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	<id>https://hemodding.wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=InvalidFile</id>
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	<updated>2026-04-30T04:45:10Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.45.3</generator>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Generations_(2024_remaster)&amp;diff=820</id>
		<title>Sonic Generations (2024 remaster)</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Generations_(2024_remaster)&amp;diff=820"/>
		<updated>2025-02-08T20:41:19Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Sonic Generations&lt;br /&gt;
| developer = SEGA&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = October 25th, 2024&lt;br /&gt;
| engine = [[Hedgehog Engine 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Generations&#039;&#039;&#039; is the second half of [[Sonic X Shadow Generations]], released on October 25, 2024.&lt;br /&gt;
&lt;br /&gt;
The remastered version uses [[Hedgehog Engine 1]], alike to the original release but with extra features.&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/Master_Trial_Parameters&amp;diff=816</id>
		<title>Sonic Frontiers/Master Trial Parameters</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/Master_Trial_Parameters&amp;diff=816"/>
		<updated>2025-01-29T23:27:22Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Master Trial Parameters==&lt;br /&gt;
The Master Trials have parameters separate from the main parts of the game. These range from the conditions set inside the trial stage, to your stats and set amount of time you have.&lt;br /&gt;
&lt;br /&gt;
For the regular Master Trials, their parameters can be found in &amp;quot;raw\misc\mastertrial.pac&amp;quot; in the &#039;&#039;&#039;&amp;quot;mastertrial.rfl&amp;quot;&#039;&#039;&#039; file.&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Parameters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|subjectViewTime&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|readyTime&lt;br /&gt;
|Determines the amount of time for the intermission before the Trial Koco starts the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|clearTime&lt;br /&gt;
|Amount of time for the game to show that you beat the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|failedTime&lt;br /&gt;
|Additional amount of time that the FAILED!! text shows up.&lt;br /&gt;
|-&lt;br /&gt;
|clearWaitTime&lt;br /&gt;
|The amount of time that delays the Trial getting beaten.&lt;br /&gt;
|-&lt;br /&gt;
|failedWaitTime&lt;br /&gt;
|The amount of time for the &amp;quot;Try Again?&amp;quot; pop-up to appear after you fail the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaOrdinaryTextTime&lt;br /&gt;
|The amount of time that the Master Koco&#039;s text subtitles can appear. Specifically, it is when the Master Koco begins the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightDelayTime&lt;br /&gt;
|The amount of time to delay the start of the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightTextTime&lt;br /&gt;
|The amount of time that the Master Koco&#039;s text subtitles can appear. It is mainly when the Master Koco begins the Trial. (specifically when it says &amp;quot;Start!&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightSplendidTime&lt;br /&gt;
|The amount of time that the Master Koco&#039;s text subtitles can appear. In this instance, it is when the Master Koco congratulates you for beating an enemy/guardian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trial Stage Parameters===&lt;br /&gt;
The next two sets of parameters are &#039;&#039;element&#039;&#039; and &#039;&#039;elementEasy&#039;&#039;. These parameters set the conditions of each Trial Stage, along with easier conditions when you die a specific amount of times.&lt;br /&gt;
This is what each element&#039;s parameters contain. These are structured the same with both &#039;&#039;element&#039;&#039; and &#039;&#039;elementEasy&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|element[0]&lt;br /&gt;
|The parameters that set the default conditions of the Master Trials. &lt;br /&gt;
|-&lt;br /&gt;
|element[1]&lt;br /&gt;
|The parameters that set the second set of conditions of the Master Trials. These usually activate if you agree to make the Trial easier after a certain amount of deaths.&lt;br /&gt;
|-&lt;br /&gt;
|element[2]&lt;br /&gt;
|The parameters that set the third set of conditions of the Master Trials. These activate the same way as the element[1] conditions.&lt;br /&gt;
|-&lt;br /&gt;
|applicableFailedCount&lt;br /&gt;
|The amount of deaths needed to activate the set of conditions.&lt;br /&gt;
|-&lt;br /&gt;
|stages[4]&lt;br /&gt;
|The parameters category that set the conditions of the five Master Trial stages. When looking through this category, there are sets of parameters for four stages. stages[0] is for the first Trial, stages[1] is for the second Trial, stages[2] is for the third Trial, and so on.&lt;br /&gt;
|-&lt;br /&gt;
|prerequisite&lt;br /&gt;
|A specific set of conditions that are forced upon the player. (e.g. disabling the Cyloop). You can change them by using specific values, or editing them directly using [[Tools/DevTools|DevTools]].&lt;br /&gt;
|-&lt;br /&gt;
|limitTime&lt;br /&gt;
|The Trial&#039;s set time limit. The &amp;quot;TimeLimitEnabled&amp;quot; prerequisite needs to be enabled for the timer to count down.&lt;br /&gt;
|-&lt;br /&gt;
|defeatedWaitTime&lt;br /&gt;
|The amount of time that delays the Trial getting beaten after an enemy is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|speedUpScale&lt;br /&gt;
|The value that speed scales up for the enemies in the Trial. The &amp;quot;EnemyHightSpeedMoveing&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|attackRate&lt;br /&gt;
|The rate of attacks from the enemies in the Trial. The &amp;quot;EnemyAttackRateEnabled&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|recoveryHpTime&lt;br /&gt;
|The amount of time before an enemy regenerates health in the Trial. The &amp;quot;EnemyRecoveryHp&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|recoveryHpPoint&lt;br /&gt;
|Amount of Health that the enemy regenerates in the Trial. The &amp;quot;EnemyRecoveryHp&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|limitMistake&lt;br /&gt;
|Amount of hits that the Player can take before they fail the Trial. The &amp;quot;MistakeLimitEnabled&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|damagePoint&lt;br /&gt;
|The amount of rings removed from the Player when damaged. It overrides the Player&#039;s existing defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|powerLevel&lt;br /&gt;
|The level for the Player&#039;s attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Master Trial Prerequisites===&lt;br /&gt;
These prerequisites are additional conditions forced upon the player when starting the Trial. Here is a list of them along with the behaviours it enables.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|TimeLimit&lt;br /&gt;
|Enables the timer countdown in the trial. If this is disabled then the timer will freeze.&lt;br /&gt;
|-&lt;br /&gt;
|MistakeLimit&lt;br /&gt;
|Enables the mistake limit/lives system in certain side quests, which determines the amount of hits Sonic can take before the Trial is failed. The amount of hits is determined by the &amp;quot;limitMistake&amp;quot; parameter. This prerequisite is unused in the final game, but functions properly. Also, Lives above 5 will not display properly on the UI.&lt;br /&gt;
|-&lt;br /&gt;
|PlayerSkillDisabled&lt;br /&gt;
|Disables all of Sonic’s combat skills except Cyloop.&lt;br /&gt;
|-&lt;br /&gt;
|EnemyRecoveryHP&lt;br /&gt;
|Allows the enemies to regenerate health. This prerequisite is linked to the &amp;quot;recoveryHpTime&amp;quot; and &amp;quot;recoveryHpPoint&amp;quot; parameters.&lt;br /&gt;
|-&lt;br /&gt;
|EnemyHightSpeedMoveing&lt;br /&gt;
|Affects the movement and attack speed of the enemies. This prerequisite is linked to the &amp;quot;SpeedUpScale&amp;quot; parameter in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|EnemyAttackRateEnabled&lt;br /&gt;
|Affects the rate of enemies attacking, and is linked to the &amp;quot;attackRate&amp;quot; parameter. It is unused since it isn&#039;t activated in any of the Trials.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master King Koco Trial Parameters==&lt;br /&gt;
The Master King Koco Trial also has parameters separate from the main parts of the game. These parameters are similar to the ones from the main Master Trials.&lt;br /&gt;
The parameters can be found in &amp;quot;raw\misc\bossrush.pac&amp;quot; in the &#039;&#039;&#039;&amp;quot;bossrush.rfl&amp;quot;&#039;&#039;&#039; file.&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Parameters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|defaultRing&lt;br /&gt;
|The default value of rings that the player has when starting the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|defaultRingEasy&lt;br /&gt;
|The default value of rings that the player has when starting the Trial on Easy Difficulty.&lt;br /&gt;
|-&lt;br /&gt;
|defaultCyloopGauge&lt;br /&gt;
|The default value of Quick Cyloop in Sonic&#039;s Quick Cyloop Gauge.&lt;br /&gt;
|-&lt;br /&gt;
|readyTime&lt;br /&gt;
|Determines the amount of time for the intermission before Master King Koco starts the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|clearTime&lt;br /&gt;
|Amount of time for the game to show that you beat the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|failedTime&lt;br /&gt;
|Additional amount of time that the FAILED!! text shows up.&lt;br /&gt;
|-&lt;br /&gt;
|clearWaitTime&lt;br /&gt;
|The amount of time that delays the Trial getting beaten.&lt;br /&gt;
|-&lt;br /&gt;
|failedWaitTime&lt;br /&gt;
|The amount of time for the &amp;quot;Try Again?&amp;quot; pop-up to appear after you fail the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaOrdinaryTextTime&lt;br /&gt;
|The amount of time that the Master King Koco&#039;s text subtitles can appear. Specifically, it is when the Master King Koco begins the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightDelayTime&lt;br /&gt;
|The amount of time to delay the start of the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightTextTime&lt;br /&gt;
|The amount of time that the Master King Koco&#039;s text subtitles can appear. It is mainly when the Master King Koco begins the Trial. (specifically when it says &amp;quot;Start!&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightSplendidTime&lt;br /&gt;
|The amount of time that the Master King Koco&#039;s text subtitles can appear. In this instance, it is when the Master King Koco congratulates you for beating an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trial Stage Parameters===&lt;br /&gt;
Like the main Master Trials, the other two sets of parameters are &#039;&#039;element&#039;&#039; and &#039;&#039;elementEasy&#039;&#039;. These parameters set the conditions of each Trial Stage, along with easier conditions when you die a specific amount of times.&lt;br /&gt;
This is what each element&#039;s parameters contain. These are structured the same with both &#039;&#039;element&#039;&#039; and &#039;&#039;elementEasy&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|element[0]&lt;br /&gt;
|The parameters that set the default conditions of the Trial. &lt;br /&gt;
|-&lt;br /&gt;
|element[1]&lt;br /&gt;
|The parameters that set the second set of conditions of the Trial. These usually activate if you agree to make the Trial easier after a certain amount of deaths.&lt;br /&gt;
|-&lt;br /&gt;
|element[2]&lt;br /&gt;
|The parameters that set the third set of conditions of the Trial. These activate the same way as the element[1] conditions.&lt;br /&gt;
|-&lt;br /&gt;
|applicableFailedCount&lt;br /&gt;
|The amount of deaths needed to activate the set of conditions.&lt;br /&gt;
|-&lt;br /&gt;
|stages[0..2]&lt;br /&gt;
|The parameters category that set the conditions of the three phases of the Trial. stages[0] is for Giganto, stages[1] is for Wyvern, and stages[2] is for Knight.&lt;br /&gt;
|-&lt;br /&gt;
|hour&lt;br /&gt;
|The time of the day that the stage is set in, specifically in hours. On default, every phase has the same set time of day.&lt;br /&gt;
|-&lt;br /&gt;
|minute&lt;br /&gt;
|The time of the day that the stage is set in, specifically in minutes. It is added onto the value set in the &#039;&#039;hour&#039;&#039; parameter.&lt;br /&gt;
|-&lt;br /&gt;
|healthPoint&lt;br /&gt;
|The amount of Health that the Titan has.&lt;br /&gt;
|-&lt;br /&gt;
|recoveryRing&lt;br /&gt;
|The amount of rings that are re-added when proceeding further into the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|powerLevel&lt;br /&gt;
|The level for the Player&#039;s attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations/ID_Mappings&amp;diff=815</id>
		<title>Shadow Generations/ID Mappings</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations/ID_Mappings&amp;diff=815"/>
		<updated>2025-01-29T23:26:23Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worlds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+World ID Guide&lt;br /&gt;
!Letter&lt;br /&gt;
!World Type&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|Regular Stage&lt;br /&gt;
|-&lt;br /&gt;
|b&lt;br /&gt;
|Boss Stage&lt;br /&gt;
|-&lt;br /&gt;
|c&lt;br /&gt;
|Challenge Stage&lt;br /&gt;
|-&lt;br /&gt;
|h&lt;br /&gt;
|Hard Mode Challege&lt;br /&gt;
|-&lt;br /&gt;
|m&lt;br /&gt;
|Pre-rendered Movie Stage&lt;br /&gt;
|-&lt;br /&gt;
|w00&lt;br /&gt;
|Test Stage&lt;br /&gt;
|-&lt;br /&gt;
|w01&lt;br /&gt;
|Space Colony Ark&lt;br /&gt;
|-&lt;br /&gt;
|w02&lt;br /&gt;
|Rail Canyon&lt;br /&gt;
|-&lt;br /&gt;
|w03&lt;br /&gt;
|Kingdom Valley&lt;br /&gt;
|-&lt;br /&gt;
|w04&lt;br /&gt;
|Sunset Heights&lt;br /&gt;
|-&lt;br /&gt;
|w05&lt;br /&gt;
|Chaos Island&lt;br /&gt;
|-&lt;br /&gt;
|w06&lt;br /&gt;
|Radical Highway&lt;br /&gt;
|-&lt;br /&gt;
|w07&lt;br /&gt;
|Unknown Stage&lt;br /&gt;
|-&lt;br /&gt;
|w09&lt;br /&gt;
|White Space&lt;br /&gt;
|-&lt;br /&gt;
|w11&lt;br /&gt;
|Biolizard&lt;br /&gt;
|-&lt;br /&gt;
|w12&lt;br /&gt;
|Metal Overlord&lt;br /&gt;
|-&lt;br /&gt;
|w13&lt;br /&gt;
|Mephiles&lt;br /&gt;
|-&lt;br /&gt;
|w14&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|-&lt;br /&gt;
|w20&lt;br /&gt;
|Tokyo DLC&lt;br /&gt;
|}&lt;br /&gt;
All the base game IDs have been obtained from &#039;&#039;&#039;raw/script/script_resident.pac/stagedata.lua&#039;&#039;&#039;, and from stages left over in &#039;&#039;&#039;raw/stage&#039;&#039;&#039;. The stage ids for DLC is found in &#039;&#039;&#039;raw/script/script_resident.pac/stagedata_dlcadd.lua&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+World IDs&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!2D/3D&lt;br /&gt;
|-&lt;br /&gt;
|White Space&lt;br /&gt;
|w09a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Space Colony Ark Movie Environment&lt;br /&gt;
|w01m15&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Old Space Colony Ark Act 1&lt;br /&gt;
|w01a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1&lt;br /&gt;
|w01a11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2&lt;br /&gt;
|w01a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1&lt;br /&gt;
|w02a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2&lt;br /&gt;
|w02a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1&lt;br /&gt;
|w03a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2&lt;br /&gt;
|w03a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1&lt;br /&gt;
|w04a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1&lt;br /&gt;
|w04a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1&lt;br /&gt;
|w05a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2&lt;br /&gt;
|w05a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Radical Highway Act 1&lt;br /&gt;
|w06a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Radical Highway Act 2&lt;br /&gt;
|w06a20&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Biolizard &lt;br /&gt;
|w11b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Biolizard&lt;br /&gt;
|w11b11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Metal Overlord&lt;br /&gt;
|w12b10&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Metal Overlord&lt;br /&gt;
|w12b11&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Mephiles&lt;br /&gt;
|w13b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Mephiles&lt;br /&gt;
|w13b11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|w14b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Challenge 1&lt;br /&gt;
|w01c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Challenge 2&lt;br /&gt;
|w01c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Hard Challenge&lt;br /&gt;
|w01h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Challenge 1&lt;br /&gt;
|w01c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Challenge 2&lt;br /&gt;
|w01c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Hard Challenge&lt;br /&gt;
|w01h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Challenge 1&lt;br /&gt;
|w02c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Challenge 2&lt;br /&gt;
|w02c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Hard Challenge&lt;br /&gt;
|w02h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Challenge 1&lt;br /&gt;
|w02c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Challenge 2&lt;br /&gt;
|w02c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Hard Challenge&lt;br /&gt;
|w02h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Challenge 1&lt;br /&gt;
|w03c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Challenge 2&lt;br /&gt;
|w03c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Hard Challenge&lt;br /&gt;
|w03h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Challenge 1&lt;br /&gt;
|w03c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Challenge 2&lt;br /&gt;
|w03c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Hard Challenge&lt;br /&gt;
|w03h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Challenge 1&lt;br /&gt;
|w04c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Challenge 2&lt;br /&gt;
|w04c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Hard Challenge&lt;br /&gt;
|w04h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Challenge 1&lt;br /&gt;
|w04c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Challenge 2&lt;br /&gt;
|w04c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Hard Challenge&lt;br /&gt;
|w04h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Challenge 1&lt;br /&gt;
|w05c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Challenge 2&lt;br /&gt;
|w05c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Hard Challenge&lt;br /&gt;
|w05h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Challenge 1&lt;br /&gt;
|w05c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Challenge 2&lt;br /&gt;
|w05c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Hard Challenge&lt;br /&gt;
|w05h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo&lt;br /&gt;
|w20a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo Challenge 1&lt;br /&gt;
|w20c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo Challenge 2&lt;br /&gt;
|w20c12&lt;br /&gt;
|3D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses and Enemies ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\miniboss&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;raw\boss&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Boss Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Biolizard&lt;br /&gt;
|biolizard&lt;br /&gt;
|-&lt;br /&gt;
|Metal Overlord&lt;br /&gt;
|metaloverload&lt;br /&gt;
|-&lt;br /&gt;
|Mephiles&lt;br /&gt;
|mephiles&lt;br /&gt;
|-&lt;br /&gt;
|Mephiles (Monstrous Form)&lt;br /&gt;
|mephilesdemondiver&lt;br /&gt;
|-&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|devildoom&lt;br /&gt;
|-&lt;br /&gt;
|Neo Devil Doom&lt;br /&gt;
|perfectblackdoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[TO-DO: Document enemies in wikitable]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
All base game internal names were obtained from &#039;&#039;&#039;&amp;quot;raw/character&amp;quot;&#039;&#039;&#039;.  Movie DLC internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\dlc\dlcmov\character&amp;quot;&#039;&#039;&#039;. Terios is found in &#039;&#039;&#039;&amp;quot;raw\dlc\dlcddx&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Character Internal Name&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Big The Cat&lt;br /&gt;
|big&lt;br /&gt;
|-&lt;br /&gt;
|Black Doom&lt;br /&gt;
|blackdoom&lt;br /&gt;
|-&lt;br /&gt;
|Cubot&lt;br /&gt;
|cubot&lt;br /&gt;
|-&lt;br /&gt;
|Gerald&lt;br /&gt;
|gerald&lt;br /&gt;
|-&lt;br /&gt;
|Maria&lt;br /&gt;
|maria&lt;br /&gt;
|-&lt;br /&gt;
|E-123 Omega&lt;br /&gt;
|omega&lt;br /&gt;
|-&lt;br /&gt;
|Orbot&lt;br /&gt;
|orbot&lt;br /&gt;
|-&lt;br /&gt;
|Rouge&lt;br /&gt;
|rouge&lt;br /&gt;
|-&lt;br /&gt;
|Shadow&lt;br /&gt;
|shadow&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|sonic&lt;br /&gt;
|-&lt;br /&gt;
|Time Eater&lt;br /&gt;
|timeeater&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Terios&lt;br /&gt;
|dlc_terios&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Movie Shadow&lt;br /&gt;
|movshadow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!DLC Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Digital Deluxe&lt;br /&gt;
|dlcddx&lt;br /&gt;
|-&lt;br /&gt;
|Tokyo&lt;br /&gt;
|dlcmov&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Colors&amp;diff=814</id>
		<title>Sonic Colors</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Colors&amp;diff=814"/>
		<updated>2025-01-29T04:49:31Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Made a rough page for Sonic Colors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Sonic Colors&lt;br /&gt;
| developer = SEGA&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = November 11, 2010&lt;br /&gt;
| engine = [[Hedgehog Engine 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Colors&#039;&#039;&#039; was released for the Wii on November 11, 2010.&lt;br /&gt;
&lt;br /&gt;
The game uses [[Hedgehog Engine 1]].&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Colors/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Lost_World&amp;diff=813</id>
		<title>Sonic Lost World</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Lost_World&amp;diff=813"/>
		<updated>2025-01-29T04:46:45Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Added rough page for Sonic Lost World&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Sonic Lost World&lt;br /&gt;
| developer = SEGA&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| engine = [[Hedgehog Engine 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Lost World&#039;&#039;&#039; was released for the Wii U on October 29, 2013 in North America. Later on, it was ported to Windows on November 2, 2015.&lt;br /&gt;
&lt;br /&gt;
The game uses [[Hedgehog Engine 1]].&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Lost World/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Unleashed&amp;diff=812</id>
		<title>Sonic Unleashed</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Unleashed&amp;diff=812"/>
		<updated>2025-01-29T04:43:07Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Sonic Unleashed&lt;br /&gt;
| developer = SEGA&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = November 18, 2008&lt;br /&gt;
| engine = [[Hedgehog Engine 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Unleashed&#039;&#039;&#039; (Sonic World Adventure in Japan) was released for the XBOX 360 and PlayStation 3 on the 18th of November 2008.&lt;br /&gt;
&lt;br /&gt;
The game uses [[Hedgehog Engine 1]] &amp;amp; shares many similarities with the later [[Sonic Generations]].&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Unleashed/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Arcinfo Values]]&lt;br /&gt;
* [[Unleashed Stage ID&#039;s|Stage ID&#039;s]]&lt;br /&gt;
* [[EvilItem ID Values]]&lt;br /&gt;
* [[EnemyObjEnemyHole Values]]&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* [[Character Swapping Framework Documentation|Character Swapping Framework]]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Generations&amp;diff=811</id>
		<title>Sonic Generations</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Generations&amp;diff=811"/>
		<updated>2025-01-29T04:42:30Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Added infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Sonic Generations&lt;br /&gt;
| developer = SEGA&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = November 1, 2011&lt;br /&gt;
| engine = [[Hedgehog Engine 1]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Generations&#039;&#039;&#039; was released for the PC, XBOX 360 and PlayStation 3 on the 1st of November 2011.&lt;br /&gt;
&lt;br /&gt;
The game uses [[Hedgehog Engine 1]] &amp;amp; shares many similarities with the earlier [[Sonic Unleashed]].&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Generations/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Generations Stage ID&#039;s|Stage ID&#039;s]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Origins&amp;diff=810</id>
		<title>Sonic Origins</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Origins&amp;diff=810"/>
		<updated>2025-01-29T04:41:13Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Sonic Origins&lt;br /&gt;
| developer = SEGA&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = 	June 23, 2022&lt;br /&gt;
| engine = [[Retro Engine]], [[Hedgehog Engine 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Origins&#039;&#039;&#039; is a collection of remastered Sonic games from the Genesis/Mega Drive library, released on June 23rd, 2022. While all the remastered games use the Retro Engine, the 3D menu islands use Hedgehog Engine 2; specifically a branch based on Frontiers (leftovers of Frontiers were found in the files of Origins, alongside a full texture set for Modern Tails from Generations... for some reason).&lt;br /&gt;
&lt;br /&gt;
== Sonic Origins Plus ==&lt;br /&gt;
Sonic Origins Plus is an enhanced rerelease of Sonic Origins, ala Sonic Mania Plus, released on June 23rd, 2023. It contains all the DLC originally released as separate purchases (as DLC codes and not on the physical media itself for... some reason) alongside adding Amy and Knuckles to the 3D menu islands. The two were ripped near-piecemeal from the then-upcoming Sonic Superstars, much to the chagrin of the person who modeled them.&lt;br /&gt;
&lt;br /&gt;
Twelve SEGA Game Gear titles were also included with the package, bringing up the total game count to 16; nice!&lt;br /&gt;
&lt;br /&gt;
== Modding Pointers ==&lt;br /&gt;
With the menus being based on Frontiers, the file formats used are identical; .pxd files are used for the animations and skeletons, .model files are used for the 3D models themselves.&lt;br /&gt;
&lt;br /&gt;
The biggest difference between modding most Sonic games and Origins is the use of encrypted CriWare assets. Any new assets to be modded into the game must be encrypted in order to function within Sonic Origins. This is particularly notable for the music and sound effects of the remastered games, as they also use ACBs and AWBs like all Sonic games following Lost World.&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Forces&amp;diff=809</id>
		<title>Sonic Forces</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Forces&amp;diff=809"/>
		<updated>2025-01-29T04:40:59Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Sonic Forces&lt;br /&gt;
| developer = Sonic Team, Hardlight&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = November 7, 2017&lt;br /&gt;
| engine = Hedgehog Engine 2&lt;br /&gt;
|logo=File:Sonic-forces.jpg|logo_caption=Sunset Heights}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Forces&#039;&#039;&#039; &#039;&#039;(codenamed wars)&#039;&#039; was released on the 7th of November, 2017. &lt;br /&gt;
&lt;br /&gt;
It uses Hedgehog Engine 2, and is one of the earliest Sonic games to use it.&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Origins&amp;diff=808</id>
		<title>Sonic Origins</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Origins&amp;diff=808"/>
		<updated>2025-01-29T04:39:38Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Added logo box, correct it if neccessary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Sonic Origins&lt;br /&gt;
| developer = SEGA&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = 	June 23, 2022&lt;br /&gt;
| engine = [[Retro Engine]], [[Hedgehog Engine 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Origins&#039;&#039;&#039; is a collection of remastered Sonic games from the Genesis/Mega Drive library, released on June 23rd, 2022. While all the remastered games use the Retro Engine, the 3D menu islands use Hedgehog Engine 2; specifically a branch based on Frontiers (leftovers of Frontiers were found in the files of Origins, alongside a full texture set for Modern Tails from Generations... for some reason).&lt;br /&gt;
&lt;br /&gt;
== Sonic Origins Plus ==&lt;br /&gt;
Sonic Origins Plus is an enhanced rerelease of Sonic Origins, ala Sonic Mania Plus, released on June 23rd, 2023. It contains all the DLC originally released as separate purchases (as DLC codes and not on the physical media itself for... some reason) alongside adding Amy and Knuckles to the 3D menu islands. The two were ripped near-piecemeal from the then-upcoming Sonic Superstars, much to the chagrin of the person who modeled them.&lt;br /&gt;
&lt;br /&gt;
Twelve SEGA Game Gear titles were also included with the package, bringing up the total game count to 16; nice!&lt;br /&gt;
&lt;br /&gt;
== Modding Pointers ==&lt;br /&gt;
With the menus being based on Frontiers, the file formats used are identical; .pxd files are used for the animations and skeletons, .model files are used for the 3D models themselves.&lt;br /&gt;
&lt;br /&gt;
The biggest difference between modding most Sonic games and Origins is the use of encrypted CriWare assets. Any new assets to be modded into the game must be encrypted in order to function within Sonic Origins. This is particularly notable for the music and sound effects of the remastered games, as they also use ACBs and AWBs like all Sonic games following Lost World.&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations&amp;diff=807</id>
		<title>Shadow Generations</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations&amp;diff=807"/>
		<updated>2025-01-29T04:27:33Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Resource references */ Added StageData params page to game page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Shadow Generations&lt;br /&gt;
| developer = SEGA&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = October 25th, 2024&lt;br /&gt;
| engine = [[Hedgehog Engine 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Generations&#039;&#039;&#039; &#039;&#039;(codenamed miller)&#039;&#039; is the second half of [[Sonic X Shadow Generations]], released on the 25th of October 2024.&lt;br /&gt;
&lt;br /&gt;
It uses [[Hedgehog Engine 2]], and its internals are very similar to [[Sonic Frontiers]].&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Shadow_Generations/Shaders|Shaders]]&lt;br /&gt;
* [[Shadow Generations/Material Parameters|Material Parameters]]&lt;br /&gt;
* [[Shadow Generations/ID Mappings|ID Mappings]]&lt;br /&gt;
* [[Shadow Generations/StageData Parameters|StageData Parameters]]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations/StageData_Parameters&amp;diff=806</id>
		<title>Shadow Generations/StageData Parameters</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations/StageData_Parameters&amp;diff=806"/>
		<updated>2025-01-29T04:27:27Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Added StageData params page w/ rough documentation for Stage Data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents all the parameters for stages in the stagedata.lua file. You can find this file at &#039;&#039;&#039;&amp;quot;raw\script\script_resident.pac&amp;quot;&#039;&#039;&#039; Some documentation also comes from the lua file itself, since there is some already provided. There are also a considerable amount of leftovers from [[Sonic Frontiers]].&lt;br /&gt;
===General Stage Parameters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|name&lt;br /&gt;
|The stage slot ID.&lt;br /&gt;
|-&lt;br /&gt;
|stage&lt;br /&gt;
|ID of the stage terrain used in the stage slot. If the stage borrows terrain from another stage, then the other stage id is added here. For example, the w01c11 stage slot (Space Colony Ark Act 1 Challenge 1) uses terrain from w01a11 (Space Colony Ark Act 1). &lt;br /&gt;
|-&lt;br /&gt;
|stage_no&lt;br /&gt;
|The stage number.&lt;br /&gt;
|-&lt;br /&gt;
|attrs&lt;br /&gt;
|The attributes of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|timelimit&lt;br /&gt;
|Leftover from [[Sonic Frontiers]].  The time limit used for the bomb gimmick in 4-E.&lt;br /&gt;
|-&lt;br /&gt;
|noisetime&lt;br /&gt;
|Leftover from [[Sonic Frontiers]]. The amount of time the cyber noise appears when you enter a Cyber Space stage.&lt;br /&gt;
|-&lt;br /&gt;
|clear (Unused)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|mission&lt;br /&gt;
|Leftover from [[Sonic Frontiers]]. Missions for Cyber Space stages. Up to 5 can be assigned to a stage.&lt;br /&gt;
|-&lt;br /&gt;
|ring_mission &lt;br /&gt;
|Leftover from [[Sonic Frontiers]]. The amount of rings needed to complete the Ring collecting mission in Cyber Space.&lt;br /&gt;
|-&lt;br /&gt;
|rank&lt;br /&gt;
