &amp;quot;SYS-DATA&amp;quot; file in, you will be prompted to overwrite a file, do it.&lt;br /&gt;
&lt;br /&gt;
However, If the path to [your profile]\53450812\00000001\SYS-DATA does NOT exist then open the Unleashed Mod Manager, click &amp;quot;Launch Sonic Unleashed&amp;quot; then on the title screen when prompted to save, pressed save as shown below:&lt;br /&gt;
&lt;br /&gt;
Close the emulator, then do the second step.&lt;br /&gt;
&lt;br /&gt;
=== Final Result and Step. ===&lt;br /&gt;
Anything listed as a prerequisite mod should go in the mods folder.&lt;br /&gt;
&lt;br /&gt;
If any settings aren&#039;t working, make sure your &amp;quot;Xenia Canary Profile&amp;quot; settings are also matching within the &amp;quot;Sonic Unleashed&amp;quot; profile, there is an option to copy the settings from the base profile over too.&lt;br /&gt;
&lt;br /&gt;
Now just open Unleashed Mod Manager &amp;amp; press &amp;quot;Save, Install content &amp;amp; launch Unleashed&amp;quot; &amp;amp; everything should be ready to play, Have Fun!&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Unleashed_Stage_ID%27s&amp;diff=623</id>
		<title>Unleashed Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Unleashed_Stage_ID%27s&amp;diff=623"/>
		<updated>2025-01-11T16:25:31Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends? (No Packed Entry)&lt;br /&gt;
!Entry Name&lt;br /&gt;
!is DLC?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Act_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Africa&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Beach&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_China&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EU&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct1&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionTutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct2&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_NY&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Petra&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Snow&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_04&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 5&lt;br /&gt;
|BossEggBeetle&lt;br /&gt;
|EnterAfricaDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_05&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1-2&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|EnterAfricaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_06&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3-2&lt;br /&gt;
|ActD_SubAfrica_03&lt;br /&gt;
|EnterAfricaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_04&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_05&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|EnterBeachDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_04&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_05&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_06&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2-2&lt;br /&gt;
|ActD_SubChina_03&lt;br /&gt;
|EnterChinaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_03&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_04&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_05&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|EnterEUDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_06&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2-2&lt;br /&gt;
|ActD_SubEU_01&lt;br /&gt;
|EnterEUDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_02&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_03&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct1&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActD_MykonosAct1&lt;br /&gt;
|EnterMykonosDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_05&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2-2&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|EnterMykonosDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_06&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 2 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct2&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_03&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1-2&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|EnterNYDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_04&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1-2&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|EnterPetraDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_03&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_04&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1-2&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|EnterSnowDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_05&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2-2&lt;br /&gt;
|ActD_SubSnow_01&lt;br /&gt;
|EnterSnowDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_AfricaEvil&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_BeachEvil&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_ChinaEvil&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EUEvil&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MykonosEvil&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_NYEvil&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_PetraEvil&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SnowEvil&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|EnterBeachNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|EnterChinaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|EnterEUNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubMykonos_02&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_MykonosEvil&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_03&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-3&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|EnterPetraNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Air&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_2Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_3Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaiaMoray&#039;&#039;&#039;&lt;br /&gt;
|Dark Moray&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggBeetle&#039;&#039;&#039;&lt;br /&gt;
|Egg Beetle&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggDragoon&#039;&#039;&#039;&lt;br /&gt;
|Egg Dragoon&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggLancer&#039;&#039;&#039;&lt;br /&gt;
|Egg Lancer&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggRayBird&#039;&#039;&#039;&lt;br /&gt;
|Egg Devil Ray&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossFinalDarkGaia&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 2&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia2nd&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPetra&#039;&#039;&#039;&lt;br /&gt;
|Dark Guardian&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPhoenix&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phoenix&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails1&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails2&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Town and Entrance Field ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China&#039;&#039;&#039;&lt;br /&gt;
|China Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Night&#039;&#039;&#039;&lt;br /&gt;
|China Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF&#039;&#039;&#039;&lt;br /&gt;
|China ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|China ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EggManBase&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand ETF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Night&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mission ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mission ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Appends?&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActD_China&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_EU&#039;&#039;&#039;&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActN_AfricaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActN_NYEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActN_SnowEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_01&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_02&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_03&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Africa&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_China&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_EuropeanCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Mykonos&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_NYCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_PetraCapital&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Snow&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_SouthEastAsia&lt;br /&gt;
|Dispel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Event ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Event ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!is Packed?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_afr_hideout&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_egb_hidout_exterior&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M2_01_professor_room_new&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M4_01_egb_hideout&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M6_01_temple&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_01&#039;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_02_egbHall&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_03&#039;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_16_myk&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_temple&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Generations_Stage_ID%27s&amp;diff=607</id>
		<title>Generations Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Generations_Stage_ID%27s&amp;diff=607"/>
		<updated>2025-01-11T07:09:43Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
&lt;br /&gt;
Lack of value means none exist, for example if &amp;quot;is Packed?&amp;quot; doesn&#039;t display &amp;quot;Yes&amp;quot;, it is not packed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Action Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Mission Name&lt;br /&gt;
!Appends?&lt;br /&gt;
(No Packed Entry)&lt;br /&gt;
!is DLC?&lt;br /&gt;
!is Packed?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cnz100&#039;&#039;&#039;&lt;br /&gt;
|Casino Night Zone&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz100&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz101&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|cpz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz102&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|cpz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz103&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|cpz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz104&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|cpz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz105&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|cpz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz200&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz201&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|cpz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz202&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|cpz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz203&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|cpz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz204&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|cpz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz205&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|cpz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc100&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc101&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|csc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc102&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|csc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc103&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|csc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc104&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|csc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc105&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|csc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc200&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc201&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|csc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc202&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|csc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc203&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|csc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc204&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|csc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc205&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|csc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte100&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte101&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|cte100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte102&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte103&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|cte100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte104&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|cte100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte105&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|cte100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte200&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte201&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|cte200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte202&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|cte200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte203&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|cte200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte204&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|cte200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte205&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|cte200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc100&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc101&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|euc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc102&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|euc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc103&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|euc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc104&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|euc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc105&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|euc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc200&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc201&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|euc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc202&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|euc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc203&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|euc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc204&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc205&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|euc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz100&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz101&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|ghz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz102&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|ghz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz103&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz104&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz105&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|ghz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz200&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz201&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|ghz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz202&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|ghz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz203&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|ghz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz204&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|ghz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz205&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|ghz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla100&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla101&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|pla100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla102&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|pla100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla103&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|pla100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla104&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|pla100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla105&