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	<id>https://hemodding.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rayisepic</id>
	<title>HEModdingWiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://hemodding.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rayisepic"/>
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	<updated>2026-04-30T21:54:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations/Material_Parameters&amp;diff=353</id>
		<title>Shadow Generations/Material Parameters</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations/Material_Parameters&amp;diff=353"/>
		<updated>2025-01-07T12:55:38Z</updated>

		<summary type="html">&lt;p&gt;Rayisepic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Material parameters can allow you to change specific settings in the material itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PBRFacto&#039;&#039;&#039;r: PBRFactor is a new parameter added for Shadow Generations to allow the material to not need a PRM map and has specific settings, this parameter only works on Common_d and Common_dn: &lt;br /&gt;
&lt;br /&gt;
X - Specular, Y - Smoothness, Z - Metallic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luminance:&#039;&#039;&#039; Luminance allows you to edit the emission brightness without you needing to do it in the emission map itself&lt;br /&gt;
&lt;br /&gt;
X - Brightness.&lt;/div&gt;</summary>
		<author><name>Rayisepic</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations&amp;diff=352</id>
		<title>Shadow Generations</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations&amp;diff=352"/>
		<updated>2025-01-07T12:54:42Z</updated>

		<summary type="html">&lt;p&gt;Rayisepic: /* Resource references */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow Generations&#039;&#039;&#039; &#039;&#039;(codenamed miller)&#039;&#039; is the second half of Sonic X Shadow Generations, released on 25th of October 2024.&lt;br /&gt;
&lt;br /&gt;
It uses Hedgehog Engine 2, and its internals are very similar to [[Games/Sonic Frontiers|Sonic Frontiers]].&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Games/Shadow_Generations/Shaders|Shaders]]&lt;br /&gt;
* [[Games/Shadow Generations/Material Parameters|Material Parameters]]&lt;/div&gt;</summary>
		<author><name>Rayisepic</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations&amp;diff=351</id>
		<title>Shadow Generations</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations&amp;diff=351"/>
		<updated>2025-01-07T12:54:34Z</updated>

		<summary type="html">&lt;p&gt;Rayisepic: /* Resource references */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Shadow Generations&#039;&#039;&#039; &#039;&#039;(codenamed miller)&#039;&#039; is the second half of Sonic X Shadow Generations, released on 25th of October 2024.&lt;br /&gt;
&lt;br /&gt;
It uses Hedgehog Engine 2, and its internals are very similar to [[Games/Sonic Frontiers|Sonic Frontiers]].&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Games/Shadow_Generations/Shaders|Shaders]]&lt;br /&gt;
* [[Games/Shadow Generations/Material Parameters]]&lt;/div&gt;</summary>
		<author><name>Rayisepic</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations/Material_Parameters&amp;diff=350</id>
		<title>Shadow Generations/Material Parameters</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations/Material_Parameters&amp;diff=350"/>
		<updated>2025-01-07T12:53:56Z</updated>

		<summary type="html">&lt;p&gt;Rayisepic: Describes what kind of parameters you can add to materials&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Material parameters can allow you to change specific settings in the material itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PBRFacto&#039;&#039;&#039;r: PBRFactor is a new parameter added for Shadow Generations to allow the material to not need a PRM texture and has specific settings, this parameter only works on Common_d and Common_dn: &lt;br /&gt;
&lt;br /&gt;
X - Specular, Y - Smoothness, Z - Metallic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luminance:&#039;&#039;&#039; Luminance allows you to edit the emission brightness without you needing to do it in the emission map itself&lt;br /&gt;
&lt;br /&gt;
X - Brightness.&lt;/div&gt;</summary>
		<author><name>Rayisepic</name></author>
	</entry>
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