|Leftover from [[Sonic Frontiers]]. The time to reach for specific ranks in Cyber Space. (S, A, B, C, D)&lt;br /&gt;
|-&lt;br /&gt;
|cyber_name &lt;br /&gt;
|Leftover from [[Sonic Frontiers]]. The name of the Cyber Space stage that shows up in Arcade Mode and the Ranking screen.&lt;br /&gt;
|-&lt;br /&gt;
|stage_name (Unused)&lt;br /&gt;
|A parameter that is meant to set the name of the stage in the Results Screen.&lt;br /&gt;
|-&lt;br /&gt;
|scene_param_name&lt;br /&gt;
|The name of the NeedleFxSceneData file assigned in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|scene_param_stage&lt;br /&gt;
|A development-only parameter. Used to specify and search stages for NeedleFx parameters to be used.&lt;br /&gt;
|-&lt;br /&gt;
|default_scene_param_no&lt;br /&gt;
|The scene id used in the stage. It overrides the default NeedleFx Scene id.&lt;br /&gt;
|-&lt;br /&gt;
|deadheight&lt;br /&gt;
|The height/altitude for death. It overrides the value put in FxParam.&lt;br /&gt;
|-&lt;br /&gt;
|bgm&lt;br /&gt;
|Sets the music that plays in the stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Attributes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage Attributes&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|autosave&lt;br /&gt;
|Attribute that activates the autosave system.&lt;br /&gt;
|-&lt;br /&gt;
|pointcloud&lt;br /&gt;
|Allows the stage to use [https://hemodding.wiki/index.php/Resources/Model_Pointcloud .pcmodel] instancing.&lt;br /&gt;
|-&lt;br /&gt;
|boss&lt;br /&gt;
|Attribute used in boss stages. It changes the player&#039;s physics to the Boss physics.&lt;br /&gt;
|-&lt;br /&gt;
|whitespace&lt;br /&gt;
|Attribute used for White Space. It changes the player&#039;s physics to the White Space physics.&lt;br /&gt;
|-&lt;br /&gt;
|lava (Unused)&lt;br /&gt;
|A leftover parameter from [[Sonic Frontiers]]. Would&#039;ve allowed terrain with the @LAVA terrain tag to function.&lt;br /&gt;
|-&lt;br /&gt;
|navmesh (Unused)&lt;br /&gt;
|A leftover parameter from [[Sonic Frontiers]]. Attribute that would activate [https://hemodding.wiki/index.php/Resources#NavMesh NavMesh] files.&lt;br /&gt;
|-&lt;br /&gt;
|heightfield (Unused)&lt;br /&gt;
|A leftover parameter from [[Sonic Frontiers]]. Attribute that would activate [https://hemodding.wiki/index.php/Resources/Heightfield heightfield] files. When used in this game, the stage will not load.&lt;br /&gt;
|-&lt;br /&gt;
|sideview (Unused)&lt;br /&gt;
|A leftover parameter from [[Sonic Frontiers]]. An attribute that forces the player character into 2D. It still functions, and lets the player character automatically stay on a SideView path without a DimensionVolume. However, it no longer automatically applies Sideview physics.&lt;br /&gt;
|-&lt;br /&gt;
|boarding (Unused)&lt;br /&gt;
|A leftover parameter from [[Sonic Frontiers]]. An attribute that would&#039;ve allowed the player character to ride on a skateboard. It does not function in this game.&lt;br /&gt;
|-&lt;br /&gt;
|diving (Unused)&lt;br /&gt;
|Leftover attribute from [[Sonic Frontiers]]. Does not function.&lt;br /&gt;
|-&lt;br /&gt;
|sidestep (Unused)&lt;br /&gt;
|Leftover attribute from [[Sonic Frontiers]]. Does not function.&lt;br /&gt;
|-&lt;br /&gt;
|athletic (Unused)&lt;br /&gt;
|Leftover attribute from [[Sonic Frontiers]]. Does not function.&lt;br /&gt;
|-&lt;br /&gt;
|drift (Unused)&lt;br /&gt;
|Leftover attribute from [[Sonic Frontiers]]. Does not function.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/StageData_Parameters&amp;diff=805</id>
		<title>Sonic Frontiers/StageData Parameters</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/StageData_Parameters&amp;diff=805"/>
		<updated>2025-01-29T04:25:36Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* General Stage Parameters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents all the parameters for stages in the stagedata.lua file. You can find this file at &#039;&#039;&#039;&amp;quot;raw\script\script_resident.pac&amp;quot;&#039;&#039;&#039; Some documentation also comes from the lua file itself, since there is some already provided.&lt;br /&gt;
&lt;br /&gt;
===General Stage Parameters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|name&lt;br /&gt;
|The stage slot ID.&lt;br /&gt;
|-&lt;br /&gt;
|stage&lt;br /&gt;
|ID of the stage terrain used in the stage slot. If the stage borrows terrain from another stage, then the other stage id is added here. For example, the w1r06 stage slot (Final Horizon Ouranos) uses terrain from w1r04 (Ouranos). &lt;br /&gt;
|-&lt;br /&gt;
|stage_no&lt;br /&gt;
|The stage number.&lt;br /&gt;
|-&lt;br /&gt;
|attrs&lt;br /&gt;
|The attributes of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|timelimit&lt;br /&gt;
|The time limit used for the bomb gimmick in 4-E.&lt;br /&gt;
|-&lt;br /&gt;
|noisetime&lt;br /&gt;
|The amount of time the cyber noise appears when you enter a Cyber Space stage.&lt;br /&gt;
|-&lt;br /&gt;
|clear (Unused)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|mission&lt;br /&gt;
|Missions for Cyber Space stages. Up to 5 can be assigned to a stage.&lt;br /&gt;
|-&lt;br /&gt;
|ring_mission &lt;br /&gt;
|The amount of rings needed to complete the Ring collecting mission in Cyber Space.&lt;br /&gt;
|-&lt;br /&gt;
|rank&lt;br /&gt;
|The time to reach for specific ranks in Cyber Space. (S, A, B, C, D)&lt;br /&gt;
|-&lt;br /&gt;
|cyber_name &lt;br /&gt;
|The name of the Cyber Space stage that shows up in Arcade Mode and the Ranking screen.&lt;br /&gt;
|-&lt;br /&gt;
|stage_name (Unused)&lt;br /&gt;
|A parameter that is meant to set the name of the stage in the Results Screen.&lt;br /&gt;
|-&lt;br /&gt;
|scene_param_name&lt;br /&gt;
|The name of the NeedleFxSceneData file assigned in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|scene_param_stage&lt;br /&gt;
|A development-only parameter. Used to specify and search stages for NeedleFx parameters to be used.&lt;br /&gt;
|-&lt;br /&gt;
|default_scene_param_no&lt;br /&gt;
|The scene id used in the stage. It overrides the default NeedleFx Scene id.&lt;br /&gt;
|-&lt;br /&gt;
|deadheight&lt;br /&gt;
|The height/altitude for death. It overrides the value put in FxParam.&lt;br /&gt;
|-&lt;br /&gt;
|cyber_mode&lt;br /&gt;
|The various gimmicks used in Cyber Space stages in the Final Horizon. It can be used on any Cyber Space stage when added. It can also be added to other stages, but there are many incompatibilities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Attributes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage Attributes&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|navmesh&lt;br /&gt;
|Attribute that activates [https://hemodding.wiki/index.php/Resources#NavMesh NavMesh] files.&lt;br /&gt;
|-&lt;br /&gt;
|heightfield&lt;br /&gt;
|Attribute that activates [https://hemodding.wiki/index.php/Resources/Heightfield heightfield] files. It is required for a custom heightmap to load in. Also, it does not function properly in Cyber Space.&lt;br /&gt;
|-&lt;br /&gt;
|autosave&lt;br /&gt;
|Attribute that activates the autosave system.&lt;br /&gt;
|-&lt;br /&gt;
|pointcloud&lt;br /&gt;
|Allows the stage to use [https://hemodding.wiki/index.php/Resources/Model_Pointcloud .pcmodel] instancing.&lt;br /&gt;
|-&lt;br /&gt;
|lava&lt;br /&gt;
|Allows terrain with the @LAVA terrain tag to function. In the vanilla game, it is only used on Chaos Island. But, it can be used in other stages.&lt;br /&gt;
|-&lt;br /&gt;
|cyber&lt;br /&gt;
|Attribute used in Cyber Space stages.&lt;br /&gt;
|-&lt;br /&gt;
|hacking&lt;br /&gt;
|Attribute used in Hacking stages. When used on Cyber Space stages, the player character has Open Zone physics and can only use the Cyloop. But, when the Cyloop is used the game will crash. In addition, the player&#039;s HUD is hidden.&lt;br /&gt;
|-&lt;br /&gt;
|minigame&lt;br /&gt;
|Attribute used in Fishing stages.&lt;br /&gt;
|-&lt;br /&gt;
|mastertrial&lt;br /&gt;
|Attribute used in Master Trial stages. When used on Cyber Space stages, the player character has Open Zone physics and can use their unlocked combat moves from Save Slot 1. In addition, it also breaks the in-game timer during a stage.&lt;br /&gt;
|-&lt;br /&gt;
|bossrush&lt;br /&gt;
|Attribute used in the Master King Koco Trial. It activates the Perfect Parry, with the parry timing changing depending on the difficulty. When used on Cyber Space stages, the player character has Open Zone physics and can use their unlocked combat moves from Save Slot 1. The timer is broken when used on a Cyber stage.&lt;br /&gt;
|-&lt;br /&gt;
|battlerush&lt;br /&gt;
|Attribute used in Battle Rush stages. When used on Cyber Space stages, the player character has Open Zone physics and can use their unlocked combat moves from Save Slot 1. It also carries the open zone character stats from Save Slot 1. The timer is broken when used on a Cyber stage. Unlike the mastertrial and bossrush attributes, the timer is displayed but is frozen at 0 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|tutorial&lt;br /&gt;
|Attribute used for the Training Room. When used on Cyber Space stages, the player character has Open Zone physics and can use their unlocked combat moves from Save Slot 1. In addition, the player&#039;s HUD is hidden.&lt;br /&gt;
|-&lt;br /&gt;
|lastboss&lt;br /&gt;
|Attribute used for the The End&#039;s boss fight in space.&lt;br /&gt;
|-&lt;br /&gt;
|sideview&lt;br /&gt;
|An attribute that forces the player character into 2D. This makes creating 2D stages easier, since the player character will automatically stay on a SideView path without a DimensionVolume.&lt;br /&gt;
|-&lt;br /&gt;
|boarding&lt;br /&gt;
|An attribute that allows the player character to ride on a skateboard. It is mainly used in stages that feature one, since interacting with some objects without this attribute will crash the game. Or, the board will be invisible.&lt;br /&gt;
|-&lt;br /&gt;
|extra&lt;br /&gt;
|An attribute that is mainly used in the Final Horizon. It changes the UI and allows objects from the Final Horizon to appear properly. When saving in a stage with this attribute, it would be in the Final Horizon save slots. &lt;br /&gt;
|-&lt;br /&gt;
|sonic&lt;br /&gt;
|An attribute that is mainly used in the Final Horizon. It allows Sonic to be playable in the stage. It is only necessary when you are in a stage swapping between characters in the vanilla game.&lt;br /&gt;
|-&lt;br /&gt;
|tails&lt;br /&gt;
|An attribute that is mainly used in the Final Horizon. It allows Tails to be playable in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|knuckles&lt;br /&gt;
|An attribute that is mainly used in the Final Horizon. It allows Knuckles to be playable in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|amy&lt;br /&gt;
|An attribute that is mainly used in the Final Horizon. It allows Amy to be playable in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|deleteFalldeadCol&lt;br /&gt;
|Mainly used in stages that re-use stage terrain (Final Horizon Cyber Space). It removes the death collision from the pre-existing stage terrain.&lt;br /&gt;
|-&lt;br /&gt;
|deleteAirwallCol&lt;br /&gt;
|Mainly used in stages that re-use stage terrain (Final Horizon Cyber Space).&lt;br /&gt;
|-&lt;br /&gt;
|deleteGrindrail&lt;br /&gt;
|Mainly used in stages that re-use stage terrain (Final Horizon Cyber Space). It removes pre-existing grind rails.&lt;br /&gt;
|-&lt;br /&gt;
|changeNewCol&lt;br /&gt;
|Mainly used in stages that re-use stage terrain (Final Horizon Cyber Space). It adds and changes collision onto the pre-existing stage terrain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cyber Space Stage Missions and Gimmicks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Cyber Stage Missions&lt;br /&gt;
!Name&lt;br /&gt;
!Mission&lt;br /&gt;
|-&lt;br /&gt;
|goal&lt;br /&gt;
|Reach the Goal.&lt;br /&gt;
|-&lt;br /&gt;
|rank&lt;br /&gt;
|Obtain an S rank in the Stage.&lt;br /&gt;
|-&lt;br /&gt;
|nodamage (Unused)&lt;br /&gt;
|Beat the stage without getting hit. This mission does not function.&lt;br /&gt;
|-&lt;br /&gt;
|ring&lt;br /&gt;
|Collect a specific number of rings. The value of the rings is specified by the ring_mission stage parameter.&lt;br /&gt;
|-&lt;br /&gt;
|redring&lt;br /&gt;
|Collect all five Red Rings.&lt;br /&gt;
|-&lt;br /&gt;
|numberring&lt;br /&gt;
|Collect all five Number Rings.&lt;br /&gt;
|-&lt;br /&gt;
|silvermoonring&lt;br /&gt;
|Collect all five Silver Moon Rings.&lt;br /&gt;
|-&lt;br /&gt;
|hidegoal&lt;br /&gt;
|Reach the hidden goal.&lt;br /&gt;
|-&lt;br /&gt;
|shadowtails&lt;br /&gt;
|Beat the stage before Shadow Tails does.&lt;br /&gt;
|-&lt;br /&gt;
|mine&lt;br /&gt;
|Avoid the mines in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|animal&lt;br /&gt;
|Rescue the animals in the stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The table below contains the various stage gimmicks assigned to the cyber_mode parameter. Certain parameters of some gimmicks can be changed in the &#039;&#039;&#039;playercommon.rfl&#039;&#039;&#039; file.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+cyber_mode Stage Gimmicks&lt;br /&gt;
!Name&lt;br /&gt;
!Stage Gimmick&lt;br /&gt;
|-&lt;br /&gt;
|low-gravity&lt;br /&gt;
|The low gravity stage gimmick used in 4-I. The gravity scale is affected by the lowGravityScale parameter value in the &#039;&#039;&#039;playercommon.rfl&#039;&#039;&#039; file, under the cybermode parameter category.&lt;br /&gt;
|-&lt;br /&gt;
|time-extend&lt;br /&gt;
|The bomb stage gimmick used in 4-E. The time limit can be adjusted with the timelimit stage parameter.&lt;br /&gt;
|-&lt;br /&gt;
|speed-scale (Unused)&lt;br /&gt;
|Works similarly to the High-Speed Hijinks mission in [[Sonic Generations]], excepts it affects everything. This includes the player character. It is unused, but still functions properly. The speed scale is affected by the timeScale parameter value in the &#039;&#039;&#039;playercommon.rfl&#039;&#039;&#039; file, under the cybermode parameter category.&lt;br /&gt;
|-&lt;br /&gt;
|nitro&lt;br /&gt;
|This attribute is mainly used in stages with Rocket Boost. Various parameters related to this gimmick can be adjusted in the &#039;&#039;&#039;playercommon.rfl&#039;&#039;&#039; file, under the cybermode parameter category.&lt;br /&gt;
|-&lt;br /&gt;
|maxspeed-challenge&lt;br /&gt;
|The REV gauge gimmick from 4-G.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations/ID_Mappings&amp;diff=804</id>
		<title>Shadow Generations/ID Mappings</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations/ID_Mappings&amp;diff=804"/>
		<updated>2025-01-29T04:00:59Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worlds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+World ID Guide&lt;br /&gt;
!Letter&lt;br /&gt;
!World Type&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|Regular Stage&lt;br /&gt;
|-&lt;br /&gt;
|b&lt;br /&gt;
|Boss Stage&lt;br /&gt;
|-&lt;br /&gt;
|c&lt;br /&gt;
|Challenge Stage&lt;br /&gt;
|-&lt;br /&gt;
|h&lt;br /&gt;
|Hard Mode Challege&lt;br /&gt;
|-&lt;br /&gt;
|m&lt;br /&gt;
|Pre-rendered Movie Stage&lt;br /&gt;
|-&lt;br /&gt;
|w00&lt;br /&gt;
|Test Stage&lt;br /&gt;
|-&lt;br /&gt;
|w01&lt;br /&gt;
|Space Colony Ark&lt;br /&gt;
|-&lt;br /&gt;
|w02&lt;br /&gt;
|Rail Canyon&lt;br /&gt;
|-&lt;br /&gt;
|w03&lt;br /&gt;
|Kingdom Valley&lt;br /&gt;
|-&lt;br /&gt;
|w04&lt;br /&gt;
|Sunset Heights&lt;br /&gt;
|-&lt;br /&gt;
|w05&lt;br /&gt;
|Chaos Island&lt;br /&gt;
|-&lt;br /&gt;
|w06&lt;br /&gt;
|Radical Highway&lt;br /&gt;
|-&lt;br /&gt;
|w07&lt;br /&gt;
|Unknown Stage&lt;br /&gt;
|-&lt;br /&gt;
|w09&lt;br /&gt;
|White Space&lt;br /&gt;
|-&lt;br /&gt;
|w11&lt;br /&gt;
|Biolizard&lt;br /&gt;
|-&lt;br /&gt;
|w12&lt;br /&gt;
|Metal Overlord&lt;br /&gt;
|-&lt;br /&gt;
|w13&lt;br /&gt;
|Mephiles&lt;br /&gt;
|-&lt;br /&gt;
|w14&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|-&lt;br /&gt;
|w20&lt;br /&gt;
|Tokyo DLC&lt;br /&gt;
|}&lt;br /&gt;
All the base game IDs have been obtained from &#039;&#039;&#039;raw/script/script_resident.pac/stagedata.lua&#039;&#039;&#039;, and from stages left over in &#039;&#039;&#039;raw/stage&#039;&#039;&#039;. The stage ids for DLC is found in &#039;&#039;&#039;raw/script/script_resident.pac/stagedata_dlcadd.lua&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+World IDs&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!2D/3D&lt;br /&gt;
|-&lt;br /&gt;
|White Space&lt;br /&gt;
|w09a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Doom Zone White Space&lt;br /&gt;
|w09a20&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Old Space Colony Ark Act 1&lt;br /&gt;
|w01a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1&lt;br /&gt;
|w01a11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2&lt;br /&gt;
|w01a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1&lt;br /&gt;
|w02a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2&lt;br /&gt;
|w02a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1&lt;br /&gt;
|w03a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2&lt;br /&gt;
|w03a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1&lt;br /&gt;
|w04a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1&lt;br /&gt;
|w04a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1&lt;br /&gt;
|w05a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2&lt;br /&gt;
|w05a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Radical Highway Act 1&lt;br /&gt;
|w06a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Radical Highway Act 2&lt;br /&gt;
|w06a20&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Biolizard &lt;br /&gt;
|w11b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Biolizard&lt;br /&gt;
|w11b11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Metal Overlord&lt;br /&gt;
|w12b10&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Metal Overlord&lt;br /&gt;
|w12b11&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Mephiles&lt;br /&gt;
|w13b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Mephiles&lt;br /&gt;
|w13b11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|w14b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Challenge 1&lt;br /&gt;
|w01c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Challenge 2&lt;br /&gt;
|w01c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Hard Challenge&lt;br /&gt;
|w01h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Challenge 1&lt;br /&gt;
|w01c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Challenge 2&lt;br /&gt;
|w01c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Hard Challenge&lt;br /&gt;
|w01h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Challenge 1&lt;br /&gt;
|w02c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Challenge 2&lt;br /&gt;
|w02c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Hard Challenge&lt;br /&gt;
|w02h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Challenge 1&lt;br /&gt;
|w02c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Challenge 2&lt;br /&gt;
|w02c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Hard Challenge&lt;br /&gt;
|w02h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Challenge 1&lt;br /&gt;
|w03c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Challenge 2&lt;br /&gt;
|w03c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Hard Challenge&lt;br /&gt;
|w03h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Challenge 1&lt;br /&gt;
|w03c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Challenge 2&lt;br /&gt;
|w03c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Hard Challenge&lt;br /&gt;
|w03h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Challenge 1&lt;br /&gt;
|w04c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Challenge 2&lt;br /&gt;
|w04c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Hard Challenge&lt;br /&gt;
|w04h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Challenge 1&lt;br /&gt;
|w04c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Challenge 2&lt;br /&gt;
|w04c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Hard Challenge&lt;br /&gt;
|w04h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Challenge 1&lt;br /&gt;
|w05c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Challenge 2&lt;br /&gt;
|w05c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Hard Challenge&lt;br /&gt;
|w05h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Challenge 1&lt;br /&gt;
|w05c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Challenge 2&lt;br /&gt;
|w05c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Hard Challenge&lt;br /&gt;
|w05h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo&lt;br /&gt;
|w20a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo Challenge 1&lt;br /&gt;
|w20c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo Challenge 2&lt;br /&gt;
|w20c12&lt;br /&gt;
|3D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses and Enemies ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\miniboss&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;raw\boss&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Boss Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Biolizard&lt;br /&gt;
|biolizard&lt;br /&gt;
|-&lt;br /&gt;
|Metal Overlord&lt;br /&gt;
|metaloverload&lt;br /&gt;
|-&lt;br /&gt;
|Mephiles&lt;br /&gt;
|mephiles&lt;br /&gt;
|-&lt;br /&gt;
|Mephiles (Monstrous Form)&lt;br /&gt;
|mephilesdemondiver&lt;br /&gt;
|-&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|devildoom&lt;br /&gt;
|-&lt;br /&gt;
|Neo Devil Doom&lt;br /&gt;
|perfectblackdoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[TO-DO: Document enemies in wikitable]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
All base game internal names were obtained from &#039;&#039;&#039;&amp;quot;raw/character&amp;quot;&#039;&#039;&#039;.  Movie DLC internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\dlc\dlcmov\character&amp;quot;&#039;&#039;&#039;. Terios is found in &#039;&#039;&#039;&amp;quot;raw\dlc\dlcddx&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Character Internal Name&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Big The Cat&lt;br /&gt;
|big&lt;br /&gt;
|-&lt;br /&gt;
|Black Doom&lt;br /&gt;
|blackdoom&lt;br /&gt;
|-&lt;br /&gt;
|Cubot&lt;br /&gt;
|cubot&lt;br /&gt;
|-&lt;br /&gt;
|Gerald&lt;br /&gt;
|gerald&lt;br /&gt;
|-&lt;br /&gt;
|Maria&lt;br /&gt;
|maria&lt;br /&gt;
|-&lt;br /&gt;
|E-123 Omega&lt;br /&gt;
|omega&lt;br /&gt;
|-&lt;br /&gt;
|Orbot&lt;br /&gt;
|orbot&lt;br /&gt;
|-&lt;br /&gt;
|Rouge&lt;br /&gt;
|rouge&lt;br /&gt;
|-&lt;br /&gt;
|Shadow&lt;br /&gt;
|shadow&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|sonic&lt;br /&gt;
|-&lt;br /&gt;
|Time Eater&lt;br /&gt;
|timeeater&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Terios&lt;br /&gt;
|dlc_terios&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Movie Shadow&lt;br /&gt;
|movshadow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!DLC Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Digital Deluxe&lt;br /&gt;
|dlcddx&lt;br /&gt;
|-&lt;br /&gt;
|Tokyo&lt;br /&gt;
|dlcmov&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations/ID_Mappings&amp;diff=803</id>
		<title>Shadow Generations/ID Mappings</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations/ID_Mappings&amp;diff=803"/>
		<updated>2025-01-29T04:00:00Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Characters */ Forgot about Terios&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worlds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+World ID Guide&lt;br /&gt;
!Letter&lt;br /&gt;
!World Type&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|Regular Stage&lt;br /&gt;
|-&lt;br /&gt;
|b&lt;br /&gt;
|Boss Stage&lt;br /&gt;
|-&lt;br /&gt;
|c&lt;br /&gt;
|Challenge Stage&lt;br /&gt;
|-&lt;br /&gt;
|h&lt;br /&gt;
|Hard Mode Challege&lt;br /&gt;
|-&lt;br /&gt;
|m&lt;br /&gt;
|Pre-rendered Movie Stage&lt;br /&gt;
|-&lt;br /&gt;
|w00&lt;br /&gt;
|Test Stage&lt;br /&gt;
|-&lt;br /&gt;
|w01&lt;br /&gt;
|Space Colony Ark&lt;br /&gt;
|-&lt;br /&gt;
|w02&lt;br /&gt;
|Rail Canyon&lt;br /&gt;
|-&lt;br /&gt;
|w03&lt;br /&gt;
|Kingdom Valley&lt;br /&gt;
|-&lt;br /&gt;
|w04&lt;br /&gt;
|Sunset Heights&lt;br /&gt;
|-&lt;br /&gt;
|w05&lt;br /&gt;
|Chaos Island&lt;br /&gt;
|-&lt;br /&gt;
|w06&lt;br /&gt;
|Radical Highway&lt;br /&gt;
|-&lt;br /&gt;
|w07&lt;br /&gt;
|Unknown Stage&lt;br /&gt;
|-&lt;br /&gt;
|w09&lt;br /&gt;
|White Space&lt;br /&gt;
|-&lt;br /&gt;
|w11&lt;br /&gt;
|Biolizard&lt;br /&gt;
|-&lt;br /&gt;
|w12&lt;br /&gt;
|Metal Overlord&lt;br /&gt;
|-&lt;br /&gt;
|w13&lt;br /&gt;
|Mephiles&lt;br /&gt;
|-&lt;br /&gt;
|w14&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|-&lt;br /&gt;
|w20&lt;br /&gt;
|Tokyo DLC&lt;br /&gt;
|}&lt;br /&gt;
All the base game IDs have been obtained from &#039;&#039;&#039;raw/script/script_resident.pac/stagedata.lua&#039;&#039;&#039;, and from stages left over in &#039;&#039;&#039;raw/stage&#039;&#039;&#039;. The stage ids for DLC is found in &#039;&#039;&#039;raw/script/script_resident.pac/stagedata_dlcadd.lua&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+World IDs&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!2D/3D&lt;br /&gt;
|-&lt;br /&gt;
|White Space&lt;br /&gt;
|w09a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Doom Zone White Space&lt;br /&gt;
|w09a20&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Old Space Colony Ark Act 1&lt;br /&gt;
|w01a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1&lt;br /&gt;
|w01a11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2&lt;br /&gt;
|w01a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1&lt;br /&gt;
|w02a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2&lt;br /&gt;
|w02a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1&lt;br /&gt;
|w03a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2&lt;br /&gt;
|w03a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1&lt;br /&gt;
|w04a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1&lt;br /&gt;
|w04a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1&lt;br /&gt;
|w05a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2&lt;br /&gt;
|w05a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Radical Highway Act 1&lt;br /&gt;
|w06a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Radical Highway Act 2&lt;br /&gt;
|w06a20&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Biolizard &lt;br /&gt;
|w11b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Biolizard&lt;br /&gt;
|w11b11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Metal Overlord&lt;br /&gt;
|w12b10&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Metal Overlord&lt;br /&gt;
|w12b11&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Mephiles&lt;br /&gt;
|w13b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Mephiles&lt;br /&gt;
|w13b11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|w14b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Challenge 1&lt;br /&gt;
|w01c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Challenge 2&lt;br /&gt;
|w01c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Hard Challenge&lt;br /&gt;
|w01h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Challenge 1&lt;br /&gt;
|w01c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Challenge 2&lt;br /&gt;
|w01c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Hard Challenge&lt;br /&gt;
|w01h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Challenge 1&lt;br /&gt;
|w02c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Challenge 2&lt;br /&gt;
|w02c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Hard Challenge&lt;br /&gt;
|w02h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Challenge 1&lt;br /&gt;
|w02c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Challenge 2&lt;br /&gt;
|w02c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Hard Challenge&lt;br /&gt;
|w02h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Challenge 1&lt;br /&gt;
|w03c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Challenge 2&lt;br /&gt;
|w03c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Hard Challenge&lt;br /&gt;
|w03h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Challenge 1&lt;br /&gt;
|w03c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Challenge 2&lt;br /&gt;
|w03c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Hard Challenge&lt;br /&gt;
|w03h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Challenge 1&lt;br /&gt;
|w04c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Challenge 2&lt;br /&gt;
|w04c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Hard Challenge&lt;br /&gt;
|w04h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Challenge 1&lt;br /&gt;
|w04c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Challenge 2&lt;br /&gt;
|w04c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Hard Challenge&lt;br /&gt;
|w04h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Challenge 1&lt;br /&gt;
|w05c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Challenge 2&lt;br /&gt;
|w05c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Hard Challenge&lt;br /&gt;
|w05h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Challenge 1&lt;br /&gt;
|w05c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Challenge 2&lt;br /&gt;
|w05c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Hard Challenge&lt;br /&gt;
|w05h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo&lt;br /&gt;
|w20a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo Challenge 1&lt;br /&gt;
|w20c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo Challenge 2&lt;br /&gt;
|w20c12&lt;br /&gt;
|3D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses and Enemies ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\miniboss&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;raw\boss&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Boss Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Biolizard&lt;br /&gt;
|biolizard&lt;br /&gt;
|-&lt;br /&gt;
|Metal Overlord&lt;br /&gt;
|metaloverload&lt;br /&gt;
|-&lt;br /&gt;
|Mephiles&lt;br /&gt;
|mephiles&lt;br /&gt;
|-&lt;br /&gt;
|Mephiles (Monstrous Form)&lt;br /&gt;
|mephilesdemondiver&lt;br /&gt;
|-&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|devildoom&lt;br /&gt;
|-&lt;br /&gt;
|Neo Devil Doom&lt;br /&gt;
|perfectblackdoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[TO-DO: Document enemies in wikitable]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
All base game internal names were obtained from &#039;&#039;&#039;&amp;quot;raw/character&amp;quot;&#039;&#039;&#039;.  Movie DLC internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\dlc\dlcmov\character&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Character Internal Name&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Big The Cat&lt;br /&gt;
|big&lt;br /&gt;
|-&lt;br /&gt;
|Black Doom&lt;br /&gt;
|blackdoom&lt;br /&gt;
|-&lt;br /&gt;
|Cubot&lt;br /&gt;
|cubot&lt;br /&gt;
|-&lt;br /&gt;
|Gerald&lt;br /&gt;
|gerald&lt;br /&gt;
|-&lt;br /&gt;
|Maria&lt;br /&gt;
|maria&lt;br /&gt;
|-&lt;br /&gt;
|E-123 Omega&lt;br /&gt;
|omega&lt;br /&gt;
|-&lt;br /&gt;
|Orbot&lt;br /&gt;
|orbot&lt;br /&gt;
|-&lt;br /&gt;
|Rouge&lt;br /&gt;
|rouge&lt;br /&gt;
|-&lt;br /&gt;
|Shadow&lt;br /&gt;
|shadow&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|sonic&lt;br /&gt;
|-&lt;br /&gt;
|Time Eater&lt;br /&gt;
|timeeater&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Terios&lt;br /&gt;
|dlc_terios&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Movie Shadow&lt;br /&gt;
|movshadow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!DLC Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Digital Deluxe&lt;br /&gt;
|dlcddx&lt;br /&gt;
|-&lt;br /&gt;
|Tokyo&lt;br /&gt;
|dlcmov&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations/ID_Mappings&amp;diff=802</id>
		<title>Shadow Generations/ID Mappings</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations/ID_Mappings&amp;diff=802"/>
		<updated>2025-01-29T03:57:30Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worlds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+World ID Guide&lt;br /&gt;
!Letter&lt;br /&gt;
!World Type&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|Regular Stage&lt;br /&gt;
|-&lt;br /&gt;
|b&lt;br /&gt;
|Boss Stage&lt;br /&gt;
|-&lt;br /&gt;
|c&lt;br /&gt;
|Challenge Stage&lt;br /&gt;
|-&lt;br /&gt;
|h&lt;br /&gt;
|Hard Mode Challege&lt;br /&gt;
|-&lt;br /&gt;
|m&lt;br /&gt;
|Pre-rendered Movie Stage&lt;br /&gt;
|-&lt;br /&gt;
|w00&lt;br /&gt;
|Test Stage&lt;br /&gt;
|-&lt;br /&gt;
|w01&lt;br /&gt;
|Space Colony Ark&lt;br /&gt;
|-&lt;br /&gt;
|w02&lt;br /&gt;
|Rail Canyon&lt;br /&gt;
|-&lt;br /&gt;
|w03&lt;br /&gt;
|Kingdom Valley&lt;br /&gt;
|-&lt;br /&gt;
|w04&lt;br /&gt;
|Sunset Heights&lt;br /&gt;
|-&lt;br /&gt;
|w05&lt;br /&gt;
|Chaos Island&lt;br /&gt;
|-&lt;br /&gt;
|w06&lt;br /&gt;
|Radical Highway&lt;br /&gt;
|-&lt;br /&gt;
|w07&lt;br /&gt;
|Unknown Stage&lt;br /&gt;
|-&lt;br /&gt;
|w09&lt;br /&gt;
|White Space&lt;br /&gt;
|-&lt;br /&gt;
|w11&lt;br /&gt;
|Biolizard&lt;br /&gt;
|-&lt;br /&gt;
|w12&lt;br /&gt;
|Metal Overlord&lt;br /&gt;
|-&lt;br /&gt;
|w13&lt;br /&gt;
|Mephiles&lt;br /&gt;
|-&lt;br /&gt;
|w14&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|-&lt;br /&gt;
|w20&lt;br /&gt;
|Tokyo DLC&lt;br /&gt;
|}&lt;br /&gt;
All the base game IDs have been obtained from &#039;&#039;&#039;raw/script/script_resident.pac/stagedata.lua&#039;&#039;&#039;, and from stages left over in &#039;&#039;&#039;raw/stage&#039;&#039;&#039;. The stage ids for DLC is found in &#039;&#039;&#039;raw/script/script_resident.pac/stagedata_dlcadd.lua&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+World IDs&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!2D/3D&lt;br /&gt;
|-&lt;br /&gt;
|White Space&lt;br /&gt;
|w09a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Doom Zone White Space&lt;br /&gt;