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|pla100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla200&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla201&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|pla200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla202&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|pla200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla203&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|pla200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla204&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla205&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph100&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph101&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph102&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|sph100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph103&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|sph100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph104&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|sph100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph105&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|sph100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph200&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph201&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|sph200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph202&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|sph200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph203&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|sph200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph204&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|sph200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph205&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|sph200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh100&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh101&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh102&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|ssh100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh103&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh104&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|ssh100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh105&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|ssh100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh200&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh201&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh202&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|ssh200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh203&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|ssh200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh204&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|ssh200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh205&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz100&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz101&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|ssz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz102&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|ssz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz103&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz104&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|ssz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz105&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|ssz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz200&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz201&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|ssz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz202&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|ssz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz203&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|ssz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz204&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|ssz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz205&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|ssz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Boss Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Long Name&lt;br /&gt;
!Type&lt;br /&gt;
!Appends?&lt;br /&gt;
!is Hard?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;bde&#039;&#039;&#039;&lt;br /&gt;
|Death Egg Robot&lt;br /&gt;
|Boss Death Egg&lt;br /&gt;
|Boss&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;bde001&#039;&#039;&#039;&lt;br /&gt;
|Death Egg Robot&lt;br /&gt;
|Boss Death Egg&lt;br /&gt;
|Boss&lt;br /&gt;
|bde&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;blb&#039;&#039;&#039;&lt;br /&gt;
|Time Eater&lt;br /&gt;
|Boss Last Battle&lt;br /&gt;
|Boss&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;blb001&#039;&#039;&#039;&lt;br /&gt;
|Time Eater&lt;br /&gt;
|Boss Last Battle&lt;br /&gt;
|Boss&lt;br /&gt;
|blb&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;bms&#039;&#039;&#039;&lt;br /&gt;
|Metal Sonic&lt;br /&gt;
|Boss Metal Sonic&lt;br /&gt;
|Rival&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;bms001&#039;&#039;&#039;&lt;br /&gt;
|Metal Sonic&lt;br /&gt;
|Boss Metal Sonic&lt;br /&gt;
|Rival&lt;br /&gt;
|bms&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;bne&#039;&#039;&#039;&lt;br /&gt;
|Egg Dragoon&lt;br /&gt;
|Boss New Eggman&lt;br /&gt;
|Boss&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;bne001&#039;&#039;&#039;&lt;br /&gt;
|Egg Dragoon&lt;br /&gt;
|Boss New Eggman&lt;br /&gt;
|Boss&lt;br /&gt;
|bne&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;bpc&#039;&#039;&#039;&lt;br /&gt;
|Perfect Chaos&lt;br /&gt;
|Boss Perfect Chaos&lt;br /&gt;
|Boss&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;bpc001&#039;&#039;&#039;&lt;br /&gt;
|Perfect Chaos&lt;br /&gt;
|Boss Perfect Chaos&lt;br /&gt;
|Boss&lt;br /&gt;
|bpc&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;bsd&#039;&#039;&#039;&lt;br /&gt;
|Shadow&lt;br /&gt;
|Boss Shadow&lt;br /&gt;
|Rival&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;bsd001&#039;&#039;&#039;&lt;br /&gt;
|Shadow&lt;br /&gt;
|Boss Shadow&lt;br /&gt;
|Rival&lt;br /&gt;
|bsd&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;bsl&#039;&#039;&#039;&lt;br /&gt;
|Silver&lt;br /&gt;
|Boss Silver&lt;br /&gt;
|Rival&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;bsl001&#039;&#039;&#039;&lt;br /&gt;
|Silver&lt;br /&gt;
|Boss Silver&lt;br /&gt;
|Rival&lt;br /&gt;
|bsl&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Event ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Event ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Appends?&lt;br /&gt;
!is Packed?&lt;br /&gt;
|-&lt;br /&gt;
|evt041&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|evt121&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|ev021&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev031&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev041&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev042&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev051&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev053&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev061&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev062&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev071&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev081&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev082&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev091&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev121&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev210&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev220&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev221&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev230&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev231&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev240&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev241&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev250&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev251&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev260&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev261&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev270&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev271&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev280&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev281&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev290&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev291&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev310&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev311&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev320&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev321&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev330&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev331&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev340&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev341&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev410&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev411&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev420&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ev430&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Other ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!is Packed?&lt;br /&gt;
|-&lt;br /&gt;
|fig000&lt;br /&gt;
|Figure Room&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|pam000&lt;br /&gt;
|Playable Menu&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|pam001&lt;br /&gt;
|Playable Menu&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Unleashed_Stage_ID%27s&amp;diff=606</id>
		<title>Unleashed Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Unleashed_Stage_ID%27s&amp;diff=606"/>
		<updated>2025-01-11T07:08:23Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends? (No Packed Entry)&lt;br /&gt;
!Entry Name&lt;br /&gt;
!is DLC?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Act_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Africa&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Beach&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_China&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EU&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct1&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionTutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct2&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_NY&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Petra&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Snow&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_04&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 5&lt;br /&gt;
|BossEggBeetle&lt;br /&gt;
|EnterAfricaDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_05&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1-2&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|EnterAfricaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_06&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3-2&lt;br /&gt;
|ActD_SubAfrica_03&lt;br /&gt;
|EnterAfricaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_04&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_05&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|EnterBeachDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_04&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_05&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_06&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2-2&lt;br /&gt;
|ActD_SubChina_03&lt;br /&gt;
|EnterChinaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_03&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_04&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_05&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|EnterEUDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_06&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2-2&lt;br /&gt;
|ActD_SubEU_01&lt;br /&gt;
|EnterEUDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_02&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_03&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct1&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActD_MykonosAct1&lt;br /&gt;
|EnterMykonosDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_05&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2-2&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|EnterMykonosDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_06&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 2 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct2&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_03&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1-2&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|EnterNYDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_04&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1-2&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|EnterPetraDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_03&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_04&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1-2&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|EnterSnowDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_05&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2-2&lt;br /&gt;
|ActD_SubSnow_01&lt;br /&gt;
|EnterSnowDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_AfricaEvil&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_BeachEvil&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_ChinaEvil&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EUEvil&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MykonosEvil&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_NYEvil&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_PetraEvil&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SnowEvil&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|EnterBeachNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|EnterChinaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|EnterEUNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubMykonos_02&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_MykonosEvil&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_03&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-3&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|EnterPetraNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Air&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_2Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_3Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaiaMoray&#039;&#039;&#039;&lt;br /&gt;
|Dark Moray&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggBeetle&#039;&#039;&#039;&lt;br /&gt;
|Egg Beetle&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggDragoon&#039;&#039;&#039;&lt;br /&gt;
|Egg Dragoon&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggLancer&#039;&#039;&#039;&lt;br /&gt;
|Egg Lancer&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggRayBird&#039;&#039;&#039;&lt;br /&gt;
|Egg Devil Ray&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossFinalDarkGaia&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 2&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia2nd&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossHydra&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|BossDarkGaia1_1Run,&lt;br /&gt;
BossDarkGaia1_2Run, BossDarkGaia1_3Run&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPetra&#039;&#039;&#039;&lt;br /&gt;
|Dark Guardian&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPhoenix&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phoenix&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails1&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails2&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Town and Entrance Field ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China&#039;&#039;&#039;&lt;br /&gt;
|China Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Night&#039;&#039;&#039;&lt;br /&gt;
|China Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF&#039;&#039;&#039;&lt;br /&gt;
|China ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|China ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EggManBase&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand ETF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Night&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mission ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mission ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Appends?&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActD_China&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_EU&#039;&#039;&#039;&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActN_AfricaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActN_NYEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActN_SnowEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_01&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_02&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_03&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Africa&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_China&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_EuropeanCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Mykonos&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_NYCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_PetraCapital&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Snow&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_SouthEastAsia&lt;br /&gt;