|w09a20&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Old Space Colony Ark Act 1&lt;br /&gt;
|w01a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1&lt;br /&gt;
|w01a11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2&lt;br /&gt;
|w01a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1&lt;br /&gt;
|w02a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2&lt;br /&gt;
|w02a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1&lt;br /&gt;
|w03a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2&lt;br /&gt;
|w03a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1&lt;br /&gt;
|w04a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1&lt;br /&gt;
|w04a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1&lt;br /&gt;
|w05a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2&lt;br /&gt;
|w05a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Radical Highway Act 1&lt;br /&gt;
|w06a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Radical Highway Act 2&lt;br /&gt;
|w06a20&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Biolizard &lt;br /&gt;
|w11b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Biolizard&lt;br /&gt;
|w11b11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Metal Overlord&lt;br /&gt;
|w12b10&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Metal Overlord&lt;br /&gt;
|w12b11&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Mephiles&lt;br /&gt;
|w13b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Mephiles&lt;br /&gt;
|w13b11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|w14b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Challenge 1&lt;br /&gt;
|w01c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Challenge 2&lt;br /&gt;
|w01c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Hard Challenge&lt;br /&gt;
|w01h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Challenge 1&lt;br /&gt;
|w01c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Challenge 2&lt;br /&gt;
|w01c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Hard Challenge&lt;br /&gt;
|w01h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Challenge 1&lt;br /&gt;
|w02c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Challenge 2&lt;br /&gt;
|w02c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Hard Challenge&lt;br /&gt;
|w02h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Challenge 1&lt;br /&gt;
|w02c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Challenge 2&lt;br /&gt;
|w02c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Hard Challenge&lt;br /&gt;
|w02h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Challenge 1&lt;br /&gt;
|w03c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Challenge 2&lt;br /&gt;
|w03c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Hard Challenge&lt;br /&gt;
|w03h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Challenge 1&lt;br /&gt;
|w03c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Challenge 2&lt;br /&gt;
|w03c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Hard Challenge&lt;br /&gt;
|w03h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Challenge 1&lt;br /&gt;
|w04c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Challenge 2&lt;br /&gt;
|w04c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Hard Challenge&lt;br /&gt;
|w04h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Challenge 1&lt;br /&gt;
|w04c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Challenge 2&lt;br /&gt;
|w04c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Hard Challenge&lt;br /&gt;
|w04h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Challenge 1&lt;br /&gt;
|w05c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Challenge 2&lt;br /&gt;
|w05c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Hard Challenge&lt;br /&gt;
|w05h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Challenge 1&lt;br /&gt;
|w05c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Challenge 2&lt;br /&gt;
|w05c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Hard Challenge&lt;br /&gt;
|w05h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo&lt;br /&gt;
|w20a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo Challenge 1&lt;br /&gt;
|w20c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo Challenge 2&lt;br /&gt;
|w20c12&lt;br /&gt;
|3D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses and Enemies ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\miniboss&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;raw\boss&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Boss Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Biolizard&lt;br /&gt;
|biolizard&lt;br /&gt;
|-&lt;br /&gt;
|Metal Overlord&lt;br /&gt;
|metaloverload&lt;br /&gt;
|-&lt;br /&gt;
|Mephiles&lt;br /&gt;
|mephiles&lt;br /&gt;
|-&lt;br /&gt;
|Mephiles (Monstrous Form)&lt;br /&gt;
|mephilesdemondiver&lt;br /&gt;
|-&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|devildoom&lt;br /&gt;
|-&lt;br /&gt;
|Neo Devil Doom&lt;br /&gt;
|perfectblackdoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[TO-DO: Document enemies in wikitable]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
All base game internal names were obtained from &#039;&#039;&#039;&amp;quot;raw/character&amp;quot;&#039;&#039;&#039;.  Movie DLC internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\dlc\dlcmov\character&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Character Internal Name&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Big The Cat&lt;br /&gt;
|big&lt;br /&gt;
|-&lt;br /&gt;
|Black Doom&lt;br /&gt;
|blackdoom&lt;br /&gt;
|-&lt;br /&gt;
|Cubot&lt;br /&gt;
|cubot&lt;br /&gt;
|-&lt;br /&gt;
|Gerald&lt;br /&gt;
|gerald&lt;br /&gt;
|-&lt;br /&gt;
|Maria&lt;br /&gt;
|maria&lt;br /&gt;
|-&lt;br /&gt;
|E-123 Omega&lt;br /&gt;
|omega&lt;br /&gt;
|-&lt;br /&gt;
|Orbot&lt;br /&gt;
|orbot&lt;br /&gt;
|-&lt;br /&gt;
|Rouge&lt;br /&gt;
|rouge&lt;br /&gt;
|-&lt;br /&gt;
|Shadow&lt;br /&gt;
|shadow&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|sonic&lt;br /&gt;
|-&lt;br /&gt;
|Time Eater&lt;br /&gt;
|timeeater&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Movie Shadow&lt;br /&gt;
|movshadow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!DLC Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Digital Deluxe&lt;br /&gt;
|dlcddx&lt;br /&gt;
|-&lt;br /&gt;
|Tokyo&lt;br /&gt;
|dlcmov&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations&amp;diff=801</id>
		<title>Shadow Generations</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations&amp;diff=801"/>
		<updated>2025-01-29T03:56:00Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Resource references */ Added ID Mappings page to the game&amp;#039;s page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Shadow Generations&lt;br /&gt;
| developer = SEGA&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = October 25th, 2024&lt;br /&gt;
| engine = [[Hedgehog Engine 2]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shadow Generations&#039;&#039;&#039; &#039;&#039;(codenamed miller)&#039;&#039; is the second half of [[Sonic X Shadow Generations]], released on the 25th of October 2024.&lt;br /&gt;
&lt;br /&gt;
It uses [[Hedgehog Engine 2]], and its internals are very similar to [[Sonic Frontiers]].&lt;br /&gt;
&lt;br /&gt;
=== Resource references ===&lt;br /&gt;
&lt;br /&gt;
* [[Shadow_Generations/Shaders|Shaders]]&lt;br /&gt;
* [[Shadow Generations/Material Parameters|Material Parameters]]&lt;br /&gt;
* [[Shadow Generations/ID Mappings|ID Mappings]]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Shadow_Generations/ID_Mappings&amp;diff=800</id>
		<title>Shadow Generations/ID Mappings</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Shadow_Generations/ID_Mappings&amp;diff=800"/>
		<updated>2025-01-29T03:55:04Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Added a page for ID Mappings w/ some documentation.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worlds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+World ID Guide&lt;br /&gt;
!Letter&lt;br /&gt;
!World Type&lt;br /&gt;
|-&lt;br /&gt;
|a&lt;br /&gt;
|Regular Stage&lt;br /&gt;
|-&lt;br /&gt;
|b&lt;br /&gt;
|Boss Stage&lt;br /&gt;
|-&lt;br /&gt;
|c&lt;br /&gt;
|Challenge Stage&lt;br /&gt;
|-&lt;br /&gt;
|h&lt;br /&gt;
|Hard Mode Challege&lt;br /&gt;
|-&lt;br /&gt;
|m&lt;br /&gt;
|Pre-rendered Movie Stage&lt;br /&gt;
|-&lt;br /&gt;
|w00&lt;br /&gt;
|Test Stage&lt;br /&gt;
|-&lt;br /&gt;
|w01&lt;br /&gt;
|Space Colony Ark&lt;br /&gt;
|-&lt;br /&gt;
|w02&lt;br /&gt;
|Rail Canyon&lt;br /&gt;
|-&lt;br /&gt;
|w03&lt;br /&gt;
|Kingdom Valley&lt;br /&gt;
|-&lt;br /&gt;
|w04&lt;br /&gt;
|Sunset Heights&lt;br /&gt;
|-&lt;br /&gt;
|w05&lt;br /&gt;
|Chaos Island&lt;br /&gt;
|-&lt;br /&gt;
|w06&lt;br /&gt;
|Radical Highway&lt;br /&gt;
|-&lt;br /&gt;
|w07&lt;br /&gt;
|Unknown Stage&lt;br /&gt;
|-&lt;br /&gt;
|w09&lt;br /&gt;
|White Space&lt;br /&gt;
|-&lt;br /&gt;
|w11&lt;br /&gt;
|Biolizard&lt;br /&gt;
|-&lt;br /&gt;
|w12&lt;br /&gt;
|Metal Overlord&lt;br /&gt;
|-&lt;br /&gt;
|w13&lt;br /&gt;
|Mephiles&lt;br /&gt;
|-&lt;br /&gt;
|w14&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|-&lt;br /&gt;
|w20&lt;br /&gt;
|Tokyo DLC&lt;br /&gt;
|}&lt;br /&gt;
All the base game IDs have been obtained from &#039;&#039;&#039;raw/script/script_resident.pac/stagedata.lua&#039;&#039;&#039;, and from stages left over in &#039;&#039;&#039;raw/stage&#039;&#039;&#039;. The stage ids for DLC is found in &#039;&#039;&#039;raw/script/script_resident.pac/stagedata_dlcadd.lua&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+World IDs&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!2D/3D&lt;br /&gt;
|-&lt;br /&gt;
|White Space&lt;br /&gt;
|w9a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Doom Zone White Space&lt;br /&gt;
|w09a20&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Old Space Colony Ark Act 1&lt;br /&gt;
|w01a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1&lt;br /&gt;
|w01a11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2&lt;br /&gt;
|w01a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1&lt;br /&gt;
|w02a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2&lt;br /&gt;
|w02a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1&lt;br /&gt;
|w03a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2&lt;br /&gt;
|w03a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1&lt;br /&gt;
|w04a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1&lt;br /&gt;
|w04a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1&lt;br /&gt;
|w05a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2&lt;br /&gt;
|w05a20&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Radical Highway Act 1&lt;br /&gt;
|w06a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Radical Highway Act 2&lt;br /&gt;
|w06a20&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Biolizard &lt;br /&gt;
|w11b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Biolizard&lt;br /&gt;
|w11b11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Metal Overlord&lt;br /&gt;
|w12b10&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Metal Overlord&lt;br /&gt;
|w12b11&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|[Normal] Mephiles&lt;br /&gt;
|w13b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Hard] Mephiles&lt;br /&gt;
|w13b11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|w14b10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Challenge 1&lt;br /&gt;
|w01c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Challenge 2&lt;br /&gt;
|w01c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 1 Hard Challenge&lt;br /&gt;
|w01h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Challenge 1&lt;br /&gt;
|w01c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Challenge 2&lt;br /&gt;
|w01c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Space Colony Ark Act 2 Hard Challenge&lt;br /&gt;
|w01h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Challenge 1&lt;br /&gt;
|w02c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Challenge 2&lt;br /&gt;
|w02c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 1 Hard Challenge&lt;br /&gt;
|w02h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Challenge 1&lt;br /&gt;
|w02c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Challenge 2&lt;br /&gt;
|w02c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Rail Canyon Act 2 Hard Challenge&lt;br /&gt;
|w02h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Challenge 1&lt;br /&gt;
|w03c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Challenge 2&lt;br /&gt;
|w03c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 1 Hard Challenge&lt;br /&gt;
|w03h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Challenge 1&lt;br /&gt;
|w03c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Challenge 2&lt;br /&gt;
|w03c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Kingdom Valley Act 2 Hard Challenge&lt;br /&gt;
|w03h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Challenge 1&lt;br /&gt;
|w04c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Challenge 2&lt;br /&gt;
|w04c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 1 Hard Challenge&lt;br /&gt;
|w04h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Challenge 1&lt;br /&gt;
|w04c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Challenge 2&lt;br /&gt;
|w04c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Sunset Heights Act 2 Hard Challenge&lt;br /&gt;
|w04h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Challenge 1&lt;br /&gt;
|w05c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Challenge 2&lt;br /&gt;
|w05c12&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 1 Hard Challenge&lt;br /&gt;
|w05h11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Challenge 1&lt;br /&gt;
|w05c21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Challenge 2&lt;br /&gt;
|w05c22&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island Act 2 Hard Challenge&lt;br /&gt;
|w05h21&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo&lt;br /&gt;
|w20a10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo Challenge 1&lt;br /&gt;
|w20c11&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Tokyo Challenge 2&lt;br /&gt;
|w20c12&lt;br /&gt;
|3D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses and Enemies ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\miniboss&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;raw\boss&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Boss Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Biolizard&lt;br /&gt;
|biolizard&lt;br /&gt;
|-&lt;br /&gt;
|Metal Overlord&lt;br /&gt;
|metaloverload&lt;br /&gt;
|-&lt;br /&gt;
|Mephiles&lt;br /&gt;
|mephiles&lt;br /&gt;
|-&lt;br /&gt;
|Mephiles (Monstrous Form)&lt;br /&gt;
|mephilesdemondiver&lt;br /&gt;
|-&lt;br /&gt;
|Devil Doom&lt;br /&gt;
|devildoom&lt;br /&gt;
|-&lt;br /&gt;
|Neo Devil Doom&lt;br /&gt;
|perfectblackdoom&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[TO-DO: Document enemies in wikitable]&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
All base game internal names were obtained from &#039;&#039;&#039;&amp;quot;raw/character&amp;quot;&#039;&#039;&#039;.  Movie DLC internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\dlc\dlcmov\character&amp;quot;&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Character Internal Name&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Big The Cat&lt;br /&gt;
|big&lt;br /&gt;
|-&lt;br /&gt;
|Black Doom&lt;br /&gt;
|blackdoom&lt;br /&gt;
|-&lt;br /&gt;
|Cubot&lt;br /&gt;
|cubot&lt;br /&gt;
|-&lt;br /&gt;
|Gerald&lt;br /&gt;
|gerald&lt;br /&gt;
|-&lt;br /&gt;
|Maria&lt;br /&gt;
|maria&lt;br /&gt;
|-&lt;br /&gt;
|Omega&lt;br /&gt;
|omega&lt;br /&gt;
|-&lt;br /&gt;
|Orbot&lt;br /&gt;
|orbot&lt;br /&gt;
|-&lt;br /&gt;
|Rouge&lt;br /&gt;
|rouge&lt;br /&gt;
|-&lt;br /&gt;
|Shadow&lt;br /&gt;
|shadow&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|sonic&lt;br /&gt;
|-&lt;br /&gt;
|Time Eater&lt;br /&gt;
|timeeater&lt;br /&gt;
|-&lt;br /&gt;
|[DLC] Movie Shadow&lt;br /&gt;
|movshadow&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!DLC Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Digital Deluxe&lt;br /&gt;
|dlcddx&lt;br /&gt;
|-&lt;br /&gt;
|Tokyo&lt;br /&gt;
|dlcmov&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=799</id>
		<title>Sonic Frontiers/ID Mappings</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=799"/>
		<updated>2025-01-29T03:49:49Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Bosses and Minibosses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worlds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+World ID Guide&lt;br /&gt;
!Letter&lt;br /&gt;
!World Type&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Island&lt;br /&gt;
|-&lt;br /&gt;
|t&lt;br /&gt;
|Training/Master Trial&lt;br /&gt;
|-&lt;br /&gt;
|d&lt;br /&gt;
|Cyberspace Level&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Fishing Spot, usually w1&lt;br /&gt;
|-&lt;br /&gt;
|h&lt;br /&gt;
|Hacking Level, usually w1&lt;br /&gt;
|-&lt;br /&gt;
|b&lt;br /&gt;
|Battle Rush Stage&lt;br /&gt;
|-&lt;br /&gt;
|w1&lt;br /&gt;
|Grassy Island&lt;br /&gt;
|-&lt;br /&gt;
|w2&lt;br /&gt;
|Desert Island&lt;br /&gt;
|-&lt;br /&gt;
|w3&lt;br /&gt;
|Volcanic Island&lt;br /&gt;
|-&lt;br /&gt;
|w4&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|w5&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|w6&lt;br /&gt;
|Green Hill&lt;br /&gt;
|-&lt;br /&gt;
|w7&lt;br /&gt;
|Chemical Plant&lt;br /&gt;
|-&lt;br /&gt;
|w8&lt;br /&gt;
|Sky Sanctuary&lt;br /&gt;
|-&lt;br /&gt;
|w9&lt;br /&gt;
|Eternal Highway&lt;br /&gt;
|}&lt;br /&gt;
All the IDs have been obtained from &#039;&#039;&#039;raw/script/script_resident.pac/stagedata.lua&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+World IDs&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!2D/3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Alpha Kronos&lt;br /&gt;
|w1r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Beta Kronos&lt;br /&gt;
|w1r02&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Kronos Island&lt;br /&gt;
|w1r03&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ares Island&lt;br /&gt;
|w2r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island&lt;br /&gt;
|w3r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Rhea Island&lt;br /&gt;
|w1r05&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ouranos Island&lt;br /&gt;
|w1r04&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Final Horizon Ouranos Island&lt;br /&gt;
|w1r06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Unknown Island&lt;br /&gt;
|w4r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|The End Boss&lt;br /&gt;
|w5r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Training Room&lt;br /&gt;
|w5t01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Master Trial Arena&lt;br /&gt;
|w5t02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-1&lt;br /&gt;
|w6d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|w8d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|w9d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-4&lt;br /&gt;
|w6d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|w7d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-6&lt;br /&gt;
|w6d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-7&lt;br /&gt;
|w9d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-1&lt;br /&gt;
|w6d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-2&lt;br /&gt;
|w8d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-3&lt;br /&gt;
|w7d02&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|w7d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|w8d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-6&lt;br /&gt;
|w6d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-7&lt;br /&gt;
|w8d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-1&lt;br /&gt;
|w6d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-2&lt;br /&gt;
|w6d08&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-3&lt;br /&gt;
|w8d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-4&lt;br /&gt;
|w6d09&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|w6d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-6&lt;br /&gt;
|w8d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-7&lt;br /&gt;
|w7d03&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-1&lt;br /&gt;
|w7d08&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-2&lt;br /&gt;
|w9d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-3&lt;br /&gt;
|w7d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-4&lt;br /&gt;
|w9d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-5&lt;br /&gt;
|w6d10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|w7d07&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-7&lt;br /&gt;
|w9d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-8&lt;br /&gt;
|w7d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-9&lt;br /&gt;
|w9d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-A [1-4 Remix]&lt;br /&gt;
|w6d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-B [3-1 Remix]&lt;br /&gt;
|w6d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-C [4-5 Remix]&lt;br /&gt;
|w6d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-D [4-3 Remix]&lt;br /&gt;
|w7d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-E [1-5 Remix]&lt;br /&gt;
|w7d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-F [2-4 Remix]&lt;br /&gt;
|w7d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-G [4-2 Remix]&lt;br /&gt;
|w9d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-H [4-4 Remix]&lt;br /&gt;
|w9d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-I [1-7 Remix]&lt;br /&gt;
|w9d23&lt;br /&gt;
|3D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses and Minibosses ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\miniboss&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;raw\boss&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Miniboss Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Asura&lt;br /&gt;
|ashura&lt;br /&gt;
|-&lt;br /&gt;
|Ninja&lt;br /&gt;
|blade&lt;br /&gt;
|-&lt;br /&gt;
|Caterpillar&lt;br /&gt;
|charger&lt;br /&gt;
|-&lt;br /&gt;
|Tower&lt;br /&gt;
|daruma&lt;br /&gt;
|-&lt;br /&gt;
|Squid&lt;br /&gt;
|flyer&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|skier&lt;br /&gt;
|-&lt;br /&gt;
|Spider&lt;br /&gt;
|spider&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|sumo&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|tyrant&lt;br /&gt;
|-&lt;br /&gt;
|Fortress&lt;br /&gt;
|warship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Boss Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Giganto&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern&lt;br /&gt;
|dragon&lt;br /&gt;
|-&lt;br /&gt;
|Knight&lt;br /&gt;
|knight&lt;br /&gt;
|-&lt;br /&gt;
|Supreme&lt;br /&gt;
|rifle&lt;br /&gt;
|-&lt;br /&gt;
|Supreme (The End)&lt;br /&gt;
|riflebeast&lt;br /&gt;
|-&lt;br /&gt;
|The End&lt;br /&gt;
|the_end&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\enemy&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Open Zone Enemy Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|jellyman/man&lt;br /&gt;
|-&lt;br /&gt;
|Cyclone&lt;br /&gt;
|twister&lt;br /&gt;
|-&lt;br /&gt;
|Shell&lt;br /&gt;
|defender&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|sniper&lt;br /&gt;
|-&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|umbrella&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|wolf&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|bubble&lt;br /&gt;
|-&lt;br /&gt;
|Banger&lt;br /&gt;
|bommer&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&lt;br /&gt;
|bird&lt;br /&gt;
|-&lt;br /&gt;
|Capture&lt;br /&gt;
|robber&lt;br /&gt;
|-&lt;br /&gt;
|Balloon&lt;br /&gt;
|aquaball&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|jumper&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Cyber Space Enemy Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Motobug&lt;br /&gt;
|motora&lt;br /&gt;
|-&lt;br /&gt;
|Buzz Bomber/Buzzer&lt;br /&gt;
|beeton&lt;br /&gt;
|-&lt;br /&gt;
|Spinner&lt;br /&gt;
|spinnerI&lt;br /&gt;
|-&lt;br /&gt;
|Chopper&lt;br /&gt;
|batabata&lt;br /&gt;
|-&lt;br /&gt;
|Egg Robo&lt;br /&gt;
|eggRobo&lt;br /&gt;
|-&lt;br /&gt;
|Crabmeat&lt;br /&gt;
|ganigani&lt;br /&gt;
|-&lt;br /&gt;
|Spiny&lt;br /&gt;
|lander&lt;br /&gt;
|-&lt;br /&gt;
|Grabber&lt;br /&gt;
|grabber&lt;br /&gt;
|-&lt;br /&gt;
|Helicopter&lt;br /&gt;
|helicopter&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|tank&lt;br /&gt;
|-&lt;br /&gt;
|Cannon&lt;br /&gt;
|cannontype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw/character&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Character Internal Name&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Amy&lt;br /&gt;
|amy&lt;br /&gt;
|-&lt;br /&gt;
|Birthday styled Amy&lt;br /&gt;
|amy_birthday&lt;br /&gt;
|-&lt;br /&gt;
|Amy&lt;br /&gt;
|amy_orig&lt;br /&gt;
|-&lt;br /&gt;
|Playable Amy&lt;br /&gt;
|amyP&lt;br /&gt;
|-&lt;br /&gt;
|Ancients&lt;br /&gt;
|ancients&lt;br /&gt;
|-&lt;br /&gt;
|Child Ancients&lt;br /&gt;
|ancientschild&lt;br /&gt;
|-&lt;br /&gt;
|Master King Ancients&lt;br /&gt;
|ancientsexpertking&lt;br /&gt;
|-&lt;br /&gt;
|Ancients General&lt;br /&gt;
|ancientsgeneral&lt;br /&gt;
|-&lt;br /&gt;
|Ancients Senior&lt;br /&gt;
|ancientssenior&lt;br /&gt;
|-&lt;br /&gt;
|Ancients Woman&lt;br /&gt;
|ancientswoman&lt;br /&gt;
|-&lt;br /&gt;
|Big The Cat&lt;br /&gt;
|big&lt;br /&gt;
|-&lt;br /&gt;
|Eggman&lt;br /&gt;
|eggman&lt;br /&gt;
|-&lt;br /&gt;
|Eggman and Eggmobile&lt;br /&gt;
|eggmanT&lt;br /&gt;
|-&lt;br /&gt;
|Eggman and Eggmobile NPC&lt;br /&gt;
|eggmobileride&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Knuckles&lt;br /&gt;
|knuckles&lt;br /&gt;
|-&lt;br /&gt;
|Birthday styled Knuckles&lt;br /&gt;
|knuckles_birthday&lt;br /&gt;
|-&lt;br /&gt;
|Knuckles&lt;br /&gt;
|knuckles_orig&lt;br /&gt;
|-&lt;br /&gt;
|Playable Knuckles&lt;br /&gt;
|knucklesP&lt;br /&gt;
|-&lt;br /&gt;
|Kronos Koco Accessories&lt;br /&gt;
|kodamaA&lt;br /&gt;
|-&lt;br /&gt;
|Ares Koco Accessories&lt;br /&gt;
|kodamaB&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Koco Accessories&lt;br /&gt;
|kodamaC&lt;br /&gt;
|-&lt;br /&gt;
|Birthday Koco Accessories&lt;br /&gt;
|kodamabirthday&lt;br /&gt;
|-&lt;br /&gt;
|Koco Child&lt;br /&gt;
|kodamachild&lt;br /&gt;
|-&lt;br /&gt;
|Koco&lt;br /&gt;
|kodamacommon&lt;br /&gt;
|-&lt;br /&gt;
|Crown Koco&lt;br /&gt;
|kodamacrown&lt;br /&gt;
|-&lt;br /&gt;
|Pilot Koco&lt;br /&gt;
|kodamadisciple&lt;br /&gt;
|-&lt;br /&gt;
|Easter Koco&lt;br /&gt;
|kodamaegg&lt;br /&gt;
|-&lt;br /&gt;
|Elder Koco&lt;br /&gt;
|kodamaelder&lt;br /&gt;
|-&lt;br /&gt;
|FH Elder Koco&lt;br /&gt;
|kodamaelder02&lt;br /&gt;
|-&lt;br /&gt;
|FH Expert/Trial Koco&lt;br /&gt;
|kodamaexpert&lt;br /&gt;
|-&lt;br /&gt;
|FH Master Koco&lt;br /&gt;
|kodamaexpertking&lt;br /&gt;
|-&lt;br /&gt;
|FH Tablet Koco&lt;br /&gt;
|kodamahack&lt;br /&gt;
|-&lt;br /&gt;
|Lover Koco&lt;br /&gt;
|kodamalover&lt;br /&gt;
|-&lt;br /&gt;
|FH Map Koco&lt;br /&gt;
|kodamamap&lt;br /&gt;
|-&lt;br /&gt;
|Mother Koco&lt;br /&gt;
|kodamamother&lt;br /&gt;
|-&lt;br /&gt;
|FH Skill Point Koco&lt;br /&gt;
|kodamapeddler&lt;br /&gt;
|-&lt;br /&gt;
|FH Training Dummy Koco&lt;br /&gt;
|kodamapunch&lt;br /&gt;
|-&lt;br /&gt;
|Soldier Koco&lt;br /&gt;
|kodamasoldier&lt;br /&gt;
|-&lt;br /&gt;
|Hermit Koco&lt;br /&gt;
|kodamaster&lt;br /&gt;
|-&lt;br /&gt;
|FH Hermit Koco&lt;br /&gt;
|kodamaster02&lt;br /&gt;
|-&lt;br /&gt;
|FH Tower Koco&lt;br /&gt;
|kodamatower&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Koco&lt;br /&gt;
|kodamawarrior&lt;br /&gt;
|-&lt;br /&gt;
|Sage&lt;br /&gt;
|sage&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|sonic&lt;br /&gt;
|-&lt;br /&gt;
|Birthday styled Sonic&lt;br /&gt;
|sonic_birthday&lt;br /&gt;
|-&lt;br /&gt;
|Sonic with a Crown&lt;br /&gt;
|sonic_crown&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&#039;s Board&lt;br /&gt;
|sonicboard&lt;br /&gt;
|-&lt;br /&gt;
|Corrupted Sonic&lt;br /&gt;
|soniccyber&lt;br /&gt;
|-&lt;br /&gt;
|Sonic (unknown changes)&lt;br /&gt;
|sonicT&lt;br /&gt;
|-&lt;br /&gt;
|Super Sonic&lt;br /&gt;
|supersonic&lt;br /&gt;
|-&lt;br /&gt;
|Super Sonic 2&lt;br /&gt;
|supersonic2&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Super Sonic&lt;br /&gt;
|supersoniccyber&lt;br /&gt;
|-&lt;br /&gt;
|Damaged Super Sonic&lt;br /&gt;
|supersonicdamage&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Tails&lt;br /&gt;
|tails&lt;br /&gt;
|-&lt;br /&gt;
|Birthday styled Tails&lt;br /&gt;
|tails_birthday&lt;br /&gt;
|-&lt;br /&gt;
|Tails&lt;br /&gt;
|tails_orig&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Tails&lt;br /&gt;
|tails_shadow&lt;br /&gt;
|-&lt;br /&gt;
|Playable Tails&lt;br /&gt;
|tailsP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!DLC Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Digital Art Book&lt;br /&gt;
|artbook&lt;br /&gt;
|-&lt;br /&gt;
|Mini Digital Soundtrack&lt;br /&gt;
|soundtrack&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Adventure 2 Shoes&lt;br /&gt;
|dlccrm&lt;br /&gt;
|-&lt;br /&gt;
|Digital Deluxe Edition&lt;br /&gt;
|dlcddx&lt;br /&gt;
|-&lt;br /&gt;
|Monster Hunter Collaboration Pack&lt;br /&gt;
|dlcmhr&lt;br /&gt;
|-&lt;br /&gt;
|Holiday Cheer Suit&lt;br /&gt;
|dlcxmas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=798</id>
		<title>Sonic Frontiers/ID Mappings</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=798"/>
		<updated>2025-01-29T03:49:25Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worlds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+World ID Guide&lt;br /&gt;
!Letter&lt;br /&gt;
!World Type&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Island&lt;br /&gt;
|-&lt;br /&gt;
|t&lt;br /&gt;
|Training/Master Trial&lt;br /&gt;
|-&lt;br /&gt;
|d&lt;br /&gt;
|Cyberspace Level&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Fishing Spot, usually w1&lt;br /&gt;
|-&lt;br /&gt;
|h&lt;br /&gt;
|Hacking Level, usually w1&lt;br /&gt;
|-&lt;br /&gt;
|b&lt;br /&gt;
|Battle Rush Stage&lt;br /&gt;
|-&lt;br /&gt;
|w1&lt;br /&gt;
|Grassy Island&lt;br /&gt;
|-&lt;br /&gt;
|w2&lt;br /&gt;
|Desert Island&lt;br /&gt;
|-&lt;br /&gt;
|w3&lt;br /&gt;
|Volcanic Island&lt;br /&gt;
|-&lt;br /&gt;
|w4&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|w5&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|w6&lt;br /&gt;
|Green Hill&lt;br /&gt;
|-&lt;br /&gt;
|w7&lt;br /&gt;
|Chemical Plant&lt;br /&gt;
|-&lt;br /&gt;
|w8&lt;br /&gt;
|Sky Sanctuary&lt;br /&gt;
|-&lt;br /&gt;
|w9&lt;br /&gt;
|Eternal Highway&lt;br /&gt;
|}&lt;br /&gt;
All the IDs have been obtained from &#039;&#039;&#039;raw/script/script_resident.pac/stagedata.lua&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+World IDs&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!2D/3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Alpha Kronos&lt;br /&gt;
|w1r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Beta Kronos&lt;br /&gt;
|w1r02&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Kronos Island&lt;br /&gt;
|w1r03&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ares Island&lt;br /&gt;
|w2r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island&lt;br /&gt;
|w3r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Rhea Island&lt;br /&gt;
|w1r05&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ouranos Island&lt;br /&gt;
|w1r04&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Final Horizon Ouranos Island&lt;br /&gt;
|w1r06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Unknown Island&lt;br /&gt;
|w4r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|The End Boss&lt;br /&gt;
|w5r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Training Room&lt;br /&gt;
|w5t01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Master Trial Arena&lt;br /&gt;
|w5t02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-1&lt;br /&gt;
|w6d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|w8d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|w9d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-4&lt;br /&gt;
|w6d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|w7d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-6&lt;br /&gt;
|w6d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-7&lt;br /&gt;
|w9d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-1&lt;br /&gt;
|w6d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-2&lt;br /&gt;
|w8d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-3&lt;br /&gt;
|w7d02&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|w7d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|w8d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-6&lt;br /&gt;
|w6d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-7&lt;br /&gt;
|w8d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-1&lt;br /&gt;
|w6d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-2&lt;br /&gt;
|w6d08&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-3&lt;br /&gt;
|w8d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-4&lt;br /&gt;
|w6d09&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|w6d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-6&lt;br /&gt;
|w8d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-7&lt;br /&gt;
|w7d03&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-1&lt;br /&gt;
|w7d08&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-2&lt;br /&gt;
|w9d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-3&lt;br /&gt;
|w7d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-4&lt;br /&gt;
|w9d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-5&lt;br /&gt;
|w6d10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|w7d07&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-7&lt;br /&gt;
|w9d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-8&lt;br /&gt;
|w7d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-9&lt;br /&gt;
|w9d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-A [1-4 Remix]&lt;br /&gt;
|w6d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-B [3-1 Remix]&lt;br /&gt;
|w6d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-C [4-5 Remix]&lt;br /&gt;
|w6d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-D [4-3 Remix]&lt;br /&gt;
|w7d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-E [1-5 Remix]&lt;br /&gt;
|w7d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-F [2-4 Remix]&lt;br /&gt;
|w7d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-G [4-2 Remix]&lt;br /&gt;
|w9d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-H [4-4 Remix]&lt;br /&gt;
|w9d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-I [1-7 Remix]&lt;br /&gt;
|w9d23&lt;br /&gt;
|3D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses and Minibosses ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\miniboss&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;raw\boss&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Miniboss Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Asura&lt;br /&gt;
|Ashura&lt;br /&gt;
|-&lt;br /&gt;
|Ninja&lt;br /&gt;
|Blade&lt;br /&gt;
|-&lt;br /&gt;
|Caterpillar&lt;br /&gt;
|Charger&lt;br /&gt;
|-&lt;br /&gt;
|Tower&lt;br /&gt;
|Daruma&lt;br /&gt;
|-&lt;br /&gt;
|Squid&lt;br /&gt;
|Flyer&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|Skier&lt;br /&gt;
|-&lt;br /&gt;
|Spider&lt;br /&gt;
|Spider&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Sumo&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|Tyrant&lt;br /&gt;
|-&lt;br /&gt;
|Fortress&lt;br /&gt;
|Warship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Boss Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Giganto&lt;br /&gt;
|giant&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern&lt;br /&gt;
|dragon&lt;br /&gt;
|-&lt;br /&gt;
|Knight&lt;br /&gt;
|knight&lt;br /&gt;
|-&lt;br /&gt;
|Supreme&lt;br /&gt;
|rifle&lt;br /&gt;
|-&lt;br /&gt;
|Supreme (The End)&lt;br /&gt;
|riflebeast&lt;br /&gt;
|-&lt;br /&gt;
|The End&lt;br /&gt;
|the_end&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\enemy&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Open Zone Enemy Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|jellyman/man&lt;br /&gt;
|-&lt;br /&gt;
|Cyclone&lt;br /&gt;
|twister&lt;br /&gt;
|-&lt;br /&gt;
|Shell&lt;br /&gt;
|defender&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|sniper&lt;br /&gt;
|-&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|umbrella&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|wolf&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|bubble&lt;br /&gt;
|-&lt;br /&gt;
|Banger&lt;br /&gt;
|bommer&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&lt;br /&gt;
|bird&lt;br /&gt;
|-&lt;br /&gt;
|Capture&lt;br /&gt;
|robber&lt;br /&gt;
|-&lt;br /&gt;
|Balloon&lt;br /&gt;
|aquaball&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|jumper&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Cyber Space Enemy Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Motobug&lt;br /&gt;
|motora&lt;br /&gt;
|-&lt;br /&gt;
|Buzz Bomber/Buzzer&lt;br /&gt;
|beeton&lt;br /&gt;
|-&lt;br /&gt;
|Spinner&lt;br /&gt;
|spinnerI&lt;br /&gt;
|-&lt;br /&gt;
|Chopper&lt;br /&gt;
|batabata&lt;br /&gt;
|-&lt;br /&gt;
|Egg Robo&lt;br /&gt;
|eggRobo&lt;br /&gt;
|-&lt;br /&gt;
|Crabmeat&lt;br /&gt;
|ganigani&lt;br /&gt;
|-&lt;br /&gt;
|Spiny&lt;br /&gt;
|lander&lt;br /&gt;
|-&lt;br /&gt;
|Grabber&lt;br /&gt;
|grabber&lt;br /&gt;
|-&lt;br /&gt;
|Helicopter&lt;br /&gt;
|helicopter&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|tank&lt;br /&gt;
|-&lt;br /&gt;
|Cannon&lt;br /&gt;
|cannontype&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw/character&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Character Internal Name&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Amy&lt;br /&gt;
|amy&lt;br /&gt;
|-&lt;br /&gt;
|Birthday styled Amy&lt;br /&gt;
|amy_birthday&lt;br /&gt;
|-&lt;br /&gt;
|Amy&lt;br /&gt;
|amy_orig&lt;br /&gt;
|-&lt;br /&gt;
|Playable Amy&lt;br /&gt;
|amyP&lt;br /&gt;
|-&lt;br /&gt;
|Ancients&lt;br /&gt;
|ancients&lt;br /&gt;
|-&lt;br /&gt;
|Child Ancients&lt;br /&gt;
|ancientschild&lt;br /&gt;
|-&lt;br /&gt;
|Master King Ancients&lt;br /&gt;
|ancientsexpertking&lt;br /&gt;
|-&lt;br /&gt;
|Ancients General&lt;br /&gt;
|ancientsgeneral&lt;br /&gt;
|-&lt;br /&gt;
|Ancients Senior&lt;br /&gt;
|ancientssenior&lt;br /&gt;
|-&lt;br /&gt;
|Ancients Woman&lt;br /&gt;
|ancientswoman&lt;br /&gt;
|-&lt;br /&gt;
|Big The Cat&lt;br /&gt;
|big&lt;br /&gt;
|-&lt;br /&gt;
|Eggman&lt;br /&gt;
|eggman&lt;br /&gt;
|-&lt;br /&gt;
|Eggman and Eggmobile&lt;br /&gt;
|eggmanT&lt;br /&gt;
|-&lt;br /&gt;
|Eggman and Eggmobile NPC&lt;br /&gt;
|eggmobileride&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Knuckles&lt;br /&gt;
|knuckles&lt;br /&gt;
|-&lt;br /&gt;
|Birthday styled Knuckles&lt;br /&gt;
|knuckles_birthday&lt;br /&gt;
|-&lt;br /&gt;
|Knuckles&lt;br /&gt;
|knuckles_orig&lt;br /&gt;
|-&lt;br /&gt;
|Playable Knuckles&lt;br /&gt;
|knucklesP&lt;br /&gt;
|-&lt;br /&gt;
|Kronos Koco Accessories&lt;br /&gt;
|kodamaA&lt;br /&gt;
|-&lt;br /&gt;
|Ares Koco Accessories&lt;br /&gt;
|kodamaB&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Koco Accessories&lt;br /&gt;
|kodamaC&lt;br /&gt;
|-&lt;br /&gt;
|Birthday Koco Accessories&lt;br /&gt;
|kodamabirthday&lt;br /&gt;
|-&lt;br /&gt;
|Koco Child&lt;br /&gt;
|kodamachild&lt;br /&gt;
|-&lt;br /&gt;
|Koco&lt;br /&gt;
|kodamacommon&lt;br /&gt;
|-&lt;br /&gt;
|Crown Koco&lt;br /&gt;
|kodamacrown&lt;br /&gt;
|-&lt;br /&gt;
|Pilot Koco&lt;br /&gt;
|kodamadisciple&lt;br /&gt;
|-&lt;br /&gt;
|Easter Koco&lt;br /&gt;
|kodamaegg&lt;br /&gt;
|-&lt;br /&gt;
|Elder Koco&lt;br /&gt;
|kodamaelder&lt;br /&gt;
|-&lt;br /&gt;
|FH Elder Koco&lt;br /&gt;
|kodamaelder02&lt;br /&gt;
|-&lt;br /&gt;
|FH Expert/Trial Koco&lt;br /&gt;
|kodamaexpert&lt;br /&gt;
|-&lt;br /&gt;
|FH Master Koco&lt;br /&gt;
|kodamaexpertking&lt;br /&gt;
|-&lt;br /&gt;
|FH Tablet Koco&lt;br /&gt;
|kodamahack&lt;br /&gt;
|-&lt;br /&gt;
|Lover Koco&lt;br /&gt;
|kodamalover&lt;br /&gt;
|-&lt;br /&gt;
|FH Map Koco&lt;br /&gt;
|kodamamap&lt;br /&gt;
|-&lt;br /&gt;
|Mother Koco&lt;br /&gt;
|kodamamother&lt;br /&gt;
|-&lt;br /&gt;
|FH Skill Point Koco&lt;br /&gt;
|kodamapeddler&lt;br /&gt;
|-&lt;br /&gt;
|FH Training Dummy Koco&lt;br /&gt;
|kodamapunch&lt;br /&gt;
|-&lt;br /&gt;
|Soldier Koco&lt;br /&gt;
|kodamasoldier&lt;br /&gt;
|-&lt;br /&gt;
|Hermit Koco&lt;br /&gt;
|kodamaster&lt;br /&gt;
|-&lt;br /&gt;
|FH Hermit Koco&lt;br /&gt;
|kodamaster02&lt;br /&gt;
|-&lt;br /&gt;
|FH Tower Koco&lt;br /&gt;
|kodamatower&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Koco&lt;br /&gt;
|kodamawarrior&lt;br /&gt;
|-&lt;br /&gt;
|Sage&lt;br /&gt;
|sage&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|sonic&lt;br /&gt;
|-&lt;br /&gt;
|Birthday styled Sonic&lt;br /&gt;
|sonic_birthday&lt;br /&gt;
|-&lt;br /&gt;
|Sonic with a Crown&lt;br /&gt;
|sonic_crown&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&#039;s Board&lt;br /&gt;
|sonicboard&lt;br /&gt;
|-&lt;br /&gt;
|Corrupted Sonic&lt;br /&gt;
|soniccyber&lt;br /&gt;
|-&lt;br /&gt;
|Sonic (unknown changes)&lt;br /&gt;
|sonicT&lt;br /&gt;
|-&lt;br /&gt;
|Super Sonic&lt;br /&gt;
|supersonic&lt;br /&gt;
|-&lt;br /&gt;
|Super Sonic 2&lt;br /&gt;
|supersonic2&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Super Sonic&lt;br /&gt;
|supersoniccyber&lt;br /&gt;
|-&lt;br /&gt;
|Damaged Super Sonic&lt;br /&gt;
|supersonicdamage&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Tails&lt;br /&gt;
|tails&lt;br /&gt;
|-&lt;br /&gt;
|Birthday styled Tails&lt;br /&gt;
|tails_birthday&lt;br /&gt;
|-&lt;br /&gt;
|Tails&lt;br /&gt;
|tails_orig&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Tails&lt;br /&gt;
|tails_shadow&lt;br /&gt;
|-&lt;br /&gt;
|Playable Tails&lt;br /&gt;
|tailsP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!DLC Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Digital Art Book&lt;br /&gt;
|artbook&lt;br /&gt;
|-&lt;br /&gt;
|Mini Digital Soundtrack&lt;br /&gt;
|soundtrack&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Adventure 2 Shoes&lt;br /&gt;
|dlccrm&lt;br /&gt;
|-&lt;br /&gt;
|Digital Deluxe Edition&lt;br /&gt;
|dlcddx&lt;br /&gt;
|-&lt;br /&gt;
|Monster Hunter Collaboration Pack&lt;br /&gt;
|dlcmhr&lt;br /&gt;
|-&lt;br /&gt;
|Holiday Cheer Suit&lt;br /&gt;
|dlcxmas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=797</id>
		<title>Sonic Frontiers/ID Mappings</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=797"/>
		<updated>2025-01-29T03:47:33Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Changed for consistency&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worlds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+World ID Guide&lt;br /&gt;
!Letter&lt;br /&gt;
!World Type&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Island&lt;br /&gt;
|-&lt;br /&gt;
|t&lt;br /&gt;
|Training/Master Trial&lt;br /&gt;
|-&lt;br /&gt;
|d&lt;br /&gt;
|Cyberspace Level&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Fishing Spot, usually w1&lt;br /&gt;
|-&lt;br /&gt;
|h&lt;br /&gt;
|Hacking Level, usually w1&lt;br /&gt;
|-&lt;br /&gt;
|b&lt;br /&gt;
|Battle Rush Stage&lt;br /&gt;
|-&lt;br /&gt;
|w1&lt;br /&gt;
|Grassy Island&lt;br /&gt;
|-&lt;br /&gt;
|w2&lt;br /&gt;
|Desert Island&lt;br /&gt;
|-&lt;br /&gt;
|w3&lt;br /&gt;
|Volcanic Island&lt;br /&gt;
|-&lt;br /&gt;
|w4&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|w5&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|w6&lt;br /&gt;
|Green Hill&lt;br /&gt;
|-&lt;br /&gt;
|w7&lt;br /&gt;
|Chemical Plant&lt;br /&gt;
|-&lt;br /&gt;
|w8&lt;br /&gt;
|Sky Sanctuary&lt;br /&gt;
|-&lt;br /&gt;
|w9&lt;br /&gt;
|Eternal Highway&lt;br /&gt;
|}&lt;br /&gt;
All the IDs have been obtained from &#039;&#039;&#039;raw/script/script_resident.pac/stagedata.lua&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+World IDs&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!2D/3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Alpha Kronos&lt;br /&gt;
|w1r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Beta Kronos&lt;br /&gt;
|w1r02&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Kronos Island&lt;br /&gt;
|w1r03&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ares Island&lt;br /&gt;
|w2r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island&lt;br /&gt;
|w3r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Rhea Island&lt;br /&gt;
|w1r05&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ouranos Island&lt;br /&gt;
|w1r04&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Final Horizon Ouranos Island&lt;br /&gt;
|w1r06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Unknown Island&lt;br /&gt;
|w4r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|The End Boss&lt;br /&gt;
|w5r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Training Room&lt;br /&gt;
|w5t01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Master Trial Arena&lt;br /&gt;
|w5t02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-1&lt;br /&gt;
|w6d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|w8d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|w9d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-4&lt;br /&gt;
|w6d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|w7d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-6&lt;br /&gt;
|w6d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-7&lt;br /&gt;
|w9d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-1&lt;br /&gt;
|w6d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-2&lt;br /&gt;
|w8d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-3&lt;br /&gt;
|w7d02&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|w7d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|w8d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-6&lt;br /&gt;
|w6d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-7&lt;br /&gt;
|w8d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-1&lt;br /&gt;
|w6d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-2&lt;br /&gt;
|w6d08&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-3&lt;br /&gt;
|w8d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-4&lt;br /&gt;
|w6d09&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|w6d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-6&lt;br /&gt;
|w8d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-7&lt;br /&gt;
|w7d03&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-1&lt;br /&gt;
|w7d08&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-2&lt;br /&gt;
|w9d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-3&lt;br /&gt;
|w7d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-4&lt;br /&gt;
|w9d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-5&lt;br /&gt;
|w6d10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|w7d07&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-7&lt;br /&gt;
|w9d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-8&lt;br /&gt;
|w7d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-9&lt;br /&gt;
|w9d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-A [1-4 Remix]&lt;br /&gt;
|w6d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-B [3-1 Remix]&lt;br /&gt;
|w6d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-C [4-5 Remix]&lt;br /&gt;
|w6d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-D [4-3 Remix]&lt;br /&gt;
|w7d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-E [1-5 Remix]&lt;br /&gt;
|w7d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-F [2-4 Remix]&lt;br /&gt;
|w7d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-G [4-2 Remix]&lt;br /&gt;
|w9d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-H [4-4 Remix]&lt;br /&gt;
|w9d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-I [1-7 Remix]&lt;br /&gt;
|w9d23&lt;br /&gt;
|3D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses and Minibosses ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\miniboss&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;raw\boss&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Miniboss Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Asura&lt;br /&gt;
|Ashura&lt;br /&gt;
|-&lt;br /&gt;
|Ninja&lt;br /&gt;
|Blade&lt;br /&gt;
|-&lt;br /&gt;
|Caterpillar&lt;br /&gt;
|Charger&lt;br /&gt;
|-&lt;br /&gt;
|Tower&lt;br /&gt;
|Daruma&lt;br /&gt;
|-&lt;br /&gt;
|Squid&lt;br /&gt;
|Flyer&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|Skier&lt;br /&gt;
|-&lt;br /&gt;
|Spider&lt;br /&gt;
|Spider&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Sumo&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|Tyrant&lt;br /&gt;
|-&lt;br /&gt;
|Fortress&lt;br /&gt;
|Warship&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Boss Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Giganto&lt;br /&gt;
|Giant&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern&lt;br /&gt;
|Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Knight&lt;br /&gt;
|Knight&lt;br /&gt;
|-&lt;br /&gt;
|Supreme&lt;br /&gt;
|Rifle&lt;br /&gt;
|-&lt;br /&gt;
|Supreme (The End)&lt;br /&gt;
|RifleBeast&lt;br /&gt;
|-&lt;br /&gt;
|The End&lt;br /&gt;
|the_end&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\enemy&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Open Zone Enemy Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|Jellyman/Man&lt;br /&gt;
|-&lt;br /&gt;
|Cyclone&lt;br /&gt;
|Twister&lt;br /&gt;
|-&lt;br /&gt;
|Shell&lt;br /&gt;
|Defender&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Sniper&lt;br /&gt;
|-&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|Umbrella&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Bubble&lt;br /&gt;
|-&lt;br /&gt;
|Banger&lt;br /&gt;
|Bommer&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&lt;br /&gt;
|Bird&lt;br /&gt;
|-&lt;br /&gt;
|Capture&lt;br /&gt;
|Robber&lt;br /&gt;
|-&lt;br /&gt;
|Balloon&lt;br /&gt;
|Aquaball&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|Jumper&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Cyber Space Enemy Internal Names&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Motobug&lt;br /&gt;
|Motora&lt;br /&gt;
|-&lt;br /&gt;
|Buzz Bomber/Buzzer&lt;br /&gt;
|Beeton&lt;br /&gt;
|-&lt;br /&gt;
|Spinner&lt;br /&gt;
|SpinnerI&lt;br /&gt;
|-&lt;br /&gt;
|Chopper&lt;br /&gt;
|Batabata&lt;br /&gt;
|-&lt;br /&gt;
|Egg Robo&lt;br /&gt;
|EggRobo&lt;br /&gt;
|-&lt;br /&gt;
|Crabmeat&lt;br /&gt;
|Ganigani&lt;br /&gt;
|-&lt;br /&gt;
|Spiny&lt;br /&gt;
|Lander&lt;br /&gt;
|-&lt;br /&gt;
|Grabber&lt;br /&gt;
|Grabber&lt;br /&gt;
|-&lt;br /&gt;
|Helicopter&lt;br /&gt;
|Helicopter&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|Tank&lt;br /&gt;
|-&lt;br /&gt;
|Cannon&lt;br /&gt;
|CannonType&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw/character&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Character Internal Name&lt;br /&gt;
!Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Amy&lt;br /&gt;
|amy&lt;br /&gt;
|-&lt;br /&gt;
|Birthday styled Amy&lt;br /&gt;
|amy_birthday&lt;br /&gt;
|-&lt;br /&gt;
|Amy&lt;br /&gt;
|amy_orig&lt;br /&gt;
|-&lt;br /&gt;
|Playable Amy&lt;br /&gt;
|amyP&lt;br /&gt;
|-&lt;br /&gt;
|Ancients&lt;br /&gt;
|ancients&lt;br /&gt;
|-&lt;br /&gt;
|Child Ancients&lt;br /&gt;
|ancientschild&lt;br /&gt;
|-&lt;br /&gt;
|Master King Ancients&lt;br /&gt;
|ancientsexpertking&lt;br /&gt;
|-&lt;br /&gt;
|Ancients General&lt;br /&gt;
|ancientsgeneral&lt;br /&gt;
|-&lt;br /&gt;
|Ancients Senior&lt;br /&gt;
|ancientssenior&lt;br /&gt;
|-&lt;br /&gt;
|Ancients Woman&lt;br /&gt;
|ancientswoman&lt;br /&gt;
|-&lt;br /&gt;
|Big The Cat&lt;br /&gt;
|big&lt;br /&gt;
|-&lt;br /&gt;
|Eggman&lt;br /&gt;
|eggman&lt;br /&gt;
|-&lt;br /&gt;
|Eggman and Eggmobile&lt;br /&gt;
|eggmanT&lt;br /&gt;
|-&lt;br /&gt;
|Eggman and Eggmobile NPC&lt;br /&gt;
|eggmobileride&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Knuckles&lt;br /&gt;
|knuckles&lt;br /&gt;
|-&lt;br /&gt;
|Birthday styled Knuckles&lt;br /&gt;
|knuckles_birthday&lt;br /&gt;
|-&lt;br /&gt;
|Knuckles&lt;br /&gt;
|knuckles_orig&lt;br /&gt;
|-&lt;br /&gt;
|Playable Knuckles&lt;br /&gt;
|knucklesP&lt;br /&gt;
|-&lt;br /&gt;
|Kronos Koco Accessories&lt;br /&gt;
|kodamaA&lt;br /&gt;
|-&lt;br /&gt;
|Ares Koco Accessories&lt;br /&gt;
|kodamaB&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Koco Accessories&lt;br /&gt;
|kodamaC&lt;br /&gt;
|-&lt;br /&gt;
|Birthday Koco Accessories&lt;br /&gt;
|kodamabirthday&lt;br /&gt;
|-&lt;br /&gt;
|Koco Child&lt;br /&gt;
|kodamachild&lt;br /&gt;
|-&lt;br /&gt;
|Koco&lt;br /&gt;
|kodamacommon&lt;br /&gt;
|-&lt;br /&gt;
|Crown Koco&lt;br /&gt;
|kodamacrown&lt;br /&gt;
|-&lt;br /&gt;
|Pilot Koco&lt;br /&gt;
|kodamadisciple&lt;br /&gt;
|-&lt;br /&gt;
|Easter Koco&lt;br /&gt;
|kodamaegg&lt;br /&gt;
|-&lt;br /&gt;
|Elder Koco&lt;br /&gt;
|kodamaelder&lt;br /&gt;
|-&lt;br /&gt;
|FH Elder Koco&lt;br /&gt;
|kodamaelder02&lt;br /&gt;
|-&lt;br /&gt;
|FH Expert/Trial Koco&lt;br /&gt;
|kodamaexpert&lt;br /&gt;
|-&lt;br /&gt;
|FH Master Koco&lt;br /&gt;
|kodamaexpertking&lt;br /&gt;
|-&lt;br /&gt;
|FH Tablet Koco&lt;br /&gt;
|kodamahack&lt;br /&gt;
|-&lt;br /&gt;
|Lover Koco&lt;br /&gt;
|kodamalover&lt;br /&gt;
|-&lt;br /&gt;
|FH Map Koco&lt;br /&gt;
|kodamamap&lt;br /&gt;
|-&lt;br /&gt;
|Mother Koco&lt;br /&gt;
|kodamamother&lt;br /&gt;
|-&lt;br /&gt;
|FH Skill Point Koco&lt;br /&gt;
|kodamapeddler&lt;br /&gt;
|-&lt;br /&gt;
|FH Training Dummy Koco&lt;br /&gt;
|kodamapunch&lt;br /&gt;
|-&lt;br /&gt;
|Soldier Koco&lt;br /&gt;
|kodamasoldier&lt;br /&gt;
|-&lt;br /&gt;
|Hermit Koco&lt;br /&gt;
|kodamaster&lt;br /&gt;
|-&lt;br /&gt;
|FH Hermit Koco&lt;br /&gt;
|kodamaster02&lt;br /&gt;
|-&lt;br /&gt;
|FH Tower Koco&lt;br /&gt;
|kodamatower&lt;br /&gt;
|-&lt;br /&gt;
|Warrior Koco&lt;br /&gt;
|kodamawarrior&lt;br /&gt;
|-&lt;br /&gt;
|Sage&lt;br /&gt;
|sage&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&lt;br /&gt;
|sonic&lt;br /&gt;
|-&lt;br /&gt;
|Birthday styled Sonic&lt;br /&gt;
|sonic_birthday&lt;br /&gt;
|-&lt;br /&gt;
|Sonic with a Crown&lt;br /&gt;
|sonic_crown&lt;br /&gt;
|-&lt;br /&gt;
|Sonic&#039;s Board&lt;br /&gt;
|sonicboard&lt;br /&gt;
|-&lt;br /&gt;
|Corrupted Sonic&lt;br /&gt;
|soniccyber&lt;br /&gt;
|-&lt;br /&gt;
|Sonic (unknown changes)&lt;br /&gt;
|sonicT&lt;br /&gt;
|-&lt;br /&gt;
|Super Sonic&lt;br /&gt;
|supersonic&lt;br /&gt;
|-&lt;br /&gt;
|Super Sonic 2&lt;br /&gt;
|supersonic2&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Super Sonic&lt;br /&gt;
|supersoniccyber&lt;br /&gt;
|-&lt;br /&gt;
|Damaged Super Sonic&lt;br /&gt;
|supersonicdamage&lt;br /&gt;
|-&lt;br /&gt;
|Cyber Tails&lt;br /&gt;
|tails&lt;br /&gt;
|-&lt;br /&gt;
|Birthday styled Tails&lt;br /&gt;
|tails_birthday&lt;br /&gt;
|-&lt;br /&gt;
|Tails&lt;br /&gt;
|tails_orig&lt;br /&gt;
|-&lt;br /&gt;
|Shadow Tails&lt;br /&gt;
|tails_shadow&lt;br /&gt;
|-&lt;br /&gt;
|Playable Tails&lt;br /&gt;
|tailsP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!DLC Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Digital Art Book&lt;br /&gt;
|artbook&lt;br /&gt;
|-&lt;br /&gt;
|Mini Digital Soundtrack&lt;br /&gt;
|soundtrack&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Adventure 2 Shoes&lt;br /&gt;
|dlccrm&lt;br /&gt;
|-&lt;br /&gt;
|Digital Deluxe Edition&lt;br /&gt;
|dlcddx&lt;br /&gt;
|-&lt;br /&gt;
|Monster Hunter Collaboration Pack&lt;br /&gt;
|dlcmhr&lt;br /&gt;
|-&lt;br /&gt;
|Holiday Cheer Suit&lt;br /&gt;
|dlcxmas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/StageData_Parameters&amp;diff=796</id>
		<title>Sonic Frontiers/StageData Parameters</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/StageData_Parameters&amp;diff=796"/>
		<updated>2025-01-29T03:01:59Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Stage Attributes */ Added rough documentation for stage attributes. had this stuff sitting around for like a week now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents all the parameters for stages in the stagedata.lua file. You can find this file at &#039;&#039;&#039;&amp;quot;raw\script\script_resident.pac&amp;quot;&#039;&#039;&#039; Some documentation also comes from the lua file itself, since there is some already provided.&lt;br /&gt;
&lt;br /&gt;
===General Stage Parameters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|name&lt;br /&gt;
|The stage slot ID.&lt;br /&gt;
|-&lt;br /&gt;
|stage&lt;br /&gt;
|ID of the stage terrain used in the stage slot. If the stage borrows terrain from another stage, then the other stage id is added here. For example, the w1r06 stage slot (Final Horizon Ouranos) uses terrain from w1r04 (Ouranos). &lt;br /&gt;
|-&lt;br /&gt;
|stage_no&lt;br /&gt;
|The stage number.&lt;br /&gt;
|-&lt;br /&gt;
|attrs&lt;br /&gt;
|The attributes of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|timelimit&lt;br /&gt;
|The time limit used for the bomb gimmick in 4-E.&lt;br /&gt;
|-&lt;br /&gt;
|noisetime&lt;br /&gt;
|The amount of time the cyber noise appears when you enter a Cyber Space stage.&lt;br /&gt;
|-&lt;br /&gt;
|clear (Unused)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|mission&lt;br /&gt;
|Missions for Cyber Space stages. Up to 5 can be assigned to a stage.&lt;br /&gt;
|-&lt;br /&gt;
|ring_mission &lt;br /&gt;
|The amount of rings needed to complete the Ring collecting mission in Cyber Space.&lt;br /&gt;
|-&lt;br /&gt;
|rank&lt;br /&gt;
|The time to reach for specific ranks in Cyber Space. (S, A, B, C, D)&lt;br /&gt;
|-&lt;br /&gt;
|cyber_name &lt;br /&gt;
|The name of the Cyber Space stage that shows up in Arcade Mode and the Ranking screen.&lt;br /&gt;
|-&lt;br /&gt;
|scene_param_name&lt;br /&gt;
|The name of the NeedleFxSceneData file assigned in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|scene_param_stage&lt;br /&gt;
|A development-only parameter. Used to specify and search stages for NeedleFx parameters to be used.&lt;br /&gt;
|-&lt;br /&gt;
|default_scene_param_no&lt;br /&gt;
|The scene id used in the stage. It overrides the default NeedleFx Scene id.&lt;br /&gt;
|-&lt;br /&gt;
|deadheight&lt;br /&gt;
|The height/altitude for death. It overrides the value put in FxParam.&lt;br /&gt;
|-&lt;br /&gt;
|cyber_mode&lt;br /&gt;
|The various gimmicks used in Cyber Space stages in the Final Horizon. It can be used on any Cyber Space stage when added. It can also be added to other stages, but there are many incompatibilities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Attributes===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Stage Attributes&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
|-&lt;br /&gt;
|navmesh&lt;br /&gt;
|Attribute that activates [https://hemodding.wiki/index.php/Resources#NavMesh NavMesh] files.&lt;br /&gt;
|-&lt;br /&gt;
|heightfield&lt;br /&gt;
|Attribute that activates [https://hemodding.wiki/index.php/Resources/Heightfield heightfield] files. It is required for a custom heightmap to load in. Also, it does not function properly in Cyber Space.&lt;br /&gt;
|-&lt;br /&gt;
|autosave&lt;br /&gt;
|Attribute that activates the autosave system.&lt;br /&gt;
|-&lt;br /&gt;
|pointcloud&lt;br /&gt;
|Allows the stage to use [https://hemodding.wiki/index.php/Resources/Model_Pointcloud .pcmodel] instancing.&lt;br /&gt;
|-&lt;br /&gt;
|lava&lt;br /&gt;
|Allows terrain with the @LAVA terrain tag to function. In the vanilla game, it is only used on Chaos Island. But, it can be used in other stages.&lt;br /&gt;
|-&lt;br /&gt;
|cyber&lt;br /&gt;
|Attribute used in Cyber Space stages.&lt;br /&gt;
|-&lt;br /&gt;
|hacking&lt;br /&gt;
|Attribute used in Hacking stages. When used on Cyber Space stages, the player character has Open Zone physics and can only use the Cyloop. But, when the Cyloop is used the game will crash. In addition, the player&#039;s HUD is hidden.&lt;br /&gt;
|-&lt;br /&gt;
|minigame&lt;br /&gt;
|Attribute used in Fishing stages.&lt;br /&gt;
|-&lt;br /&gt;
|mastertrial&lt;br /&gt;
|Attribute used in Master Trial stages. When used on Cyber Space stages, the player character has Open Zone physics and can use their unlocked combat moves from Save Slot 1. In addition, it also breaks the in-game timer during a stage.&lt;br /&gt;
|-&lt;br /&gt;
|bossrush&lt;br /&gt;
|Attribute used in the Master King Koco Trial. It activates the Perfect Parry, with the parry timing changing depending on the difficulty. When used on Cyber Space stages, the player character has Open Zone physics and can use their unlocked combat moves from Save Slot 1. The timer is broken when used on a Cyber stage.&lt;br /&gt;
|-&lt;br /&gt;
|battlerush&lt;br /&gt;
|Attribute used in Battle Rush stages. When used on Cyber Space stages, the player character has Open Zone physics and can use their unlocked combat moves from Save Slot 1. It also carries the open zone character stats from Save Slot 1. The timer is broken when used on a Cyber stage. Unlike the mastertrial and bossrush attributes, the timer is displayed but is frozen at 0 seconds.&lt;br /&gt;
|-&lt;br /&gt;
|tutorial&lt;br /&gt;
|Attribute used for the Training Room. When used on Cyber Space stages, the player character has Open Zone physics and can use their unlocked combat moves from Save Slot 1. In addition, the player&#039;s HUD is hidden.&lt;br /&gt;
|-&lt;br /&gt;
|lastboss&lt;br /&gt;
|Attribute used for the The End&#039;s boss fight in space.&lt;br /&gt;
|-&lt;br /&gt;
|sideview&lt;br /&gt;
|An attribute that forces the player character into 2D. This makes creating 2D stages easier, since the player character will automatically stay on a SideView path without a DimensionVolume.&lt;br /&gt;
|-&lt;br /&gt;
|boarding&lt;br /&gt;
|An attribute that allows the player character to ride on a skateboard. It is mainly used in stages that feature one, since interacting with some objects without this attribute will crash the game. Or, the board will be invisible.&lt;br /&gt;
|-&lt;br /&gt;
|extra&lt;br /&gt;
|An attribute that is mainly used in the Final Horizon. It changes the UI and allows objects from the Final Horizon to appear properly. When saving in a stage with this attribute, it would be in the Final Horizon save slots. &lt;br /&gt;
|-&lt;br /&gt;
|sonic&lt;br /&gt;
|An attribute that is mainly used in the Final Horizon. It allows Sonic to be playable in the stage. It is only necessary when you are in a stage swapping between characters in the vanilla game.&lt;br /&gt;
|-&lt;br /&gt;
|tails&lt;br /&gt;
|An attribute that is mainly used in the Final Horizon. It allows Tails to be playable in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|knuckles&lt;br /&gt;
|An attribute that is mainly used in the Final Horizon. It allows Knuckles to be playable in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|amy&lt;br /&gt;
|An attribute that is mainly used in the Final Horizon. It allows Amy to be playable in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|deleteFalldeadCol&lt;br /&gt;
|Mainly used in stages that re-use stage terrain (Final Horizon Cyber Space). It removes the death collision from the pre-existing stage terrain.&lt;br /&gt;
|-&lt;br /&gt;
|deleteAirwallCol&lt;br /&gt;
|Mainly used in stages that re-use stage terrain (Final Horizon Cyber Space).&lt;br /&gt;
|-&lt;br /&gt;
|deleteGrindrail&lt;br /&gt;
|Mainly used in stages that re-use stage terrain (Final Horizon Cyber Space). It removes pre-existing grind rails.&lt;br /&gt;
|-&lt;br /&gt;
|changeNewCol&lt;br /&gt;
|Mainly used in stages that re-use stage terrain (Final Horizon Cyber Space). It adds and changes collision onto the pre-existing stage terrain.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cyber Space Stage Missions and Gimmicks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Cyber Stage Missions&lt;br /&gt;
!Name&lt;br /&gt;
!Mission&lt;br /&gt;
|-&lt;br /&gt;
|goal&lt;br /&gt;
|Reach the Goal.&lt;br /&gt;
|-&lt;br /&gt;
|rank&lt;br /&gt;
|Obtain an S rank in the Stage.&lt;br /&gt;
|-&lt;br /&gt;
|nodamage (Unused)&lt;br /&gt;
|Beat the stage without getting hit. This mission does not function.&lt;br /&gt;
|-&lt;br /&gt;
|ring&lt;br /&gt;
|Collect a specific number of rings. The value of the rings is specified by the ring_mission stage parameter.&lt;br /&gt;
|-&lt;br /&gt;
|redring&lt;br /&gt;
|Collect all five Red Rings.&lt;br /&gt;
|-&lt;br /&gt;
|numberring&lt;br /&gt;
|Collect all five Number Rings.&lt;br /&gt;
|-&lt;br /&gt;
|silvermoonring&lt;br /&gt;
|Collect all five Silver Moon Rings.&lt;br /&gt;
|-&lt;br /&gt;
|hidegoal&lt;br /&gt;
|Reach the hidden goal.&lt;br /&gt;
|-&lt;br /&gt;
|shadowtails&lt;br /&gt;
|Beat the stage before Shadow Tails does.&lt;br /&gt;
|-&lt;br /&gt;
|mine&lt;br /&gt;
|Avoid the mines in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|animal&lt;br /&gt;
|Rescue the animals in the stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The table below contains the various stage gimmicks assigned to the cyber_mode parameter. Certain parameters of some gimmicks can be changed in the &#039;&#039;&#039;playercommon.rfl&#039;&#039;&#039; file.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+cyber_mode Stage Gimmicks&lt;br /&gt;
!Name&lt;br /&gt;
!Stage Gimmick&lt;br /&gt;
|-&lt;br /&gt;
|low-gravity&lt;br /&gt;
|The low gravity stage gimmick used in 4-I. The gravity scale is affected by the lowGravityScale parameter value in the &#039;&#039;&#039;playercommon.rfl&#039;&#039;&#039; file, under the cybermode parameter category.&lt;br /&gt;
|-&lt;br /&gt;
|time-extend&lt;br /&gt;
|The bomb stage gimmick used in 4-E. The time limit can be adjusted with the timelimit stage parameter.&lt;br /&gt;
|-&lt;br /&gt;
|speed-scale (Unused)&lt;br /&gt;
|Works similarly to the High-Speed Hijinks mission in [[Sonic Generations]], excepts it affects everything. This includes the player character. It is unused, but still functions properly. The speed scale is affected by the timeScale parameter value in the &#039;&#039;&#039;playercommon.rfl&#039;&#039;&#039; file, under the cybermode parameter category.&lt;br /&gt;
|-&lt;br /&gt;
|nitro&lt;br /&gt;
|This attribute is mainly used in stages with Rocket Boost. Various parameters related to this gimmick can be adjusted in the &#039;&#039;&#039;playercommon.rfl&#039;&#039;&#039; file, under the cybermode parameter category.&lt;br /&gt;
|-&lt;br /&gt;
|maxspeed-challenge&lt;br /&gt;
|The REV gauge gimmick from 4-G.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools/HedgeNeedle&amp;diff=643</id>
		<title>Tools/HedgeNeedle</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools/HedgeNeedle&amp;diff=643"/>
		<updated>2025-01-12T18:03:29Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HedgeNeedle is a tool apart of the [[Tools/HedgeTools|HedgeTools]] collection. It&#039;s used in [[Sonic Frontiers|Sonic Frontiers]] and onward to extract LOD&#039;s from singular [[Resources/Model|.model]] or [[Resources/Terrain Model|.terrain-model]].&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools/Converse_Editor&amp;diff=642</id>
		<title>Tools/Converse Editor</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools/Converse_Editor&amp;diff=642"/>
		<updated>2025-01-12T18:02:45Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: removed old links and added newer ones&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Converse Editor&#039;&#039;&#039; is a WIP text editing tool for Hedgehog Engine 2 games, primarily focusing on [[Sonic Frontiers|Sonic Frontiers]] and [[Shadow Generations|Shadow Generations]] as of now. It has a GUI, unlike older tools used before such as [[Tools/Puyo Text Editor|Puyo Text Editor]].&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools/HedgeGI&amp;diff=641</id>