|Dispel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Event ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Event ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!is Packed?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_afr_hideout&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_egb_hidout_exterior&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M2_01_professor_room_new&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M4_01_egb_hideout&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M6_01_temple&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_01&#039;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_02_egbHall&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_03&#039;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_16_myk&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_temple&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Generations_Stage_ID%27s&amp;diff=605</id>
		<title>Generations Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Generations_Stage_ID%27s&amp;diff=605"/>
		<updated>2025-01-11T06:45:37Z</updated>

		<summary type="html">&lt;p&gt;Starlight: Created page with &amp;quot;= Stage ID Mappings. = &amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&amp;#039;s.  Lack of value means none exist, for example if &amp;quot;is Packed?&amp;quot; doesn&amp;#039;t display &amp;quot;Yes&amp;quot;, it is not packed. {| class=&amp;quot;wikitable&amp;quot; |+Action Stage ID Guide !ID !Name !Mission Name !Appends? !is DLC? !is Packed? |- |&amp;#039;&amp;#039;&amp;#039;cnz100&amp;#039;&amp;#039;&amp;#039; |Casino Night Zone | | |Yes |Yes |- |&amp;#039;&amp;#039;&amp;#039;cpz100&amp;#039;&amp;#039;&amp;#039; |Chemical Plant Zone Act 1 | | | |Yes |- |&amp;#039;&amp;#039;&amp;#039;cpz101&amp;#039;&amp;#039;&amp;#039; |Chemical Plant Zone Act 1 |Mission 1 |cpz100 | | |- |&amp;#039;&amp;#039;&amp;#039;cpz102&amp;#039;&amp;#039;&amp;#039; |Chemical Pla...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
&lt;br /&gt;
Lack of value means none exist, for example if &amp;quot;is Packed?&amp;quot; doesn&#039;t display &amp;quot;Yes&amp;quot;, it is not packed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Action Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Mission Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!is DLC?&lt;br /&gt;
!is Packed?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cnz100&#039;&#039;&#039;&lt;br /&gt;
|Casino Night Zone&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz100&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz101&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|cpz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz102&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|cpz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz103&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|cpz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz104&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|cpz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz105&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|cpz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz200&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz201&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|cpz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz202&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|cpz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz203&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|cpz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz204&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|cpz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cpz205&#039;&#039;&#039;&lt;br /&gt;
|Chemical Plant Zone Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|cpz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc100&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc101&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|csc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc102&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|csc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc103&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|csc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc104&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|csc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc105&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|csc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc200&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc201&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|csc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc202&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|csc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc203&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|csc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc204&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|csc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;csc205&#039;&#039;&#039;&lt;br /&gt;
|Crisis City Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|csc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte100&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte101&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|cte100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte102&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte103&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|cte100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte104&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|cte100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte105&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|cte100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte200&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte201&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|cte200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte202&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|cte200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte203&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|cte200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte204&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|cte200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;cte205&#039;&#039;&#039;&lt;br /&gt;
|City Escape Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|cte200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc100&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc101&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|euc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc102&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|euc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc103&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|euc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc104&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|euc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc105&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|euc100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc200&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc201&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|euc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc202&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|euc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc203&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|euc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc204&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;euc205&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|euc200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz100&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz101&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|ghz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz102&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|ghz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz103&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz104&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz105&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|ghz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz200&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz201&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|ghz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz202&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|ghz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz203&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|ghz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz204&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|ghz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ghz205&#039;&#039;&#039;&lt;br /&gt;
|Green Hill Zone Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|ghz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla100&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla101&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|pla100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla102&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|pla100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla103&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|pla100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla104&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|pla100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla105&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|pla100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla200&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla201&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|pla200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla202&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|pla200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla203&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|pla200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla204&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pla205&#039;&#039;&#039;&lt;br /&gt;
|Planet Wisp Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph100&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph101&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph102&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|sph100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph103&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|sph100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph104&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|sph100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph105&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|sph100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph200&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph201&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|sph200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph202&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|sph200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph203&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|sph200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph204&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|sph200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;sph205&#039;&#039;&#039;&lt;br /&gt;
|Speed Highway Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|sph200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh100&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh101&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh102&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|ssh100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh103&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh104&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|ssh100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh105&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|ssh100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh200&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh201&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh202&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|ssh200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh203&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|ssh200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh204&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|ssh200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssh205&#039;&#039;&#039;&lt;br /&gt;
|Seaside Hill Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz100&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz101&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 1&lt;br /&gt;
|Mission 1&lt;br /&gt;
|ssz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz102&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 1&lt;br /&gt;
|Mission 2&lt;br /&gt;
|ssz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz103&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 1&lt;br /&gt;
|Mission 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz104&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 1&lt;br /&gt;
|Mission 4&lt;br /&gt;
|ssz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz105&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 1&lt;br /&gt;
|Mission 5&lt;br /&gt;
|ssz100&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz200&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz201&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 2&lt;br /&gt;
|Mission 1&lt;br /&gt;
|ssz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz202&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 2&lt;br /&gt;
|Mission 2&lt;br /&gt;
|ssz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz203&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 2&lt;br /&gt;
|Mission 3&lt;br /&gt;
|ssz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz204&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 2&lt;br /&gt;
|Mission 4&lt;br /&gt;
|ssz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ssz205&#039;&#039;&#039;&lt;br /&gt;
|Sky Sanctuary Zone Act 2&lt;br /&gt;
|Mission 5&lt;br /&gt;
|ssz200&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Boss Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Long Name&lt;br /&gt;
!Type&lt;br /&gt;
!Appends?&lt;br /&gt;
!is Hard?&lt;br /&gt;
|-&lt;br /&gt;
|bde&lt;br /&gt;
|Death Egg Robot&lt;br /&gt;
|Boss Death Egg&lt;br /&gt;
|Boss&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|blb&lt;br /&gt;
|Time Eater&lt;br /&gt;
|Boss Last Battle&lt;br /&gt;
|Boss&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bms&lt;br /&gt;
|Metal Sonic&lt;br /&gt;
|Boss Metal Sonic&lt;br /&gt;
|Rival&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bms001&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bne&lt;br /&gt;
|Egg Dragoon&lt;br /&gt;
|Boss New Eggman&lt;br /&gt;
|Boss&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bpc&lt;br /&gt;
|Perfect Chaos&lt;br /&gt;
|Boss Perfect Chaos&lt;br /&gt;
|Boss&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsd&lt;br /&gt;
|Shadow&lt;br /&gt;
|Boss Shadow&lt;br /&gt;
|Rival&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|bsl&lt;br /&gt;
|Silver&lt;br /&gt;
|Boss Silver&lt;br /&gt;
|Rival&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=604</id>
		<title>Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=604"/>
		<updated>2025-01-11T06:23:29Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
&lt;br /&gt;
Lack of value means none exist, for example if &amp;quot;is Packed?&amp;quot; doesn&#039;t display &amp;quot;Yes&amp;quot;, it is not packed.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Entry Name&lt;br /&gt;
!is DLC?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Act_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Africa&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Beach&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_China&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EU&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct1&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionTutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct2&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_NY&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Petra&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Snow&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_04&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 5&lt;br /&gt;
|BossEggBeetle&lt;br /&gt;
|EnterAfricaDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_05&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1-2&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|EnterAfricaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_06&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3-2&lt;br /&gt;
|ActD_SubAfrica_03&lt;br /&gt;
|EnterAfricaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_04&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_05&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|EnterBeachDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_04&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_05&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_06&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2-2&lt;br /&gt;
|ActD_SubChina_03&lt;br /&gt;
|EnterChinaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_03&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_04&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_05&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|EnterEUDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_06&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2-2&lt;br /&gt;
|ActD_SubEU_01&lt;br /&gt;
|EnterEUDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_02&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_03&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct1&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActD_MykonosAct1&lt;br /&gt;
|EnterMykonosDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_05&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2-2&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|EnterMykonosDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_06&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 2 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct2&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_03&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1-2&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|EnterNYDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_04&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1-2&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|EnterPetraDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_03&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_04&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1-2&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|EnterSnowDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_05&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2-2&lt;br /&gt;
|ActD_SubSnow_01&lt;br /&gt;
|EnterSnowDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_AfricaEvil&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_BeachEvil&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_ChinaEvil&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EUEvil&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MykonosEvil&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_NYEvil&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_PetraEvil&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SnowEvil&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|EnterBeachNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|EnterChinaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|EnterEUNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubMykonos_02&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_MykonosEvil&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_03&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-3&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|EnterPetraNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Air&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_2Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_3Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaiaMoray&#039;&#039;&#039;&lt;br /&gt;
|Dark Moray&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggBeetle&#039;&#039;&#039;&lt;br /&gt;
|Egg Beetle&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggDragoon&#039;&#039;&#039;&lt;br /&gt;
|Egg Dragoon&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggLancer&#039;&#039;&#039;&lt;br /&gt;
|Egg Lancer&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggRayBird&#039;&#039;&#039;&lt;br /&gt;
|Egg Devil Ray&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossFinalDarkGaia&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 2&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia2nd&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossHydra&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|BossDarkGaia1_1Run, &lt;br /&gt;
BossDarkGaia1_2Run, &lt;br /&gt;
BossDarkGaia1_3Run&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPetra&#039;&#039;&#039;&lt;br /&gt;
|Dark Guardian&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPhoenix&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phoenix&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails1&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails2&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Town and Entrance Field ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China&#039;&#039;&#039;&lt;br /&gt;
|China Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Night&#039;&#039;&#039;&lt;br /&gt;
|China Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF&#039;&#039;&#039;&lt;br /&gt;
|China ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|China ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EggManBase&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand ETF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Night&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mission ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mission ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Appends?&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActD_China&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_EU&#039;&#039;&#039;&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActN_AfricaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActN_NYEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActN_SnowEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_01&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_02&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_03&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Africa&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_China&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_EuropeanCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Mykonos&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_NYCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_PetraCapital&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Snow&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_SouthEastAsia&lt;br /&gt;
|Dispel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Event ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Event ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!is Packed?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_afr_hideout&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_egb_hidout_exterior&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M2_01_professor_room_new&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M4_01_egb_hideout&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M6_01_temple&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_01&#039;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_02_egbHall&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_03&#039;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_16_myk&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_temple&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Unleashed_Stage_ID%27s&amp;diff=603</id>
		<title>Unleashed Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Unleashed_Stage_ID%27s&amp;diff=603"/>
		<updated>2025-01-11T06:07:15Z</updated>

		<summary type="html">&lt;p&gt;Starlight: Created page with &amp;quot;= Stage ID Mappings. = &amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&amp;#039;s. {| class=&amp;quot;wikitable&amp;quot; |+Stage ID Guide !ID !Name !Appends? !Entry Name !is DLC? |- |&amp;#039;&amp;#039;&amp;#039;Act_EggmanLand&amp;#039;&amp;#039;&amp;#039; |EggmanLand | |EnterEggManLandAction | |- |&amp;#039;&amp;#039;&amp;#039;ActD_Africa&amp;#039;&amp;#039;&amp;#039; |Savannah Citadel Act 1 | |EnterAfricaDayAction | |- |&amp;#039;&amp;#039;&amp;#039;ActD_Beach&amp;#039;&amp;#039;&amp;#039; |Jungle Joyride Act 1 | |EnterBeachDayAction | |- |&amp;#039;&amp;#039;&amp;#039;ActD_China&amp;#039;&amp;#039;&amp;#039; |Dragon Road Act 1 | |EnterChinaDayAction | |- |&amp;#039;&amp;#039;&amp;#039;ActD_EggmanLand&amp;#039;&amp;#039;&amp;#039; |EggmanLand |Act_EggmanLand |...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Entry Name&lt;br /&gt;
!is DLC?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Act_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Africa&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Beach&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_China&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EU&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct1&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionTutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct2&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_NY&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Petra&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Snow&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_04&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 5&lt;br /&gt;
|BossEggBeetle&lt;br /&gt;
|EnterAfricaDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_05&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1-2&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|EnterAfricaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_06&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3-2&lt;br /&gt;
|ActD_SubAfrica_03&lt;br /&gt;
|EnterAfricaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_04&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_05&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|EnterBeachDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_04&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_05&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_06&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2-2&lt;br /&gt;
|ActD_SubChina_03&lt;br /&gt;
|EnterChinaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_03&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_04&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_05&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|EnterEUDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_06&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2-2&lt;br /&gt;
|ActD_SubEU_01&lt;br /&gt;
|EnterEUDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_02&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_03&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct1&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActD_MykonosAct1&lt;br /&gt;
|EnterMykonosDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_05&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2-2&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|EnterMykonosDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_06&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 2 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct2&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_03&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1-2&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|EnterNYDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_04&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1-2&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|EnterPetraDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_03&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_04&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1-2&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|EnterSnowDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_05&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2-2&lt;br /&gt;
|ActD_SubSnow_01&lt;br /&gt;
|EnterSnowDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_AfricaEvil&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_BeachEvil&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_ChinaEvil&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EUEvil&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MykonosEvil&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_NYEvil&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_PetraEvil&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SnowEvil&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|EnterBeachNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|EnterChinaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|EnterEUNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubMykonos_02&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_MykonosEvil&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_03&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-3&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|EnterPetraNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Air&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_2Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_3Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaiaMoray&#039;&#039;&#039;&lt;br /&gt;
|Dark Moray&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggBeetle&#039;&#039;&#039;&lt;br /&gt;
|Egg Beetle&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggDragoon&#039;&#039;&#039;&lt;br /&gt;
|Egg Dragoon&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggLancer&#039;&#039;&#039;&lt;br /&gt;
|Egg Lancer&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggRayBird&#039;&#039;&#039;&lt;br /&gt;
|Egg Devil Ray&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossFinalDarkGaia&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 2&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia2nd&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossHydra&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|BossDarkGaia1_1Run,&lt;br /&gt;
BossDarkGaia1_2Run, BossDarkGaia1_3Run&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPetra&#039;&#039;&#039;&lt;br /&gt;
|Dark Guardian&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPhoenix&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phoenix&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails1&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails2&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Town and Entrance Field ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China&#039;&#039;&#039;&lt;br /&gt;
|China Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Night&#039;&#039;&#039;&lt;br /&gt;
|China Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF&#039;&#039;&#039;&lt;br /&gt;
|China ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|China ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EggManBase&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand ETF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Night&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mission ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mission ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Appends?&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActD_China&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_EU&#039;&#039;&#039;&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActN_AfricaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActN_NYEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActN_SnowEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_01&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_02&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_03&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Africa&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_China&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_EuropeanCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Mykonos&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_NYCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_PetraCapital&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Snow&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_SouthEastAsia&lt;br /&gt;
|Dispel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Event ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Event ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!is Packed?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_afr_hideout&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_egb_hidout_exterior&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M2_01_professor_room_new&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M4_01_egb_hideout&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M6_01_temple&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_01&#039;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_02_egbHall&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_03&#039;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_16_myk&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_temple&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Unleashed&amp;diff=602</id>
		<title>Sonic Unleashed</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Unleashed&amp;diff=602"/>