		<title>Tools/HedgeGI</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools/HedgeGI&amp;diff=641"/>
		<updated>2025-01-12T18:01:50Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Moved links that still used old games page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;HedgeGI&#039;&#039;&#039; is a tool made by Skyth that allows the user to bake global illumination (GI) and light field data in both HE1 and HE2 games. &lt;br /&gt;
&lt;br /&gt;
It currently supports:&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Unleashed|Sonic Unleashed]]&lt;br /&gt;
* [[Sonic Generations|Sonic Generations]]&lt;br /&gt;
* [[Sonic Lost World|Sonic Lost World]]&lt;br /&gt;
* [[Sonic Forces|Sonic Forces]]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools/SkythTools&amp;diff=640</id>
		<title>Tools/SkythTools</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools/SkythTools&amp;diff=640"/>
		<updated>2025-01-12T18:01:49Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Moved links that still used old games page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;SkythTools&#039;&#039;&#039; is a large collection of tools created by Skyth for various Modern Sonic games.&lt;br /&gt;
&lt;br /&gt;
These games include:&lt;br /&gt;
&lt;br /&gt;
* Sonic &#039;06&lt;br /&gt;
* [[Sonic Colors|Sonic Colors]]&lt;br /&gt;
* [[Sonic Forces|Sonic Forces]]&lt;br /&gt;
* [[Sonic Frontiers|Sonic Frontiers]]&lt;br /&gt;
* [[Sonic Generations|Sonic Generations]]&lt;br /&gt;
* [[Sonic Lost World|Sonic Lost World]]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools/Blendhog_Level_Creator&amp;diff=639</id>
		<title>Tools/Blendhog Level Creator</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools/Blendhog_Level_Creator&amp;diff=639"/>
		<updated>2025-01-12T17:58:21Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Moved links that still used old games page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Blendhog Level Creator&#039;&#039;&#039; &#039;&#039;(formerly known as Frontiers Level Creator)&#039;&#039; is an addon that turns [https://www.blender.org Blender] into a full level editor for [[Sonic Frontiers|Sonic Frontiers]] and [[Shadow Generations|Shadow Generations]].&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers&amp;diff=576</id>
		<title>Sonic Frontiers</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers&amp;diff=576"/>
		<updated>2025-01-11T02:45:49Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Resource References */ Added stage data parameters page to resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Sonic Frontiers&lt;br /&gt;
| developer = SEGA&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = November 8, 2022&lt;br /&gt;
| engine = Hedgehog Engine 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Frontiers&#039;&#039;&#039; &#039;&#039;(codenamed rangers)&#039;&#039; was released on the 8th of November, 2022.&lt;br /&gt;
&lt;br /&gt;
It uses Hedgehog Engine 2, but has some notable differences to [[Sonic Forces]], the previous game to use HE2, including differences in file structure and file formats used.&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Frontiers/Guides|Guides]]&lt;br /&gt;
&lt;br /&gt;
=== Resource References ===&lt;br /&gt;
&lt;br /&gt;
* [[Sonic Frontiers/Heightmaps|Heightmaps]]&lt;br /&gt;
* [[Sonic Frontiers/ID Mappings|ID Mappings]]&lt;br /&gt;
* [[Sonic Frontiers/StageData_Parameters|StageData Parameters]]&lt;br /&gt;
* [[Sonic Frontiers/Master_Trial_Parameters|Master Trial Parameters]]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/StageData_Parameters&amp;diff=575</id>
		<title>Sonic Frontiers/StageData Parameters</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/StageData_Parameters&amp;diff=575"/>
		<updated>2025-01-11T02:45:01Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Added some documentation for stagedata parameters. Stage attributes will be added soon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page documents all the parameters for stages in the stagedata.lua file. You can find this file at &#039;&#039;&#039;&amp;quot;raw\script\script_resident.pac&amp;quot;&#039;&#039;&#039; Some documentation also comes from the lua file itself, since there is some already provided.&lt;br /&gt;
&lt;br /&gt;
===General Stage Parameters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|name&lt;br /&gt;
|The stage slot ID.&lt;br /&gt;
|-&lt;br /&gt;
|stage&lt;br /&gt;
|ID of the stage terrain used in the stage slot. If the stage borrows terrain from another stage, then the other stage id is added here. For example, the w1r06 stage slot (Final Horizon Ouranos) uses terrain from w1r04 (Ouranos). &lt;br /&gt;
|-&lt;br /&gt;
|stage_no&lt;br /&gt;
|The stage number.&lt;br /&gt;
|-&lt;br /&gt;
|attrs&lt;br /&gt;
|The attributes of the stage.&lt;br /&gt;
|-&lt;br /&gt;
|timelimit&lt;br /&gt;
|The time limit used for the bomb gimmick in 4-E.&lt;br /&gt;
|-&lt;br /&gt;
|noisetime&lt;br /&gt;
|The amount of time the cyber noise appears when you enter a Cyber Space stage.&lt;br /&gt;
|-&lt;br /&gt;
|clear (Unused)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|mission&lt;br /&gt;
|Missions for Cyber Space stages. Up to 5 can be assigned to a stage.&lt;br /&gt;
|-&lt;br /&gt;
|ring_mission &lt;br /&gt;
|The amount of rings needed to complete the Ring collecting mission in Cyber Space.&lt;br /&gt;
|-&lt;br /&gt;
|rank&lt;br /&gt;
|The time to reach for specific ranks in Cyber Space. (S, A, B, C, D)&lt;br /&gt;
|-&lt;br /&gt;
|cyber_name &lt;br /&gt;
|The name of the Cyber Space stage that shows up in Arcade Mode and the Ranking screen.&lt;br /&gt;
|-&lt;br /&gt;
|scene_param_name&lt;br /&gt;
|The name of the NeedleFxSceneData file assigned in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|scene_param_stage&lt;br /&gt;
|A development-only parameter. Used to specify and search stages for NeedleFx parameters to be used.&lt;br /&gt;
|-&lt;br /&gt;
|default_scene_param_no&lt;br /&gt;
|The scene id used in the stage. It overrides the default NeedleFx Scene id.&lt;br /&gt;
|-&lt;br /&gt;
|deadheight&lt;br /&gt;
|The height/altitude for death. It overrides the value put in FxParam.&lt;br /&gt;
|-&lt;br /&gt;
|cyber_mode&lt;br /&gt;
|The various gimmicks used in Cyber Space stages in the Final Horizon. It can be used on any Cyber Space stage when added. It can also be added to other stages, but there are many incompatibilities.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stage Attributes===&lt;br /&gt;
[TO-DO: Add Stage Attributes]&lt;br /&gt;
&lt;br /&gt;
===Cyber Space Stage Missions and Gimmicks===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Cyber Stage Missions&lt;br /&gt;
!Name&lt;br /&gt;
!Mission&lt;br /&gt;
|-&lt;br /&gt;
|goal&lt;br /&gt;
|Reach the Goal.&lt;br /&gt;
|-&lt;br /&gt;
|rank&lt;br /&gt;
|Obtain an S rank in the Stage.&lt;br /&gt;
|-&lt;br /&gt;
|nodamage (Unused)&lt;br /&gt;
|Beat the stage without getting hit. This mission does not function.&lt;br /&gt;
|-&lt;br /&gt;
|ring&lt;br /&gt;
|Collect a specific number of rings. The value of the rings is specified by the ring_mission stage parameter.&lt;br /&gt;
|-&lt;br /&gt;
|redring&lt;br /&gt;
|Collect all five Red Rings.&lt;br /&gt;
|-&lt;br /&gt;
|numberring&lt;br /&gt;
|Collect all five Number Rings.&lt;br /&gt;
|-&lt;br /&gt;
|silvermoonring&lt;br /&gt;
|Collect all five Silver Moon Rings.&lt;br /&gt;
|-&lt;br /&gt;
|hidegoal&lt;br /&gt;
|Reach the hidden goal.&lt;br /&gt;
|-&lt;br /&gt;
|shadowtails&lt;br /&gt;
|Beat the stage before Shadow Tails does.&lt;br /&gt;
|-&lt;br /&gt;
|mine&lt;br /&gt;
|Avoid the mines in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|animal&lt;br /&gt;
|Rescue the animals in the stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The table below contains the various stage gimmicks assigned to the cyber_mode parameter. Certain parameters of some gimmicks can be changed in the &#039;&#039;&#039;playercommon.rfl&#039;&#039;&#039; file.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+cyber_mode Stage Gimmicks&lt;br /&gt;
!Name&lt;br /&gt;
!Stage Gimmick&lt;br /&gt;
|-&lt;br /&gt;
|low-gravity&lt;br /&gt;
|The low gravity stage gimmick used in 4-I. The gravity scale is affected by the lowGravityScale parameter value in the &#039;&#039;&#039;playercommon.rfl&#039;&#039;&#039; file, under the cybermode parameter category.&lt;br /&gt;
|-&lt;br /&gt;
|time-extend&lt;br /&gt;
|The bomb stage gimmick used in 4-E. The time limit can be adjusted with the timelimit stage parameter.&lt;br /&gt;
|-&lt;br /&gt;
|speed-scale (Unused)&lt;br /&gt;
|Works similarly to the High-Speed Hijinks mission in [[Sonic Generations]], excepts it affects everything. This includes the player character. It is unused, but still functions properly. The speed scale is affected by the timeScale parameter value in the &#039;&#039;&#039;playercommon.rfl&#039;&#039;&#039; file, under the cybermode parameter category.&lt;br /&gt;
|-&lt;br /&gt;
|nitro&lt;br /&gt;
|This attribute is mainly used in stages with Rocket Boost. Various parameters related to this gimmick can be adjusted in the &#039;&#039;&#039;playercommon.rfl&#039;&#039;&#039; file, under the cybermode parameter category.&lt;br /&gt;
|-&lt;br /&gt;
|maxspeed-challenge&lt;br /&gt;
|The REV gauge gimmick from 4-G.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=572</id>
		<title>Sonic Frontiers/ID Mappings</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=572"/>
		<updated>2025-01-11T01:39:11Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Worlds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worlds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+World ID Guide&lt;br /&gt;
!Letter&lt;br /&gt;
!World Type&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Island&lt;br /&gt;
|-&lt;br /&gt;
|t&lt;br /&gt;
|Training/Master Trial&lt;br /&gt;
|-&lt;br /&gt;
|d&lt;br /&gt;
|Cyberspace Level&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Fishing Spot, usually w1&lt;br /&gt;
|-&lt;br /&gt;
|h&lt;br /&gt;
|Hacking Level, usually w1&lt;br /&gt;
|-&lt;br /&gt;
|b&lt;br /&gt;
|Battle Rush Stage&lt;br /&gt;
|-&lt;br /&gt;
|w1&lt;br /&gt;
|Grassy Island&lt;br /&gt;
|-&lt;br /&gt;
|w2&lt;br /&gt;
|Desert Island&lt;br /&gt;
|-&lt;br /&gt;
|w3&lt;br /&gt;
|Volcanic Island&lt;br /&gt;
|-&lt;br /&gt;
|w4&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|w5&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|w6&lt;br /&gt;
|Green Hill&lt;br /&gt;
|-&lt;br /&gt;
|w7&lt;br /&gt;
|Chemical Plant&lt;br /&gt;
|-&lt;br /&gt;
|w8&lt;br /&gt;
|Sky Sanctuary&lt;br /&gt;
|-&lt;br /&gt;
|w9&lt;br /&gt;
|Eternal Highway&lt;br /&gt;
|}&lt;br /&gt;
All the IDs have been obtained from &#039;&#039;&#039;raw/script/script_resident.pac/stagedata.lua&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+World IDs&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!2D/3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Alpha Kronos&lt;br /&gt;
|w1r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Beta Kronos&lt;br /&gt;
|w1r02&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Kronos Island&lt;br /&gt;
|w1r03&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ares Island&lt;br /&gt;
|w2r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island&lt;br /&gt;
|w3r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Rhea Island&lt;br /&gt;
|w1r05&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ouranos Island&lt;br /&gt;
|w1r04&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Final Horizon Ouranos Island&lt;br /&gt;
|w1r06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Unknown Island&lt;br /&gt;
|w4r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|The End Boss&lt;br /&gt;
|w5r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Training Room&lt;br /&gt;
|w5t01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Master Trial Arena&lt;br /&gt;
|w5t02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-1&lt;br /&gt;
|w6d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|w8d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|w9d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-4&lt;br /&gt;
|w6d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|w7d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-6&lt;br /&gt;
|w6d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-7&lt;br /&gt;
|w9d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-1&lt;br /&gt;
|w6d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-2&lt;br /&gt;
|w8d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-3&lt;br /&gt;
|w7d02&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|w7d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|w8d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-6&lt;br /&gt;
|w6d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-7&lt;br /&gt;
|w8d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-1&lt;br /&gt;
|w6d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-2&lt;br /&gt;
|w6d08&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-3&lt;br /&gt;
|w8d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-4&lt;br /&gt;
|w6d09&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|w6d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-6&lt;br /&gt;
|w8d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-7&lt;br /&gt;
|w7d03&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-1&lt;br /&gt;
|w7d08&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-2&lt;br /&gt;
|w9d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-3&lt;br /&gt;
|w7d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-4&lt;br /&gt;
|w9d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-5&lt;br /&gt;
|w6d10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|w7d07&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-7&lt;br /&gt;
|w9d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-8&lt;br /&gt;
|w7d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-9&lt;br /&gt;
|w9d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-A [1-4 Remix]&lt;br /&gt;
|w6d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-B [3-1 Remix]&lt;br /&gt;
|w6d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-C [4-5 Remix]&lt;br /&gt;
|w6d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-D [4-3 Remix]&lt;br /&gt;
|w7d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-E [1-5 Remix]&lt;br /&gt;
|w7d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-F [2-4 Remix]&lt;br /&gt;
|w7d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-G [4-2 Remix]&lt;br /&gt;
|w9d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-H [4-4 Remix]&lt;br /&gt;
|w9d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-I [1-7 Remix]&lt;br /&gt;
|w9d23&lt;br /&gt;
|3D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses and Minibosses ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\miniboss&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;raw\boss&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Miniboss Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Asura&lt;br /&gt;
|Ashura&lt;br /&gt;
|-&lt;br /&gt;
|Ninja&lt;br /&gt;
|Blade&lt;br /&gt;
|-&lt;br /&gt;
|Caterpillar&lt;br /&gt;
|Charger&lt;br /&gt;
|-&lt;br /&gt;
|Tower&lt;br /&gt;
|Daruma&lt;br /&gt;
|-&lt;br /&gt;
|Squid&lt;br /&gt;
|Flyer&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|Skier&lt;br /&gt;
|-&lt;br /&gt;
|Spider&lt;br /&gt;
|Spider&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Sumo&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|Tyrant&lt;br /&gt;
|-&lt;br /&gt;
|Fortress&lt;br /&gt;
|Warship&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Boss Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Giganto&lt;br /&gt;
|Giant&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern&lt;br /&gt;
|Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Knight&lt;br /&gt;
|Knight&lt;br /&gt;
|-&lt;br /&gt;
|Supreme&lt;br /&gt;
|Rifle&lt;br /&gt;
|-&lt;br /&gt;
|Supreme (The End)&lt;br /&gt;
|RifleBeast&lt;br /&gt;
|-&lt;br /&gt;
|The End&lt;br /&gt;
|the_end&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\enemy&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Open Zone Enemy Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|Jellyman/Man&lt;br /&gt;
|-&lt;br /&gt;
|Cyclone&lt;br /&gt;
|Twister&lt;br /&gt;
|-&lt;br /&gt;
|Shell&lt;br /&gt;
|Defender&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Sniper&lt;br /&gt;
|-&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|Umbrella&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Bubble&lt;br /&gt;
|-&lt;br /&gt;
|Banger&lt;br /&gt;
|Bommer&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&lt;br /&gt;
|Bird&lt;br /&gt;
|-&lt;br /&gt;
|Capture&lt;br /&gt;
|Robber&lt;br /&gt;
|-&lt;br /&gt;
|Balloon&lt;br /&gt;
|Aquaball&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|Jumper&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Cyber Space Enemy Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Motobug&lt;br /&gt;
|Motora&lt;br /&gt;
|-&lt;br /&gt;
|Buzz Bomber/Buzzer&lt;br /&gt;
|Beeton&lt;br /&gt;
|-&lt;br /&gt;
|Spinner&lt;br /&gt;
|SpinnerI&lt;br /&gt;
|-&lt;br /&gt;
|Chopper&lt;br /&gt;
|Batabata&lt;br /&gt;
|-&lt;br /&gt;
|Egg Robo&lt;br /&gt;
|EggRobo&lt;br /&gt;
|-&lt;br /&gt;
|Crabmeat&lt;br /&gt;
|Ganigani&lt;br /&gt;
|-&lt;br /&gt;
|Spiny&lt;br /&gt;
|Lander&lt;br /&gt;
|-&lt;br /&gt;
|Grabber&lt;br /&gt;
|Grabber&lt;br /&gt;
|-&lt;br /&gt;
|Helicopter&lt;br /&gt;
|Helicopter&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|Tank&lt;br /&gt;
|-&lt;br /&gt;
|Cannon&lt;br /&gt;
|CannonType&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!DLC Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Digital Art Book&lt;br /&gt;
|artbook&lt;br /&gt;
|-&lt;br /&gt;
|Mini Digital Soundtrack&lt;br /&gt;
|soundtrack&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Adventure 2 Shoes&lt;br /&gt;
|dlccrm&lt;br /&gt;
|-&lt;br /&gt;
|Digital Deluxe Edition&lt;br /&gt;
|dlcddx&lt;br /&gt;
|-&lt;br /&gt;
|Monster Hunter Collaboration Pack&lt;br /&gt;
|dlcmhr&lt;br /&gt;
|-&lt;br /&gt;
|Holiday Cheer Suit&lt;br /&gt;
|dlcxmas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=571</id>
		<title>Sonic Frontiers/ID Mappings</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=571"/>
		<updated>2025-01-11T01:38:34Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Worlds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worlds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+World ID Guide&lt;br /&gt;
!Letter&lt;br /&gt;
!World Type&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Island&lt;br /&gt;
|-&lt;br /&gt;
|t&lt;br /&gt;
|Training/Master Trial&lt;br /&gt;
|-&lt;br /&gt;
|d&lt;br /&gt;
|Cyberspace Level&lt;br /&gt;
|-&lt;br /&gt;
|f&lt;br /&gt;
|Fishing Spot, usually w1&lt;br /&gt;
|-&lt;br /&gt;
|h&lt;br /&gt;
|Hacking Level, usually w1&lt;br /&gt;
|-&lt;br /&gt;
|w1&lt;br /&gt;
|Grassy Island&lt;br /&gt;
|-&lt;br /&gt;
|w2&lt;br /&gt;
|Desert Island&lt;br /&gt;
|-&lt;br /&gt;
|w3&lt;br /&gt;
|Volcanic Island&lt;br /&gt;
|-&lt;br /&gt;
|w4&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|w5&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|w6&lt;br /&gt;
|Green Hill&lt;br /&gt;
|-&lt;br /&gt;
|w7&lt;br /&gt;
|Chemical Plant&lt;br /&gt;
|-&lt;br /&gt;
|w8&lt;br /&gt;
|Sky Sanctuary&lt;br /&gt;
|-&lt;br /&gt;
|w9&lt;br /&gt;
|Eternal Highway&lt;br /&gt;
|}&lt;br /&gt;
All the IDs have been obtained from &#039;&#039;&#039;raw/script/script_resident.pac/stagedata.lua&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+World IDs&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!2D/3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Alpha Kronos&lt;br /&gt;
|w1r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Beta Kronos&lt;br /&gt;
|w1r02&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Kronos Island&lt;br /&gt;
|w1r03&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ares Island&lt;br /&gt;
|w2r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island&lt;br /&gt;
|w3r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Rhea Island&lt;br /&gt;
|w1r05&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ouranos Island&lt;br /&gt;
|w1r04&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Final Horizon Ouranos Island&lt;br /&gt;
|w1r06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Unknown Island&lt;br /&gt;
|w4r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|The End Boss&lt;br /&gt;
|w5r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Training Room&lt;br /&gt;
|w5t01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Master Trial Arena&lt;br /&gt;
|w5t02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-1&lt;br /&gt;
|w6d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|w8d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|w9d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-4&lt;br /&gt;
|w6d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|w7d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-6&lt;br /&gt;
|w6d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-7&lt;br /&gt;
|w9d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-1&lt;br /&gt;
|w6d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-2&lt;br /&gt;
|w8d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-3&lt;br /&gt;
|w7d02&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|w7d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|w8d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-6&lt;br /&gt;
|w6d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-7&lt;br /&gt;
|w8d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-1&lt;br /&gt;
|w6d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-2&lt;br /&gt;
|w6d08&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-3&lt;br /&gt;
|w8d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-4&lt;br /&gt;
|w6d09&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|w6d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-6&lt;br /&gt;
|w8d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-7&lt;br /&gt;
|w7d03&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-1&lt;br /&gt;
|w7d08&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-2&lt;br /&gt;
|w9d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-3&lt;br /&gt;
|w7d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-4&lt;br /&gt;
|w9d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-5&lt;br /&gt;
|w6d10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|w7d07&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-7&lt;br /&gt;
|w9d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-8&lt;br /&gt;
|w7d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-9&lt;br /&gt;
|w9d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-A [1-4 Remix]&lt;br /&gt;
|w6d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-B [3-1 Remix]&lt;br /&gt;
|w6d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-C [4-5 Remix]&lt;br /&gt;
|w6d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-D [4-3 Remix]&lt;br /&gt;
|w7d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-E [1-5 Remix]&lt;br /&gt;
|w7d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-F [2-4 Remix]&lt;br /&gt;
|w7d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-G [4-2 Remix]&lt;br /&gt;
|w9d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-H [4-4 Remix]&lt;br /&gt;
|w9d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-I [1-7 Remix]&lt;br /&gt;
|w9d23&lt;br /&gt;
|3D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses and Minibosses ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\miniboss&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;raw\boss&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Miniboss Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Asura&lt;br /&gt;
|Ashura&lt;br /&gt;
|-&lt;br /&gt;
|Ninja&lt;br /&gt;
|Blade&lt;br /&gt;
|-&lt;br /&gt;
|Caterpillar&lt;br /&gt;
|Charger&lt;br /&gt;
|-&lt;br /&gt;
|Tower&lt;br /&gt;
|Daruma&lt;br /&gt;
|-&lt;br /&gt;
|Squid&lt;br /&gt;
|Flyer&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|Skier&lt;br /&gt;
|-&lt;br /&gt;
|Spider&lt;br /&gt;
|Spider&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Sumo&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|Tyrant&lt;br /&gt;
|-&lt;br /&gt;
|Fortress&lt;br /&gt;
|Warship&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Boss Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Giganto&lt;br /&gt;
|Giant&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern&lt;br /&gt;
|Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Knight&lt;br /&gt;
|Knight&lt;br /&gt;
|-&lt;br /&gt;
|Supreme&lt;br /&gt;
|Rifle&lt;br /&gt;
|-&lt;br /&gt;
|Supreme (The End)&lt;br /&gt;
|RifleBeast&lt;br /&gt;
|-&lt;br /&gt;
|The End&lt;br /&gt;
|the_end&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\enemy&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Open Zone Enemy Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|Jellyman/Man&lt;br /&gt;
|-&lt;br /&gt;
|Cyclone&lt;br /&gt;
|Twister&lt;br /&gt;
|-&lt;br /&gt;
|Shell&lt;br /&gt;
|Defender&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Sniper&lt;br /&gt;
|-&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|Umbrella&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Bubble&lt;br /&gt;
|-&lt;br /&gt;
|Banger&lt;br /&gt;
|Bommer&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&lt;br /&gt;
|Bird&lt;br /&gt;
|-&lt;br /&gt;
|Capture&lt;br /&gt;
|Robber&lt;br /&gt;
|-&lt;br /&gt;
|Balloon&lt;br /&gt;
|Aquaball&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|Jumper&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Cyber Space Enemy Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Motobug&lt;br /&gt;
|Motora&lt;br /&gt;
|-&lt;br /&gt;
|Buzz Bomber/Buzzer&lt;br /&gt;
|Beeton&lt;br /&gt;
|-&lt;br /&gt;
|Spinner&lt;br /&gt;
|SpinnerI&lt;br /&gt;
|-&lt;br /&gt;
|Chopper&lt;br /&gt;
|Batabata&lt;br /&gt;
|-&lt;br /&gt;
|Egg Robo&lt;br /&gt;
|EggRobo&lt;br /&gt;
|-&lt;br /&gt;
|Crabmeat&lt;br /&gt;
|Ganigani&lt;br /&gt;
|-&lt;br /&gt;
|Spiny&lt;br /&gt;
|Lander&lt;br /&gt;
|-&lt;br /&gt;
|Grabber&lt;br /&gt;
|Grabber&lt;br /&gt;
|-&lt;br /&gt;
|Helicopter&lt;br /&gt;
|Helicopter&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|Tank&lt;br /&gt;
|-&lt;br /&gt;
|Cannon&lt;br /&gt;
|CannonType&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!DLC Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Digital Art Book&lt;br /&gt;
|artbook&lt;br /&gt;
|-&lt;br /&gt;
|Mini Digital Soundtrack&lt;br /&gt;
|soundtrack&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Adventure 2 Shoes&lt;br /&gt;
|dlccrm&lt;br /&gt;
|-&lt;br /&gt;
|Digital Deluxe Edition&lt;br /&gt;
|dlcddx&lt;br /&gt;
|-&lt;br /&gt;
|Monster Hunter Collaboration Pack&lt;br /&gt;
|dlcmhr&lt;br /&gt;
|-&lt;br /&gt;
|Holiday Cheer Suit&lt;br /&gt;
|dlcxmas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=545</id>
		<title>Sonic Frontiers/ID Mappings</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=545"/>
		<updated>2025-01-10T00:42:09Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Enemies */ re-added the enemy internal names (not entirely sure how accurate the in-game names are for OZ enemies)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worlds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+World ID Guide&lt;br /&gt;
!Letter&lt;br /&gt;
!World Type&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Island&lt;br /&gt;
|-&lt;br /&gt;
|t&lt;br /&gt;
|Training/Master Trial&lt;br /&gt;
|-&lt;br /&gt;
|d&lt;br /&gt;
|Cyberspace Level&lt;br /&gt;
|-&lt;br /&gt;
|w1&lt;br /&gt;
|Grassy Island&lt;br /&gt;
|-&lt;br /&gt;
|w2&lt;br /&gt;
|Desert Island&lt;br /&gt;
|-&lt;br /&gt;
|w3&lt;br /&gt;
|Volcanic Island&lt;br /&gt;
|-&lt;br /&gt;
|w4&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|w5&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|w6&lt;br /&gt;
|Green Hill&lt;br /&gt;
|-&lt;br /&gt;
|w7&lt;br /&gt;
|Chemical Plant&lt;br /&gt;
|-&lt;br /&gt;
|w8&lt;br /&gt;
|Sky Sanctuary&lt;br /&gt;
|-&lt;br /&gt;
|w9&lt;br /&gt;
|Eternal Highway&lt;br /&gt;
|}&lt;br /&gt;
All the IDs have been obtained from &#039;&#039;&#039;raw/script/script_resident.pac/stagedata.lua&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+World IDs&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!2D/3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Alpha Kronos&lt;br /&gt;
|w1r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Beta Kronos&lt;br /&gt;
|w1r02&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Kronos Island&lt;br /&gt;
|w1r03&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ares Island&lt;br /&gt;
|w2r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island&lt;br /&gt;
|w3r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Rhea Island&lt;br /&gt;
|w1r05&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ouranos Island&lt;br /&gt;
|w1r04&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Final Horizon Ouranos Island&lt;br /&gt;
|w1r06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Unknown Island&lt;br /&gt;
|w4r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|The End Boss&lt;br /&gt;
|w5r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Training Room&lt;br /&gt;
|w5t01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Master Trial Arena&lt;br /&gt;
|w5t02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-1&lt;br /&gt;
|w6d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|w8d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|w9d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-4&lt;br /&gt;
|w6d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|w7d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-6&lt;br /&gt;
|w6d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-7&lt;br /&gt;
|w9d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-1&lt;br /&gt;
|w6d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-2&lt;br /&gt;
|w8d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-3&lt;br /&gt;
|w7d02&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|w7d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|w8d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-6&lt;br /&gt;
|w6d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-7&lt;br /&gt;
|w8d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-1&lt;br /&gt;
|w6d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-2&lt;br /&gt;
|w6d08&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-3&lt;br /&gt;
|w8d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-4&lt;br /&gt;
|w6d09&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|w6d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-6&lt;br /&gt;
|w8d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-7&lt;br /&gt;
|w7d03&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-1&lt;br /&gt;
|w7d08&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-2&lt;br /&gt;
|w9d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-3&lt;br /&gt;
|w7d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-4&lt;br /&gt;
|w9d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-5&lt;br /&gt;
|w6d10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|w7d07&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-7&lt;br /&gt;
|w9d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-8&lt;br /&gt;
|w7d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-9&lt;br /&gt;
|w9d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-A [1-4 Remix]&lt;br /&gt;
|w6d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-B [3-1 Remix]&lt;br /&gt;
|w6d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-C [4-5 Remix]&lt;br /&gt;
|w6d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-D [4-3 Remix]&lt;br /&gt;
|w7d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-E [1-5 Remix]&lt;br /&gt;
|w7d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-F [2-4 Remix]&lt;br /&gt;
|w7d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-G [4-2 Remix]&lt;br /&gt;
|w9d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-H [4-4 Remix]&lt;br /&gt;
|w9d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-I [1-7 Remix]&lt;br /&gt;
|w9d23&lt;br /&gt;
|3D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses and Minibosses ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\miniboss&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;raw\boss&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Miniboss Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Asura&lt;br /&gt;
|Ashura&lt;br /&gt;
|-&lt;br /&gt;
|Ninja&lt;br /&gt;
|Blade&lt;br /&gt;
|-&lt;br /&gt;
|Caterpillar&lt;br /&gt;
|Charger&lt;br /&gt;
|-&lt;br /&gt;
|Tower&lt;br /&gt;
|Daruma&lt;br /&gt;
|-&lt;br /&gt;
|Squid&lt;br /&gt;
|Flyer&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|Skier&lt;br /&gt;
|-&lt;br /&gt;
|Spider&lt;br /&gt;
|Spider&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Sumo&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|Tyrant&lt;br /&gt;
|-&lt;br /&gt;
|Fortress&lt;br /&gt;
|Warship&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Boss Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Giganto&lt;br /&gt;
|Giant&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern&lt;br /&gt;
|Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Knight&lt;br /&gt;
|Knight&lt;br /&gt;
|-&lt;br /&gt;
|Supreme&lt;br /&gt;
|Rifle&lt;br /&gt;
|-&lt;br /&gt;
|Supreme (The End)&lt;br /&gt;
|RifleBeast&lt;br /&gt;
|-&lt;br /&gt;
|The End&lt;br /&gt;
|the_end&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\enemy&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Open Zone Enemy Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Soldier&lt;br /&gt;