		<updated>2025-01-11T06:07:02Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sonic Unleashed&#039;&#039;&#039; (Sonic World Adventure in Japan) was released for the XBOX 360 and PlayStation 3 on the 18th of November 2008.&lt;br /&gt;
&lt;br /&gt;
The game uses Hedgehog Engine 1 &amp;amp; shares many similarities with the later [[Sonic Generations]].&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Unleashed/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Arcinfo Values]]&lt;br /&gt;
* [[Unleashed Stage ID&#039;s|Stage ID&#039;s]]&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Character Swapping Framework Documentation|Character Swapping Framework]]&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Generations&amp;diff=601</id>
		<title>Sonic Generations</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Generations&amp;diff=601"/>
		<updated>2025-01-11T06:06:10Z</updated>

		<summary type="html">&lt;p&gt;Starlight: /* Resource references */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sonic Generations&#039;&#039;&#039; was released for the PC, XBOX 360 and PlayStation 3 on the 1st of November 2011.&lt;br /&gt;
&lt;br /&gt;
The game uses Hedgehog Engine 1 &amp;amp; shares many similarities with the earlier [[Sonic Unleashed]].&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Generations/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Generations Stage ID&#039;s|Stage ID&#039;s]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Generations&amp;diff=600</id>
		<title>Sonic Generations</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Generations&amp;diff=600"/>
		<updated>2025-01-11T06:05:33Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sonic Generations&#039;&#039;&#039; was released for the PC, XBOX 360 and PlayStation 3 on the 1st of November 2011.&lt;br /&gt;
&lt;br /&gt;
The game uses Hedgehog Engine 1 &amp;amp; shares many similarities with the earlier [[Sonic Unleashed]].&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Generations/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Stage ID&#039;s]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Generations&amp;diff=599</id>
		<title>Sonic Generations</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Generations&amp;diff=599"/>
		<updated>2025-01-11T06:05:23Z</updated>

		<summary type="html">&lt;p&gt;Starlight: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Sonic Generations&amp;#039;&amp;#039;&amp;#039; was released for the PC, XBOX 360 and PlayStation 3 on the 1st of November 2011.  The game uses Hedgehog Engine 1 &amp;amp; shares many similarities with the earlier Sonic Unleashed.  * Guides  === Resource references === Stage ID&amp;#039;s  &amp;#039;&amp;#039;&amp;#039;Other&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sonic Generations&#039;&#039;&#039; was released for the PC, XBOX 360 and PlayStation 3 on the 1st of November 2011.&lt;br /&gt;
&lt;br /&gt;
The game uses Hedgehog Engine 1 &amp;amp; shares many similarities with the earlier [[Sonic Unleashed]].&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Generations/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
[[Stage ID&#039;s]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=598</id>
		<title>Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=598"/>
		<updated>2025-01-11T05:55:05Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Entry Name&lt;br /&gt;
!is DLC?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Act_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Africa&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Beach&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_China&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EU&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct1&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionTutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct2&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_NY&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Petra&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Snow&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_04&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 5&lt;br /&gt;
|BossEggBeetle&lt;br /&gt;
|EnterAfricaDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_05&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1-2&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|EnterAfricaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_06&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3-2&lt;br /&gt;
|ActD_SubAfrica_03&lt;br /&gt;
|EnterAfricaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_04&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_05&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|EnterBeachDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_04&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_05&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_06&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2-2&lt;br /&gt;
|ActD_SubChina_03&lt;br /&gt;
|EnterChinaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_03&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_04&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_05&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|EnterEUDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_06&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2-2&lt;br /&gt;
|ActD_SubEU_01&lt;br /&gt;
|EnterEUDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_02&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_03&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct1&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActD_MykonosAct1&lt;br /&gt;
|EnterMykonosDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_05&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2-2&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|EnterMykonosDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_06&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 2 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct2&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_03&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1-2&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|EnterNYDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_04&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1-2&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|EnterPetraDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_03&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_04&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1-2&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|EnterSnowDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_05&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2-2&lt;br /&gt;
|ActD_SubSnow_01&lt;br /&gt;
|EnterSnowDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_AfricaEvil&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_BeachEvil&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_ChinaEvil&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EUEvil&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MykonosEvil&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_NYEvil&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_PetraEvil&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SnowEvil&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|EnterBeachNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|EnterChinaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|EnterEUNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubMykonos_02&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_MykonosEvil&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_03&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-3&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|EnterPetraNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Air&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_2Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_3Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaiaMoray&#039;&#039;&#039;&lt;br /&gt;
|Dark Moray&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggBeetle&#039;&#039;&#039;&lt;br /&gt;
|Egg Beetle&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggDragoon&#039;&#039;&#039;&lt;br /&gt;
|Egg Dragoon&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggLancer&#039;&#039;&#039;&lt;br /&gt;
|Egg Lancer&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggRayBird&#039;&#039;&#039;&lt;br /&gt;
|Egg Devil Ray&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossFinalDarkGaia&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 2&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia2nd&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossHydra&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|BossDarkGaia1_1Run, &lt;br /&gt;
BossDarkGaia1_2Run, &lt;br /&gt;
BossDarkGaia1_3Run&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPetra&#039;&#039;&#039;&lt;br /&gt;
|Dark Guardian&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPhoenix&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phoenix&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails1&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails2&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Town and Entrance Field ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China&#039;&#039;&#039;&lt;br /&gt;
|China Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Night&#039;&#039;&#039;&lt;br /&gt;
|China Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF&#039;&#039;&#039;&lt;br /&gt;
|China ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|China ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EggManBase&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand ETF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Night&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mission ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mission ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Appends?&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActD_China&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_EU&#039;&#039;&#039;&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActN_AfricaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActN_NYEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActN_SnowEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_01&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_02&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_03&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Africa&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_China&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_EuropeanCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Mykonos&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_NYCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_PetraCapital&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Snow&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_SouthEastAsia&lt;br /&gt;
|Dispel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Event ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Event ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!is Packed?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_afr_hideout&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_egb_hidout_exterior&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M2_01_professor_room_new&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M4_01_egb_hideout&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M6_01_temple&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_01&#039;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_02_egbHall&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_03&#039;&#039;&#039;&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_M8_16_myk&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Event_temple&#039;&#039;&#039;&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=597</id>
		<title>Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=597"/>
		<updated>2025-01-11T05:53:13Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Entry Name&lt;br /&gt;
!is DLC?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Act_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Africa&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Beach&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_China&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EU&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct1&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionTutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct2&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_NY&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Petra&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Snow&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_04&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 5&lt;br /&gt;
|BossEggBeetle&lt;br /&gt;
|EnterAfricaDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_05&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1-2&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|EnterAfricaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_06&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3-2&lt;br /&gt;
|ActD_SubAfrica_03&lt;br /&gt;
|EnterAfricaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_04&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_05&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|EnterBeachDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_04&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_05&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_06&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2-2&lt;br /&gt;
|ActD_SubChina_03&lt;br /&gt;
|EnterChinaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_03&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_04&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_05&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|EnterEUDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_06&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2-2&lt;br /&gt;
|ActD_SubEU_01&lt;br /&gt;
|EnterEUDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_02&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_03&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct1&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActD_MykonosAct1&lt;br /&gt;
|EnterMykonosDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_05&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2-2&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|EnterMykonosDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_06&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 2 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct2&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_03&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1-2&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|EnterNYDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_04&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1-2&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|EnterPetraDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_03&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_04&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1-2&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|EnterSnowDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_05&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2-2&lt;br /&gt;
|ActD_SubSnow_01&lt;br /&gt;
|EnterSnowDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_AfricaEvil&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_BeachEvil&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_ChinaEvil&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EUEvil&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MykonosEvil&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_NYEvil&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_PetraEvil&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SnowEvil&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|EnterBeachNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|EnterChinaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|EnterEUNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubMykonos_02&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_MykonosEvil&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_03&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-3&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|EnterPetraNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Air&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_2Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_3Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaiaMoray&#039;&#039;&#039;&lt;br /&gt;
|Dark Moray&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggBeetle&#039;&#039;&#039;&lt;br /&gt;
|Egg Beetle&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggDragoon&#039;&#039;&#039;&lt;br /&gt;
|Egg Dragoon&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggLancer&#039;&#039;&#039;&lt;br /&gt;
|Egg Lancer&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggRayBird&#039;&#039;&#039;&lt;br /&gt;