|Jellyman/Man&lt;br /&gt;
|-&lt;br /&gt;
|Cyclone&lt;br /&gt;
|Twister&lt;br /&gt;
|-&lt;br /&gt;
|Shell&lt;br /&gt;
|Defender&lt;br /&gt;
|-&lt;br /&gt;
|Sniper&lt;br /&gt;
|Sniper&lt;br /&gt;
|-&lt;br /&gt;
|Jellyfish&lt;br /&gt;
|Umbrella&lt;br /&gt;
|-&lt;br /&gt;
|Wolf&lt;br /&gt;
|Wolf&lt;br /&gt;
|-&lt;br /&gt;
|Bubble&lt;br /&gt;
|Bubble&lt;br /&gt;
|-&lt;br /&gt;
|Banger&lt;br /&gt;
|Bommer&lt;br /&gt;
|-&lt;br /&gt;
|Eagle&lt;br /&gt;
|Bird&lt;br /&gt;
|-&lt;br /&gt;
|Capture&lt;br /&gt;
|Robber&lt;br /&gt;
|-&lt;br /&gt;
|Balloon&lt;br /&gt;
|Aquaball&lt;br /&gt;
|-&lt;br /&gt;
|Hopper&lt;br /&gt;
|Jumper&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Cyber Space Enemy Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Motobug&lt;br /&gt;
|Motora&lt;br /&gt;
|-&lt;br /&gt;
|Buzz Bomber/Buzzer&lt;br /&gt;
|Beeton&lt;br /&gt;
|-&lt;br /&gt;
|Spinner&lt;br /&gt;
|SpinnerI&lt;br /&gt;
|-&lt;br /&gt;
|Chopper&lt;br /&gt;
|Batabata&lt;br /&gt;
|-&lt;br /&gt;
|Egg Robo&lt;br /&gt;
|EggRobo&lt;br /&gt;
|-&lt;br /&gt;
|Crabmeat&lt;br /&gt;
|Ganigani&lt;br /&gt;
|-&lt;br /&gt;
|Spiny&lt;br /&gt;
|Lander&lt;br /&gt;
|-&lt;br /&gt;
|Grabber&lt;br /&gt;
|Grabber&lt;br /&gt;
|-&lt;br /&gt;
|Helicopter&lt;br /&gt;
|Helicopter&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|Tank&lt;br /&gt;
|-&lt;br /&gt;
|Cannon&lt;br /&gt;
|CannonType&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!DLC Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Digital Art Book&lt;br /&gt;
|artbook&lt;br /&gt;
|-&lt;br /&gt;
|Mini Digital Soundtrack&lt;br /&gt;
|soundtrack&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Adventure 2 Shoes&lt;br /&gt;
|dlccrm&lt;br /&gt;
|-&lt;br /&gt;
|Digital Deluxe Edition&lt;br /&gt;
|dlcddx&lt;br /&gt;
|-&lt;br /&gt;
|Monster Hunter Collaboration Pack&lt;br /&gt;
|dlcmhr&lt;br /&gt;
|-&lt;br /&gt;
|Holiday Cheer Suit&lt;br /&gt;
|dlcxmas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=529</id>
		<title>Sonic Frontiers/ID Mappings</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/ID_Mappings&amp;diff=529"/>
		<updated>2025-01-10T00:28:38Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Bosses and Minibosses */ added miniboss and boss internal names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Worlds ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+World ID Guide&lt;br /&gt;
!Letter&lt;br /&gt;
!World Type&lt;br /&gt;
|-&lt;br /&gt;
|r&lt;br /&gt;
|Island&lt;br /&gt;
|-&lt;br /&gt;
|t&lt;br /&gt;
|Training/Master Trial&lt;br /&gt;
|-&lt;br /&gt;
|d&lt;br /&gt;
|Cyberspace Level&lt;br /&gt;
|-&lt;br /&gt;
|w1&lt;br /&gt;
|Grassy Island&lt;br /&gt;
|-&lt;br /&gt;
|w2&lt;br /&gt;
|Desert Island&lt;br /&gt;
|-&lt;br /&gt;
|w3&lt;br /&gt;
|Volcanic Island&lt;br /&gt;
|-&lt;br /&gt;
|w4&lt;br /&gt;
|Unknown&lt;br /&gt;
|-&lt;br /&gt;
|w5&lt;br /&gt;
|Miscellaneous&lt;br /&gt;
|-&lt;br /&gt;
|w6&lt;br /&gt;
|Green Hill&lt;br /&gt;
|-&lt;br /&gt;
|w7&lt;br /&gt;
|Chemical Plant&lt;br /&gt;
|-&lt;br /&gt;
|w8&lt;br /&gt;
|Sky Sanctuary&lt;br /&gt;
|-&lt;br /&gt;
|w9&lt;br /&gt;
|Eternal Highway&lt;br /&gt;
|}&lt;br /&gt;
All the IDs have been obtained from &#039;&#039;&#039;raw/script/script_resident.pac/stagedata.lua&#039;&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+World IDs&lt;br /&gt;
!Name&lt;br /&gt;
!ID&lt;br /&gt;
!2D/3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Alpha Kronos&lt;br /&gt;
|w1r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Beta Kronos&lt;br /&gt;
|w1r02&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Kronos Island&lt;br /&gt;
|w1r03&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ares Island&lt;br /&gt;
|w2r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Chaos Island&lt;br /&gt;
|w3r01&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Rhea Island&lt;br /&gt;
|w1r05&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Ouranos Island&lt;br /&gt;
|w1r04&lt;br /&gt;
|Mixed&lt;br /&gt;
|-&lt;br /&gt;
|Final Horizon Ouranos Island&lt;br /&gt;
|w1r06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|[Unused] Unknown Island&lt;br /&gt;
|w4r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|The End Boss&lt;br /&gt;
|w5r01&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|Training Room&lt;br /&gt;
|w5t01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|Master Trial Arena&lt;br /&gt;
|w5t02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-1&lt;br /&gt;
|w6d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-2&lt;br /&gt;
|w8d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-3&lt;br /&gt;
|w9d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-4&lt;br /&gt;
|w6d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-5&lt;br /&gt;
|w7d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|1-6&lt;br /&gt;
|w6d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|1-7&lt;br /&gt;
|w9d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-1&lt;br /&gt;
|w6d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-2&lt;br /&gt;
|w8d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-3&lt;br /&gt;
|w7d02&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-4&lt;br /&gt;
|w7d06&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-5&lt;br /&gt;
|w8d04&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|2-6&lt;br /&gt;
|w6d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|2-7&lt;br /&gt;
|w8d05&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-1&lt;br /&gt;
|w6d04&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-2&lt;br /&gt;
|w6d08&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-3&lt;br /&gt;
|w8d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-4&lt;br /&gt;
|w6d09&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-5&lt;br /&gt;
|w6d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|3-6&lt;br /&gt;
|w8d06&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|3-7&lt;br /&gt;
|w7d03&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-1&lt;br /&gt;
|w7d08&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-2&lt;br /&gt;
|w9d02&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-3&lt;br /&gt;
|w7d01&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-4&lt;br /&gt;
|w9d03&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-5&lt;br /&gt;
|w6d10&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-6&lt;br /&gt;
|w7d07&lt;br /&gt;
|2D&lt;br /&gt;
|-&lt;br /&gt;
|4-7&lt;br /&gt;
|w9d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-8&lt;br /&gt;
|w7d05&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-9&lt;br /&gt;
|w9d07&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-A [1-4 Remix]&lt;br /&gt;
|w6d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-B [3-1 Remix]&lt;br /&gt;
|w6d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-C [4-5 Remix]&lt;br /&gt;
|w6d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-D [4-3 Remix]&lt;br /&gt;
|w7d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-E [1-5 Remix]&lt;br /&gt;
|w7d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-F [2-4 Remix]&lt;br /&gt;
|w7d23&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-G [4-2 Remix]&lt;br /&gt;
|w9d21&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-H [4-4 Remix]&lt;br /&gt;
|w9d22&lt;br /&gt;
|3D&lt;br /&gt;
|-&lt;br /&gt;
|4-I [1-7 Remix]&lt;br /&gt;
|w9d23&lt;br /&gt;
|3D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Bosses and Minibosses ==&lt;br /&gt;
All internal names were obtained from &#039;&#039;&#039;&amp;quot;raw\miniboss&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;raw\boss&amp;quot;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Miniboss Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Asura&lt;br /&gt;
|Ashura&lt;br /&gt;
|-&lt;br /&gt;
|Ninja&lt;br /&gt;
|Blade&lt;br /&gt;
|-&lt;br /&gt;
|Caterpillar&lt;br /&gt;
|Charger&lt;br /&gt;
|-&lt;br /&gt;
|Tower&lt;br /&gt;
|Daruma&lt;br /&gt;
|-&lt;br /&gt;
|Squid&lt;br /&gt;
|Flyer&lt;br /&gt;
|-&lt;br /&gt;
|Shark&lt;br /&gt;
|Skier&lt;br /&gt;
|-&lt;br /&gt;
|Spider&lt;br /&gt;
|Spider&lt;br /&gt;
|-&lt;br /&gt;
|Sumo&lt;br /&gt;
|Sumo&lt;br /&gt;
|-&lt;br /&gt;
|Tank&lt;br /&gt;
|Tyrant&lt;br /&gt;
|-&lt;br /&gt;
|Fortress&lt;br /&gt;
|Warship&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible&amp;quot;&lt;br /&gt;
|+Boss Internal Names&lt;br /&gt;
!In-Game Name&lt;br /&gt;
!Internal Name&lt;br /&gt;
|-&lt;br /&gt;
|Giganto&lt;br /&gt;
|Giant&lt;br /&gt;
|-&lt;br /&gt;
|Wyvern&lt;br /&gt;
|Dragon&lt;br /&gt;
|-&lt;br /&gt;
|Knight&lt;br /&gt;
|Knight&lt;br /&gt;
|-&lt;br /&gt;
|Supreme&lt;br /&gt;
|Rifle&lt;br /&gt;
|-&lt;br /&gt;
|Supreme (The End)&lt;br /&gt;
|RifleBeast&lt;br /&gt;
|-&lt;br /&gt;
|The End&lt;br /&gt;
|the_end&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemies ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== DLC ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
!DLC Name&lt;br /&gt;
!ID&lt;br /&gt;
|-&lt;br /&gt;
|Digital Art Book&lt;br /&gt;
|artbook&lt;br /&gt;
|-&lt;br /&gt;
|Mini Digital Soundtrack&lt;br /&gt;
|soundtrack&lt;br /&gt;
|-&lt;br /&gt;
|Sonic Adventure 2 Shoes&lt;br /&gt;
|dlccrm&lt;br /&gt;
|-&lt;br /&gt;
|Digital Deluxe Edition&lt;br /&gt;
|dlcddx&lt;br /&gt;
|-&lt;br /&gt;
|Monster Hunter Collaboration Pack&lt;br /&gt;
|dlcmhr&lt;br /&gt;
|-&lt;br /&gt;
|Holiday Cheer Suit&lt;br /&gt;
|dlcxmas&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&#039;&#039;Undocumented&#039;&#039;&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers&amp;diff=524</id>
		<title>Sonic Frontiers</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers&amp;diff=524"/>
		<updated>2025-01-10T00:12:42Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Resource References */ added a link to master trial parameters to this page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox game&lt;br /&gt;
| name = Sonic Frontiers&lt;br /&gt;
| developer = SEGA&lt;br /&gt;
| publisher = SEGA&lt;br /&gt;
| release_date = November 8, 2022&lt;br /&gt;
| engine = Hedgehog Engine 2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonic Frontiers&#039;&#039;&#039; &#039;&#039;(codenamed rangers)&#039;&#039; was released on the 8th of November, 2022.&lt;br /&gt;
&lt;br /&gt;
It uses Hedgehog Engine 2, but has some notable differences to [[Games/Sonic Forces|Sonic Forces]], the previous game to use HE2, including differences in file structure and file formats used.&lt;br /&gt;
&lt;br /&gt;
=== Resource References ===&lt;br /&gt;
&lt;br /&gt;
* [[Games/Sonic Frontiers/Heightmaps|Heightmaps]]&lt;br /&gt;
* [[Games/Sonic Frontiers/ID Mappings|ID Mappings]]&lt;br /&gt;
*[[Games/Sonic Frontiers/Master_Trial_Parameters|Master Trial Parameters]]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/Master_Trial_Parameters&amp;diff=522</id>
		<title>Sonic Frontiers/Master Trial Parameters</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/Master_Trial_Parameters&amp;diff=522"/>
		<updated>2025-01-10T00:09:41Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Added Master King Koco Trial parameter documentation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Master Trial Parameters==&lt;br /&gt;
The Master Trials have parameters separate from the main parts of the game. These range from the conditions set inside the trial stage, to your stats and set amount of time you have.&lt;br /&gt;
&lt;br /&gt;
For the regular Master Trials, their parameters can be found in &amp;quot;raw\misc\mastertrial.pac&amp;quot; in the &#039;&#039;&#039;&amp;quot;mastertrial.rfl&amp;quot;&#039;&#039;&#039; file.&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Parameters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|subjectViewTime&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|readyTime&lt;br /&gt;
|Determines the amount of time for the intermission before the Trial Koco starts the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|clearTime&lt;br /&gt;
|Amount of time for the game to show that you beat the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|failedTime&lt;br /&gt;
|Additional amount of time that the FAILED!! text shows up.&lt;br /&gt;
|-&lt;br /&gt;
|clearWaitTime&lt;br /&gt;
|The amount of time that delays the Trial getting beaten.&lt;br /&gt;
|-&lt;br /&gt;
|failedWaitTime&lt;br /&gt;
|The amount of time for the &amp;quot;Try Again?&amp;quot; pop-up to appear after you fail the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaOrdinaryTextTime&lt;br /&gt;
|The amount of time that the Master Koco&#039;s text subtitles can appear. Specifically, it is when the Master Koco begins the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightDelayTime&lt;br /&gt;
|The amount of time to delay the start of the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightTextTime&lt;br /&gt;
|The amount of time that the Master Koco&#039;s text subtitles can appear. It is mainly when the Master Koco begins the Trial. (specifically when it says &amp;quot;Start!&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightSplendidTime&lt;br /&gt;
|The amount of time that the Master Koco&#039;s text subtitles can appear. In this instance, it is when the Master Koco congratulates you for beating an enemy/guardian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trial Stage Parameters===&lt;br /&gt;
The next two sets of parameters are &#039;&#039;element&#039;&#039; and &#039;&#039;elementEasy&#039;&#039;. These parameters set the conditions of each Trial Stage, along with easier conditions when you die a specific amount of times.&lt;br /&gt;
This is what each element&#039;s parameters contain. These are structured the same with both &#039;&#039;element&#039;&#039; and &#039;&#039;elementEasy&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|element[0]&lt;br /&gt;
|The parameters that set the default conditions of the Master Trials. &lt;br /&gt;
|-&lt;br /&gt;
|element[1]&lt;br /&gt;
|The parameters that set the second set of conditions of the Master Trials. These usually activate if you agree to make the Trial easier after a certain amount of deaths.&lt;br /&gt;
|-&lt;br /&gt;
|element[2]&lt;br /&gt;
|The parameters that set the third set of conditions of the Master Trials. These activate the same way as the element[1] conditions.&lt;br /&gt;
|-&lt;br /&gt;
|applicableFailedCount&lt;br /&gt;
|The amount of deaths needed to activate the set of conditions.&lt;br /&gt;
|-&lt;br /&gt;
|stages[4]&lt;br /&gt;
|The parameters category that set the conditions of the five Master Trial stages. When looking through this category, there are sets of parameters for four stages. stages[0] is for the first Trial, stages[1] is for the second Trial, stages[2] is for the third Trial, and so on.&lt;br /&gt;
|-&lt;br /&gt;
|prerequisite&lt;br /&gt;
|A specific set of conditions that are forced upon the player. (e.g. disabling the Cyloop). You can change them by using specific values, or editing them directly using [[Tools/DevTools|DevTools]].&lt;br /&gt;
|-&lt;br /&gt;
|limitTime&lt;br /&gt;
|The Trial&#039;s set time limit. The &amp;quot;TimeLimitEnabled&amp;quot; prerequisite needs to be enabled for the timer to count down.&lt;br /&gt;
|-&lt;br /&gt;
|defeatedWaitTime&lt;br /&gt;
|The amount of time that delays the Trial getting beaten after an enemy is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|speedUpScale&lt;br /&gt;
|The value that speed scales up for the enemies in the Trial. The &amp;quot;EnemyHightSpeedMoveing&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|attackRate&lt;br /&gt;
|The rate of attacks from the enemies in the Trial. The &amp;quot;EnemyAttackRateEnabled&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|recoveryHpTime&lt;br /&gt;
|The amount of time before an enemy regenerates health in the Trial. The &amp;quot;EnemyRecoveryHp&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|recoveryHpPoint&lt;br /&gt;
|Amount of Health that the enemy regenerates in the Trial. The &amp;quot;EnemyRecoveryHp&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|limitMistake&lt;br /&gt;
|Amount of hits that the Player can take before they fail the Trial. The &amp;quot;MistakeLimitEnabled&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|damagePoint&lt;br /&gt;
|The amount of rings removed from the Player when damaged. It overrides the Player&#039;s existing defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|powerLevel&lt;br /&gt;
|The level for the Player&#039;s attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Master Trial Prerequisites===&lt;br /&gt;
These prerequisites are additional conditions forced upon the player when starting the Trial. Here is a list of them along with the behaviours it enables.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|TimeLimit&lt;br /&gt;
|Enables the timer countdown in the trial. If this is disabled then the timer will freeze.&lt;br /&gt;
|-&lt;br /&gt;
|MistakeLimit&lt;br /&gt;
|Enables the mistake limit/lives system in certain side quests, which determines the amount of hits Sonic can take before the Trial is failed. The amount of hits is determined by the &amp;quot;limitMistake&amp;quot; parameter. This prerequisite is unused in the final game, but functions properly. Also, Lives above 5 will not display properly on the UI.&lt;br /&gt;
|-&lt;br /&gt;
|PlayerSkillDisabled&lt;br /&gt;
|Disables all of Sonic’s combat skills except Cyloop.&lt;br /&gt;
|-&lt;br /&gt;
|EnemyRecoveryHP&lt;br /&gt;
|Allows the enemies to regenerate health. This prerequisite is linked to the &amp;quot;recoveryHpTime&amp;quot; and &amp;quot;recoveryHpPoint&amp;quot; parameters.&lt;br /&gt;
|-&lt;br /&gt;
|EnemyHightSpeedMoveing&lt;br /&gt;
|Affects the movement and attack speed of the enemies. This prerequisite is linked to the &amp;quot;SpeedUpScale&amp;quot; parameter in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|EnemyAttackRateEnabled&lt;br /&gt;
|Affects the rate of enemies attacking, and is linked to the &amp;quot;attackRate&amp;quot; parameter. It is unused since it isn&#039;t activated in any of the Trials.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Master King Koco Trial Parameters===&lt;br /&gt;
The Master King Koco Trial also has parameters separate from the main parts of the game. These parameters are similar to the ones from the main Master Trials.&lt;br /&gt;
The parameters can be found in &amp;quot;raw\misc\bossrush.pac&amp;quot; in the &#039;&#039;&#039;&amp;quot;bossrush.rfl&amp;quot;&#039;&#039;&#039; file.&lt;br /&gt;
&lt;br /&gt;
===Uncategorized Parameters===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|defaultRing&lt;br /&gt;
|The default value of rings that the player has when starting the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|defaultRingEasy&lt;br /&gt;
|The default value of rings that the player has when starting the Trial on Easy Difficulty.&lt;br /&gt;
|-&lt;br /&gt;
|defaultCyloopGauge&lt;br /&gt;
|The default value of Quick Cyloop in Sonic&#039;s Quick Cyloop Gauge.&lt;br /&gt;
|-&lt;br /&gt;
|readyTime&lt;br /&gt;
|Determines the amount of time for the intermission before Master King Koco starts the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|clearTime&lt;br /&gt;
|Amount of time for the game to show that you beat the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|failedTime&lt;br /&gt;
|Additional amount of time that the FAILED!! text shows up.&lt;br /&gt;
|-&lt;br /&gt;
|clearWaitTime&lt;br /&gt;
|The amount of time that delays the Trial getting beaten.&lt;br /&gt;
|-&lt;br /&gt;
|failedWaitTime&lt;br /&gt;
|The amount of time for the &amp;quot;Try Again?&amp;quot; pop-up to appear after you fail the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaOrdinaryTextTime&lt;br /&gt;
|The amount of time that the Master King Koco&#039;s text subtitles can appear. Specifically, it is when the Master King Koco begins the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightDelayTime&lt;br /&gt;
|The amount of time to delay the start of the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightTextTime&lt;br /&gt;
|The amount of time that the Master King Koco&#039;s text subtitles can appear. It is mainly when the Master King Koco begins the Trial. (specifically when it says &amp;quot;Start!&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightSplendidTime&lt;br /&gt;
|The amount of time that the Master King Koco&#039;s text subtitles can appear. In this instance, it is when the Master King Koco congratulates you for beating an enemy.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trial Stage Parameters===&lt;br /&gt;
Like the main Master Trials, the other two sets of parameters are &#039;&#039;element&#039;&#039; and &#039;&#039;elementEasy&#039;&#039;. These parameters set the conditions of each Trial Stage, along with easier conditions when you die a specific amount of times.&lt;br /&gt;
This is what each element&#039;s parameters contain. These are structured the same with both &#039;&#039;element&#039;&#039; and &#039;&#039;elementEasy&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|element[0]&lt;br /&gt;
|The parameters that set the default conditions of the Trial. &lt;br /&gt;
|-&lt;br /&gt;
|element[1]&lt;br /&gt;
|The parameters that set the second set of conditions of the Trial. These usually activate if you agree to make the Trial easier after a certain amount of deaths.&lt;br /&gt;
|-&lt;br /&gt;
|element[2]&lt;br /&gt;
|The parameters that set the third set of conditions of the Trial. These activate the same way as the element[1] conditions.&lt;br /&gt;
|-&lt;br /&gt;
|applicableFailedCount&lt;br /&gt;
|The amount of deaths needed to activate the set of conditions.&lt;br /&gt;
|-&lt;br /&gt;
|stages[0..2]&lt;br /&gt;
|The parameters category that set the conditions of the three phases of the Trial. stages[0] is for Giganto, stages[1] is for Wyvern, and stages[2] is for Knight.&lt;br /&gt;
|-&lt;br /&gt;
|hour&lt;br /&gt;
|The time of the day that the stage is set in, specifically in hours. On default, every phase has the same set time of day.&lt;br /&gt;
|-&lt;br /&gt;
|minute&lt;br /&gt;
|The time of the day that the stage is set in, specifically in minutes. It is added onto the value set in the &#039;&#039;hour&#039;&#039; parameter.&lt;br /&gt;
|-&lt;br /&gt;
|healthPoint&lt;br /&gt;
|The amount of Health that the Titan has.&lt;br /&gt;
|-&lt;br /&gt;
|recoveryRing&lt;br /&gt;
|The amount of rings that are re-added when proceeding further into the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|powerLevel&lt;br /&gt;
|The level for the Player&#039;s attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/Master_Trial_Parameters&amp;diff=517</id>
		<title>Sonic Frontiers/Master Trial Parameters</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/Master_Trial_Parameters&amp;diff=517"/>
		<updated>2025-01-09T23:40:12Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Master Trial Prerequisites */ Forgot to add unused attack rate prerequisite!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Master Trials have parameters separate from the main parts of the game. These range from the conditions set inside the trial stage, to your stats and set amount of time you have.&lt;br /&gt;
&lt;br /&gt;
For the regular Master Trials, their parameters can be found in &amp;quot;raw\misc\mastertrial.pac&amp;quot; in the &#039;&#039;&#039;&amp;quot;mastertrial.rfl&amp;quot;&#039;&#039;&#039; file.&lt;br /&gt;
&lt;br /&gt;
==Uncategorized Parameters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|subjectViewTime&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|readyTime&lt;br /&gt;
|Determines the amount of time for the intermission before the Trial Koco starts the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|clearTime&lt;br /&gt;
|Amount of time for the game to show that you beat the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|failedTime&lt;br /&gt;
|Additional amount of time that the FAILED!! text shows up.&lt;br /&gt;
|-&lt;br /&gt;
|clearWaitTime&lt;br /&gt;
|The amount of time until the game shows that you beat the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|failedWaitTime&lt;br /&gt;
|The amount of time for the &amp;quot;Try Again?&amp;quot; pop-up to appear after you fail the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaOrdinaryTextTime&lt;br /&gt;
|The amount of time that the Master Koco&#039;s text subtitles can appear. Specifically, it is when the Master Koco begins the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightDelayTime&lt;br /&gt;
|The amount of time to delay the start of the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightTextTime&lt;br /&gt;
|The amount of time that the Master Koco&#039;s text subtitles can appear. It is mainly when the Master Koco begins the Trial. (specifically when it says &amp;quot;Start!&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightSplendidTime&lt;br /&gt;
|The amount of time that the Master Koco&#039;s text subtitles can appear. In this instance, it is when the Master Koco congratulates you for beating an enemy/guardian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trial Stage Parameters==&lt;br /&gt;
The next two sets of parameters are &#039;&#039;element&#039;&#039; and &#039;&#039;elementEasy&#039;&#039;. These parameters set the conditions of each Trial Stage, along with easier conditions when you die a specific amount of times.&lt;br /&gt;
This is what each element&#039;s parameters contain. These are structured the same with both &#039;&#039;element&#039;&#039; and &#039;&#039;elementEasy&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|element[0]&lt;br /&gt;
|The parameters that set the default conditions of the Master Trials. &lt;br /&gt;
|-&lt;br /&gt;
|element[1]&lt;br /&gt;
|The parameters that set the second set of conditions of the Master Trials. These usually activate if you agree to make the Trial easier after a certain amount of deaths.&lt;br /&gt;
|-&lt;br /&gt;
|element[2]&lt;br /&gt;
|The parameters that set the third set of conditions of the Master Trials. These activate the same way as the element[1] conditions.&lt;br /&gt;
|-&lt;br /&gt;
|applicableFailedCount&lt;br /&gt;
|The amount of deaths needed to activate the set of conditions.&lt;br /&gt;
|-&lt;br /&gt;
|stages[4]&lt;br /&gt;
|The parameters category that set the conditions of the four Master Trial stages. When looking through this category, there are sets of parameters for four stages. stages[0] is for the first Trial, stages[1] is for the second Trial, stages[2] is for the third Trial, and so on.&lt;br /&gt;
|-&lt;br /&gt;
|prerequisite&lt;br /&gt;
|A specific set of conditions that are forced upon the player. (e.g. disabling the Cyloop). You can change them by using specific values, or editing them directly using [[Tools/DevTools|DevTools]].&lt;br /&gt;
|-&lt;br /&gt;
|limitTime&lt;br /&gt;
|The Trial&#039;s set time limit. The &amp;quot;TimeLimitEnabled&amp;quot; prerequisite needs to be enabled for the timer to count down.&lt;br /&gt;
|-&lt;br /&gt;
|defeatedWaitTime&lt;br /&gt;
|The amount of time that delays the Trial getting beaten after an enemy is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|speedUpScale&lt;br /&gt;
|The value that speed scales up for the enemies in the Trial. The &amp;quot;EnemyHightSpeedMoveing&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|attackRate&lt;br /&gt;
|The rate of attacks from the enemies in the Trial. The &amp;quot;EnemyAttackRateEnabled&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|recoveryHpTime&lt;br /&gt;
|The amount of time before an enemy regenerates health in the Trial. The &amp;quot;EnemyRecoveryHp&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|recoveryHpPoint&lt;br /&gt;
|Amount of Health that the enemy regenerates in the Trial. The &amp;quot;EnemyRecoveryHp&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|limitMistake&lt;br /&gt;
|Amount of hits that the Player can take before they fail the Trial. The &amp;quot;MistakeLimitEnabled&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|damagePoint&lt;br /&gt;
|The amount of rings removed from the Player when damaged. It overrides the Player&#039;s existing defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|powerLevel&lt;br /&gt;
|The level for the Player&#039;s attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master Trial Prerequisites==&lt;br /&gt;
These prerequisites are additional conditions forced upon the player when starting the Trial. Here is a list of them along with the behaviours it enables.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|TimeLimit&lt;br /&gt;
|Enables the timer countdown in the trial. If this is disabled then the timer will freeze.&lt;br /&gt;
|-&lt;br /&gt;
|MistakeLimit&lt;br /&gt;
|Enables the mistake limit/lives system in certain side quests, which determines the amount of hits Sonic can take before the Trial is failed. This prerequisite is unused in the final game, but functions properly. Also, Lives above 5 will not display properly on the UI.&lt;br /&gt;
|-&lt;br /&gt;
|PlayerSkillDisabled&lt;br /&gt;
|Disables all of Sonic’s combat skills except Cyloop.&lt;br /&gt;
|-&lt;br /&gt;
|EnemyRecoveryHP&lt;br /&gt;
|Allows the enemies to regenerate health. Specifically, it enables the enemy’s healing rate.&lt;br /&gt;
|-&lt;br /&gt;
|EnemyHightSpeedMoveing&lt;br /&gt;
|Affects the movement and attack speed of the enemies. This prerequisite is linked to the SpeedUpScale parameter in the stage.&lt;br /&gt;
|-&lt;br /&gt;
|EnemyAttackRateEnabled&lt;br /&gt;
|Affects the rate of enemies attacking, and is linked to the attackRate parameter. It is unused since it isn&#039;t activated in any of the Trials.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[TO-DO: document Master King Koco Trial Parameters]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Frontiers/Master_Trial_Parameters&amp;diff=516</id>
		<title>Sonic Frontiers/Master Trial Parameters</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Frontiers/Master_Trial_Parameters&amp;diff=516"/>
		<updated>2025-01-09T23:38:07Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Finished documenting the main Master Trial parameters.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Master Trials have parameters separate from the main parts of the game. These range from the conditions set inside the trial stage, to your stats and set amount of time you have.&lt;br /&gt;
&lt;br /&gt;
For the regular Master Trials, their parameters can be found in &amp;quot;raw\misc\mastertrial.pac&amp;quot; in the &#039;&#039;&#039;&amp;quot;mastertrial.rfl&amp;quot;&#039;&#039;&#039; file.&lt;br /&gt;
&lt;br /&gt;
==Uncategorized Parameters==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|subjectViewTime&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|readyTime&lt;br /&gt;
|Determines the amount of time for the intermission before the Trial Koco starts the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|clearTime&lt;br /&gt;
|Amount of time for the game to show that you beat the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|failedTime&lt;br /&gt;
|Additional amount of time that the FAILED!! text shows up.&lt;br /&gt;
|-&lt;br /&gt;
|clearWaitTime&lt;br /&gt;
|The amount of time until the game shows that you beat the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|failedWaitTime&lt;br /&gt;
|The amount of time for the &amp;quot;Try Again?&amp;quot; pop-up to appear after you fail the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaOrdinaryTextTime&lt;br /&gt;
|The amount of time that the Master Koco&#039;s text subtitles can appear. Specifically, it is when the Master Koco begins the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightDelayTime&lt;br /&gt;
|The amount of time to delay the start of the Trial.&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightTextTime&lt;br /&gt;
|The amount of time that the Master Koco&#039;s text subtitles can appear. It is mainly when the Master Koco begins the Trial. (specifically when it says &amp;quot;Start!&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|kodamaFightSplendidTime&lt;br /&gt;
|The amount of time that the Master Koco&#039;s text subtitles can appear. In this instance, it is when the Master Koco congratulates you for beating an enemy/guardian.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Trial Stage Parameters==&lt;br /&gt;
The next two sets of parameters are &#039;&#039;element&#039;&#039; and &#039;&#039;elementEasy&#039;&#039;. These parameters set the conditions of each Trial Stage, along with easier conditions when you die a specific amount of times.&lt;br /&gt;
This is what each element&#039;s parameters contain. These are structured the same with both &#039;&#039;element&#039;&#039; and &#039;&#039;elementEasy&#039;&#039;.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|element[0]&lt;br /&gt;
|The parameters that set the default conditions of the Master Trials. &lt;br /&gt;
|-&lt;br /&gt;
|element[1]&lt;br /&gt;
|The parameters that set the second set of conditions of the Master Trials. These usually activate if you agree to make the Trial easier after a certain amount of deaths.&lt;br /&gt;
|-&lt;br /&gt;
|element[2]&lt;br /&gt;
|The parameters that set the third set of conditions of the Master Trials. These activate the same way as the element[1] conditions.&lt;br /&gt;
|-&lt;br /&gt;
|applicableFailedCount&lt;br /&gt;
|The amount of deaths needed to activate the set of conditions.&lt;br /&gt;
|-&lt;br /&gt;
|stages[4]&lt;br /&gt;
|The parameters category that set the conditions of the four Master Trial stages. When looking through this category, there are sets of parameters for four stages. stages[0] is for the first Trial, stages[1] is for the second Trial, stages[2] is for the third Trial, and so on.&lt;br /&gt;
|-&lt;br /&gt;
|prerequisite&lt;br /&gt;
|A specific set of conditions that are forced upon the player. (e.g. disabling the Cyloop). You can change them by using specific values, or editing them directly using [[Tools/DevTools|DevTools]].&lt;br /&gt;
|-&lt;br /&gt;
|limitTime&lt;br /&gt;
|The Trial&#039;s set time limit. The &amp;quot;TimeLimitEnabled&amp;quot; prerequisite needs to be enabled for the timer to count down.&lt;br /&gt;
|-&lt;br /&gt;
|defeatedWaitTime&lt;br /&gt;
|The amount of time that delays the Trial getting beaten after an enemy is defeated.&lt;br /&gt;
|-&lt;br /&gt;
|speedUpScale&lt;br /&gt;
|The value that speed scales up for the enemies in the Trial. The &amp;quot;EnemyHightSpeedMoveing&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|attackRate&lt;br /&gt;
|The rate of attacks from the enemies in the Trial. The &amp;quot;EnemyAttackRateEnabled&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|recoveryHpTime&lt;br /&gt;
|The amount of time before an enemy regenerates health in the Trial. The &amp;quot;EnemyRecoveryHp&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|recoveryHpPoint&lt;br /&gt;
|Amount of Health that the enemy regenerates in the Trial. The &amp;quot;EnemyRecoveryHp&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|limitMistake&lt;br /&gt;
|Amount of hits that the Player can take before they fail the Trial. The &amp;quot;MistakeLimitEnabled&amp;quot; prerequisite needs to be enabled.&lt;br /&gt;
|-&lt;br /&gt;
|damagePoint&lt;br /&gt;
|The amount of rings removed from the Player when damaged. It overrides the Player&#039;s existing defense stat.&lt;br /&gt;
|-&lt;br /&gt;
|powerLevel&lt;br /&gt;
|The level for the Player&#039;s attack stat.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Master Trial Prerequisites==&lt;br /&gt;
These prerequisites are additional conditions forced upon the player when starting the Trial. Here is a list of them along with the behaviours it enables.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Parameter !! Description&lt;br /&gt;
|-&lt;br /&gt;
|TimeLimit&lt;br /&gt;
|Enables the timer countdown in the trial. If this is disabled then the timer will freeze.&lt;br /&gt;
|-&lt;br /&gt;
|MistakeLimit&lt;br /&gt;
|Enables the mistake limit/lives system in certain side quests, which determines the amount of hits Sonic can take before the Trial is failed. This prerequisite is unused in the final game, but functions properly. Also, Lives above 5 will not display properly on the UI.&lt;br /&gt;
|-&lt;br /&gt;
|PlayerSkillDisabled&lt;br /&gt;
|Disables all of Sonic’s combat skills except Cyloop.&lt;br /&gt;
|-&lt;br /&gt;
|EnemyRecoveryHP&lt;br /&gt;
|Allows the enemies to regenerate health. Specifically, it enables the enemy’s healing rate.&lt;br /&gt;
|-&lt;br /&gt;
|EnemyHightSpeedMoveing&lt;br /&gt;
|Affects the movement and attack speed of the enemies. This prerequisite is linked to the SpeedUpScale parameter in the stage.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[TO-DO: document Master King Koco Trial Parameters]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Sonic_Forces&amp;diff=198</id>
		<title>Sonic Forces</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Sonic_Forces&amp;diff=198"/>
		<updated>2025-01-07T02:42:46Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Made a brief description for Sonic Forces page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sonic Forces&#039;&#039;&#039; &#039;&#039;(codenamed wars)&#039;&#039; was released on the 7th of November, 2017. &lt;br /&gt;
&lt;br /&gt;
It uses Hedgehog Engine 2, and is one of the earliest Sonic games to use it.&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools&amp;diff=197</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools&amp;diff=197"/>
		<updated>2025-01-07T00:50:08Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of modding tools that can be used to edit Hedgehog Engine resources.&lt;br /&gt;
&lt;br /&gt;
== Archive unpackers ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/HedgeArcPack|HedgeArcPack]]&lt;br /&gt;
* [https://github.com/soopercool101/BrawlCrate BrawlCrate]&lt;br /&gt;
&lt;br /&gt;
== Level Editors ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/HedgeEdit|HedgeEdit]]&lt;br /&gt;
* [[Tools/GLVL|GLVL]]&lt;br /&gt;
&lt;br /&gt;
== Parameter editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.sweetscape.com/010editor/ 010 Editor] with [[Tools/010 Editor Binary Templates|RFL binary templates]]&lt;br /&gt;
&lt;br /&gt;
== Modeling and Animation tools ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.blender.org/ Blender]&lt;br /&gt;
* [[Tools/HEIO|HEIO]]&lt;br /&gt;
* [[Tools/ModelConverter|ModelConverter]]&lt;br /&gt;
* [[Tools/modelfbx|modelfbx]]&lt;br /&gt;
* [[Tools/Sonic Frontiers Animation Tools|Sonic Frontiers Animation Tools]]&lt;br /&gt;
* [[Tools/DevTools|DevTools]] (ASM editor)&lt;br /&gt;
&lt;br /&gt;
== Texture editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [https://developer.nvidia.com/texture-tools-exporter nVidia Texture Tools Exporter]&lt;br /&gt;
* [https://github.com/microsoft/DirectXTex/wiki/Texconv DirectX Texconv]&lt;br /&gt;
* [https://www.gimp.org/ GIMP]&lt;br /&gt;
* [https://www.getpaint.net/ Paint.NET]&lt;br /&gt;
* [[Tools/SkythTools|NeedleTextureStreamingPackage]]&lt;br /&gt;
&lt;br /&gt;
== Audio tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]] (cri_utf_tool, cri_awb_tool)&lt;br /&gt;
* [https://github.com/libertyernie/LoopingAudioConverter LoopingAudioConverter]&lt;br /&gt;
* [https://www.foobar2000.org/ foobar2000] (with libvgmstream plugin)&lt;br /&gt;
* [[Tools/SonicAudioTools|SonicAudioTools]] (Deprecated)&lt;br /&gt;
* [[Tools/Eternity Audio Tool|Eternity Audio Tool]] (Outdated)&lt;br /&gt;
&lt;br /&gt;
== GI baking tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/HedgeGI|HedgeGI]]&lt;br /&gt;
&lt;br /&gt;
== Localization editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/Puyo Text Editor|Puyo Text Editor]]&lt;br /&gt;
* [[Tools/Converse Editor|Converse Editor]]&lt;br /&gt;
&lt;br /&gt;
== UI editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
&lt;br /&gt;
== General resource conversion tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/HedgeTools|HedgeTools]]&lt;br /&gt;
* [[Tools/SkythTools|SkythTools]]&lt;br /&gt;
* [[Tools/HedgeNeedle|HedgeNeedle]]&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
* [[Tools/010 Editor Binary Templates|010 Editor Binary Templates]]&lt;br /&gt;
* [[Tools/AshDumpTool|AshDumpTool]]&lt;br /&gt;
&lt;br /&gt;
== Other useful tools ==&lt;br /&gt;
&lt;br /&gt;
* [https://code.visualstudio.com/ Visual Studio Code]&lt;br /&gt;
* [https://www.sweetscape.com/010editor/ 010 Editor]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools/Eternity_Audio_Tool&amp;diff=196</id>
		<title>Tools/Eternity Audio Tool</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools/Eternity_Audio_Tool&amp;diff=196"/>
		<updated>2025-01-07T00:49:30Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Added page for Eternity Audio Tool&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Eternity Audio Tool&#039;&#039;&#039; is a program that allows the user to manipulate CRIWARE audio files. (.[[Resources/AtomCueSheet|acb]]&amp;lt;nowiki/&amp;gt;, .awb, .hca, etc) In addition, it allows you to import and encode .wav or new .hca files.&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools&amp;diff=195</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools&amp;diff=195"/>
		<updated>2025-01-07T00:41:24Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Audio tools */ Changed wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of modding tools that can be used to edit Hedgehog Engine resources.&lt;br /&gt;
&lt;br /&gt;
== Archive unpackers ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/HedgeArcPack|HedgeArcPack]]&lt;br /&gt;
* [https://github.com/soopercool101/BrawlCrate BrawlCrate]&lt;br /&gt;
&lt;br /&gt;
== Level Editors ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/HedgeEdit|HedgeEdit]]&lt;br /&gt;
* [[Tools/GLVL|GLVL]]&lt;br /&gt;
&lt;br /&gt;
== Parameter editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.sweetscape.com/010editor/ 010 Editor] with [[Tools/010 Editor Binary Templates|RFL binary templates]]&lt;br /&gt;
&lt;br /&gt;
== Modeling and Animation tools ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.blender.org/ Blender]&lt;br /&gt;
* [[Tools/HEIO|HEIO]]&lt;br /&gt;
* [[Tools/ModelConverter|ModelConverter]]&lt;br /&gt;
* [[Tools/modelfbx|modelfbx]]&lt;br /&gt;
* [[Tools/Sonic Frontiers Animation Tools|Sonic Frontiers Animation Tools]]&lt;br /&gt;
* [[Tools/DevTools|DevTools]] (ASM editor)&lt;br /&gt;
&lt;br /&gt;
== Texture editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [https://developer.nvidia.com/texture-tools-exporter nVidia Texture Tools Exporter]&lt;br /&gt;
* [https://github.com/microsoft/DirectXTex/wiki/Texconv DirectX Texconv]&lt;br /&gt;
* [https://www.gimp.org/ GIMP]&lt;br /&gt;
* [https://www.getpaint.net/ Paint.NET]&lt;br /&gt;
* [[Tools/SkythTools|NeedleTextureStreamingPackage]]&lt;br /&gt;
&lt;br /&gt;
== Audio tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]] (cri_utf_tool)&lt;br /&gt;
* [https://github.com/libertyernie/LoopingAudioConverter LoopingAudioConverter]&lt;br /&gt;
* [https://www.foobar2000.org/ foobar2000] (with libvgmstream plugin)&lt;br /&gt;
* [[Tools/SonicAudioTools|SonicAudioTools]] (Deprecated)&lt;br /&gt;
* [[Tools/Eternity Audio Tool|Eternity Audio Tool]] (Outdated)&lt;br /&gt;
&lt;br /&gt;
== GI baking tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/HedgeGI|HedgeGI]]&lt;br /&gt;
&lt;br /&gt;
== Localization editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/Puyo Text Editor|Puyo Text Editor]]&lt;br /&gt;
* [[Tools/Converse Editor|Converse Editor]]&lt;br /&gt;
&lt;br /&gt;
== UI editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
&lt;br /&gt;
== General resource conversion tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/HedgeTools|HedgeTools]]&lt;br /&gt;
* [[Tools/SkythTools|SkythTools]]&lt;br /&gt;
* [[Tools/HedgeNeedle|HedgeNeedle]]&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
* [[Tools/010 Editor Binary Templates|010 Editor Binary Templates]]&lt;br /&gt;
* [[Tools/AshDumpTool|AshDumpTool]]&lt;br /&gt;
&lt;br /&gt;
== Other useful tools ==&lt;br /&gt;
&lt;br /&gt;
* [https://code.visualstudio.com/ Visual Studio Code]&lt;br /&gt;
* [https://www.sweetscape.com/010editor/ 010 Editor]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Resources&amp;diff=194</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Resources&amp;diff=194"/>
		<updated>2025-01-07T00:41:19Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Changed wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources are the data files that contain things like 3D models, textures, animations and any other kind of assets. Many of these resources are stored in proprietary formats optimized for fast loading times, and thus require special tools to be edited by modders. Many of them are also built using proprietary SEGA technologies, like the ASM animation system. On this page we provide a list of all known resources supported by the Hedgehog Engine, their support in various games and tools that can be used to edit them.&lt;br /&gt;
&lt;br /&gt;
== Archives ==&lt;br /&gt;
Archives are compressed archives (&amp;quot;zip files&amp;quot;) that contain most of the game&#039;s data.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Packfile|Packfile]]&lt;br /&gt;
|Compressed archive containing most other resources.&lt;br /&gt;
|.pac&lt;br /&gt;
|Packfile&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/HedgeArcPack|HedgeArcPack]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Packfile Info|Packfile Info]]&lt;br /&gt;
|Contains information about a packfile.&lt;br /&gt;
|&lt;br /&gt;
|PackfileInfo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Packfile Extended Info|Packfile Extended Info]]&lt;br /&gt;
|Contains extended information about a packfile.&lt;br /&gt;
|&lt;br /&gt;
|PackfileExtendedInfo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Depend|Depend]]&lt;br /&gt;
|Stores information about packfile dependencies.&lt;br /&gt;
|.pac.d&lt;br /&gt;
|ResDepend&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Pac General|Pac General]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|ResPacGeneral&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Virtual Archive|Virtual Archive]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|VirtualArchive&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Levels are a new system in [[Games/Sonic Frontier&#039;s|Sonic Frontiers]] and up that allow the game to dynamically load other resources when they are needed. They specify which resources need to be loaded to load a certain &amp;quot;level&amp;quot;. This is a system similar to Unreal Engine&#039;s level system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Level|Level]]&lt;br /&gt;
|A special resource that&#039;s only used to check whether a level has been loaded in the engine. It does not contain any data.&lt;br /&gt;
|.level&lt;br /&gt;
|ResLevel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Master Level|Master Level]]&lt;br /&gt;
|Information about levels: which levels depend on each other, and also which resources to load in order to load a level.&lt;br /&gt;
|.mlevel&lt;br /&gt;
|ResMasterLevel&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Configuration Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Reflection|Reflection]]&lt;br /&gt;
|Reflection-enabled configuration data. Contains parameters that can be edited by developers without changing game code.&lt;br /&gt;
|.rfl&lt;br /&gt;
|ResReflection&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
* [[Tools/010 Editor Binary Templates|010 Editor Binary Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Set Objects ==&lt;br /&gt;
Set object data is what specifies where game objects are placed and how they are configured. This is what you&#039;ll be editing most when making a stage mod.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/ObjectWorld / GEdit|ObjectWorld / GEdit]]&lt;br /&gt;
|Object placement and parameter data (HE2).&lt;br /&gt;
|.gedit&lt;br /&gt;
|ResObjectWorld&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/HedgeSet|HedgeSet]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Orca: Set Object|Orca: Set Object]]&lt;br /&gt;
|Object placement and parameter data (HE1).&lt;br /&gt;
|.orc&lt;br /&gt;
|ResOrcaData&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/HedgeEdit|HedgeEdit]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
* [[Tools/GLVL|GLVL]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gismos ==&lt;br /&gt;
Gismos are small reusable objects (that can potentially have physics applied) intended usually for decoration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Gismo Config Design|Gismo Config Design]]&lt;br /&gt;
|Defines the properties of gismo objects.&lt;br /&gt;
|.gismod&lt;br /&gt;
|ResGismoConfigDesign&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Gismo Config Plan|Gismo Config Plan]]&lt;br /&gt;
|&lt;br /&gt;
|.gismop&lt;br /&gt;
|ResGismoConfigPlan&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Model| Model]]&lt;br /&gt;
| Contains 3D model information (also contains an armature).&lt;br /&gt;
|.model&lt;br /&gt;
|ResModel&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/ModelConverter|ModelConverter]]&lt;br /&gt;
* [[Tools/modelfbx|modelfbx]]&lt;br /&gt;
* [[Tools/HEIO|HEIO]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Terrain Model|Terrain Model]]&lt;br /&gt;
|Contains 3D model information specifically for terrain models. Similar to &amp;quot;Model&amp;quot; but does not contain an armature.&lt;br /&gt;
|.terrain-model&lt;br /&gt;
|ResTerrainModel&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
* [[Tools/ModelConverter|ModelConverter]]&lt;br /&gt;
* [[Tools/modelfbx|modelfbx]]&lt;br /&gt;
* [[Tools/HEIO|HEIO]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Heightfield|Heightfield]]&lt;br /&gt;
|Height field maps.&lt;br /&gt;
|.heightfield&lt;br /&gt;
|ResHeightField&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/HeightFielder|HeightFielder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Model Pointcloud|Model Pointcloud]]&lt;br /&gt;
| Placement information for model or terrain model instances.&lt;br /&gt;
|.pcmodel&lt;br /&gt;
|ResPointcloudModel&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Orca: Map|Orca: Map]]&lt;br /&gt;
|Placement information for model or terrain model instances.&lt;br /&gt;
|.map.bin&lt;br /&gt;
|ResDivMap&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/MIRAGE Model Instance Info|MIRAGE Model Instance Info]]&lt;br /&gt;
|In-engine only resource containing information about model instances.&lt;br /&gt;
|.model-instanceinfo&lt;br /&gt;
|ResMirageModelInstanceInfo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/MIRAGE Terrain Instance Info|MIRAGE Terrain Instance Info]]&lt;br /&gt;
|In-engine only resource containing information about terrain model instances.&lt;br /&gt;
|.terrain-instanceinfo&lt;br /&gt;
|ResMirageTerrainInstanceInfo&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Vertex Link Info|Vertex Link Info]]&lt;br /&gt;
|&lt;br /&gt;
|.vli&lt;br /&gt;
|ResVertexLinkInfo&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Texture|Texture]]&lt;br /&gt;
|2D textures for model skinning.&lt;br /&gt;
|.dds&lt;br /&gt;
|ResTexture&lt;br /&gt;
|&lt;br /&gt;
* [https://developer.nvidia.com/texture-tools-exporter nVidia Texture Tools Exporter]&lt;br /&gt;
* DirectX texconv&lt;br /&gt;
* [https://www.gimp.org/ GIMP (cannot read BC7)]&lt;br /&gt;
* [https://www.getpaint.net/ Paint.NET]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Streaming Texture|Streaming Texture]]&lt;br /&gt;
|Streamed 2D textures.&lt;br /&gt;
|&lt;br /&gt;
|ResStreamingTexture&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Material|Material]]&lt;br /&gt;
|Material information. Contains shader parameters and texture names.&lt;br /&gt;
|.material&lt;br /&gt;
|ResMaterial&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/HedgeEdit|HedgeEdit]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
* [[Tools/HEIO|HEIO]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Terrain Material|Terrain Material]]&lt;br /&gt;
|Terrain material information.&lt;br /&gt;
|.terrain-material&lt;br /&gt;
|ResTerrainMaterial&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
All kinds of animation data.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/PXD Skeleton|PXD Skeleton]]&lt;br /&gt;
|Skeleton for PXD animations.&lt;br /&gt;
|.skl.pxd&lt;br /&gt;
|ResSkeletonPxd&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Sonic Frontiers Animation Tools|Sonic Frontiers Animation Tools]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/PXD Animation|PXD Animation]]&lt;br /&gt;
|Animation data.&lt;br /&gt;
|.anm.pxd&lt;br /&gt;
|ResAnimationPxd&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Sonic Frontiers Animation Tools|Sonic Frontiers Animation Tools]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/PBA Skeleton|PBA Skeleton]]&lt;br /&gt;
|Skeleton for physics based animations.&lt;br /&gt;
|.pba&lt;br /&gt;
|ResPhysicalSkeleton&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Animation State Machine|Animation State Machine]]&lt;br /&gt;
|Animation State Machine data. Handles animation blending, animation states, animation triggers, etc.&lt;br /&gt;
|.asm&lt;br /&gt;
|ResAnimator&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/HelperBone|HelperBone]]&lt;br /&gt;
|Currently unknown.&lt;br /&gt;
|.helperbone.bin&lt;br /&gt;
|ResHelperBone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Material Animation|Material Animation]]&lt;br /&gt;
|Material animations.&lt;br /&gt;
|.mat-anim&lt;br /&gt;
|ResAnimMaterial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/UV Animation|UV Animation]]&lt;br /&gt;
|Texture UV animations (presumably Wii SRT0).&lt;br /&gt;
|.uv-anim&lt;br /&gt;
|ResAnimTexSrt&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]] (he_anim_tool)&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Texture Pattern Animation|Texture Pattern Animation]]&lt;br /&gt;
|Texture pattern animations (presumably Wii PAT0).&lt;br /&gt;
|.pt-anim&lt;br /&gt;
|ResAnimTexPat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Visibility Animation|Visibility Animation]]&lt;br /&gt;
|Bone visibility animations (presumably Wii VIS0).&lt;br /&gt;
|.vis-anim&lt;br /&gt;
|ResAnimVis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Camera Animation|Camera Animation]]&lt;br /&gt;
|Camera animations.&lt;br /&gt;
|.cam-anim&lt;br /&gt;
|ResAnimCameraContainer&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]] (he_anim_tool)&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Light Animation|Light Animation]]&lt;br /&gt;
|Light animations.&lt;br /&gt;
|.lit-anim&lt;br /&gt;
|ResAnimLightContainer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Vertex Animation Texture|Vertex Animation Texture]]&lt;br /&gt;
|Vertex animation textures (textures that efficiently encode large scale animations on vertices).&lt;br /&gt;
|.vat&lt;br /&gt;
|ResVertexAnimationTexture&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lighting ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/MIRAGE Light|MIRAGE Light]]&lt;br /&gt;
|MIRAGE point lights.&lt;br /&gt;
|.light&lt;br /&gt;
|ResMirageLight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/MIRAGE Lightfield|MIRAGE Lightfield]]&lt;br /&gt;
|MIRAGE light field data.&lt;br /&gt;
|.lft&lt;br /&gt;
|ResMirageLightField&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/SH Lightfield|SH Lightfield]]&lt;br /&gt;
|Spherical harmonics based light field data.&lt;br /&gt;
|.lf&lt;br /&gt;
|ResSHLightField&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Probe|Probe]]&lt;br /&gt;
|IBL probe data.&lt;br /&gt;
|.probe&lt;br /&gt;
|ResProbe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Light Pointcloud|Light Pointcloud]]&lt;br /&gt;
|Instance placement information for point lights.&lt;br /&gt;
|.pcrt&lt;br /&gt;
|ResPointcloudLight&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
* [[Tools/AshDumpTool|AshDumpTool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== FxCol ==&lt;br /&gt;
FxCol defines collision shapes in the game world that can apply post processing effects when the player walks through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/FxColFile2|FxColFile2]]&lt;br /&gt;
|FxCol configuration.&lt;br /&gt;
|.fxcol&lt;br /&gt;
|ResFxColFile2&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SvCol ==&lt;br /&gt;
SvCol defines collision shapes in the game world that control sector visibility (a form of culling).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/SvCol2|SvCol2]]&lt;br /&gt;
|SvCol configuration.&lt;br /&gt;
|.svcol&lt;br /&gt;
|ResSvCol2&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Cyan Effect|Cyan Effect]]&lt;br /&gt;
|Particle effect systems.&lt;br /&gt;
|.cemt&lt;br /&gt;
|ResEffect&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/CEMT Color Editing Tool|CEMT Color Editing Tool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Particle Location|Particle Location]]&lt;br /&gt;
|Database of particle effects with transform values and sounds&lt;br /&gt;
|.effdb&lt;br /&gt;
|ResParticleLocation&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/AshDumpTool|AshDumpTool]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Physics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Bullet Mesh|Bullet Mesh]]&lt;br /&gt;
|Bullet physics engine mesh. Used for collision detection.&lt;br /&gt;
|.btmesh&lt;br /&gt;
|ResPhysicsMesh&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/btmesh|btmesh]]&lt;br /&gt;
* [[Tools/HEIO|HEIO]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Bullet Soft Body|Bullet Soft Body]]&lt;br /&gt;
|Bullet physics engine soft body.&lt;br /&gt;
|.btsb&lt;br /&gt;
|ResSoftBody&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Bullet Skinned Mesh Collider|Bullet Skinned Mesh Collider]]&lt;br /&gt;
|Bullet physics engine skinned mesh collider. Not exactly known what this is currently.&lt;br /&gt;
|.btsmc&lt;br /&gt;
|ResSkinnedMeshCollider&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Collision Pointcloud|Collision Pointcloud]]&lt;br /&gt;
|Instance placement info for collision meshes.&lt;br /&gt;
|.pccol&lt;br /&gt;
|ResPointCloudCollision&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]] &lt;br /&gt;
* [[Tools/AshDumpTool|AshDumpTool]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
Paths are 3D splines that the game engine uses for various tasks, e.g. to generate grind rails, calculate projectile movements, generate replicated objects and keep the player on a 2D rail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Orca: Spline Path|Orca: Spline Path]]&lt;br /&gt;
|Contains path information.&lt;br /&gt;
|.path.bin&lt;br /&gt;
|ResSplinePath&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Orca: Spline Path 2|Orca: Spline Path 2]]&lt;br /&gt;
|Contains path information.&lt;br /&gt;
|.path2.bin&lt;br /&gt;
|ResSplinePath2&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Path|Path]]&lt;br /&gt;
|Contains path information.&lt;br /&gt;
|.path&lt;br /&gt;
|ResSplinePath&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Occlusion Capsule ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Occlusion Capsule|Occlusion Capsule]]&lt;br /&gt;
|Occlusion capsules&lt;br /&gt;
|.occ&lt;br /&gt;
|ResOcclusionCapsule&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Atmospheric Fog|Atmospheric Fog]]&lt;br /&gt;
|Atmospheric fog data.&lt;br /&gt;
|?&lt;br /&gt;
|ResAtmosphericFog&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Density (vegetation) ==&lt;br /&gt;
Density is HE&#039;s GPU based vegetation system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Density Setting|Density Setting]]&lt;br /&gt;
|Configures the Hedgehog Engine density system. Configures all the density system&#039;s parameters and references density models.&lt;br /&gt;
|.densitysetting&lt;br /&gt;
|ResDensitySetting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Density Point Cloud|Density Point Cloud]]&lt;br /&gt;
|Placement of pre-baked density models.&lt;br /&gt;
|.densitypointcloud&lt;br /&gt;
|ResDensityPointCloud&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Density Instance|Density Instance]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|ResDensityInstance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Terrain Grass Info|Terrain Grass Info]]&lt;br /&gt;
|&lt;br /&gt;
|.grass.bin&lt;br /&gt;
|ResTerrainGrassInfo&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NavMesh ==&lt;br /&gt;
Navmeshes are meshes that the game&#039;s AI actors can use to navigate the map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/NavMesh Config|NavMesh Config]]&lt;br /&gt;
|Navmesh configuration&lt;br /&gt;
|.nmc&lt;br /&gt;
|ResNavMeshConfig&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/NavMesh Tile|NavMesh Tile]]&lt;br /&gt;
|Navmesh tile&lt;br /&gt;
|.nmt&lt;br /&gt;
|ResNavMeshTile&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI State Machine ==&lt;br /&gt;
The AI state machine controls AI behavior of enemies in game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/AI State Machine|AI State Machine]]&lt;br /&gt;
|Configuration for the AI State Machine&lt;br /&gt;
|.aism&lt;br /&gt;
|ResAIStateMachine&lt;br /&gt;
|[[Tools/010 Editor Binary Templates|AshDump]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cinematics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Scene|Scene]]&lt;br /&gt;
|Legacy cinematics system.&lt;br /&gt;
|.scene&lt;br /&gt;
|ResScene&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/DvScene|DvScene]]&lt;br /&gt;
|Cinematics.&lt;br /&gt;
|.dvscene&lt;br /&gt;
|ResDvScene&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/010 Editor Binary Templates|010 Editor Binary Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Decal|Decal]]&lt;br /&gt;
|Decals. Referenced in FxColManager.&lt;br /&gt;
|?&lt;br /&gt;
|ResDecal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Decal Pointcloud|Decal Pointcloud]]&lt;br /&gt;
|Placement information for decal instances. Referenced in FxColManager.&lt;br /&gt;
|?&lt;br /&gt;
|ResDecalPointcloud&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shaders ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Vertex Shader|Vertex Shader]]&lt;br /&gt;
|Vertex shaders.&lt;br /&gt;
|.vso&lt;br /&gt;
|ResVertexShader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Pixel Shader|Pixel Shader]]&lt;br /&gt;
|Pixel shaders.&lt;br /&gt;
|.pso&lt;br /&gt;
|ResFragmentShader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Compute Shader|Compute Shader]]&lt;br /&gt;
|Compute shaders&lt;br /&gt;
|.cso&lt;br /&gt;
|ResComputeShader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Shader List|Shader List]]&lt;br /&gt;
|List of shaders.&lt;br /&gt;
|.shader-list&lt;br /&gt;
|ResShaderList&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name&lt;br /&gt;
!Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Atom Config|Atom Config]]&lt;br /&gt;
|CRIware Atom configuration data.&lt;br /&gt;
|.acf&lt;br /&gt;
|ResAtomConfig&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Atom Cue Sheet|Atom Cue Sheet]]&lt;br /&gt;
|CRIware Atom cue sheet. Contains the game&#039;s audio and cue/AISAC information.&lt;br /&gt;
|.acb&lt;br /&gt;
|ResAtomCueSheet&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]] (cri_utf_tool)&lt;br /&gt;
* [[Tools/SonicAudioTools|SonicAudioTools]] (Deprecated)&lt;br /&gt;
* [[Tools/Eternity Audio Tool|Eternity Audio Tool]] (Outdated)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name&lt;br /&gt;
!Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/SurfRide SWIF|SurfRide SWIF]]&lt;br /&gt;
|Describes UI layout and animations. Similar to a primitive version of Adobe Flash.&lt;br /&gt;
|.swif&lt;br /&gt;
|ResSurfRideProject&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/010 Editor Binary Templates|010 Editor Binary Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name&lt;br /&gt;
!Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Lua|Lua]]&lt;br /&gt;
|A Lua script.&lt;br /&gt;
|.lua&lt;br /&gt;
|ResLuaData&lt;br /&gt;
|&lt;br /&gt;
* Any text editor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Haptics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Vibration|Vibration]]&lt;br /&gt;
|Haptics vibration information.&lt;br /&gt;
|.vib&lt;br /&gt;
|ResVibration&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clipmap ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Clipmap Ocean|Clipmap Ocean]]&lt;br /&gt;
|&lt;br /&gt;
|.cob&lt;br /&gt;
|ResClipmapOcean&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Localization ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Converse Project|Converse Project]]&lt;br /&gt;
|Localization project data.&lt;br /&gt;
|.cnvrs-proj&lt;br /&gt;
|ResTextProject&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Converse Editor|Converse Editor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Converse Text|Converse Text]]&lt;br /&gt;
|Localization text data.&lt;br /&gt;
|.cnvrs-text&lt;br /&gt;
|ResText&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Puyo Text Editor|Puyo Text Editor]]&lt;br /&gt;
* [[Tools/Converse Editor|Converse Editor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Converse Meta|Converse Meta]]&lt;br /&gt;
|Localization metadata.&lt;br /&gt;
|.cnvrs-meta&lt;br /&gt;
|ResTextMeta&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Converse Editor|Converse Editor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Bitmap Font|Bitmap Font]]&lt;br /&gt;
|Bitmap fonts.&lt;br /&gt;
|.bfnt&lt;br /&gt;
|ResBitmapFont&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Scalable Font Set|Scalable Font Set]]&lt;br /&gt;
|Vector fonts.&lt;br /&gt;
|.scfnt&lt;br /&gt;
|ResScalableFontSet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Optical Kerning|Optical Kerning]]&lt;br /&gt;
|Information about optical text kerning.&lt;br /&gt;
|.okern&lt;br /&gt;
|ResOpticalKerning&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unicode ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/ICU data|ICU data]]&lt;br /&gt;
|Data for libicu (unicode library)&lt;br /&gt;
|.icu&lt;br /&gt;
|ResIcuData&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unknown ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Name Extra|Name Extra]]&lt;br /&gt;
|&lt;br /&gt;
|.nextra&lt;br /&gt;
|ResNameExtra&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Pointcloud|Pointcloud]]&lt;br /&gt;
|&lt;br /&gt;
|.pointcloud&lt;br /&gt;
|ResPointcloud&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools/HedgeArcPack&amp;diff=193</id>
		<title>Tools/HedgeArcPack</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools/HedgeArcPack&amp;diff=193"/>
		<updated>2025-01-07T00:39:40Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Added a mention of the appveyor download, along with changing the download link to a release version of the latest hedgearcpack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;HedgeArcPack&#039;&#039;&#039; is a common tool used to extract and pack Hedgehog Engine archives. It is also a part of [[Tools/HedgeTools|HedgeTools]].&lt;br /&gt;
&lt;br /&gt;
It supports the extraction and repacking of...&lt;br /&gt;
&lt;br /&gt;
* [[Games/Sonic Unleashed|Sonic Unleashed]]/[[Games/Sonic Generations|Generations]] .ar files&lt;br /&gt;