|Egg Devil Ray&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossFinalDarkGaia&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 2&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia2nd&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossHydra&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|BossDarkGaia1_1Run, &lt;br /&gt;
BossDarkGaia1_2Run, &lt;br /&gt;
BossDarkGaia1_3Run&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPetra&#039;&#039;&#039;&lt;br /&gt;
|Dark Guardian&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPhoenix&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phoenix&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails1&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails2&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Town and Entrance Field ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China&#039;&#039;&#039;&lt;br /&gt;
|China Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Night&#039;&#039;&#039;&lt;br /&gt;
|China Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF&#039;&#039;&#039;&lt;br /&gt;
|China ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|China ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EggManBase&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand ETF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Night&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mission ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mission ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Appends?&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActD_China&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_EU&#039;&#039;&#039;&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActN_AfricaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActN_NYEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActN_SnowEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_01&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_02&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_03&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Africa&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_China&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_EuropeanCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Mykonos&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_NYCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_PetraCapital&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Snow&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_SouthEastAsia&lt;br /&gt;
|Dispel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Event ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Event ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!is Packed?&lt;br /&gt;
|-&lt;br /&gt;
|Event_afr_hideout&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Event_egb_hidout_exterior&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Event_M2_01_professor_room_new&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Event_M4_01_egb_hideout&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Event_M6_01_temple&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Event_M8_01&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Event_M8_02_egbHall&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Event_M8_03&lt;br /&gt;
|No&lt;br /&gt;
|-&lt;br /&gt;
|Event_M8_16_myk&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|Event_temple&lt;br /&gt;
|Yes&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=596</id>
		<title>Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=596"/>
		<updated>2025-01-11T05:37:30Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Entry Name&lt;br /&gt;
!is DLC?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Act_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Africa&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Beach&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_China&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EU&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct1&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionTutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct2&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_NY&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Petra&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Snow&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_04&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 5&lt;br /&gt;
|BossEggBeetle&lt;br /&gt;
|EnterAfricaDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_05&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1-2&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|EnterAfricaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_06&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3-2&lt;br /&gt;
|ActD_SubAfrica_03&lt;br /&gt;
|EnterAfricaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_04&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_05&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|EnterBeachDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_04&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_05&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_06&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2-2&lt;br /&gt;
|ActD_SubChina_03&lt;br /&gt;
|EnterChinaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_03&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_04&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_05&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|EnterEUDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_06&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2-2&lt;br /&gt;
|ActD_SubEU_01&lt;br /&gt;
|EnterEUDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_02&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_03&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct1&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActD_MykonosAct1&lt;br /&gt;
|EnterMykonosDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_05&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2-2&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|EnterMykonosDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_06&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 2 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct2&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_03&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1-2&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|EnterNYDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_04&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1-2&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|EnterPetraDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_03&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_04&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1-2&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|EnterSnowDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_05&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2-2&lt;br /&gt;
|ActD_SubSnow_01&lt;br /&gt;
|EnterSnowDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_AfricaEvil&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_BeachEvil&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_ChinaEvil&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EUEvil&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MykonosEvil&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_NYEvil&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_PetraEvil&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SnowEvil&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|EnterBeachNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|EnterChinaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|EnterEUNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubMykonos_02&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_MykonosEvil&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_03&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-3&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|EnterPetraNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Air&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_2Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_3Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaiaMoray&#039;&#039;&#039;&lt;br /&gt;
|Dark Moray&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggBeetle&#039;&#039;&#039;&lt;br /&gt;
|Egg Beetle&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggDragoon&#039;&#039;&#039;&lt;br /&gt;
|Egg Dragoon&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggLancer&#039;&#039;&#039;&lt;br /&gt;
|Egg Lancer&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggRayBird&#039;&#039;&#039;&lt;br /&gt;
|Egg Devil Ray&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossFinalDarkGaia&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 2&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia2nd&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossHydra&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|BossDarkGaia1_1Run, &lt;br /&gt;
BossDarkGaia1_2Run, &lt;br /&gt;
BossDarkGaia1_3Run&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPetra&#039;&#039;&#039;&lt;br /&gt;
|Dark Guardian&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPhoenix&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phoenix&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails1&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails2&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Town and Entrance Field ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China&#039;&#039;&#039;&lt;br /&gt;
|China Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Night&#039;&#039;&#039;&lt;br /&gt;
|China Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF&#039;&#039;&#039;&lt;br /&gt;
|China ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|China ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EggManBase&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand ETF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Night&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mission ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mission ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Appends?&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActD_China&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_EU&#039;&#039;&#039;&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Africa&#039;&#039;&#039;&lt;br /&gt;
|ActN_AfricaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Beach&#039;&#039;&#039;&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_China&#039;&#039;&#039;&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_NY&#039;&#039;&#039;&lt;br /&gt;
|ActN_NYEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Petra&#039;&#039;&#039;&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_Mission_Snow&#039;&#039;&#039;&lt;br /&gt;
|ActN_SnowEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_01&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_02&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MissionEU_03&#039;&#039;&#039;&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|Common&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Africa&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_China&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_EuropeanCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Mykonos&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_NYCity&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_PetraCapital&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_Snow&lt;br /&gt;
|Dispel&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Dispel&#039;&#039;&#039;&lt;br /&gt;
|Town_SouthEastAsia&lt;br /&gt;
|Dispel&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Event ID Mappings. =&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=595</id>
		<title>Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=595"/>
		<updated>2025-01-11T05:25:29Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Entry Name&lt;br /&gt;
!is DLC?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Act_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Africa&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Beach&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_China&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EU&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct1&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionTutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct2&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_NY&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Petra&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Snow&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_04&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 5&lt;br /&gt;
|BossEggBeetle&lt;br /&gt;
|EnterAfricaDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_05&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1-2&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|EnterAfricaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_06&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3-2&lt;br /&gt;
|ActD_SubAfrica_03&lt;br /&gt;
|EnterAfricaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_04&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_05&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|EnterBeachDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_04&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_05&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_06&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2-2&lt;br /&gt;
|ActD_SubChina_03&lt;br /&gt;
|EnterChinaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_03&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_04&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_05&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|EnterEUDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_06&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2-2&lt;br /&gt;
|ActD_SubEU_01&lt;br /&gt;
|EnterEUDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_02&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_03&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct1&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActD_MykonosAct1&lt;br /&gt;
|EnterMykonosDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_05&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2-2&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|EnterMykonosDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_06&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 2 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct2&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_03&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1-2&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|EnterNYDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_04&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1-2&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|EnterPetraDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_03&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_04&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1-2&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|EnterSnowDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_05&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2-2&lt;br /&gt;
|ActD_SubSnow_01&lt;br /&gt;
|EnterSnowDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_AfricaEvil&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_BeachEvil&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_ChinaEvil&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EUEvil&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MykonosEvil&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_NYEvil&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_PetraEvil&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SnowEvil&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|EnterBeachNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|EnterChinaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|EnterEUNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubMykonos_02&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_MykonosEvil&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_03&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-3&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|EnterPetraNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Air&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_2Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_3Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaiaMoray&#039;&#039;&#039;&lt;br /&gt;
|Dark Moray&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggBeetle&#039;&#039;&#039;&lt;br /&gt;
|Egg Beetle&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggDragoon&#039;&#039;&#039;&lt;br /&gt;
|Egg Dragoon&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggLancer&#039;&#039;&#039;&lt;br /&gt;
|Egg Lancer&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggRayBird&#039;&#039;&#039;&lt;br /&gt;