* [[Games/Sonic Unleashed|Sonic Unleashed]]/[[Games/Sonic Generations|Generations]] .pfd files&lt;br /&gt;
* [[Games/Sonic Lost World|Sonic Lost World]] .pac files&lt;br /&gt;
* [[Games/Mario &amp;amp; Sonic Rio 2016|Mario &amp;amp; Sonic Rio 2016]] .pac files&lt;br /&gt;
* [[Games/Sonic Forces|Sonic Forces]] .pac files&lt;br /&gt;
* [[Games/Tokyo 2020- Official Video Game|Tokyo 2020- Official Video Game]] .pac files&lt;br /&gt;
* [[Games/Mario &amp;amp; Sonic Tokyo 2020|Mario &amp;amp; Sonic Tokyo 2020]] .pac files&lt;br /&gt;
* [[Games/Sakura Wars|Sakura Wars]] .pac files&lt;br /&gt;
* [[Games/Puyo Puyo Tetris 2|Puyo Puyo Tetris 2]] .pac files&lt;br /&gt;
* [[Games/Sonic Origins|Sonic Origins]] .pac files&lt;br /&gt;
* [[Games/Sonic Frontiers|Sonic Frontiers]] .pac files&lt;br /&gt;
* [[Games/Shadow Generations|Shadow Generations]] .pac files&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can find stable releases on HedgeLib&#039;s [https://github.com/Radfordhound/HedgeLib/releases Github Page] and development builds on HedgeLib&#039;s [https://ci.appveyor.com/project/Radfordhound/hedgelib AppVeyor].&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools/Puyo_Text_Editor&amp;diff=192</id>
		<title>Tools/Puyo Text Editor</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools/Puyo_Text_Editor&amp;diff=192"/>
		<updated>2025-01-07T00:34:52Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Added page for Puyo Text Editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Puyo Text Editor&#039;&#039;&#039; is a tool that allows the user to edit text in Puyo Puyo and Hedgehog Engine 2 games. It converts text files into .xml files that can be edited in various text editors.&lt;br /&gt;
&lt;br /&gt;
It can be found on its [https://github.com/nickworonekin/puyo-text-editor Github Page].&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Resources&amp;diff=191</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Resources&amp;diff=191"/>
		<updated>2025-01-07T00:33:25Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Corrected the tool&amp;#039;s name from PuyoPuyo Text Editor to Puyo Text Editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Resources are the data files that contain things like 3D models, textures, animations and any other kind of assets. Many of these resources are stored in proprietary formats optimized for fast loading times, and thus require special tools to be edited by modders. Many of them are also built using proprietary SEGA technologies, like the ASM animation system. On this page we provide a list of all known resources supported by the Hedgehog Engine, their support in various games and tools that can be used to edit them.&lt;br /&gt;
&lt;br /&gt;
== Archives ==&lt;br /&gt;
Archives are compressed archives (&amp;quot;zip files&amp;quot;) that contain most of the game&#039;s data.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Packfile|Packfile]]&lt;br /&gt;
|Compressed archive containing most other resources.&lt;br /&gt;
|.pac&lt;br /&gt;
|Packfile&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/HedgeArcPack|HedgeArcPack]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Packfile Info|Packfile Info]]&lt;br /&gt;
|Contains information about a packfile.&lt;br /&gt;
|&lt;br /&gt;
|PackfileInfo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Packfile Extended Info|Packfile Extended Info]]&lt;br /&gt;
|Contains extended information about a packfile.&lt;br /&gt;
|&lt;br /&gt;
|PackfileExtendedInfo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Depend|Depend]]&lt;br /&gt;
|Stores information about packfile dependencies.&lt;br /&gt;
|.pac.d&lt;br /&gt;
|ResDepend&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Pac General|Pac General]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|ResPacGeneral&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Virtual Archive|Virtual Archive]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|VirtualArchive&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Levels ==&lt;br /&gt;
Levels are a new system in [[Games/Sonic Frontier&#039;s|Sonic Frontiers]] and up that allow the game to dynamically load other resources when they are needed. They specify which resources need to be loaded to load a certain &amp;quot;level&amp;quot;. This is a system similar to Unreal Engine&#039;s level system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Level|Level]]&lt;br /&gt;
|A special resource that&#039;s only used to check whether a level has been loaded in the engine. It does not contain any data.&lt;br /&gt;
|.level&lt;br /&gt;
|ResLevel&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Master Level|Master Level]]&lt;br /&gt;
|Information about levels: which levels depend on each other, and also which resources to load in order to load a level.&lt;br /&gt;
|.mlevel&lt;br /&gt;
|ResMasterLevel&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Configuration Parameters ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Reflection|Reflection]]&lt;br /&gt;
|Reflection-enabled configuration data. Contains parameters that can be edited by developers without changing game code.&lt;br /&gt;
|.rfl&lt;br /&gt;
|ResReflection&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
* [[Tools/010 Editor Binary Templates|010 Editor Binary Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Set Objects ==&lt;br /&gt;
Set object data is what specifies where game objects are placed and how they are configured. This is what you&#039;ll be editing most when making a stage mod.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/ObjectWorld / GEdit|ObjectWorld / GEdit]]&lt;br /&gt;
|Object placement and parameter data (HE2).&lt;br /&gt;
|.gedit&lt;br /&gt;
|ResObjectWorld&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/HedgeSet|HedgeSet]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Orca: Set Object|Orca: Set Object]]&lt;br /&gt;
|Object placement and parameter data (HE1).&lt;br /&gt;
|.orc&lt;br /&gt;
|ResOrcaData&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/HedgeEdit|HedgeEdit]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
* [[Tools/GLVL|GLVL]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gismos ==&lt;br /&gt;
Gismos are small reusable objects (that can potentially have physics applied) intended usually for decoration.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Gismo Config Design|Gismo Config Design]]&lt;br /&gt;
|Defines the properties of gismo objects.&lt;br /&gt;
|.gismod&lt;br /&gt;
|ResGismoConfigDesign&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Gismo Config Plan|Gismo Config Plan]]&lt;br /&gt;
|&lt;br /&gt;
|.gismop&lt;br /&gt;
|ResGismoConfigPlan&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Models ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Model| Model]]&lt;br /&gt;
| Contains 3D model information (also contains an armature).&lt;br /&gt;
|.model&lt;br /&gt;
|ResModel&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/ModelConverter|ModelConverter]]&lt;br /&gt;
* [[Tools/modelfbx|modelfbx]]&lt;br /&gt;
* [[Tools/HEIO|HEIO]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Terrain Model|Terrain Model]]&lt;br /&gt;
|Contains 3D model information specifically for terrain models. Similar to &amp;quot;Model&amp;quot; but does not contain an armature.&lt;br /&gt;
|.terrain-model&lt;br /&gt;
|ResTerrainModel&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
* [[Tools/ModelConverter|ModelConverter]]&lt;br /&gt;
* [[Tools/modelfbx|modelfbx]]&lt;br /&gt;
* [[Tools/HEIO|HEIO]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Heightfield|Heightfield]]&lt;br /&gt;
|Height field maps.&lt;br /&gt;
|.heightfield&lt;br /&gt;
|ResHeightField&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/HeightFielder|HeightFielder]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Model Pointcloud|Model Pointcloud]]&lt;br /&gt;
| Placement information for model or terrain model instances.&lt;br /&gt;
|.pcmodel&lt;br /&gt;
|ResPointcloudModel&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Orca: Map|Orca: Map]]&lt;br /&gt;
|Placement information for model or terrain model instances.&lt;br /&gt;
|.map.bin&lt;br /&gt;
|ResDivMap&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/MIRAGE Model Instance Info|MIRAGE Model Instance Info]]&lt;br /&gt;
|In-engine only resource containing information about model instances.&lt;br /&gt;
|.model-instanceinfo&lt;br /&gt;
|ResMirageModelInstanceInfo&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/MIRAGE Terrain Instance Info|MIRAGE Terrain Instance Info]]&lt;br /&gt;
|In-engine only resource containing information about terrain model instances.&lt;br /&gt;
|.terrain-instanceinfo&lt;br /&gt;
|ResMirageTerrainInstanceInfo&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Vertex Link Info|Vertex Link Info]]&lt;br /&gt;
|&lt;br /&gt;
|.vli&lt;br /&gt;
|ResVertexLinkInfo&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Textures ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Texture|Texture]]&lt;br /&gt;
|2D textures for model skinning.&lt;br /&gt;
|.dds&lt;br /&gt;
|ResTexture&lt;br /&gt;
|&lt;br /&gt;
* [https://developer.nvidia.com/texture-tools-exporter nVidia Texture Tools Exporter]&lt;br /&gt;
* DirectX texconv&lt;br /&gt;
* [https://www.gimp.org/ GIMP (cannot read BC7)]&lt;br /&gt;
* [https://www.getpaint.net/ Paint.NET]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Streaming Texture|Streaming Texture]]&lt;br /&gt;
|Streamed 2D textures.&lt;br /&gt;
|&lt;br /&gt;
|ResStreamingTexture&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Material|Material]]&lt;br /&gt;
|Material information. Contains shader parameters and texture names.&lt;br /&gt;
|.material&lt;br /&gt;
|ResMaterial&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/HedgeEdit|HedgeEdit]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
* [[Tools/HEIO|HEIO]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Terrain Material|Terrain Material]]&lt;br /&gt;
|Terrain material information.&lt;br /&gt;
|.terrain-material&lt;br /&gt;
|ResTerrainMaterial&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Animations ==&lt;br /&gt;
All kinds of animation data.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/PXD Skeleton|PXD Skeleton]]&lt;br /&gt;
|Skeleton for PXD animations.&lt;br /&gt;
|.skl.pxd&lt;br /&gt;
|ResSkeletonPxd&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Sonic Frontiers Animation Tools|Sonic Frontiers Animation Tools]] &lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/PXD Animation|PXD Animation]]&lt;br /&gt;
|Animation data.&lt;br /&gt;
|.anm.pxd&lt;br /&gt;
|ResAnimationPxd&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Sonic Frontiers Animation Tools|Sonic Frontiers Animation Tools]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/PBA Skeleton|PBA Skeleton]]&lt;br /&gt;
|Skeleton for physics based animations.&lt;br /&gt;
|.pba&lt;br /&gt;
|ResPhysicalSkeleton&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Animation State Machine|Animation State Machine]]&lt;br /&gt;
|Animation State Machine data. Handles animation blending, animation states, animation triggers, etc.&lt;br /&gt;
|.asm&lt;br /&gt;
|ResAnimator&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/HelperBone|HelperBone]]&lt;br /&gt;
|Currently unknown.&lt;br /&gt;
|.helperbone.bin&lt;br /&gt;
|ResHelperBone&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Material Animation|Material Animation]]&lt;br /&gt;
|Material animations.&lt;br /&gt;
|.mat-anim&lt;br /&gt;
|ResAnimMaterial&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/UV Animation|UV Animation]]&lt;br /&gt;
|Texture UV animations (presumably Wii SRT0).&lt;br /&gt;
|.uv-anim&lt;br /&gt;
|ResAnimTexSrt&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]] (he_anim_tool)&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Texture Pattern Animation|Texture Pattern Animation]]&lt;br /&gt;
|Texture pattern animations (presumably Wii PAT0).&lt;br /&gt;
|.pt-anim&lt;br /&gt;
|ResAnimTexPat&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Visibility Animation|Visibility Animation]]&lt;br /&gt;
|Bone visibility animations (presumably Wii VIS0).&lt;br /&gt;
|.vis-anim&lt;br /&gt;
|ResAnimVis&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Camera Animation|Camera Animation]]&lt;br /&gt;
|Camera animations.&lt;br /&gt;
|.cam-anim&lt;br /&gt;
|ResAnimCameraContainer&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]] (he_anim_tool)&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Light Animation|Light Animation]]&lt;br /&gt;
|Light animations.&lt;br /&gt;
|.lit-anim&lt;br /&gt;
|ResAnimLightContainer&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Vertex Animation Texture|Vertex Animation Texture]]&lt;br /&gt;
|Vertex animation textures (textures that efficiently encode large scale animations on vertices).&lt;br /&gt;
|.vat&lt;br /&gt;
|ResVertexAnimationTexture&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Lighting ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/MIRAGE Light|MIRAGE Light]]&lt;br /&gt;
|MIRAGE point lights.&lt;br /&gt;
|.light&lt;br /&gt;
|ResMirageLight&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/MIRAGE Lightfield|MIRAGE Lightfield]]&lt;br /&gt;
|MIRAGE light field data.&lt;br /&gt;
|.lft&lt;br /&gt;
|ResMirageLightField&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/SH Lightfield|SH Lightfield]]&lt;br /&gt;
|Spherical harmonics based light field data.&lt;br /&gt;
|.lf&lt;br /&gt;
|ResSHLightField&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Probe|Probe]]&lt;br /&gt;
|IBL probe data.&lt;br /&gt;
|.probe&lt;br /&gt;
|ResProbe&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Light Pointcloud|Light Pointcloud]]&lt;br /&gt;
|Instance placement information for point lights.&lt;br /&gt;
|.pcrt&lt;br /&gt;
|ResPointcloudLight&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
* [[Tools/AshDumpTool|AshDumpTool]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== FxCol ==&lt;br /&gt;
FxCol defines collision shapes in the game world that can apply post processing effects when the player walks through them.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/FxColFile2|FxColFile2]]&lt;br /&gt;
|FxCol configuration.&lt;br /&gt;
|.fxcol&lt;br /&gt;
|ResFxColFile2&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== SvCol ==&lt;br /&gt;
SvCol defines collision shapes in the game world that control sector visibility (a form of culling).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/SvCol2|SvCol2]]&lt;br /&gt;
|SvCol configuration.&lt;br /&gt;
|.svcol&lt;br /&gt;
|ResSvCol2&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Effects ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Cyan Effect|Cyan Effect]]&lt;br /&gt;
|Particle effect systems.&lt;br /&gt;
|.cemt&lt;br /&gt;
|ResEffect&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/CEMT Color Editing Tool|CEMT Color Editing Tool]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Particle Location|Particle Location]]&lt;br /&gt;
|Database of particle effects with transform values and sounds&lt;br /&gt;
|.effdb&lt;br /&gt;
|ResParticleLocation&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/AshDumpTool|AshDumpTool]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Physics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Bullet Mesh|Bullet Mesh]]&lt;br /&gt;
|Bullet physics engine mesh. Used for collision detection.&lt;br /&gt;
|.btmesh&lt;br /&gt;
|ResPhysicsMesh&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/btmesh|btmesh]]&lt;br /&gt;
* [[Tools/HEIO|HEIO]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Bullet Soft Body|Bullet Soft Body]]&lt;br /&gt;
|Bullet physics engine soft body.&lt;br /&gt;
|.btsb&lt;br /&gt;
|ResSoftBody&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Bullet Skinned Mesh Collider|Bullet Skinned Mesh Collider]]&lt;br /&gt;
|Bullet physics engine skinned mesh collider. Not exactly known what this is currently.&lt;br /&gt;
|.btsmc&lt;br /&gt;
|ResSkinnedMeshCollider&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Collision Pointcloud|Collision Pointcloud]]&lt;br /&gt;
|Instance placement info for collision meshes.&lt;br /&gt;
|.pccol&lt;br /&gt;
|ResPointCloudCollision&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]] &lt;br /&gt;
* [[Tools/AshDumpTool|AshDumpTool]] &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
Paths are 3D splines that the game engine uses for various tasks, e.g. to generate grind rails, calculate projectile movements, generate replicated objects and keep the player on a 2D rail.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Orca: Spline Path|Orca: Spline Path]]&lt;br /&gt;
|Contains path information.&lt;br /&gt;
|.path.bin&lt;br /&gt;
|ResSplinePath&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Orca: Spline Path 2|Orca: Spline Path 2]]&lt;br /&gt;
|Contains path information.&lt;br /&gt;
|.path2.bin&lt;br /&gt;
|ResSplinePath2&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Path|Path]]&lt;br /&gt;
|Contains path information.&lt;br /&gt;
|.path&lt;br /&gt;
|ResSplinePath&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Occlusion Capsule ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Occlusion Capsule|Occlusion Capsule]]&lt;br /&gt;
|Occlusion capsules&lt;br /&gt;
|.occ&lt;br /&gt;
|ResOcclusionCapsule&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Atmosphere ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Atmospheric Fog|Atmospheric Fog]]&lt;br /&gt;
|Atmospheric fog data.&lt;br /&gt;
|?&lt;br /&gt;
|ResAtmosphericFog&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Density (vegetation) ==&lt;br /&gt;
Density is HE&#039;s GPU based vegetation system.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Density Setting|Density Setting]]&lt;br /&gt;
|Configures the Hedgehog Engine density system. Configures all the density system&#039;s parameters and references density models.&lt;br /&gt;
|.densitysetting&lt;br /&gt;
|ResDensitySetting&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Density Point Cloud|Density Point Cloud]]&lt;br /&gt;
|Placement of pre-baked density models.&lt;br /&gt;
|.densitypointcloud&lt;br /&gt;
|ResDensityPointCloud&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Density Instance|Density Instance]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|ResDensityInstance&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Terrain Grass Info|Terrain Grass Info]]&lt;br /&gt;
|&lt;br /&gt;
|.grass.bin&lt;br /&gt;
|ResTerrainGrassInfo&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== NavMesh ==&lt;br /&gt;
Navmeshes are meshes that the game&#039;s AI actors can use to navigate the map.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/NavMesh Config|NavMesh Config]]&lt;br /&gt;
|Navmesh configuration&lt;br /&gt;
|.nmc&lt;br /&gt;
|ResNavMeshConfig&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/NavMesh Tile|NavMesh Tile]]&lt;br /&gt;
|Navmesh tile&lt;br /&gt;
|.nmt&lt;br /&gt;
|ResNavMeshTile&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== AI State Machine ==&lt;br /&gt;
The AI state machine controls AI behavior of enemies in game.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/AI State Machine|AI State Machine]]&lt;br /&gt;
|Configuration for the AI State Machine&lt;br /&gt;
|.aism&lt;br /&gt;
|ResAIStateMachine&lt;br /&gt;
|[[Tools/010 Editor Binary Templates|AshDump]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cinematics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Scene|Scene]]&lt;br /&gt;
|Legacy cinematics system.&lt;br /&gt;
|.scene&lt;br /&gt;
|ResScene&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/DvScene|DvScene]]&lt;br /&gt;
|Cinematics.&lt;br /&gt;
|.dvscene&lt;br /&gt;
|ResDvScene&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/010 Editor Binary Templates|010 Editor Binary Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Decals ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Decal|Decal]]&lt;br /&gt;
|Decals. Referenced in FxColManager.&lt;br /&gt;
|?&lt;br /&gt;
|ResDecal&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Decal Pointcloud|Decal Pointcloud]]&lt;br /&gt;
|Placement information for decal instances. Referenced in FxColManager.&lt;br /&gt;
|?&lt;br /&gt;
|ResDecalPointcloud&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Shaders ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Vertex Shader|Vertex Shader]]&lt;br /&gt;
|Vertex shaders.&lt;br /&gt;
|.vso&lt;br /&gt;
|ResVertexShader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Pixel Shader|Pixel Shader]]&lt;br /&gt;
|Pixel shaders.&lt;br /&gt;
|.pso&lt;br /&gt;
|ResFragmentShader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Compute Shader|Compute Shader]]&lt;br /&gt;
|Compute shaders&lt;br /&gt;
|.cso&lt;br /&gt;
|ResComputeShader&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Shader List|Shader List]]&lt;br /&gt;
|List of shaders.&lt;br /&gt;
|.shader-list&lt;br /&gt;
|ResShaderList&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Audio ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name&lt;br /&gt;
!Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Atom Config|Atom Config]]&lt;br /&gt;
|CRIware Atom configuration data.&lt;br /&gt;
|.acf&lt;br /&gt;
|ResAtomConfig&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Atom Cue Sheet|Atom Cue Sheet]]&lt;br /&gt;
|CRIware Atom cue sheet. Contains the game&#039;s audio and cue/AISAC information.&lt;br /&gt;
|.acb&lt;br /&gt;
|ResAtomCueSheet&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]] (cri_utf_tool)&lt;br /&gt;
* [[Tools/SonicAudioTools|SonicAudioTools]] (Outdated)&lt;br /&gt;
* [[Tools/Eternity Audio Tool|Eternity Audio Tool]] (Outdated)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== UI ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name&lt;br /&gt;
!Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/SurfRide SWIF|SurfRide SWIF]]&lt;br /&gt;
|Describes UI layout and animations. Similar to a primitive version of Adobe Flash.&lt;br /&gt;
|.swif&lt;br /&gt;
|ResSurfRideProject&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/010 Editor Binary Templates|010 Editor Binary Templates]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Scripting ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Name&lt;br /&gt;
!Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name&lt;br /&gt;
!Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Lua|Lua]]&lt;br /&gt;
|A Lua script.&lt;br /&gt;
|.lua&lt;br /&gt;
|ResLuaData&lt;br /&gt;
|&lt;br /&gt;
* Any text editor&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Haptics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Vibration|Vibration]]&lt;br /&gt;
|Haptics vibration information.&lt;br /&gt;
|.vib&lt;br /&gt;
|ResVibration&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Clipmap ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Clipmap Ocean|Clipmap Ocean]]&lt;br /&gt;
|&lt;br /&gt;
|.cob&lt;br /&gt;
|ResClipmapOcean&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Localization ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Converse Project|Converse Project]]&lt;br /&gt;
|Localization project data.&lt;br /&gt;
|.cnvrs-proj&lt;br /&gt;
|ResTextProject&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Converse Editor|Converse Editor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Converse Text|Converse Text]]&lt;br /&gt;
|Localization text data.&lt;br /&gt;
|.cnvrs-text&lt;br /&gt;
|ResText&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Puyo Text Editor|Puyo Text Editor]]&lt;br /&gt;
* [[Tools/Converse Editor|Converse Editor]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Converse Meta|Converse Meta]]&lt;br /&gt;
|Localization metadata.&lt;br /&gt;
|.cnvrs-meta&lt;br /&gt;
|ResTextMeta&lt;br /&gt;
|&lt;br /&gt;
* [[Tools/Converse Editor|Converse Editor]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Fonts ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Bitmap Font|Bitmap Font]]&lt;br /&gt;
|Bitmap fonts.&lt;br /&gt;
|.bfnt&lt;br /&gt;
|ResBitmapFont&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Scalable Font Set|Scalable Font Set]]&lt;br /&gt;
|Vector fonts.&lt;br /&gt;
|.scfnt&lt;br /&gt;
|ResScalableFontSet&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Optical Kerning|Optical Kerning]]&lt;br /&gt;
|Information about optical text kerning.&lt;br /&gt;
|.okern&lt;br /&gt;
|ResOpticalKerning&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unicode ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/ICU data|ICU data]]&lt;br /&gt;
|Data for libicu (unicode library)&lt;br /&gt;
|.icu&lt;br /&gt;
|ResIcuData&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Unknown ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Description&lt;br /&gt;
!Extension&lt;br /&gt;
!Engine name!! Editing tools&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Name Extra|Name Extra]]&lt;br /&gt;
|&lt;br /&gt;
|.nextra&lt;br /&gt;
|ResNameExtra&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[Resources/Pointcloud|Pointcloud]]&lt;br /&gt;
|&lt;br /&gt;
|.pointcloud&lt;br /&gt;
|ResPointcloud&lt;br /&gt;
|&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools&amp;diff=190</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools&amp;diff=190"/>
		<updated>2025-01-07T00:33:24Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Localization editing tools */ Corrected the tool&amp;#039;s name from PuyoPuyo Text Editor to Puyo Text Editor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of modding tools that can be used to edit Hedgehog Engine resources.&lt;br /&gt;
&lt;br /&gt;
== Archive unpackers ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/HedgeArcPack|HedgeArcPack]]&lt;br /&gt;
* [https://github.com/soopercool101/BrawlCrate BrawlCrate]&lt;br /&gt;
&lt;br /&gt;
== Level Editors ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/HedgeEdit|HedgeEdit]]&lt;br /&gt;
* [[Tools/GLVL|GLVL]]&lt;br /&gt;
&lt;br /&gt;
== Parameter editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.sweetscape.com/010editor/ 010 Editor] with [[Tools/010 Editor Binary Templates|RFL binary templates]]&lt;br /&gt;
&lt;br /&gt;
== Modeling and Animation tools ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.blender.org/ Blender]&lt;br /&gt;
* [[Tools/HEIO|HEIO]]&lt;br /&gt;
* [[Tools/ModelConverter|ModelConverter]]&lt;br /&gt;
* [[Tools/modelfbx|modelfbx]]&lt;br /&gt;
* [[Tools/Sonic Frontiers Animation Tools|Sonic Frontiers Animation Tools]]&lt;br /&gt;
* [[Tools/DevTools|DevTools]] (ASM editor)&lt;br /&gt;
&lt;br /&gt;
== Texture editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [https://developer.nvidia.com/texture-tools-exporter nVidia Texture Tools Exporter]&lt;br /&gt;
* [https://github.com/microsoft/DirectXTex/wiki/Texconv DirectX Texconv]&lt;br /&gt;
* [https://www.gimp.org/ GIMP]&lt;br /&gt;
* [https://www.getpaint.net/ Paint.NET]&lt;br /&gt;
* [[Tools/SkythTools|NeedleTextureStreamingPackage]]&lt;br /&gt;
&lt;br /&gt;
== Audio tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]] (cri_utf_tool)&lt;br /&gt;
* [https://github.com/libertyernie/LoopingAudioConverter LoopingAudioConverter]&lt;br /&gt;
* [https://www.foobar2000.org/ foobar2000] (with libvgmstream plugin)&lt;br /&gt;
* [[Tools/SonicAudioTools|SonicAudioTools]] (Outdated)&lt;br /&gt;
* [[Tools/Eternity Audio Tool|Eternity Audio Tool]] (Outdated)&lt;br /&gt;
&lt;br /&gt;
== GI baking tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/HedgeGI|HedgeGI]]&lt;br /&gt;
&lt;br /&gt;
== Localization editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/Puyo Text Editor|Puyo Text Editor]]&lt;br /&gt;
* [[Tools/Converse Editor|Converse Editor]]&lt;br /&gt;
&lt;br /&gt;
== UI editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
&lt;br /&gt;
== General resource conversion tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/HedgeTools|HedgeTools]]&lt;br /&gt;
* [[Tools/SkythTools|SkythTools]]&lt;br /&gt;
* [[Tools/HedgeNeedle|HedgeNeedle]]&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
* [[Tools/010 Editor Binary Templates|010 Editor Binary Templates]]&lt;br /&gt;
* [[Tools/AshDumpTool|AshDumpTool]]&lt;br /&gt;
&lt;br /&gt;
== Other useful tools ==&lt;br /&gt;
&lt;br /&gt;
* [https://code.visualstudio.com/ Visual Studio Code]&lt;br /&gt;
* [https://www.sweetscape.com/010editor/ 010 Editor]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools/KwasTools&amp;diff=65</id>
		<title>Tools/KwasTools</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools/KwasTools&amp;diff=65"/>
		<updated>2025-01-06T04:45:24Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;KwasTools is an assortment of tools for video game modding, created by Kwasior.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://github.com/ThisKwasior/KwasTools These tools can be found here.]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools&amp;diff=64</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools&amp;diff=64"/>
		<updated>2025-01-06T04:42:42Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: /* Texture editing tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is a list of modding tools that can be used to edit Hedgehog Engine resources.&lt;br /&gt;
&lt;br /&gt;
== Archive unpackers ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/HedgeArcPack|HedgeArcPack]]&lt;br /&gt;
* [https://github.com/soopercool101/BrawlCrate BrawlCrate]&lt;br /&gt;
&lt;br /&gt;
== Level Editors ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/Blendhog Level Creator|Blendhog Level Creator]]&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/HedgeEdit|HedgeEdit]]&lt;br /&gt;
* [[Tools/GLVL|GLVL]]&lt;br /&gt;
&lt;br /&gt;
== Parameter editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
&lt;br /&gt;
* [https://www.sweetscape.com/010editor/ 010 Editor] with [[Tools/010 Editor Binary Templates|RFL binary templates]]&lt;br /&gt;
&lt;br /&gt;
== Modeling and Animation tools ==&lt;br /&gt;
&lt;br /&gt;
* [https://www.blender.org/ Blender]&lt;br /&gt;
* [[Tools/HEIO|HEIO]]&lt;br /&gt;
* [[Tools/ModelConverter|ModelConverter]]&lt;br /&gt;
* [[Tools/modelfbx|modelfbx]]&lt;br /&gt;
* [[Tools/FrontiersAnimDecompress|FrontiersAnimDecompress]]&lt;br /&gt;
* [[Tools/DevTools|DevTools]] (ASM editor)&lt;br /&gt;
&lt;br /&gt;
== Texture editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [https://developer.nvidia.com/texture-tools-exporter nVidia Texture Tools Exporter]&lt;br /&gt;
* [https://github.com/microsoft/DirectXTex/wiki/Texconv DirectX Texconv]&lt;br /&gt;
* [https://www.gimp.org/ GIMP]&lt;br /&gt;
* [https://www.getpaint.net/ Paint.NET]&lt;br /&gt;
&lt;br /&gt;
== Audio tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]] (cri_utf_tool)&lt;br /&gt;
* [https://github.com/libertyernie/LoopingAudioConverter LoopingAudioConverter]&lt;br /&gt;
* [https://www.foobar2000.org/ foobar2000] (with libvgmstream plugin)&lt;br /&gt;
* [[Tools/SonicAudioTools|SonicAudioTools]] (Outdated)&lt;br /&gt;
* [[Tools/Eternity Audio Tool|Eternity Audio Tool]] (Outdated)&lt;br /&gt;
&lt;br /&gt;
== GI baking tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/HedgeGI|HedgeGI]]&lt;br /&gt;
&lt;br /&gt;
== Localization editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/PuyoPuyo Text Editor|PuyoPuyo Text Editor]]&lt;br /&gt;
* [[Tools/Converse Editor|Converse Editor]]&lt;br /&gt;
&lt;br /&gt;
== UI editing tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/DevTools|DevTools]]&lt;br /&gt;
&lt;br /&gt;
== General resource conversion tools ==&lt;br /&gt;
&lt;br /&gt;
* [[Tools/HedgeTools|HedgeTools]]&lt;br /&gt;
* [[Tools/SkythTools|SkythTools]]&lt;br /&gt;
* [[Tools/HedgeNeedle|HedgeNeedle]]&lt;br /&gt;
* [[Tools/SharpNeedle|SharpNeedle]]&lt;br /&gt;
* [[Tools/KnuxTools|KnuxTools]]&lt;br /&gt;
* [[Tools/KwasTools|KwasTools]]&lt;br /&gt;
* [[Tools/Restoration Issue Pocketknife|Restoration Issue Pocketknife]]&lt;br /&gt;
* [[Tools/010 Editor Binary Templates|010 Editor Binary Templates]]&lt;br /&gt;
&lt;br /&gt;
== Other useful tools ==&lt;br /&gt;
&lt;br /&gt;
* [https://code.visualstudio.com/ Visual Studio Code]&lt;br /&gt;
* [https://www.sweetscape.com/010editor/ 010 Editor]&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools/SkythTools&amp;diff=63</id>
		<title>Tools/SkythTools</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools/SkythTools&amp;diff=63"/>
		<updated>2025-01-06T04:41:36Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: Created page for SkythTools&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SkythTools is a large collection of tools created by Skyth for various Modern Sonic games.&lt;br /&gt;
&lt;br /&gt;
These games include:&lt;br /&gt;
&lt;br /&gt;
* Sonic &#039;06&lt;br /&gt;
* Sonic Colors&lt;br /&gt;
* Sonic Forces&lt;br /&gt;
* Sonic Frontiers&lt;br /&gt;
* Sonic Generations&lt;br /&gt;
* Sonic Lost World&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
	<entry>
		<id>https://hemodding.wiki/index.php?title=Tools/HedgeGI&amp;diff=62</id>
		<title>Tools/HedgeGI</title>
		<link rel="alternate" type="text/html" href="https://hemodding.wiki/index.php?title=Tools/HedgeGI&amp;diff=62"/>
		<updated>2025-01-06T04:35:48Z</updated>

		<summary type="html">&lt;p&gt;InvalidFile: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;HedgeGI is a tool made by Skyth that allows the user to bake global illumination (GI) and light field data in both HE1 and HE2 games. &lt;br /&gt;
&lt;br /&gt;
It currently supports:&lt;br /&gt;
&lt;br /&gt;
* Sonic Unleashed&lt;br /&gt;
* Sonic Generations&lt;br /&gt;
* Sonic Lost World&lt;br /&gt;
* Sonic Forces&lt;/div&gt;</summary>
		<author><name>InvalidFile</name></author>
	</entry>
</feed>