|Egg Devil Ray&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossFinalDarkGaia&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 2&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia2nd&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossHydra&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|BossDarkGaia1_1Run, &lt;br /&gt;
BossDarkGaia1_2Run, &lt;br /&gt;
BossDarkGaia1_3Run&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPetra&#039;&#039;&#039;&lt;br /&gt;
|Dark Guardian&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPhoenix&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phoenix&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails1&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails2&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Town and Entrance Field ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Africa_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_AfricaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Mazuri ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China&#039;&#039;&#039;&lt;br /&gt;
|China Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_China_Night&#039;&#039;&#039;&lt;br /&gt;
|China Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF&#039;&#039;&#039;&lt;br /&gt;
|China ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_ChinaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|China ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EggManBase&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand ETF&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EULabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_EuropeanCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Spagonia ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Mykonos_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_MykonosETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Apotos ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCity_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_NYCityETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Empire City ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapital_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraCapitalETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_PetraLabo_Night&#039;&#039;&#039;&lt;br /&gt;
|Shamar Lab Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_Snow_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SnowETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Holoska ETF Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsia_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat Town Night&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Day&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Town_SouthEastAsiaETF_Night&#039;&#039;&#039;&lt;br /&gt;
|Adabat ETF Night&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mission ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mission ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Event ID Mappings. =&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=594</id>
		<title>Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=594"/>
		<updated>2025-01-11T05:13:19Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Entry Name&lt;br /&gt;
!is DLC?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Act_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Africa&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Beach&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_China&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EU&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct1&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionTutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct2&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_NY&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Petra&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Snow&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_04&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 5&lt;br /&gt;
|BossEggBeetle&lt;br /&gt;
|EnterAfricaDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_05&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1-2&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|EnterAfricaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_06&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3-2&lt;br /&gt;
|ActD_SubAfrica_03&lt;br /&gt;
|EnterAfricaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_04&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_05&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|EnterBeachDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_04&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_05&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_06&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2-2&lt;br /&gt;
|ActD_SubChina_03&lt;br /&gt;
|EnterChinaDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_03&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_04&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_05&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|EnterEUDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_06&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2-2&lt;br /&gt;
|ActD_SubEU_01&lt;br /&gt;
|EnterEUDayActionSub06&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_02&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_03&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct1&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActD_MykonosAct1&lt;br /&gt;
|EnterMykonosDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_05&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2-2&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|EnterMykonosDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_06&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 2 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct2&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_03&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1-2&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|EnterNYDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_04&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1-2&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|EnterPetraDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_03&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_04&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1-2&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|EnterSnowDayActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_05&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2-2&lt;br /&gt;
|ActD_SubSnow_01&lt;br /&gt;
|EnterSnowDayActionSub05&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_AfricaEvil&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_BeachEvil&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_ChinaEvil&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EUEvil&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MykonosEvil&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_NYEvil&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_PetraEvil&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SnowEvil&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|EnterBeachNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|EnterChinaNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|EnterEUNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubMykonos_02&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_MykonosEvil&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_03&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-3&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|EnterMykonosNightActionSub04&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub01&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|EnterPetraNightActionSub03&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightActionSub02&lt;br /&gt;
|Yes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Air&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_2Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_3Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia1st&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaiaMoray&#039;&#039;&#039;&lt;br /&gt;
|Dark Moray&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggBeetle&#039;&#039;&#039;&lt;br /&gt;
|Egg Beetle&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggDragoon&#039;&#039;&#039;&lt;br /&gt;
|Egg Dragoon&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggLancer&#039;&#039;&#039;&lt;br /&gt;
|Egg Lancer&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggRayBird&#039;&#039;&#039;&lt;br /&gt;
|Egg Devil Ray&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossFinalDarkGaia&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 2&lt;br /&gt;
|&lt;br /&gt;
|EnterDarkGaia2nd&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossHydra&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|BossDarkGaia1_1Run, &lt;br /&gt;
BossDarkGaia1_2Run, &lt;br /&gt;
BossDarkGaia1_3Run&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPetra&#039;&#039;&#039;&lt;br /&gt;
|Dark Guardian&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPhoenix&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phoenix&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaNightBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails1&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails2&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Town and Entrance Field ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mission ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mission ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Event ID Mappings. =&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=591</id>
		<title>Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=591"/>
		<updated>2025-01-11T04:45:43Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Entry Name&lt;br /&gt;
!is DLC?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Act_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Africa&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Beach&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_China&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EU&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct1&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionTutorial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct2&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_NY&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Petra&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Snow&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_04&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 5&lt;br /&gt;
|BossEggBeetle&lt;br /&gt;
|EnterAfricaDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_05&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1-2&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|EnterAfricaDayActionSub05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_06&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3-2&lt;br /&gt;
|ActD_SubAfrica_03&lt;br /&gt;
|EnterAfricaDayActionSub06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_04&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_05&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|EnterBeachDayActionSub05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_04&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_05&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|&lt;br /&gt;
|EnterChinaDayActionSub05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_06&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2-2&lt;br /&gt;
|ActD_SubChina_03&lt;br /&gt;
|EnterChinaDayActionSub06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_03&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_04&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 5&lt;br /&gt;
|&lt;br /&gt;
|EnterEUDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_05&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|EnterEUDayActionSub05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_06&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2-2&lt;br /&gt;
|ActD_SubEU_01&lt;br /&gt;
|EnterEUDayActionSub06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_02&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterMykonosDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_03&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct1&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActD_MykonosAct1&lt;br /&gt;
|EnterMykonosDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_05&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2-2&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|EnterMykonosDayActionSub05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_06&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 2 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct2&amp;lt;/s&amp;gt;&lt;br /&gt;
|EnterMykonosDayActionSub06&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterNYDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_03&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1-2&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|EnterNYDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterPetraDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_04&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1-2&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|EnterPetraDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_03&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterSnowDayActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_04&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1-2&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|EnterSnowDayActionSub04&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_05&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2-2&lt;br /&gt;
|ActD_SubSnow_01&lt;br /&gt;
|EnterSnowDayActionSub05&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_AfricaEvil&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightAction&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_BeachEvil&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_ChinaEvil&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EUEvil&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MykonosEvil&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_NYEvil&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_PetraEvil&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SnowEvil&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub01&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub02&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaNightActionSub03&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubMykonos_02&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_MykonosEvil&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_03&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-3&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActN_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Air&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_1Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_2Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaia1_3Run&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossDarkGaiaMoray&#039;&#039;&#039;&lt;br /&gt;
|Dark Moray&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggBeetle&#039;&#039;&#039;&lt;br /&gt;
|Egg Beetle&lt;br /&gt;
|&lt;br /&gt;
|EnterAfricaDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggDragoon&#039;&#039;&#039;&lt;br /&gt;
|Egg Dragoon&lt;br /&gt;
|&lt;br /&gt;
|EnterEggManLandBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggLancer&#039;&#039;&#039;&lt;br /&gt;
|Egg Lancer&lt;br /&gt;
|&lt;br /&gt;
|EnterBeachDayBoss&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossEggRayBird&#039;&#039;&#039;&lt;br /&gt;
|Egg Devil Ray&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossFinalDarkGaia&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phase 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossHydra&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|BossDarkGaia1_1Run, &lt;br /&gt;
BossDarkGaia1_2Run, &lt;br /&gt;
BossDarkGaia1_3Run&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPetra&#039;&#039;&#039;&lt;br /&gt;
|Dark Guardian&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;BossPhoenix&#039;&#039;&#039;&lt;br /&gt;
|Dark Gaia Phoenix&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails1&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 1&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ExStageTails2&#039;&#039;&#039;&lt;br /&gt;
|Tornado Defense Act 2&lt;br /&gt;
|&lt;br /&gt;
|EnterExAction2&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Town and Entrance Field ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mission ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mission ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Event ID Mappings. =&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=585</id>
		<title>Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=585"/>
		<updated>2025-01-11T04:03:23Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Entry Name&lt;br /&gt;
!is DLC?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Act_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Africa&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Beach&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_China&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EU&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct1&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct2&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_NY&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Petra&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Snow&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_04&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 5&lt;br /&gt;
|BossEggBeetle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_05&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1-2&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_06&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3-2&lt;br /&gt;
|ActD_SubAfrica_03&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_04&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_05&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_04&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_05&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_06&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2-2&lt;br /&gt;
|ActD_SubChina_03&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_03&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_04&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_05&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_06&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2-2&lt;br /&gt;
|ActD_SubEU_01&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_02&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_03&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct1&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActD_MykonosAct1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_05&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2-2&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_06&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 2 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct2&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_03&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1-2&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_04&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1-2&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_03&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_04&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1-2&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_05&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2-2&lt;br /&gt;
|ActD_SubSnow_01&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_AfricaEvil&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_BeachEvil&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_ChinaEvil&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EUEvil&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MykonosEvil&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_NYEvil&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_PetraEvil&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SnowEvil&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubAfrica_01&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubAfrica_02&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubAfrica_03&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubBeach_01&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubBeach_02&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubBeach_03&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubChina_01&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubChina_02&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubChina_03&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubEU_01&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubEU_02&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubMykonos_01&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_SubMykonos_02&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_MykonosEvil&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubMykonos_03&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubMykonos_04&lt;br /&gt;
|Windmill Isle Act 1-3&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubNY_01&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubNY_02&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;u&amp;gt;ActN_SubPetra_01&amp;lt;/u&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubPetra_02&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubPetra_03&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|ActN_PetraEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubSnow_01&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubSnow_02&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Town and Entrance Field ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mission ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mission ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=582</id>
		<title>Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=582"/>
		<updated>2025-01-11T03:56:03Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Entry Name&lt;br /&gt;
!is DLC?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Act_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Africa&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Beach&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_China&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EU&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct1&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct2&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_NY&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Petra&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Snow&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_04&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 5&lt;br /&gt;
|BossEggBeetle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_05&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1-2&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_06&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3-2&lt;br /&gt;
|ActD_SubAfrica_03&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_04&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_05&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_04&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_05&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_06&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2-2&lt;br /&gt;
|ActD_SubChina_03&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_03&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_04&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_05&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_06&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2-2&lt;br /&gt;
|ActD_SubEU_01&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_02&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_03&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct1&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActD_MykonosAct1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_05&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2-2&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_06&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 2 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct2&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_03&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1-2&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_04&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1-2&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_03&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_04&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1-2&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_05&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2-2&lt;br /&gt;
|ActD_SubSnow_01&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_AfricaEvil&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_BeachEvil&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_ChinaEvil&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|Act_EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EUEvil&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MykonosEvil&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_NYEvil&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_PetraEvil&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SnowEvil&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubAfrica_01&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubAfrica_02&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubAfrica_03&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubBeach_01&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubBeach_02&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubBeach_03&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActN_BeachEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubChina_01&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubChina_02&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubChina_03&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|ActN_ChinaEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubEU_01&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubEU_02&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActN_EUEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubMykonos_01&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_SubMykonos_02&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActN_MykonosEvil&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubMykonos_03&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubMykonos_04&lt;br /&gt;
|Windmill Isle Act 1-3&lt;br /&gt;
|ActN_MykonosEvil&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubNY_01&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubNY_02&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Town and Entrance Field ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mission ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mission ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=579</id>
		<title>Stage ID&#039;s</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Stage_ID%27s&amp;diff=579"/>
		<updated>2025-01-11T03:19:17Z</updated>

		<summary type="html">&lt;p&gt;Starlight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Stage ID Mappings. =&lt;br /&gt;
&amp;lt;s&amp;gt;Strikethrough&amp;lt;/s&amp;gt; defines unused stage id&#039;s.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Entry Name&lt;br /&gt;
!DLC?&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Act_EggmanLand&#039;&#039;&#039;&lt;br /&gt;
|EggmanLand&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Africa&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Beach&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_China&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_EU&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct1&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_MykonosAct2&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_NY&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Petra&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_Snow&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_01&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_02&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_03&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_04&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 5&lt;br /&gt;
|BossEggBeetle&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_05&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1-2&lt;br /&gt;
|ActD_Africa&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubAfrica_06&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 3-2&lt;br /&gt;
|ActD_SubAfrica_03&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_01&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_02&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_03&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_04&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubBeach_05&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1-2&lt;br /&gt;
|ActD_Beach&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_01&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_02&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_03&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_04&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_05&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubChina_06&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 2-2&lt;br /&gt;
|ActD_SubChina_03&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_01&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_02&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_03&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_04&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 5&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_05&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1-2&lt;br /&gt;
|ActD_EU&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubEU_06&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 2-2&lt;br /&gt;
|ActD_SubEU_01&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_01&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_02&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_03&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 1 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct1&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_04&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1-2&lt;br /&gt;
|ActD_MykonosAct1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubMykonos_05&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 2-2&lt;br /&gt;
|ActD_MykonosAct2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubMykonos_06&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Windmill Isle Act 2 Hard Mode&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;ActD_MykonosAct2&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_01&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_02&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubNY_03&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1-2&lt;br /&gt;
|ActD_NY&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&amp;lt;s&amp;gt;&#039;&#039;&#039;ActD_SubPetra_01&#039;&#039;&#039;&amp;lt;/s&amp;gt;&lt;br /&gt;
|&amp;lt;s&amp;gt;Arid Sands Act 4&amp;lt;/s&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_02&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_03&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubPetra_04&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1-2&lt;br /&gt;
|ActD_Petra&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_01&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_02&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_03&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_04&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1-2&lt;br /&gt;
|ActD_Snow&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActD_SubSnow_05&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 2-2&lt;br /&gt;
|ActD_SubSnow_01&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_AfricaEvil&#039;&#039;&#039;&lt;br /&gt;
|Savannah Citadel Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_BeachEvil&#039;&#039;&#039;&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_ChinaEvil&#039;&#039;&#039;&lt;br /&gt;
|Dragon Road Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_EUEvil&#039;&#039;&#039;&lt;br /&gt;
|Rooftop Run Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_MykonosEvil&#039;&#039;&#039;&lt;br /&gt;
|Windmill Isle Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_NYEvil&#039;&#039;&#039;&lt;br /&gt;
|Skyscraper Scamper Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_PetraEvil&#039;&#039;&#039;&lt;br /&gt;
|Arid Sands Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;ActN_SnowEvil&#039;&#039;&#039;&lt;br /&gt;
|Cool Edge Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubAfrica_01&lt;br /&gt;
|Savannah Citadel Act 2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubAfrica_02&lt;br /&gt;
|Savannah Citadel Act 3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubAfrica_03&lt;br /&gt;
|Savannah Citadel Act 4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubBeach_01&lt;br /&gt;
|Jungle Joyride Act 1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubBeach_02&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|ActN_SubBeach_03&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Town ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Town and Entrance Field ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Mission ID Mappings. =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Mission ID Guide&lt;br /&gt;
!ID&lt;br /&gt;
!Name&lt;br /&gt;
!Appends?&lt;br /&gt;
!Type&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Starlight</name></author>
	</entry>
</feed>